The Day Magic Died by Endurion 2013-08-28T20:19:00
That was cute. I like your style and what you did with it in such a short time. Good job.
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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | 20 Days at Sea | jam | 11 | 4.21 | 3.82 | 3.80 | 4.09 | 4.47 | 3.42 | 4.26 | 66 | ||
| 2014 | 29 | Beneath the Surface | Soulitude | jam | 71 | 3.75 | 2.98 | 3.68 | 3.87 | 4.38 | 3.84 | 2.63 | 4.35 | 87 | |
| 2013 | 28 | You Only Get One | One Outcome (is all you get) | jam | 88 | 3.58 | 2.96 | 2.92 | 3.79 | 4.06 | 3.87 | 2.18 | 4.27 | 79 | |
| 2013 | 27 | 10 Seconds | Step Out | jam | 8 | 4.12 | 3.61 | 3.79 | 3.77 | 4.38 | 3.59 | 1.95 | 4.14 | 100 |
That was cute. I like your style and what you did with it in such a short time. Good job.
Love the graphics and mood! Fun puzzles too
Indiana Jones level won 5 star humor award by itself. I really had fun on some challenges. Good game.
I liked this, it's addictive. I only feel that certain situations should score higher (like tossing a blue ball into the only blue cup on the field)
Love the innovation, but found the controls and gameplay to be a bit too chaotic for my taste.
That was very funny! :D
All hail the queen!
Awesome entry, i enjoyed this one so much.
Really like this, nice work. Only thing that bothered me is that I couldn't speed up the doctor's messages early in the game.
Beautifully designed and polished. It was fun to play, but when you beat several planets, the rest of gameplay gets repetitive and nothing new to try. But you can still enjoy it. Very good job.
Its simple but hey, its finished, it has nice mood and original character. Good job.
simple and cute. its a nice game
Really nice idea and level design. Also beautifully polished. Good game.
Nice graphics, a theme of 10 seconds is lost on me here but never the less, it is awesome and it is fun tweaking around. AI is challenging enough. Great job.
Simple and fun. Good job with the rainbow!
Audio and visuals are awesome. I love the mood while playing. I couldn't feel the time passing by at all. I traveled to the big tower and walked around creating sunsets. It was great. I wish i had Oculus to try it out on this game.
Great art, animation and music. It creates a perfect mood. Stopping and melding with the shadows really has nice feel to it.
Too bad its short but hey, don't give up just because jam is over. You really have something solid here.
Its a nice idea, the levels seem too easy for me and some levels too much similar. Anyway good job for short time.
The idea is great, a vampire hiding from the sun - pure awesome. The graphics are nice too, but the controls are a bit iffy and they make an already hard game harder
The background hurts my eyes :-/
Its really well polished for few days of work, not much to progress in game but very good job anyway.
Really great idea. It was fresh playing this. Even after last level i wanted more. Good game.
Nice game overall. It hard because when you panic enemies and flies look the same. I enjoyed playing it.
Its relaxing and creates nice atmosphere. It has cute visuals also. Nice one!
I really like visuals and idea but its hard to guess whats the best way of moving objects and very hard to accomplish anything.
Really awesome game. I liked every aspect of it and had fun playing it.
It has nice concept, cute graphics. Its looks like fun but its too easy to finish. I would like to quote the LD Staff: "Something we hope to do more is encourage participants to take their Ludum Dare games “above and beyond” the Competition and Jam."
So i think this has really nice potential to be a really good game.
So hard, but just as addictive. Nice work
unresponsive octopus makes it hard to compose anything and have fun with music, but still its possible to beat the level.
graphics and audio are awesome though.
Incredible for 72 hours. Really good job. I was alone killing 2 inactive players but it was still fun.
Great game. I really enjoy playing even without making to the bus. Just making havoc was fun.
I don't know where 10 second theme is used but i had fun playing. Couldn't stop till i got to victory. Nice game.
It was refreshing playing this game. Had lots of fun. The theme was lost on be, i just kept using spacebar. But very good job overall.
I wish it was more rewarding after stealing all that money. Nice artwork! Good job.
This has got to be my favorite entry. Best use of theme I've seen
Cute models but nothing much to have fun with. It would much better if you had more control over your gun.
Good game, nicely fits the theme. Avoiding monsters was good idea. Am i the only one who noticed his alien penis? :D
Nice first game, congratulations.
