ion-programming 2020-04-21 10:51
A well executed take on a classic. Was a lot of fun to play, well done
Foon → Ludum Dare Explorer → LD46 → Friday at Barney's
By anagf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1138 | 3.53 | 34 | |
| Fun | 1075 | 3.39 | 34 | |
| Innovation | 1861 | 2.95 | 33 | |
| Theme | 2323 | 2.88 | 33 | |
| Graphics | 1403 | 3.48 | 34 | |
| Humor | 341 | 3.68 | 34 | |
| Mood | 1312 | 3.35 | 32 |
A well executed take on a classic. Was a lot of fun to play, well done
Thank you ion-programming! I have noticed some bugs I still have to fix, but I am glad you could play it and enjoy it!
Nice little game with a funny little story. I wish there was some kind of checkpoint system, so I could go back and make a different decision, but maybe in further development? :smile:
Thanks for sharing!
This was really entertaining! Some way to skip scenes you've already seen after you fail would've been nice, though. Love the art, and the short story was inventive!
Very fun! The writing was pretty good (especially considering the usual Ludum Dare standards). It was pretty annoying to have to replay from the beginning everytime I made a mistake though. I just want to try every dialogue option!
@rixium @frasse @boxedmeatrevolution Thank you all for your feedback! Certainly, implementing some save points is a nice idea. I will give it a try :)
The art is very interesting, congrats! As @boxedmeatrevolution said, it was pretty annoying to have to replay the game from the begining, but it was fun to play. Well done :)
great game, story is very funny and creative
Clever interpretation of the theme! As noted, not being restarted to the beginning would have been nice, but fun idea nonetheless!
Fun little point and click. It's a shame there are no checkpoints. Loved the graphics though.
Lots of good writing! Good job!
Fantastic art style! I have always wanted to make a game with this kind of art but Im not good with drawing. It would be great to have a skip or a back button so player doesn't have to read the dialogue all over again
Cool game with a funny story. Like mentioned above it would be nice to have some "save"-like option because replaying the whole thing when you make a mistake is annoying. Besides that, I enjoyed playing it. Great work, congrats!
Enjoyed playing the game. A fun little experience
It is quite unusual to see a visual novel on the jam. I really like the music.
Nice game! Story is funny and music fits very good :). I really get fun with videocall :D. Great work! (I wrote the same in itch.io because I wanted to write here :$)
@naca @sharbelfs @stephan-steinbach @postmeridiangames @sodap @robert-li @natasza @monish-vyas @bredian @neowedge Definitively, the game needed some safe points, so I tried to implement them. Thank you all for your feedback!
What a nice game! Really enjoyed the graphical style!
Nice point and click game! I enjoyed the art style and the story, and the nice choice of music. I finished the game after a few tries. Although I like that I could do things wrong and start over, it was a bit annoying to click through all the texts again. OVerall, well done! :smile:
That was funny, and the music was nice! I fucked up a few of the videocall answers, so having the save point was a good thing. I liked how the boss wasn't too much of an asshole in the end. This kind of "whoops!" feeling in relation to murder is funny.
(also, I think I recognized the default Fungus UI, I used the same in my game, though it's a very different kind of story ^^)
OMG, that was hilarious.
OMG, that was hilarious.
@pavel-kouril @nolanfa @johnfn Thank you! I am glad you liked it!
Yes, as you guessed I used Fungus. I ran out of time so I used its default UI assets, hehe
yeah, the same happened to me :)
Nice non-traditional graphical style. Personally I dislike the inability to return and read old messages in games like this, along with the need to click at least twice for every message, though that's a standard nowadays. I'll point out one little bug: when you click on Phone in your inventory, the object behind it (door) also gets activated.