FoonLudum Dare ExplorerLD27 → 10 Seconds at the Carnival!

10 Seconds at the Carnival!

By wccrawford

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CategoryRankScoreCount
Coolness366
Audio1883.22
Theme2203.53
Fun2623.31
Humor2862.76
Mood3952.94
Overall4973.11
Innovation6472.83
Graphics7812.53

Comments

2013-08-24 23:35

Nice game but theres a glitch on the ring toss that if you throw a ring at the bottle hard enough it gets caught in the neck

zephyr89 2013-08-25 00:40

For that authentic carny experience.

zephyr89 2013-08-25 00:43

I didn't figure it out yesterday, how do you edit a post? Anyway, I wanted to ask if you are adding more games?

wccrawford 2013-08-25 13:48

I did add another game, yes! Dart Throw is now in. I'm wracking my brains for others that are within my ability before the close, but I think that's probably the last one.

As for the physics glitches, I know about them, and I've decided not to further adjust the physics for them. It's kind of fun to play around and get rings linked together and stuff.

I don't think you can edit comments. You can edit your entry by going back to the submit link and your previous information will already be there.

jah2488 2013-08-26 04:29

"Times a wasting!"

pvwradtke 2013-08-26 04:31

Now that's different, I'd never think about doing a carnival themed mini-game collection. The dart game is my favorite.

wulfdesign 2013-08-26 04:59

darn... unity web player doesn't work in linux.. (or my old laptop)

tork 2013-08-26 05:00

Nice idea, liked the audio!

zephyr89 2013-08-26 05:22

Time's a wasting!

octopuns 2013-08-26 10:45

Times'a wastin'. Nice game. Like the control scheme. Little bit slow for the charge up though.

coderdozer 2013-08-26 10:52

Fun game with good audio, could see myself passing a bit of time playing this, good luck.

lordjosephdeburg 2013-08-26 16:10

Nice party game to play with friends. I like it.

mutuware 2013-08-26 18:15

Rotating camera works quite well.
But I didn't win anything!

oana 2013-08-26 18:16

So you managed to put out not one but three minigames! That's awesome! I also really appreciate the extra effort put into audio. Still, I suck at the game! Only 40 points... Gonna try to get better at it. You definitely succeeded at your goal of making a fun game, looking forward to your artsy game for ld28.

vdz 2013-08-27 00:18

Wow. When I opened this page, I got a very bad impression from the, to be honest, ugly graphics. So I definitely did not expect there to be a great game underneath that I'd keep playing over and over again!

It's a very simple game, with mechanics that have been done to death. But it all just works so well it's a lot of fun despite that. This game really has the 'one more try!' factor.

Besides the graphics, I only have two minor criticisms about the game. Though I really like the rest of the audio, the announcer's voice at the start of every try gets very repetitive after a couple of plays. Secondly, and that's only a problem because I really like the game, the randomness is unbalanced and makes scoring unfair. For example, in the ring toss game, any run with a lot of white rings and a front row full of white bottles will have a higher score than other runs. It's even possible to get rings/balls/darts of colors that don't exist on the board! It adds a bit too much luck to a skill game, in my opinion.

Also, something I noticed, not sure if it's a bug or intentional: The high score is registered immediately, not at end of round. If your score decreases at some point (for example, a ring that was barely on falls off), the higher mid-round score counts towards your high score instead of your end-of-round score. This is very noticeable in the ring toss game when you get above 50 points.



Anyways, a game like this calls for score sharing. To all other commenters: What are your high scores? Mine are 80/50/71.

wccrawford 2013-08-27 01:30

Yeah, I was afraid the audio would get repetitive.

And yeah, I'm definitely not an artist. It's one of the things I want to work on before the next LD, but I know I'll need a lot of practice to get better at it.

As for the unfairness, yeah... I saw all that coming, and I decided that it spiced up the game more than it hurt it. The alternative was to spend a lot of time thinking up interesting layouts and programming in a way to switch between them randomly. Or to make sure there were 2 of each color and leave the rest white.

In the end, I decided I didn't really have time, and spent my time on the sound instead. The original version I submitted (at around 24 hours in the compo) had no sound at all!

I'm super happy that everyone is having so much fun with this game! 80/50/71 is pretty impressive, too.

samcord 2013-08-27 01:52

Pretty fun game, nice audio :D

reostra 2013-08-27 03:22

Fun enough, though the 10 second theme made it a bit frustrating to play and I got tired of hearing that time was a-wastin' pretty quick :)

nathanhoffer 2013-08-27 04:30

I love these types of games :) Very fun!

bitserum 2013-08-27 16:25

I liked this, it's addictive. I only feel that certain situations should score higher (like tossing a blue ball into the only blue cup on the field)

wccrawford 2013-08-27 17:23

I've added options to disable the music and the barker to the Post-Compo versions!

mironix 2013-08-29 13:52

Just love the annoying announcer

tokw 2013-08-29 14:01

nice unique i kinda like the audio gives it a carny mini game experience love the dart throw

krasse 2013-09-01 10:32

Nice minigames!
The voice really got me into a carnival mood :)

jupiter_hadley 2013-09-05 19:05

Really nice minigames. Made me smile. I featured it in my LD27 compilation video series, if you would like to check it out, http://www.youtube.com/watch?v=DZbxb_2pbIE

wccrawford 2013-09-06 11:52

Awesome! Thanks for showing off my game!

shard123 2013-09-07 18:18

Really fun, I loved the audio.