Too bad the only reward is score. I love the visuals and the feel of the game. Good one.
The graphics and audio are great. Awesome job! I liked the exploration with what little time there was. But the game is too hard and having to sit through another few seconds of beating and same intro again and again was tedious
Great audio and visuals. That is what makes this game. Gameplay gets old very fast but never the less nice experience.
Totally fun! Nice graphics and gameplay. My beef is with the camera/screen size. Sometimes it's impossible to coordinate yourself correctly due to not being able to see the threat below you.
I like the idea and audio, could be expanded to something really cool as it's really short now.
it looks like really fun idea that fits the theme. however execution was not that smooth. hard to control the player and guess if you are hidden or not.
some bugs here and there. but i really liked the music.
graphic design is very good. but only 3 levels and confusing gameplay is a big downside.
there should be a timer notification of some kind to see the energy you have left.
This was hard, but fun none the less.
10 second pressure really gets the blood flowing.
Thank your for this emotional experience
Music and atmosphere is what kept me going for more. Its cute.
Great direction you went with this, hope it gets polished more outside of LD
Nice idea for a puzzle game here, unfortunately the 10 seconds theme doesn't really help the gameplay. I agree with someone who said it would be cool if it was a 60 second game. There's not enough time to tinker and think.
Really nice mechanics and random events. Really messes up with your brain, in a good way.
this was fun, it fits the theme, it sets the nice mood. good game.
Well executed idea. It sets the mood. Those spikes are annoying. Wish i had a bit more control over jump. But good job with the environment.
Great mood/graphics/audio, however the controls and lack of collision kinda ruin the fun of exploring
Visuals and audio creates nice mood, but gameplay is lacking depth.
An example of a great gameplay. Fresh game, graphics and audio needs some work but good job.
LOVE this! One of the best I've played, and probably my favorite. It's fun, just challenging enough without being too hard, the graphics are great, the theme is executed well and the story is quite nice (especially with a few comedic moments, and I love the resolution).
The whole game is just long enough to not have the existing play mechanics become repetitive.
The only thing that is lacking is some background music, maybe overall audio design but that's such a minor detail, and what is already there is quite decent.
I like the mechanics very much. Game is hard even at casual stage. Still fun to play with time.
This was fun. I didn't mind repeating and saving more kitties. Good job.
Awesome idea, and the AI is great
Pretty cool puzzle game, and yeah the theme should be interpreted as you see fit
Eventually I just stopped taking the gold with me, too hard still. Like the feel of it though and the graphics.
Really cool idea. Also the sound effects really creates that panic mode. You could really work on this with few intro levels. It gets hard pretty quick.
Very good job.
This was fun. Fits the theme, and you can feel the rush.
Looks good and it's crazy fun. The first explosion had me completely in awe :)
But I too don't like the slowness much (if it were a controllable effect it would be quite good)
I love "programing" games! Nice one
Its a cute game, style fits well with the theme.
Addictive, very much so :)
This has got to be the most creative use of the theme I've seen so far. I love it.
And though I like it is not frantic it could have a slightly faster pace to transfer the feelings of urgency, danger and impending doom better.
Fun game, a bit too slow at the beginning but it picks up the pace nicely soon enough.
I laughed too hard at the seppuku line :)
it looks like a good start to something bigger, but it got old quickly. nice mood overall.
Really action packed for a short entry. This was really awesome and i had lots of fun.
Always fun to manage farm and money. Nice game.
Really well done, i love the use of theme here. The game plays great, and it looks and sounds quite lovely too!
Ending was weird. I didn't recognize the theme in gameplay but it was good to see a finished entry in short time. Good job.
Nice twist on the classic asteroids! Fun and Challenging
An awesome entry for such a short time. I think your ship would defeat Kenway's Jackdaw any day. :) Hope you know what i mean. Good job.
Its nice start for something but i didn't know what to do here.
I'm overwhelmed with glee here :D this was thrilling and fun!
Yogurts and plastic forks - hilarious.
A nice entry, really good display of artist skills in such a short time. It feels good, it looks good.
While the graphics and music are great, the collisions and the slow dragging speed of the player just kills me.
This is awesome, idea, execution, quality. All great. Really good job.
