Foon → Ludum Dare Explorer → Users → citsua
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Welcome to the Summoner's Shop | jam | 73 | 4.16 | 3.94 | 3.90 | 4.50 | 4.26 | 3.30 | 4.13 | ||||
| 2023 | 53 | Delivery | 👥 | Santa's Workshop | jam | 167 | 4.02 | 4.02 | 3.45 | 4.27 | 4.08 | 3.65 | 3.26 | 3.53 | ||
| 2021 | 48 | Deeper and deeper | Deep Waters | jam | 204 | 4.00 | 3.23 | 3.60 | 3.71 | 3.66 | 2.75 | 4.31 | ||||
| 2020 | 47 | Stuck in a loop | 👥 | Red Baddies in Blue Sky Town | jam | 686 | 3.58 | 3.63 | 3.28 | 3.30 | 3.10 | 3.42 | 3.32 | 3.25 | ||
| 2020 | 46 | Keep it alive | 👥 | Safe Haven | jam | 2.92 | 2.58 | 3.25 | 3.50 | 3.42 | 3.17 | |||||
| 2019 | 45 | Start with nothing | 👥 | The Legacy of a Loser | jam | 618 | 3.40 | 3.19 | 3.10 | 3.45 | 3.37 | 3.24 | 2.90 | |||
| 2019 | 44 | Your life is currency | Freedom | compo | ||||||||||||
| 2018 | 43 | Sacrifices must be made | Apotheosis | compo | 132 | 3.68 | 3.83 | 3.17 | 3.50 | 3.48 | 3.38 | |||||
| 2017 | 40 | The more you have, the worse it is | Candy Overlord | compo | 281 | 3.48 | 3.48 | 3.50 | 3.67 | 3.81 | 4.00 | 3.48 | ||||
| 2017 | 39 | Running out of Power | Spirits of Light | compo | 1.00 | 1.00 | 2.00 | 1.00 | 3.00 | 1.00 | 2.00 | |||||
| 2017 | 38 | A Small World | The Robot's Trial | compo | 161 | 3.58 | 3.25 | 3.35 | 3.27 | 4.13 | 2.95 | 3.26 | ||||
| 2016 | 35 | Shapeshift | BodyGuardian | compo | 202 | 3.54 | 3.61 | 3.15 | 3.56 | 3.57 | 3.89 | 3.28 | 53 | |||
| 2014 | 30 | Connected Worlds | Tactical Dimensions | jam | 312 | 3.32 | 3.00 | 3.58 | 3.79 | 3.00 | 2.82 | 3.09 | 42 | |||
| 2014 | 29 | Beneath the Surface | Fish Simulator | compo | 812 | 2.92 | 2.71 | 3.50 | 3.58 | 3.46 | 2.00 | 3.00 | 3.13 | 40 | ||
| 2013 | 28 | You Only Get One | One slime to save the day | jam | 472 | 2.48 | 2.86 | 3.00 | 2.43 | 2.52 | 2.59 | 2.33 | 52 |
citsua leaves an average of 10.1 feedback comments each event.
Nice and clean aesthetics, interesting mechanics! Sadly the game gets cut off right as the puzzles become interesting, but well, that's how game jams are.
Fun little game, though it's lacking polish. I also had no sound at all.
Cool visuals and neat minigame, but it's really impossibly hard. The instructions that said "mash" even though you need to hold the key did not help lol.
Very innovative concept, and lovely graphics. I liked the concept of trying to find the right message, though the answers sometimes seemed unfitting (I said "my kind king" and he answered "friend? no one has called me this for a while" or something like that). Great work!
I'm really enjoying this! Sadly, I am stuck on Jerry's puzzle (the one that looks like GPS coordinates). Can I have a little hint?
Cute concept and graphics :). Didn't manage to write anything that made sense though, might have been nice to be able to go back to a previous word, when you can't find one that follows it up nicely.
Neat little game, but I had a hard time wrapping my head around the controls at first... And they feel a bit wonky even when you understand them. I liked the little robot's design, and the concept, but it definitely lacked a bit of polish. Cool choice of music. (faites attention par contre, vous avez laissé du texte en français un peu partout haha)
Very cute style, and relaxing gameplay. It's a shame everything can be done using only the mouse, except for unselecting. You should be able to unselect using right click for example. Also, I did reach 5km, but the game still told me I lost :(.
