Andi, You're a Star by Dmitrix 2016-01-04T17:27:00
Mmm, bit difficult in the beginning. But nice idea.
Foon → Ludum Dare Explorer → Users → gameproducer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | I Ain't Leaving My Bunker | jam | 10 | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Ragnar The Village Defender | jam | 1054 | 2.53 | 2.27 | 3.00 | 3.47 | 14 | ||||||
| 2015 | 33 | You are the Monster | Floating Arm Takes Selfies | jam | 14 | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Survive | jam | 96 | 3.83 | 3.94 | 3.44 | 2.29 | 3.89 | 4.44 | 20 | ||||
| 2014 | 31 | Entire Game on One Screen | Limberjacks | jam | 347 | 3.38 | 3.24 | 2.87 | 3.73 | 4.20 | 2.93 | 3.23 | 3.52 | 56 | ||
| 2014 | 30 | Connected Worlds | Midgord Vikings | jam | 320 | 3.31 | 2.95 | 3.04 | 1.89 | 4.34 | 1.63 | 2.69 | 3.31 | 63 | ||
| 2014 | 29 | Beneath the Surface | Under The Shade | jam | 333 | 3.28 | 3.03 | 3.88 | 2.55 | 3.47 | 2.07 | 2.33 | 3.04 | 51 | ||
| 2013 | 28 | You Only Get One | The Selene Project | jam | 262 | 3.11 | 2.51 | 3.22 | 2.67 | 3.49 | 3.03 | 2.32 | 3.83 | 60 |
gameproducer leaves an average of 19.1 feedback comments each event.
Mmm, bit difficult in the beginning. But nice idea.
Interesting entry. I can imagine the speed increasing faster and faster and then with accurate controls you try get more and more points. Well done entry.
Heh, fun little ludum dare simulator :) Plenty of options to go through. I actually liked the graphics a lot :D
I think this would be a better game if the walking speed was faster. Crime scene was most interesting portion.
Very nice entry Dave! Very clever mechanics: you have only couple of things you can do (move your player + move those blocks), but by introducing different levels you get to apply that mechanism to different situation. Definitely something I appreciate!
Rating this one really high. Well done!
could not play
Sorry but I don't understand what I should do.
Overall a nice entry. Cool graphics and nice idea. I agree with @Tuism: was hard to think what option I should choose.... as there wasn't really good way for me to understand the consequences.
First entry I tried this time and it's such a gem :) -- makes it challenging for other entries!
Here's what I most liked about the game:
- the pixel art is awesome. The moving hair is very beatiful. The enemies look great, the forest looks so nice.
- *learning* the combat mechanism. It was new to me and I liked the fact that I needed to learn it. I'm not sure how well the mechanism would work if I'd play this game for 2 hours! Either way, great work.
Good job.
Tested your entry. Somehow I felt that the idea about killer joke was to be something funny, but not sure if that fits the game. There was too little for me to play there and to understand how the gameplay works.
...with these tough words though, I think there's potential though. The audio was OK and important for a humour game I'd say.
I'm not sure the "wait till you have 100 bucks" was necessary. Why not just make it turn based? And instead of two unit types, there could be different types of units, research and so on. This would mean you would need to decide where to put effort.
I'm not sure how to balance the game.. since you could put any number of units to cities. Maybe it would be more interesting if there was only 1 to 3 places to choose.
I would also consider adding something hidden information... perhaps "boost cards" :D Okay I think I said enough now.
Bottom line: audio is the best part. Strategy/gameplay needs some more work. Fine start!
Lovely art. Nice small details like monsters closing one eye when getting hit. Snow powers are simply awesome.
Too bad I cannot win since I would have liked to know how the story ends. With more monsters/creatures, more stats/powers and content this would be fun to play through.
Switch flipping isn't my cup of tea, but I believe there are people who like it a lot. Great fun animations. Excellent how player was put on the stage.
I would tweak controls to make sure you don't fall easily: I think the main idea is to find the correct switches, not to be superior platformer player.
Nobody joined so... couldn't rate.
Bit too tough to play. I'm not sure if this perspective is the best one. Could consider also for example 3rd person (split screen).