Nice little puzzler. Easy to make a mistake and sometimes hard to figure out the right course of action, but since every action is quite short it doesn't get boring or annoying. I like it
Its sure is a complex idea for 48 hours but still you did it. You sad in your description you would like to implement multiplayer. Maybe you could look at Unity2D abilities. It would be much simpler than flash. With this finished project your are step closer to your dream. Really god job.
Nice, fits the theme very good, its hard and fun. Good job.
I just love when it bounces in some weird way and gets triple kill.
I liked how the graphics and the audio work to create mood here. Took me a while to figure out the unlock sequence.
Also I really wanted only one of those mushrooms rather than the pill :)
Well i like your style. I know you can't do much but what you made is great and used your knowledge very good.
Hahaha, good one. Viva la pixel. It was mostly random clicking on pixels but good idea.
Wooohooo, i saved the world!
The game is good, albeit too easy. The gameplay is too repetitive, however it's not much of a problem since the game is so short.
I didn't really like the use of the theme here, it felt just "thrown in for the sake of it", could have been only one of any amount of time it wouldn't make a serious impact.
The graphics and animations are awesome looking though and the sound is great!
Had fun on this one. Needless to say, i got some action in the end. Fun game, some shops were hard to enter but never the less. Nice one.
Top graphics. You could really expand this with more enemy types and weapons.
Fun and a neat idea but I found it too hard.
Audio here is superb. I enjoyed the puzzles too, though they could use some further explanation.
Also a keyboard should really not be necessary to play (with an addition of two buttons it could be mouse optional, a minor not-so-relavant detail but something I would have preferred).
I got stuck at levels 6 & 8 (I stopped with 8th), I just can't figure out what I'm supposed to do there.
I enjoyed this, the mechanic was fun and would be nice to see it fleshed out into a full more complex and polished game.
I like the story too, but it was hard to read at times so text formatting could use work.
Also the soundtrack was really nice, it kept me playing.
Great game. We made the similar idea. I really like how you realized yours. Good job.
Hilarious, clever, good progress curve, substantial... even when it gets too hard (and "a bit" frustrating) it's still great, this is my favorite entry so far.
Nice, a bit hard, but fun! Did I wake it up or kill it?
Very cool, now i know how pacman felt like chasing food.
Great mood and very thrilling to play.
Awesome game. Really nice soundtrack and visual style. My personal favorite so far.
Great work here with the narrative. Now I have to play through the generator choice as well. I love it.
The only thing that bothered me is the rooms. There are either too many empty rooms without a purpose for the player, or they miss some sort of labeling so I don't have to memorize which is which.
I'm off to see the generator ending now.
JB killing JB Zombies, what a game. Its very nice for 48 hours. Boomerang control is really fun. If you time your movement right you can let if fly forever on whole level.
It's funny, and the mechanic of the responses relative to distance from the portal is interesting. Hard to control and could be cooler with more polish.
Very nice. I had fun with this one. Jumping, shooting mechanics are really fun. Evolving scene is also great.
The art is great, the audio is awesome (music especially, the "voice" gets a bit annoying/repetitive but is otherwise funny) and the gameplay is fun.
What I loved the most is the atmosphere. Overall - great work!
It's fun, but the controls are a bit hard to manage precisely.
Its a hard game. Its fun if you give it time.
Good job for such a short time.
Very nice memory game that actually perfectly fits the theme. One of the top entries i tried in LD28. It has everything for such a short time, nice visuals, audio and working gameplay.
This was a weird experience (in a good sort of way), the controls were damn awfull, but I guess that sort of illustrates how life is mutable and hard to navigate. So I guess it's good? I don't know, I just know I liked it.
Really fun, blasting everything off with both powerups acquired was a joyride :D
This was an awesome experience and the cries for help created a great, emotional soundtrack together with the music.
Unfortunately I got the ending with nothing happening after two minutes, and I felt really sad for a moment. Here I was swimming frantically (I actually had to take my mouse in both hands :D) and no matter how hard I tried I was doomed, they left me, I'm going to die, and everything faded to black.
I love it though, helplessness and struggling were well transferred to me as a player.
The only thing weak about it is the graphics, but not so much as to hurt the game at all.
Pretty interesting, the movement was great for the most part. I found it very strange to use C for crouching instead of ctrl though
Good job again, yes the code is a bit buggy, but everything else, the graphics, the design, the animation, the feel and text are so fun to experience.
This could be perfect if it weren't for those meddling bugs.
I see other people like jumps :D This was fun. I actually sank the small ship by jumping on him. Good job.