Short and sweet... Well not exactly sweet haha, especially that ending. I love the concept, and the execution is very clean. Really great job.
Wow, that's definitely a unique idea. No idea how you came up with this. I may be stupid, but it took me an embarrassingly long time to understand what I had to do on the bottom screen. Once I got it, it was pretty fun! I also enjoyed the visual style.
The graphics look great, and the music sounds great! The controls are a bit wonky at times though, sometimes it felt like I was hitting invisible walls. I can't say I liked the gameplay though. I'd have liked it if the submarine was fun to control, but right now it's very stiff. Played twice, but didn't manage to find all of the ruins.
Neat little game with a surprising amount of content! I expected it to be just an infinite game with only the basic screws, but the various "enemies" and the switch to the hammer definitely made me smile. My favorite part is probably the overall presentation: it's suuuuper clean.
I finished the game, but I still don't understand the main mechanic... I like the idea though, sounds interesting, but it would have been much better with a clearer explanation at the beginning.
I really liked the concept, but the execution needs a lot of work. The gameplay experience is harmed by a lot of small details: music volume too high (I put it on minimum and it was still too loud), mouse sensitivity waaaay too high, movement speed too high. The puzzles were pretty cool, but since most objects in the scene aren't really identifiable (they're just cubes or spheres, I understand you didn't have time to create models for everything), there should be something that indicates what can be interacted with. I think your game really only needs a few things to be really good. It's impressive for a first jam!
I loved it. Really polished and fun.
Funniest game of the jam I've played so far!
Very cool concept, but I often found myself fighting with the controls. The keys on the keyboard not being in the same order as shown on the screen didn't help. Still really cool, I loved the idea of mixing different hazards
I loved it, it's a soothing experience.
Really fun game, and amazing character design!
Cleanest game I've seen this LD, extremely impressive. Played both the original and post-jam and as others have said, the original was way too hard. The post-jam version struck a good balance I think. Great work!
Beautiful lighting and really awesome game in general. The 'supervisor' reminded me of GLaDOS
Really impressive game! Amazing how you managed to cram so much content in just 48h. Tight controls (which is rare for LD entries), except for what has been mentioned before about the "coyote time". Very clean graphics, good sound design. I had a lot of fun.
I couldn't find somebody to play with so I just opened two games as you suggested. I thought the concept was really smart! It's a bit limited; it would have even more potential if there were items or events, but I understand the networking part took a lot of time. Nitpick: the followers blocked my movement pretty often and I had a hard time distinguishing my character from them.
It's a shame that not many people will try your game (because of the multiplayer aspect), I think you deserve more exposure. Good work!
Pro-level voice acting right there! But what do you mean "there is such a thing as too much slapping"? You must not be a true Slap Elder if you hold such beliefs!
I don't know how the theme made you come up with this idea, but I'm not complaining, it's an original one :D
Absolutely beautiful game, especially (visually) the last ending. I really love the graphics, and even though my dog was just a cube I thought he was really cute with his jumping around and barking. I hoped the game would go on for a bit longer but sadly those are the limitations of a LD game :( My only complaint is that the movement was clunky/slow which was a bit annoying when you had to replay the same part over and over to get all the endings. But that's really minor, and yeah it's a really polished entry with a powerful mood. Good work!!
I loved the heads changing after each death, the funny dialogue and the graphics in general! The controls felt really awkward though, with the knockback turning your character around, the gun not hitting enemies if you're too close and the dash having no feedback at all A cute idea with a lot of small things to fix, if you ever do a second version I think it could become really enjoyable!
Cool concept, it's a shame the rock gets stuck in scenery so often. I liked the puzzles!
Great graphics! The controls feel a bit awkward/slow, but this is a cool concept
Impressive game! Very strong mood, like depressing but in a good way. I also got an astronaut kid who saved my family with his 6 figures. There were some things I didn't quite get, such as how to get a better environment (cleaning didn't seem to influence it much) or how to increase beauty/obedience. My kids never got to see grandma :(
Anyways, I just spent a whole hour on this game. Very good job to you guys!