Turret is an OK experiment, but not sure if that made much difference. It meant I needed to move the turret in some location where I won't be going... so it wasn't that big deal.
Art was ok. Spotlights & shadows were nice and helped understand what to avoid & compare height levels of different stuff.
Hah! What a clever little game. Perhaps one of the best on the Theme category I've played.
After some time, I'm not sure if I'd be a fan of that window movement but in a way.. why not. Might be interesting to see this on mobile too.
Graphics had perfect style for this game. Controls were responsive. Good way to handle options/restart.
Nice job.
Very nice entry. Trying to give really tough feedback as I know you are a real pro. :)
First of all, the good job with graphics. The levels get more difficult. The idea of the game (or how to win) is marvelously simple and well explained right in the beginning. Perfect amount of "tutorial" if you may. First level is also a great introducer.
My main ideas for improvement would be:
- collision accuracy. I wasnt totally sure where the hitcheck occurs. I could go under spikes without getting killed (head/hat touching em) but then hitting a barrel with a feet/wheel killed me.
- falling off the cliff: I felt that I should have not felt couple of time right from the edge (of final goal). I guess this again is a something that requires more testing, but I would have liked slightly wider collision area there. (so that I wouldnt fall off)
- the bike is pretty good, but not sure if i liked it. Of course unicycle is what unicycle is. Anyhow, it kind of didn't do exactly what I wanted it to do.
A good entry. Very well done. Amazing that you could do this all in just 48 hours.
I started wondering if this game would be less action and more tactical if new balls would drop only after you click once. Now I felt I could just try fast-click some cluster of same colored spheres and couldnt see if there's some better strategy (than to become fastr clicker or get a better mouse :).
I would have liked if spheres that are close to each other would get more easier selected, or perhaps some indicator on mouseover (hard to see how that could work on android).
I do think this was a nice twist on match-3 genre. Works pretty well already.
One additional thing to consider: Why spheres? Why not other shapes?
Cool entry. Too difficult/challenging for me (as i'm not fan of platformers... :) Luvly gfx. Controls were responsive and did what i wanted them to do. Not much critical feedback here. Can agree that double jump instruction would have been nice.
Great entry. Very nice swinging animation and i liked the controls. The head-jump-to-another-char is a very cool idea. Started to think that this mechanism could bring very much variety for a game. Jumping could mean you control a vehicle or an animal. Of course this would mean adding tons of content... but the idea is worth developing further.
Liked a lot.
If it would mark "where you've already dug" (and maybe with timer revoed), I think this could be pretty fun game for a kid to play.
Art style is very friendly. The puff effects are cool. Instructions clear. Only 24 hours spent creating this? Good job.
I expected a mystery but then the jumping sound kind of... didn't fit the style I was expecting based on start screen. This isn't my type of game. Why I could find oxygen items from there? Why are these platforms here..?
This doesn't mean that you wouldn't have done a good job. I think there's tons of work: story, levels, animations, and everything that's all put together on such a short time.
Great graphics, nice audio. Very funny animations. Would have wanted something more besides killing carrot-stealers.
Others suggest collisions (like small carrot hitting bigger carrot and so on): that actually could be interesting improvement for this game.
Well done entry.
I liked this idea a lot. I would have wanted more modules/space parts... and would have liked more control over things. This is a good start for expanding something more. Once colony has been set up then it would be great if you could decide how to approach those dangers: whether to sacrifice defences or concentrate on farming or whatever...
While there's not much to play, I must say that this simple idea works very well. I was thinking that an arctic fox could be more fun character to control. There could be seals or polar bears to avoid too. And you would try to find dry land.
Too bad there's just one type of level so no much variety, but either way... this was a nice entry with a good idea. Just needs more content.
Very well done: very nice effects, very addicting, very cubey.
Luvly entry.
This is a nicely done entry. I'm not fan of the "find correct door to continue"... BUT gameplay aside: I liked the character & animation a lot. The scenery was very well done. The effects too. Liked the mood too.
Thaat was crazy :D It felt bit too random shooting, but... I did like that the arena size changes. I think that's an excellent game mechanism and could be further expanded.