Loved it!
This was really cool
And I just clicked submit too soon. The Audio is outstanding, it kept me playing as much as the puzzles did.
I found it really hard sometimes, which I didn't mind except for the countdown timer (I haven't noticed options until later).
The player's movement felt hard to control.
I LOVED the rewind "world", it created most of the atmosphere and was really well executed.
I'd like to see a larger more polished game expanded from this, especially as you describe with divergent/convergent timelines - I can see some really interesting puzzle gameplay there.
(I've been thinking of something slightly similar to divergent timelines for possible continuation of Soulitude, though mostly story driven.).
Thank you very much, all of you.
We made a pretty big mistake of over-focusing on the art side of things for the first two days, and underestimated how hard it was to create some well rounded, polished gameplay.
The gold coin was supposed to be a statement of change (as well as a joke) but even that ended up being not implemented as imagined, as we were running out of time and willpower.
Cool idea, but very hard to control the player.
The controls could be better (I personally found it confusing not to use mouse1 for using items as well as picking them up, and would preferred a keyboard key to drop items. Probably just conditioning from most first person games).
Also having to drop what you're carrying to take something else makes the progress really slow.
But I really loved the feeling of needing to build a shelter and survive (especially without any sort of immediate danger from monsters etc) I'd love to see more of that.
The graphics here are superb! It's a beautiful game, but the controls and some item placements on screen could use work. The "dodge back" (D) is hard to utilize well, and having enemies kill you behind obstacles where you don't see them (or yourself) feels really unfair.
Wow. It has everything and perfectly fits the theme. Mechanics are very fun to play with, and story becomes interesting. Great design, great game.
Not sure there is any goal except saving mice, but i really like the mechanics and the AI of the neutrals. Good job.
It looks like a good start to something, physics are nice and fun but too bad there isn't any game-play to this. Good atmosphere though.
Its nice one, it got very hard very fast but its nicely done in such a short time.
I love your usage of the lens of truth mechanic, but what really stands out to me are the overal mood and graphics.
That has to be the most powerfull spork ever. Fun idea, would love to see it expanded. I kept digging until eventually I found my way to a glitch.
Controls were a bit hard to manage, but the art style is great. If you add progress and upgrades this could be very fun game.
Great idea and nicely polished music/graphics. The puzzles are fun and there's a lot of content here.
The sound of jumping is god awful though, and I feel the controls need more polishing (less sliding, faster acceleration... just more precision)
This was different. Its a nice moody, click and look what happens. If you work more on graphics more this can be nice piece of game.
This simple little game has to be my favorite ever on Ludum Dare. You did great, polish it up some and port it to mobiles!
Not much to say except that it looks really good.
Good job on finishing this. Its a nice game. I really liked the chain reaction deaths, and narhwals :)
Nice idea and interpretation of the theme!
I really like this, it's pretty cool and it looks great. I thought it was too hard at first, but then noticed the cues of the cooks position. Clever!
Love the writing, music and general feel of the game (reminds me slightly of classic fallout games and the like)
Would like to see it expanded into a fuller game with better polished controls and UI (retaining the retro style, it looks cool)
The audio design is awesome, the controls need more responsiveness though.
Nice use of the theme and pretty innovative as far as I can say. Too bad it's so short. I kept trying to zoom in/out with the mouse wheel (force of habit).
A minor bug:
The last level will show a Well Done message after the Game Over one, if you continue clearing boxes (in the wrong way) and get to just the black ones. You won't actually beat the level though.
The graphics and attention to detail is really nice. I find the game incredibly hard though, that little guy is too evasive for my liking and is frustrating me. I was playing with an Xbox controller.
I really love the idea of this, however it's too hard for me and I get frustrated having to start over again (and not reaching very far in the first place)
But the use of theme here is so, so, so good.
A love the personal touch here. Made me go trough every dialog and in the end i was happy i did.
Good job.
Well done, i liked the stapler gun haha :)
Wish the character moved faster
Lol, the snowman gave up finally. The bastard!
Great game, love the graphics, the powerups the train. Everything is great!
My only (little) problem with it is that on ocassion one player would get all the powerups/weapons for a while (2-3 train passes), and the other nothing.
The graphics are awesome and the music is nice, though it clashes a bit with the other sounds at times.
I didn't like the controls, in general I find binding anything to a middle click to be tiresome when playing (wheel is fine though)... especially since you're already using the keyboard.