I don't know if I'm just stupid but I found it almost impossible to move in a straight line. It's a shame because this rendered the game basically unplayable for me. However, the graphics look really nice and the procedural generation is a cool effort.
Cool idea, it's a shame the punching in itself is a bit frustrating because of the slow animation and the weird hitboxes. Still, nice graphics and music!
Great game! The weapons all have a great feeling to them. Holding middle mouse button made me scroll the page in the web version though, so that was not very practical. Apart from that, my score showed 0 enemies killed even though I killed a dozen.
Interesting game. I think it's too reliant on luck though; I had games where everything went smoothly and others where I died almost instantly because there was nothing to mine. I also think the ships reproduce way too fast. Good game overall!
Really great game! My only complaint is that I finished it with 49 sheep. I feel bad.
Funny game! The graphics are nice and the music is fitting. However, I felt like the trajectory of the presents was weird; it made the aiming feel kind of unnatural.
I had a lot of fun playing this. My only complaint is that it is too easy as you can just enter a level, steal a few objects, leave and do that as many times as you want. But that's not really important in a LD game, I'm just nitpicking. Good job!
Fun concept, it was nice to discover new combinations. Really pretty graphics too.
Fantastic game. Really impressive; great graphics (especially in the overworld), fascinating lore. Even though the game didn't hold my hand, I was never bored or wondering what I had to do next. The audio was subtle but really help set the mood. Despite everything being so well done, there was still a lot of content and even a puzzle... Thank you for making this game!
Genius concept! There are not many people who can create an online game in two days, yet you did, and a fun one! Great work!
Pretty game! Cool concept too. I lost twice, then my car just wouldn't appear anymore. I think a little arrow or a map showing you where to go would be helpful. I also think it would maybe be better if the camera rotated towards the direction of the car but that's probably subjective. Great work!
Really impressive growing mechanic and visuals. The mood is very serene, it's a shame you (I guess) didn't have time to add music. I didn't really pay attention to the score but more to the plants living their little life; I would have loved a "calm mode" where you have infinite seeds and just watch them grow.
The concept of the game is really great! I had lots of fun playing it. Lots of content too for a Compo game! I didn't expect it to have this much planets. The fuel was frustrating however, and I think the game would have been way more pleasant to play without it.
Really great work! I hope you keep on working on this game!
Wow, I'm so bad at this, it's incredible. I'm going to comment on everything that isn't related to gameplay, then. The graphics are really clean and professional. Same thing for the sound effects. The game looks/plays/sounds like something out of the Play Store. You should seriously consider putting it on Android/iOS actually! Great job!
I have no idea what this game was about, but I liked it. The graphics are very simple but the lighting makes them look extremely pretty. The sound was plain annoying though, I would have liked it way more if there was an ambient music instead of this. I liked the design of the tentacle men and their animation, and I absolutely didn't expect them to just, uh, become part of me. The mood was a bit unsettling and I liked that. Even though there was no text it was quite obvious what the player needed to do, so that's some good level design I guess.
I think you should have added a blob shadow to the character though; right now it's hard to see where he's going to land. I also think you shouldn't have smoothed the camera rotation this much, as it is pretty but really way too slow.
Solid entry overall!
Really nice idea, and well executed too! I especially liked the little wobbly antenna on the character's head. The music was simple but entertaining, even though (I don't know if it's a bug) most of the sound effects I only heard in my left ear. However, gameplay was a bit frustrating. There are a few things that could have been changed in my opinion: - it's difficult to know where the character is looking since it looks at the camera whenever it stops moving. It also makes it difficult to know where you're going to shoot while jumping. It would have been great if the character sprite stayed turned right/left. - the movement has too much inertia. Sometimes you stop pressing the arrow and your character goes on, ultimately falling off a platform or into a spike. - the jump feels hard to control too; you can't really move in mid-air and you go up really fast.
Still, lovely concept and visuals! Great work!
Great game! I really had fun. I kinda felt like Indiana Jones with the ground crumbling under me and thoses moving boxes. The movement felt great, except maybe when I was pushed by the boxes my movement became jerky.
I liked the simple graphics, even though I think the game was a bit too dark but that's probably subjective.