If arena would have more things (gaps, pits, trees, whatnot) and those would change according to damage you get...
To me this was bit too difficult currently.
Sorry, not going to install anything. So skipping this one. Looks great, but unfortunately won't rate for this reason. If you have a video or a gif, that would be nice to see :)
I don't know if it's me or what, but the controls were not very responsive. I couldn't survive at all and it was bit frustrating.
Nicely done physics and I must admit that I think I've never seen a game about chainsaws against real turtles.
Well, this was re-make of one of the oldest games in the history... with a different theme. I would have liked to get something additional. Maybe possibility to build some fortress against snowmen: this would require you choose between sacrifice snowballs for long-term gain (=building fortress) or short term gain (=avalanche).
Snowmen looked excellent. Nice touch on those weapons/hats details to give variety.
Very cool entry. I liked how the physics were used: I could push presents and snowmen around. Very good.
Also, the mechanics are solid: weapon upgrades are nice. Tougher enemies.
Good job.
I have no idea how to win this game, but I must say this was definitely one of the coolest entries I've played so far :D
The graphics are awesome. The fox (it's not dog me thinks...) is cool, and chickens are most awesome. Perspective is different for the storage, well and cart but that sort of fits perfectly.
I managed to crow crops and do stuff but chickens vanished somewhere. I wonder how to get more chickens. I tried throwing corn there but no luck.
Nice entry, well done.
Liked physics. Liked how the whole screen was used nicely. Nice detail on that dropped arm. Very cool that you added also high scores. ;)
The controls were excellent too. Well done entry.
I couldn't hit anything, so critters survived. Not sure i liked the background story. It felt bit grim, didnt feel the need to revenge :D
Good graphics, decent sounds and nice attempt on trying different type of tower defence.
Nice concept. This game would benefit a lot from more feedback. Once I click a brain area, it should change color/transparency or use arrow or anything to indicate what you've selected.
Same thing with the sliders: now it's difficult to understand why i first select a lobe, and then get to select "stimulus distribution on other lobes too"? Is Occipital Lobe responsible for disttributing stimulus to frontal lobe?
So... if game would start with just one lobe and then introduce more, that would perhaps be more interesting.
Nice work and has potential.
This is most awesome. This has the best eye-closing feature I've ever witnessed in any game in the history of the mankind.
Well done.
I would have liked faster way to move hand, maybe even a mouse control.
Nice little game for kids. If this was on mobile/tablet, with cute graphics and more sounds it could be something kids could spend time with.
There could be 2 modes of difficulty: on easy, you could not delete the balloons of the selected color. On normal, you could also delete your own balloons.
Kids probably shouldn't have time limit by the way.
And "don't be a grinch" is okay, but a more positive reward would be more fun :)
If also wants an adult mode: then there could be limitation of what you can destroy (must have 2 same colors... and "no balloon if there's already one another") and so on.
Nice work Andy.
Cleverl little game. I would have liked more polished controls: ladder steering, movement... felt not so "under my control"... not so sure about S/K buttons for that either. I dont know why my lads got crushed by the moon, but I guess that's the risk moonlanders must take... :D
Excellent entry! Very thematic, nice visuals, and I liked the background sounds a lot.
Game explained me what to do. I had fun time reaching my goals. The enemies were a nice addition, exactly on the right moment.
The game did became unplayable on my computer after I connected tons of planet, framerate dropped to something very low.
I can imagine this could have tons of potential for various different things. Collecting stuff to build better shuttle. Different enemies. Planets that have different gravity. Solar storms, meteorites...
Very well done, liked a lot. I'd say one of the best entries I've played in LD30.
Tooo difficult for my taste. The theme is actually quite sad. Too big web player screen. Shooting didnt go to right direction. Also the speech should have not skipped after first click (one click to "show full sentence" and another click to "show next sentence), if you see what i mean.
Doc events made this game much more different... if those "cut scenes" would have not been there, the sadness part wouldn't be experienced.
I think with a bit of more work (polishing controls, cut scenes) this could have potential for something bigger & better.
Interesting entry!
Whadda heck did I play... :D
Alrite, so the good stuff:
- art style is good, liked!
