FoonLudum Dare ExplorerLD39 → Overshadowed Road

Overshadowed Road

By zoeagxn

View on ldjam.com

CategoryRankScoreCount
Overall4573.0923
Fun4013.0023
Innovation5542.5223
Theme5532.9523
Graphics4093.0023
Audio1503.3823
Mood3272.9523

Comments

avitt 2017-07-31 13:44

Fun game and addictive gameplay and the sounds are good too. Nice work!

infernal 2017-08-02 03:08

I enjoyed the game. Not entirely sure how the theme applied though.

zenmumbler 2017-08-03 15:47

Not sure what happens when the lights go green but good compo concept.

jake-shaw 2017-08-03 16:01

Very clever using the music and light to show power level meaning a UI element was not required. Would definitely play this game.

gilborn 2017-08-03 16:13

Nice implementation of the theme into an endless (?) runner.

Everything seems polished, I liked especially how the power is implemented with the car light as well as with the environment light. Also the background music is good.

The Houses look great.

If I´m thinking of potential to improve, the only thing is that I would prever to only change one row at pressing the button, not at staying on it. But thats nitpicking.

Good job!

kashif 2017-08-06 08:33

Despite it's simplicity quite fun to play. Really clever use of surroundings to show power status.

edmond00 2017-08-06 14:01

Fun game with very good visual and music. I agree with @gilborn about changing one row only when pressing the button (or making the change a little slower). Also, I think the difficulty could be more interesting with less battery.

akerspoket 2017-08-06 15:40

The background music was very good! The game in itself was fun but the controls were to fast, was not easy enough to only change one lane.

enot487 2017-08-12 18:26

Looks great! All aspects of the game, models, lights, effects, sound are nice and soft. And mechanics with increasing and decreasing the total light in this way is very interesting. Well done!

dshock51 2017-08-12 18:36

Toughest with the Hold versus tap control as "hold" controls makes it tougher to have precise input. Pretty fun though and was def getting into the music :)

felipe-tavares 2017-08-13 10:35

Very well done! I like how you don't *have* to die when lights go out but you will die either way haha

pavel-kouril 2017-08-13 10:49

I like that it's basically just a spin on AudioSurf, but the audio was honestly annoying, and the controlls seem too sensivite for my liking.

Also, the GUI seemed kinda off; next time try to use custom graphics for it, and allow better navigation through the elements! :)

dragojt 2017-08-13 12:43

Hey! I liked the buildings background with the lights, good job on that.

I feel that this game is so easy, it has not flow.

Maybe with more obstacles and less speed would be better in my opinion.

I know it's a compo so, nice work! :)

nusan 2017-08-13 16:41

Nice simple game. I liked the colors changing on the city, even if took me a while to see it's meaning. I found the game too hard at first, because I though you had to get several battery before using your special power. But once I saw that you could use it pretty much after each battery, the game became too easy, with no real threat anymore. The UI was a bit annoying because you had to use the mouse to restart, the keyboard was not enough. But it was fun to play, keep up the good work.

meta-link 2017-08-13 17:41

Funny game ! A classic runner, but with a twist. Maybe there's a little work needed on the controls (too sensitive) and the level design (some patterns are really hard), but I like the music !

Good job :)

spudboy 2017-08-13 18:33

This is a potentially solid little endless runner being dragged down a lot by a few issues. First, the controls are way too sensitive. If the player's movement works in lanes, I think the best way to control it would be such that a single tap left or right moves a single lane. No more, no less. As it is moving one lane over is tricky when it feels like it really shouldn't be. The second problem is the screen-clearing mechanic. Once the buildings turn green once, you can completely avoid all obstacles by just mashing the space bar and collecting batteries, which is much too easy. The game becomes trivial when all the obstacles are gone.

Those problems really heavily pull the game down, but everything else is really nice. The graphics are appealing and the music fits well enough. I would encourage you to fix those issues I mentioned above and see how it plays, because I think it's be a lot of fun.

bluellama 2017-08-13 19:04

Solid entry, but I did feel that the keyboard controls were a little sensitive.