My main concern was the depth perception. I played on "fantastic" settings, but I still had a hard time navigating between the platforms. I'm not sure why; maybe it was the dark background, the perspective, the thin platforms or maybe a blob shadow - as some others have said - would have been better.
Overall, really fun game with a great length for the Compo! For your first Ludum Dare it is especially impressive. I hope you keep working on it!
Attention people, (small) spoilers ahead! The pixel art is really fantastic, even though the portraits felt a bit separate from the rest. The length of the game is also extremely impressive, and the story was unexpected in a really good way. The main problem with the game for me is the gameplay: - the game would benefit greatly from pixel-by-pixel movement. Some items take very little space in their square and you'd think you could walk up to them but you can't. There are also some items you can walk on and that feels weird too. - the mixing of mouse and keyboard controls doesn't work well in my opinion. I think you should pick one of them and stick with it. - the dialogues should have a minimum time on screen before they can be skipped. I often skipped dialogues accidentally because I was mashing my space bar. - the "minigames" (football, gardening) were quite underwhelming. The football kept getting stuck in my feet as I walked around and definitely didn't feel like a ball. The gardening thing just teleported you outside then back inside without transition.
I'm sorry for probably sounding too critical; I really loved this entry. This game is really an impressive feat for a Ludum Dare. Great job!
EDIT: I just realized that there was also a post-jam version, so ignore all the things I said that have already been fixed!
I won't talk about the first version even though I've played it since people have already given you enough feedback. My feedback on the improved version: the collisions are still buggy. I think you should look for a 2D platformer tutorial so you can program your collisions and movement in a clean way, that'd be an amazing improvement! The level design is much better compared to the first version but your goal is still not clear. I didn't understand why there were thought bubbles coming out of the walls, for example. The zooming in/out should be smoothed too. Keep up the good work!
Relaxing and simple game, with very polished graphics and music. Really appreciated it.
My experience with this game: smashing all them damn peeps before slowly giving up on life upon seeing the swarms of panicked peeps running around. In all seriousness, really great and polished game, especially since it was made in 72h. I have nothing to criticize, except maybe that the game is HARD. A bit too hard.
I really liked this game and played it three times (without ever winning of course). I didn't think it needed more handholding. For those who didn't notice, clicking on one of the actions (exalt, bless, curse, smite) tells you what it does. The only thing that wasn't clear to me is why a race that is average in combat got to 4 combat, and the one next to it that was very strong only got to 1 combat. I also felt like smite was underpowered, or maybe I used it wrong. Anyway, thanks for making this game, I really enjoyed it!
Pretty graphics! I found the music to be really stressful, it really gave a "survive" vibe. I have to admit I couldn't focus well on reading the help menu when the music was basically telling me I was going to die in a few seconds. I would have personally appreciated it if bringing up the help menu paused the game. The controls were a bit finicky, with the jump having a weird feel and my character sometimes getting blocked when walking into plants. For some reason, some crops couldn't be planted and some plants couldn't be harvested. I also didn't understand how to get oxygen and I eventually died because of that. There's also a bug when you die: you can press Escape and still play the game for a second, then the "you died" menu appears again, then you can press Escape again, etc. I'm criticizing a lot but that's in hope you fix these little things, because the game was a nice experience and I'd love to play an updated version of it! The god mode was a great touch too, keep up the good work!
At first I was quite confused, but the more I played this game the more I enjoyed it. I thought the graphics were minimalist in a good way, meaning that I forgot about them quickly and it helped me focus on the gameplay. I ended up playing for way longer than I thought (~20 minutes). Great game!
Gorgeous graphics. I appreciated the fact that you didn't try to hide the lack of content, but rather made it work with the funny dialogues. Bon travail et bonne continuation :) !
Awesome graphics, but real tough game! I just couldn't manage to beat that planet. The "orbiting asteroid" animation was really satisfying to watch, though!
I absolutely loved this game. I played until there were too much amoebas for my screen. I love the little sound effects and faces they do! I have no criticism to do at all, sorry.
Hilarious game! The noises, the little dudes' comments, the falling animation, the goals of the different levels... There was also a lot more content than usual for a LD game. The game is pretty fun to play. It gets quite frustrating in the later levels and I almost ragequit a few times, but it seems to be on purpose so it's not too bad. Still, damn those pants and those slippery feet! My only concern with this game would be the things that get destroyed when your foot is lifted, since there's no real way to know if you're high enough not to hurt anything. Great game overall!