- character controlling seemed fine enuf
Could be improved:
- I didnt get feedback on hitting something. I'm not sure if the only thing that worked was the... ball-throw action
- Game is darned difficult for me :) I'd have like checkpoints, sorry :D
(also did speedrun-tactic, which seemed bit on the cheating side)
I've played some somewhat similar flash puzzle game where you had to clone yourself & figure out the puzzles. There was bit delay with the controls (I pressed space, but the cubeying thingy happened way later). Maybe html5 related.
I think this game would have been better without those voices... sorry! :D
Grainy art style is interesting! Very interesting actually.
I was wondering that a smaller level approach could make this game more fun: instead of needing to take a long walk, there would be smaller space to interact. This would help player see the full puzzle too.
Overall, I liked this one.
Nice little entry, and congraz for completing your first LD!
Some thoughts in case you want to do post-combo:
- Unity allows disabling right click if you use disableContextMenu:"1" as a param, should do that to help web version playmode (now context menu was appearing several times)
- new type of monsters!
- new weapons/collectibles (now there's no much purpose to move around)
- some sort of skill/advancement system could be interesting!
- you could prototype also a version where you'd be having more than 2 characters. Just for the sake of testing and seeing what could be optimal amount of characters
- liked the art style, very well done!
- cool that you got also some sound effects done!
I played this game and liked it a lot. I haven't seen this exact puzzle mechanism and it was great how by combining few simple rules you could create very different type of puzzles to solve.
Add 93 levels and this is pretty close to being a full solid game.
Well done!
Nice entry. I feel there was tad bit too much clicking around, but I have a feeling this could be developed further (which, you have already done! :). I played only LD version, not the post-combo, so here's some thoughts:
While i think the hacking mechanism was interesting way to connect the dots so to speak, it also become bit repetive. More story twists (like "dead guy in space"... that was excellent) would make the game more fun to explore.
I was wondering if there could also be some sort of limitation, to force choices (so that you couldnt just randomly click and see what happens next). For example, maybe there's a module and oxygen running low. You'd need to choose which persons to hack in order to get vital info before it's too late.
Enjoyable entry, well done.
This wasn't a game for my type of play, so I'm going to try give some thoughts in case you wish to pursue this idea further:
- visuals would be fun
- I'd like book writing to happen faster (heh)
- I'm not sure, but "hiring a team member" didn't seem what I'd like to do... I'd rather spend money on something else (dunno, like "better pen" or "excellent paper" or "old typewriter" and whatnot).
Rated 5 stars on everything, so I guess that says a lot.
I liked the concept. Would have liked the animations to play faster, so I could have put more focus on selecting the actions & seeing results... completing one action took bit of time.
Okkkkkay, your won the Most Difficult LD Entry award :D
I would have liked to like this, but unfortunately I suck at playing games that go superfast like this one.
Really cool swinging. Would have wanted to play more, but... damn. That was tough.
Nice visuals, fine questions/options to choose from. I thought the ship went too slow though... I would have wanted to skip most of the sailing.
I would have liked to see some hint about the potential events before exploring an island. For example, if there was somebody waving and shouting to be rescued, that would be perhaps interesting.
Difficult game. I have troubles switching between ships and handling things fast enough. I liked the idea though.
I guess I would have wanted it to be easier :D
- auto-shooting would have made things easier
- maybe no insta-death but rather take damage?
- "repair" those damages...
Nice retro feel in the art style & sounds.
Concept was fine. The controls would have required some changes. Now it was time consuming to drag correct ammo to correct place. Gameplay was much about "ensure each planet has balanced stock of ammo".
Instead of providing specific type of ammo, I wonder if cargo ships could bring money, that could be used to fill ammo supplies on planets.
Additionally, instead of "killing a planet", each planet could have also production that would generate money -- enemy ships would steal that money away... and after that they would start destroying the planet.
I wonder if planets should auto-shoot enemies, if they have sufficient ammo.
Overall I liked this. Nice little game.
This hit some puzzle nerve of mine, very well done. Elegant, simple rules but challenging enough puzzles! If you make more levels, this becomes a full game.
