Thanks a lot for your feedbacks! We are eagerly reading each of your responses to get some idea what to perfect in the next jam. We've learned quite a lot from last LD, and are learning tons of stuff even now.
@coleslaughter: Yeah, the two colors in advance is an interesting concept. We were actually thinking about it, but we didn't implement it afterwards. Honestly, not sure why, now that I'm thinking about it. Also, the first prototpes had the player moving faster, and we changed the falling accordingly, but not the color switching. :)
@maldo19: The balance of the "difficulty" is kinda hard; some people can get through fast enough, some are barely can get through some levels. As for the writing, we unfortunately didn't have enough time for completing it; the code of the game was ready for showing the messages at beggining of the level, but real life duties on Monday (and not a good time zone for LD) prevented me from writing the rest of the dialogues. But resolution can be ending on a unknown planet, not knowing what will happen next ... like, maybe in the next LD, if the theme is compatbile with our robot character. ;)
For the tutorial cutting - our previous game's feedback was mostly about bad/lacking tutorial, so we tried to do a good one this time - that actually explains the mechanics and everything.
@mrerdalural: Yeah, we actually thought about adding jumping in the first iterations, then dismissed it, and towards the end when we thought the jumping would be cool, there wasn't time left to redo the level design and add the mechanic. But thanks for the kind words!