Amazing graphics!
I got every answer right :D ! Nice little fun game.
Interesting idea but it's a shame the controls were this sensitive, I stopped at the 13th level because that camera made me rage too much :(. Still great though!
I won! Man, I think this is the greatest concept ever. I didn't really understand how to use the T-Rex too and shooting lightning didn't seem to do anything. But still, amazing level design and idea!
Awesome job, clean design and great music! Just thought it was a shame that opening the collection didn't pause the game, it made it hard to read what each transformation did.
Really clean and crisp game, maybe the movement was a tad too fast though. Hard but finally managed to finish it :D
Quite addictive game actually, awesome graphics and sound effects too!
I have no idea why I loved this game actually, probably the awesome music and the hilarious concept. The pieces were a bit hard to grab, but still, great little game!
Nice moody game, was a bit hard to match the shapes but loved the graphics though :)
Nice little game, even though the shapeshifting felt a bit useless in my opinion (like it wasn't part of the original gameplay). Nice graphics though :)
Really clean project, the audio and the graphics make it look kind of professional. Loved the tutorial, reminded me of the little Portal 2 cutscenes :)
The portal invasion took me by surprise!
Completely awesome.
Stars, stars everywhere. I only put 4 in fun because gameplay wasn't that interesting but still, I hope this game ends up in the top 3 overall of the jam!
Really clever concept, but the controls were a bit hard to use. The camera was quite annoying too, as were the clouds which blocked the view.
Despite these problems, it's a very enjoyable game :).
This is genius. Really, it's motivating. I wasn't located exactly at the right place but that's not really important.
This is legendary. I don't know what to criticize. For me it was more "trial and error" than puzzle, but that's just my fault.
This game would totally sell on mobile, please do it and enjoy being rich.
Really fun game! I liked the gods' comments :).
I had to stop playing when I got stuck in the ground when I stopped flying :(.
Really nice concept, too bad I'm just too stupid for this kind of games^^'.
Incredible level of finition for a 72h game!
Nice concept too, the drugs thing was quite awesome x).
I have no idea what the hell I just played but it was awesome.
And... was this game online o_o ? Or was it the AI suddenly invading my city and creating ponds and trees everywhere x) ?
Very polished game, with cute graphics and cool mechanics !
But having to redo everything everytime you die is annoying :(.
Extremely addictive game with great graphics ! Good job !
Nice idea but I think it's too difficult to build something.
That game is awesome :D !
Good job.
LD55 — Summoning (26)
Cast by Shredmer 2024-04-30T15:12:43Z ♥ 2
Very pretty pixel art! Nice relaxing game.
Resurrection Bar by TwoE 2024-04-30T15:07:02Z ♥ 0
Fun concept! The controls were way too obscure however, and I had a hard time figuring out how to put items inside the cauldron. Would benefit from some more ingame prompts!
Rituals by nelow 2024-04-30T15:00:42Z ♥ 1
Super cool artstyle! I loved figuring out the puzzles, but the dragging mechanic was frustrating (especially with the rotating cypher). I managed to summon the creature in the end :))
Fries&Bones by ArtoniX 2024-04-30T14:38:47Z ♥ 1
Cute graphics, and simple but fun concept! I lost on the second day even though I fulfilled all the orders :( I'd say it may be a bit too severe.
Succubi Slayer by Lonthy 2024-04-30T14:19:29Z ♥ 2
Good base for a game. I liked the fire effects, and the feeling of drawing your own spells. A shame you didn't have the time to add all the features you wanted. Nice work for a first jam project!
Castle Romantik by matt.vnr 2024-04-30T14:07:06Z ♥ 1
Cute game with nice polish! The assets used look great. Weird thing though, it seems the final score written in the middle of the screen and the score on the top left do not correspond?
Summone 2 Luv by anotheryeti2 2024-04-30T13:54:45Z ♥ 1
Very cool concept! The balance needs work however, as I understood after my (miserable) first date that I just had to never play the "issue" cards and let them stack the brooding modifiers. I'd have liked to see more retorts from the witches too! Great work.