Only minor complain would be: I would have liked to move 2 tiles at time. Also, sometimes it felt that the click wasn't registered (maybe I clicked "before box had moved").
Good job.
I cannot understand how you could do this in just 48 hours.
nice entry! good chopper controls.
i would have liked the chopper shadow to be perhaps bit more "under the chopper" (like angle should have been so that sun is higher), to help landing on smaller boats.
i would have liked to see damage & crashing. now I could hit anything.
very well done, good job.
That was fun!
Would have wanted to see enemies... or at least have better view/knowledge where exactly they are and how much I gotta shoot em.
I think mouse aiming would have been perhaps good to have? Throttle system was bit tricky.
Nice graphics... but I got stuck pretty soon and couldn't continue further. Second box I think got stuck in there.
Sometimes I could jump on the wall... sometimes not.
Story seemed interesting & got my attention: made me want to start playing.
18 contracts, done!
Very well done entry, I liked how the game got gradually more difficult. Unlike others have said... I liked that the eye control was just perfect :) In my opinion pushing around made things such that you really wanted to get back there fast and shoot the enemies.
The graphics were really nice too.
Liked a lot. Cool entry, and just 48 hours time to develop.. :)
I didn't understand when the game would end.
Hmm, I tried to play this several times but for some reason it just doesn't seem to do as I want. I tried wall-jump no luck. I could do normal jumps and movement, but that's it.
Then I went to another level where there was a battery and lights... I tried hitting all buttons but nothing happened.
Unfortunately I think I cannot rate this game.
I tried several time but couldn't capture a single spirit. I suck. :|
I would have liked if the "flashlight" would act as the "shield" (or spook them away). Maybe.
I couldnt get the logic behind spirits turning red/blue, that would have been helpful.
With just bit more explanations and easier play, I think this would have been more fun.
Holy wow. This was awesome. Awesome job in just 72 hours.
I think better idea about "what is my next goal" could have helped me on the first time. I wasn't sure. I think the yellow arrow was pointing to random direction on the first time...
And secondly, it would be good if station "popup" would open automatically when you get to the station. Now it was ... pure luck that I happened to hit the correct key.
I liked the market system: selling more goods reduces the prices... although I wasn't sure what to do with the money. Earned some of that so that's good. (I skipped the lengthy introduction texts, naturally :D)
I liked the controls and the docking and the zoom-in/zoom-out made me feel like being in control of a small space miner ship.
Really nice entry, very well done. There's so many ways how this could be further developed:
- build your own station
- pirate ships (might not fit in the game theme actually, I'd rather keep this about explorations & mining and such)
- Solar storms and other events
- Some sort of missions
- Different planets, more asteroids, more different resources
- Tech tree (mine things that can be further processed in some sort of factories).
And... so on.
Liked a lot.
How do I control this thing!
Cool to see another viking game entry. Nice mechanics, and twist on runner/jumper games. I thought the jumping could be improved somehow: it felt that I had no enough control over things. Not sure if double-jumping could have helped?
I liked this one a lot. Good job.
If I click ESC I go to Asgård? :D
Very nice first entry, well done! The collision seemed slightly off, and I got annoyed when trying to jump over some wooden spears. For a platformer, it's really important to have very precise controls.
I liked the "death" animation a lot. Spooked him good :D
Nice job.
Awesome entry! I had trouble with shooting ASDW, but somehow managed. I would have liked mouse control instead - or something else (maybe shooting with one button and shooting to direction of travel).
...but that would have ruined one aspect of the game which clearly was about handling controls, remembering to press SPACE... and so on.
Nice gfx. Good gameplay. Theme fit the LD. Amazing job in just 72 hours. One of the most enjoyable jam entries I've tested so far.
Well done. I would have liked to see more unit types and get info on their strengths. I ended up having a tie with the other party and eventually closed the window. I felt I don't know how to beat the damned enemies :D
This isn't new genre, so would be interesting to see something surprising & new in the field.
As an 48 hour feat: great job. Congraz.
Difficult!
