Mechs Knight by Surfista 2014-12-08T13:31:00
Says that OpenColorIO.dll is missing.
Foon → Ludum Dare Explorer → Users → wccrawford
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Pattern Puzzle | compo | 1153 | 2.37 | 1.93 | 2.33 | 3.37 | 1.97 | 1.92 | 48 | ||||
| 2013 | 27 | 10 Seconds | 10 Seconds at the Carnival! | compo | 497 | 3.11 | 3.31 | 2.83 | 3.53 | 2.53 | 3.22 | 2.76 | 2.94 | 66 | ||
| 2013 | 26 | Minimalism | Simply Escape | compo | 1074 | 2.65 | 2.37 | 2.30 | 3.17 | 2.62 | 2.10 | 2.00 | 2.49 | 78 | ||
| 2012 | 25 | You are the Villain | Slaughter | compo | 734 | 2.11 | 2.03 | 1.60 | 1.58 | 1.46 | 1.76 | 1.63 | 1.67 | 71 |
wccrawford leaves an average of 4.8 feedback comments each event.
Says that OpenColorIO.dll is missing.
Link doesn't go to game.
Clicking on the Windows link says the folder can no longer be viewed. Google probably didn't like the traffic.
Random game-overs suck. The meteors fall *way* too fast to be able to dodge, and being inside the house doesn't help. This makes it a game of luck rather than skill.
I love it!
I actually had a similar idea (exploration, successive drones can go further) but was unable to flesh it out in a reasonable time and switched ideas.
You really nailed this one! I'm a little jealous. :)
That was a great game!
More mouse control would have been nice. Having to press the keyboard enter (as opposed to keypad enter) was kind of a pain. Should have been able to click to continue at the end of each puzzle, and click the colors to choose them.
Love puzzle games! This was great!
The middleware doesn't have to be free to join the compo. It just has to be 'publicly available.'
"All publicly available libraries and middleware are allowed."
No mention of free. They're just preventing you from unfairly stockpiling code before the competition.
The jumping was harder than it should be. I'd be running and sure I had room to jump, and the jump button would just fail me.
The end was a little long, too. Seemed to just go on forever.
Very nice. I love puzzle games.
Unfortunately, I've had it lock up a couple times. Once, it refused to show the second board at all. The next, it didn't recognize the solution as being finished. I didn't take off points for that, of course, it was just disappointing not to be able to finish the story.
Sometimes the spacebar didn't actually switch the polarity, and that was painful. It looked like it'd switch, then suddenly be back where it started.
Overall I liked it. It felt like there wasn't enough challenge, though.
Also, not being able to move while *seeing* a black line was confusing. I thought you merely couldn't touch them. It always felt like I was being unfairly restricted.
And the movement was off. I expected to be able to hold the key and move repeated, but was instead forced to repeatedly tap the keys.
Good job, though!
Oh man, I need more than 5 points for 'innovation' now. You've broken the scale. I love this idea!
You can fix the 'chrome bug' by using http instead of https.
Web version isn't completeable. You need to set the HTML so that unity will get the right-click, instead of popping up the menu.
Not bad! I could see this working with some plot and objectives.
I think it's be more fun with 4 physical knobs, too. The mouse was a big hard to control.
LD34 — Two Button Controls / Growing (3)
Isn't that crate? by Codexus 2015-12-16T19:50:00
I'm pretty sure my solution for the final method wasn't the intended one. But nice game!
Major Tom by OberynMartell 2015-12-16T18:43:00
I got mid-way through level 5 before webgl ran out of memory. OSX/Chrome.
Cosmo Hopper by PlasterPhantom 2015-12-16T14:24:00
Very well done! I got to the last upgrade and ran out of memory on the webgl version with Chrome/OS X.
I expected to dislike the game when I first started, but the upgrades really worked out well.