Breakout by tenshi42 2024-04-25T16:13:36Z ♥ 2
Cute dialogue! A shame you didn't have the time to finish the game, but still, nice work!
Phoenix Delay by tcstyle 2024-04-25T14:32:08Z ♥ 1
Really good feeling of speed! The controls felt a bit too floaty to me, but maybe that's because I'm unfamiliar with this genre of games.
Summoner's Burger by Chuckiee 2024-04-25T14:14:00Z ♥ 1
Clean little game! As others said, it quickly became repetitive, and adding a little twist (like having to summon multiple things in the same sentence?) would have been cool. Great work!
Rune Caller by kristinamay 2024-04-24T20:05:26Z ♥ 0
At first I was surprised there wasn't any challenge or thinking involved, but after some time I found it weirdly relaxing and I felt compelled to finish all the creatures. Cool work!
Make It Rain by LittleBlackDog 2024-04-24T19:51:28Z ♥ 3
Very cute concept, and pretty pixel art! By the second day however I got a weird bug where it seemed my cat was drifting to the side, even after resetting with X.
Slay the Skull by Cambryx 2024-04-20T19:58:31Z ♥ 3
Very nice game! Love the polish and all the tooltips. Some details really impressed me, like the Shine visually turning into a shield when you kill it. I'd say the game was too easy, but I think it's pretty much impossible to correctly balance a game during a jam.
Upcard Writ by alec 2024-04-20T18:50:17Z ♥ 2
Excellent short game. Easy to understand, fun to play, super polished!
Dr. Kappasigma's Summoning Training by Crygos 2024-04-19T15:51:58Z ♥ 3
Really funny short experience! Nice twist at the end.
Some Munnings by SoBad 2024-04-19T15:22:30Z ♥ 3
Super fun game, and interpretation of the theme. Loved all the curveballs you threw.
Hellmouth Pizza by FunnyPumpkin 2024-04-19T08:36:28Z ♥ 2
Suuuper pretty artstyle!
Sinful Scoops by Blue Pin Studio 2024-04-19T08:26:59Z ♥ 3
Super cute game! Loved the general polish, the different visuals for each ice cream type, the little magic wand, the dialogue sounds, and the music. Only two nitpicks that I have seen in comments above too: the sign recognition was a bit iffy at times, my "gluttony" especially kept getting recognized as "greed"; and I think it would have been better if the text already wasn't highlighted in red during the second day. Props to the team!
School is Hell by Gizmo199 2024-04-18T21:35:44Z ♥ 2
Amazing pixel art! I really liked the little cursor too. The gameplay was nice at the beginning, but when multiple classes were added I found it tedious to switch back and forth between screens.
One thing: at first I tried to play the web version on Opera (Chromium), and I couldn't click to pass the very first dialogue. Everything worked correctly in the windows build
Felonossa by FabiGhindaru 2024-04-18T21:15:55Z ♥ 1
Very intriguing game that kept me hooked for a while! However, like some others above, I couldn't manage to pass the switch puzzle.
Conjurer's Conundrum by Daniel Conway 2024-04-18T21:05:38Z ♥ 2
Cute game! The mechanic is both easy to understand and fun. Not sure if I'm stupid, but I couldn't figure out how to put down web as the spider. I just ended up skipping the levels that needed it.
Sumo-ning by wolderado 2024-04-18T19:33:35Z ♥ 3
Really cute interpretation of the theme, and nice polished feeling! As for the gameplay itself, I just held left click and released it after some time and won without really understanding, not sure if I missed something?
Wizard Battle by Hylazu 2024-04-18T19:29:36Z ♥ 2
That programmer art is cute lol. Some tooltips on hover would have really helped to make mechanics clearer.
Summito by RoughSkin 2024-04-18T19:03:26Z ♥ 2
Neat game, and very nice-looking UI!
Baphocat by onqdll 2024-04-16T23:04:01Z ♥ 1
Looks incredibly good, and it's a very cool twist on the classic deckbuilder!
Demon Burger by JOrbits 2024-04-16T22:43:43Z ♥ 1
Incredible concept and execution. Felt like a real burger artist putting those mustard dots on top.