Cleverly built game mechanics, and could be expanded to various directions. Liked the bunny gfx. I started wondering if there was some other way to display arrows. For example arrows that point down would be "blue", arrows that point up would be black, etc. I'm not sure if that would have been messy, but perhaps could have given me more info where the arrow is pointing.
Or maybe animating them ... or something like that.
Also, I would start with a smaller grid & slower bunnies first, and then later added more grids and faster speed.
Anyhow, well done!
I dont know why but I couldnt hit those statuethingies on the other world!
Anyhow, what a lovely entry. When asked to do bacon, I thought... uh... why would I kill this nice lil piggie? It just would not fit the style of this fun exploration thing!
I also got LOST on that tiny little planet. That was totally surprising. I thought: how on earth can I get lost here :D that's what a different world does to you.
I didnt like the shooting/whack the statues idea. I'm not sure what, but if that exploration theme could be further developed, that might be fun (if it's something else than find item A, bring them to place B).
Overall: I liked this entry a lot! Very well done in such a short time.
Very cool & clever little game. I cannot understand how you could do this from start to finish in just 48 hours. That's amazing feat.
I might have preferred some other color instead of purple... maybe like a blog that has both blue+red on them. (While I do get that "blue+red=purple", logically good). Just a tiny notion when I cannot come up with anything really useful :)
Another thing: I would perhaps considered showing those other dude's blocks transparently. Perhaps. I don't know if that would hurt the experience, but just something to think about.
I didnt like the audio that much... but that's probably me :D -- I do think it fits the rest of the game well though.
Very well done, a polished 48 hour entry. Congratulations!
I would have liked to like this more: if only I would have some other player to play with me :)
Also the framerate was killing my machine unless I looked "downwards" to the ground.
So, with limited testing & playing, I still think this entry does have potential. The chap animations and movement were excellent. There was enough elements to start exploring. Well done.
Nice idea. I enjoyed checking the particle flow from far... I happened to have a background music "Peace of Mind" (by incompetech) playing... and I think it fit really well :)
The game is tough. Drawing those symbols is really difficult. I'm not sure but maybe something like "dropping" points that affect gravity would help drawing the symbols.
Would be also nice to have a better indication about what exactly I need to draw.
If you want to expand, you can add another planet there to affect things... and then third one, and some meteors and whatnot.
Nice entry. Tough but different from any other so far.
Nice to see another viking themed entry ;)
Shift = sticky keys problem here too.
Like others said, there wasn't much gameplay... but the art and story seemed cool. Ambitious entry.
Cool entry. Cool puzzles. Several maps. New things presented at good pace. Excellent art. Sounds. Music.
I would make transition animations (Q/E) slightly faster, but really cannot think of anything else to improve :)
This is like a real game and made in just 48 hours... that's truly impressive. Well done.
(P.S. the web version doesnt work for me... 'localStorage' failure)
Excellent entry. I immediately thought of several things that could be worked on further:
- physics based ammo: would be nice if balls would collide with walls and bounce around. then some bombs... and other weapons
- would be interesting to try if game would improve by allowing shooting to any direction (not just front). not sure how this would affect balance: maybe then would need to remove reverse gear?
I liked that the areas were compact & there were clear goals. Variety of enemies too.
Well done.
I started playing the game not expecting much... but got hooked into it. Very well written. Very nice story.
I don't have any ideas for improvements: I think this worked just as it should. Maybe only thing was that my dialogue was shown in blue and also options were blue -- sometimes I ended up waiting & then realizing I can select something.
(btw I chose the light path)
Whoa, a local multiplayer game... what a challenge!
I start with the things to consider: it was not easy to block or avoid those enemies. I would like a brief moment of "I'm going to attack you, sir" animation to give me heads up & some time to block.
Same deal about hitting: it's slightly difficult.
I generally prefer bird's eye view / 3rd person in melee games. FPS is bit tough.
Doing that type of game in just couple of days is a huge deal. I would use the 3rd dimension more: maybe some leverage or arrows usage or something. Local co-op sounded very cool, too bad I couldnt test it.
Overall, I liked the entry. Congraz for finishing & submitting.
Excellent small game. So simple rules, but controlling two objects made all the difference.Very well done. I believe this could be turned into a great mobile game too... if you can think of good controls.