I love the enemies and their animations, it was hard knowing which does what; though that makes it more challenging and that's fine.
This is really great for what little there is. The animations, from the opening to the characters are really well done. The premise is great and would be cool to see a fuller story/game here.
I broke the screen, or some such? Well, for a metaphor it does what it's supposed to, I guess.
The graphics are great, so is the music, but it clashes with the game's theme.
This isn't a big thing, but in parts of Central Europe "Z" and "Y" have swapped places on the keyboard, and games using zxc... controls can get very annoying
Speech text is a bit slow, but really god job on everything else.
I find the little cuddly human very lovable :)
I really liked this, the use of audio is awesome and together with the dangers lurking from the shadows kept me on my toes all the way. The spiders are really creepy (thank you, btw, for increasing my fear of them some more ;) )
I love how their green silhouettes still go after you, this creates a deeper sense of fear. just awesome crafted mood all around.
It's really hard though, but I'm content with my progress to the 2nd night.
Hahaha, this made my day, I wasn't expecting the game on top of the screen after pong. And I don't normally like spiders, but this poor guy... and those pesky flies...
Loved it, very well done overall. I do wish it were somewhat easier to aim.
This was really great. Loved the storytelling and the overall mood created by the back-story, symbiot's thoughts and the music. The beeping wasn't that bad but it clashed slightly with the music - which is the only annoyance in the game for me. (The beeping itself is a great idea, just wish it was more refined)
I managed to land my remaining two embryos on a planet with 57% survival rate, just in time as I started panicking about oxygen.
Simple and sweet.
Nice intro and funny monsters but i couldn't figure out the game play. Just kept pressing 1 until i died a few times.
Still a nice job for a 48 hours.
I really the idea, and the mood you set. Game play is a little confusing. Probably because sonar is a bit slow its hard to follow.
Good job.
Solid entry, the space roach party bit thoroughly confused me, I wanted to kill some more.
I really liked the randomization and the progression of the game. The game feels very slow, and player control is just too bad. Because player slides after jump lots of deaths are just annoying. With good friction this can be a really good game.
Good job overall.
I'm so glad I played this, though it took me 15 levels to go for the "useless" numbers upgrades; and just when I was getting sick and tired of pointless bar upgrades.
Love, love, love the game!!
This was fun, and the progression of difficulty was really nice. I had some serious lag issues though (on firefox)
This was nice, i had great time, its fun, funny, audio is great.
Switching colors really messed me up :) Makes the game really challenging. Awesome what you did in 72 hours.
Great job.
I didn't really like the reloading, but mostly because it was not easily visible and glancing at my current ammo was often distracting. If it were better displayed I wouldn't mind it much.
Other than that a solid entry, love the music.
That's a really clever puzzle game, I liked it. Very innovative and fitting the theme perfectly.
I finished (got promoted) several times but i can't figure out what i did, i just click random things.
It was a nice idea, but like other incremental games, it requires a lot of time to balance things out.
This was very fun. So much finished content for a short time.
It felt a bit easy to play, but probably because i like these types of games.
Great job.
Really nice game. A bit too hard but fits the theme, creates really nice atmosphere, well polished, no bugs.
Great job.
This is fun, it was hard getting into it at first. A couple of times I messed myself up by spending all the wood and then the forests I was mining went dry and I hate to start over.
I love the concept (obviously :) ) and kudos to you for live streaming the whole of development, that's awesome.
I did find it weird that the sharks are so slow (would expect agression) or that items spawn randomly around the raft instead of them coming in from the sides of the screen. Other that that it's pretty neat.
It's a nice idea and fun, but too easy. 4-6 Turrets is pretty much all that's needed
This was really entertaining and left me wanting more levels. I loved the puzzles, though they were pretty easy.
The music is great and relaxing, I might just let it run for a while longer in the background :)
The physics are a bit off (the character is moving/jumping too slow for my liking, and sometimes, rarely I would get stuck for a second when colliding with walls mid-jump. But those are really minor details.)
Amazing and really addictive. I'm finally giving up after reaching wave 5 it gets too hard for me.
Oh i had so much fun trying out every character. It feels a bit random but really good job overall.
I think it would be better without dummy but still nice :)
This is a nice game, what made it really cool is the little details like cute characters, animated scene, and a crown for a leading player really nails it. Great job.