Btw, to me UP & DOWN should have been just the opposite. I do not know why :)
Very cool entry. Art was excellent. The main character Lama was beatifully animated. Well done. Fit the theme. Not sure what to say about the game mechanics: it was about shooting enemies, and gradually getting tougher.
Well done.
I too liked the transitions. I couldn't find secret worlds :)
There wasn't too much to play, but I did like pretty much everything there, and believe this could be turned into something bigger. ...if one has the budget :D
Congraz for entering & submitting, there's plenty of ppl who don't do that! Collision detection is bit off... which would be very important & would definitely improve things.
I didn't like "restart after failure". I'd rather get... "wounds" or something like that after hitting object. In the end of the level it would tell you "perfect!" or "great!" or "eh... pretty good..." depending how often you hit.
And the audio was great :)
Hah, awesome game! The "fraaaak! I FORGOT TO RELOAD" moment this game cave me was totally awesome. I liked the gfx, and there's actually bit of tactics when maneuvering those trolls.
Me likes.
This could be expanded into so many things: new monsters, new treasures, new type of entrances (or drop from hole but no ladder up), experience points, powerups, faster reload bonuses, ammo, new guns...
(also: this game has one of the best player character move animation I've seen in the history of ld48. The reload anim is very good too)
Checked this one out. The controls could be improved, now they weren't as responsive as I'd like, I needed to wait for some time before the torch reacted.
With fancier graphics, more effects, animations... something like this could actually be really fun for kids to play on an tablet device.
Great mood, so far the most moody game I've seen in LD. Excellent graphics. The main mechanic is cool and it's interesting just to do the 'switch' to see what those citizens are saying...
The fox character was a cool idea.
I already like this a lot. Post-jamming... by expanding the main mechanic and thinking more uses for the 'switch', I feel this could evolve into a fine game.
Good job.
Didn't rate because I didn't get how to use the blue/red things. Instructions please & and I'll test & rate it! :)
"cant run because MSVCP120D.dll is missing"
Heh, great little piece of work! I liked the concept, like the game. I think there's plenty of room here for further development. More different type of guards. More treasures/things to loot. Lights, maybe vampires... tons of potential.
Good job.
I got the idea but I'm not sure what to think about the mechanics. In a way it's cool, but how do I determine which one is to correct to shoot (or what is the exact challenge in determining the correct one?)
I like the concept idea, but feel it should need something (hard to pinpoint what). Maybe instead of shooting the one below there could be a mirrored image, with one "wrong" piece that you should shoot away?
I do like the simple graphics, and "wireframe" and the general idea. You are onto something good here for sure :)
Really cool idea & well executed. I wonder what kind of puzzles can be built with this... but can definitely see the potential. Good job.
I liked the "quake" effect when placing blocks.. tiny "harmless" detail but made the world difference :)
Interesting idea. With good controls and clearer instructions that say "now get the gun to point X" this would be very good.
Took me bit of figuring out who to avoid & how things work (I'm not such a good at reading tutorials so well... :D)
Liked the concept a lot. I believe this could be turned into a mobile or desktop game.
Not a bad idea. I think this might be able to polished into a pretty cool mobile game (swipe to move the chap). There could be slower moving things and different type of fish (I'm thinking those squares are fish :D).
Played win32 version. Awesome game. Awesome graphics. Really nice concept (not actually the first one to use light in this manner). I hated how slow moving the guy was, other than that... really enjoyable entry. Good job.
Very creative. I liked the art a lot. This could be turned into a bigger game easily, and could cater for those people who just want to explore... or by adding bit more difficult (oxygen levels, cave monsters, you name it).. this could be a really long-term fun.
I liked a lot.
Congraz on your first ludum entry submission! Concept is solid. Nice placeholders for story texts. I believe there can be tons of different type of traps to get much to play.
Controlling the chap could have been bit faster without the acceleration portion.
Anyhow, a nice entry. Well done.
Cool concept. How to get rubies was bit of a mystery but I did figure it out :) Nice entry & nice puzzle/memory related gameplay.
Very cool! I liked a lot. Second puzzle was a cool surprise.
(...I didn't like to die in 3rd level and get teleported to level 1 though :)
Checked this one out. There are quite a bit of shooters out there, but I liked the way you've made different type of things to shoot/avoid and how different type of cells have different goals.
Nicely done.
Nice art, lil bit of nice sounds. Jump to reload is a nice touch.Liked.
Repeating what others said: controls were OKish, bit difficult to handle. Funny idea. I liked the art quite a bit. Nice job!
I liked the "cannot see without flashlight" idea quite a bit. It could be turned into a weapon (used to scare/blind zombies). Insert cool gfx and this could work.
Good job.
Congraz on submitting an entry. I think I missed something, since I just went to the bottom of the ocean... :)
Shark was the coolest ever :D
Has a win condition, has a lose condition. That's more than many games have :) You finished on time, good. Would have wanted more action right away.
Very cool intro :)
This is the scariest game ever :D
Very innovative concept. Well done.
Well, art was nicely drawn but not sure about the theme or the gameplay... the jump over obstacles & dodge cactus part was fine. :)
Very interesting gameplay! Clever puzzles. Nicely done.
Annoying gun sounds! :)
Overall a solid entry. Cool effects and nice play area. Good job
I liked this entry a lot and believe it could be expanded. For mobiles this could be one. Different type of levels.. different boosters and all sort of things.
Lulvy sounds.
A great entry!
Nice lil game. I think this could be expanded into a pretty solid mobile game.
Audio was... well. Bit annoying. :)
Whadda heck did I just play! :D
Audio was nice (although bit repetitive) and well... controls were bit dodgy.
Gameplay is quite familiar. I tried to escape to my bed to avoid penalty but mom chased me... yet she got stuck on the bed. I think I won!
Pretty nice entry.
Liked gfx a lot. Nice details and animations. Bit repetitive gameplay... but cool work still.
First time flying a triceratops. :)
Great entry! Enjoyed a lot. I really like the fighter's animations :)
This was an interesting idea, so points for innovation... but like others, I think I would like something like this if there were something like robot programming rather than game programming involved. :)
Anyhow. Interesting idea.
I don't like bullet hell games (unlike Mr. mungoman1)... but yeh, cool lil game. I actually liked these graphics quite a bit.
Well, it's a decent start... if polished, might actually work on mobile devices pretty nicely.
Nice job. I'm not fan of these type of shooters, but gave it a go. I liked weapon upgrade possibilities and gfx was pretty cool.
I'm not sure if I played this correctly.. :)
Very clever! Well done!
There's something very nice about placing those smiley/angry faceblocks. Liked this one, nicely done! :)
Argh, that audio! :D
I liked this one a lot. It actually reminds me bit of FTL and bit of a game idea I've been mulling over. More information about resources and events could be interesting... anyhow - good job!
I like the setup: explore, resources, travel, look for your place... agree with others that this could be developed further.
Nicely done.
I liked the visuals. I liked the idea. Playing requires thinking which is always a good thing :)
Nice job.
Wow. This is freaking awesome! The concept of shooting also humans is so simple... yet totally a game changer. Liked a lot! (Where can I buy this :D)
Really clever twist! I liked this one... and feel developing this further could have potential to become a pretty decent success.
Felt that this needs something like a clearer goal or way to win or such. Now playing the game left me bit puzzled. Maybe with bit more work it could be turned to more intersting. I dunno.
Anyhow,... that first pic in this page about the "universe" is epic :D
This is a nice twist into run-games genre... making running bit of a puzzle. Well done.
LD37 — One room (4)
Bob's Takeover by boblova2 2016-12-31T16:17:00
Didn't work in Firefox :/
Room 2106-B by jotson 2016-12-15T05:33:00
This game made me really sad... that means you: This was really well done. Incredibly moody.
Goat and Gold VR by channie 2016-12-15T05:30:00
ooh, a VR game. This time ludum dare sure is different. Unfortunately cannot test it but cool to see stuff like this! :)
(One) Room for Improvement by quiv 2016-12-15T05:29:00
Unfortunately could not launch the game, so cannot rate. No idea why browser just lagged :/