Alone by turtlesoup 2011-12-19T21:36:00
Great concept. really good game
Foon → Ludum Dare Explorer → Users → sharbelfs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Beer Tavern | jam | 828 | 3.65 | 3.56 | 3.15 | 3.22 | 3.41 | 3.45 | 3.18 | 3.59 | ||
| 2019 | 45 | Start with nothing | A Merchant's Adventure | jam | 669 | 3.35 | 3.22 | 3.22 | 2.89 | 3.61 | 2.36 | 2.47 | 2.96 | ||
| 2013 | 26 | Minimalism | Mini Hero | jam | 56 | 3.74 | 3.39 | 3.37 | 3.73 | 3.71 | 3.30 | 2.11 | 3.38 | 100 | |
| 2012 | 25 | You are the Villain | Do Not Help The Princess | compo | 397 | 2.92 | 2.89 | 2.39 | 3.67 | 3.67 | 2.42 | 2.74 | 2.96 | 52 | |
| 2012 | 23 | Tiny World | Estrape | compo | 811 | 2.28 | 2.13 | 3.17 | 3.29 | 2.50 | 1.65 | 2.05 | 44 | ||
| 2011 | 22 | Alone | Growing to escape | compo | 168 | 3.07 | 3.29 | 3.23 | 1.62 | 3.15 | 2.00 | 2.45 | 1.43 | 35 |
Great concept. really good game
really good!
nice game. its really challenging. I liked
nice art, but the physics I think is a little wierd. I used Safari in a Mac.
Great game, loved it!!
Really good game!
good game, just the controls looks a little odd
Good game, more time in the level could be a good thing
just loved. My Score: 66500. Nice game
I could not enter the site, looks like its off. I am from brazil
Great game, Perished on 18 :(
good idea, very original. :)
liked the concept, very hard, but very good too
nice concept, its really good to be bad =), very fun
Great game
"the villain always lose", really good
i didn't get the point, but its a good game
I really enjoyed the game, very good =)
Congratulation!
interest idea, but i didn't get what to do
nice concept, very original
a bit challenging, nice game
nice game, loved the music
i'm sorry but how do i kill the goats?
good game, very original, i liked
great game, loved the art
it took me a little while to figure out how to play, but its a good game, congratulation!
Great game
i don't think i did understand what i did in the game, but i liked the idea
thanks for the great feedback and I just updated the info about the game with a how to play and some info about the units =)
great game. one thing i missed was to click and see what monsters are in the dungeon. It only show the monsters when I but one and try to put it in the castle. nice concept
i liked a lot the concept, good game
great game
good game, just a little difficult to control the mouse
I like the ASCII art, try use ASCII text instead of image and will be perfect!
Disturbing, hahahah! But is also a very good concept idea.
Neon visual is very nice. And this kind of game is very addictive.
Great game concept, with a IA will be very good.
nice concept, i liked the game
Great game, just more levels and an adjustement in the mouse and it will be great.
nice job, really good game
And i was thinking my game was polished! God, this is gooooood!
Very nice, it's extramally innovative!
Unfinished Swan 2D. And this is not bad if you think.
Terraria is a great success today.
This kind of game is always addictive. One thing: i don't know if the sound you made, but i believe the music can be better with no drums, or a more relaxing one.
Good puzzle game. Simply and fun. I love the music of the game too.
You have a minimalistic game, not a simple-graphic-mmo-AI thing. Love it.
It's not tears, i'm sweating through the eyes! ç_Ç
Very good message you have here!
Puzzles that you have to think. Like it.
Yeah... I don't get it at all!
I love the voice of the character, hahaha.
Great game!!
Simple and fun and minimalistic! Good game!
Potatoes! Good game for 8 hours!
Oh f#ck that's addictive!!!
I leave the tower alone a little bit to give my feedback - if you implement two 10$ squares, covering all the area, and then covering all the columns... you win. Simple like that.
But it's very good design.
I hate the modem. But I love the idea.
WTF, that's a awesome idea! My only suggestion is to make the Z button jump more.
The graphics are awesome, but he have some bugs and need a faster control.
The ideais very good and as a minimalist game, it's beautiful.
So colorful and still so minimalist. The game is great and planned.
Good exploration game!
And I was thinking Canabalt is minimalist, hehehehe.
Great runner, really gorgeous. With a BG music, this game can be a awesome mobile game.
Many options and no one actually do something.
The Jam Entry is good, have some problems in the character controller, but it's ok.
The Awesome Version fix the controllers, but when I'm reached the 2º floor, gives me a error and the game stopped.
GwtApplication: exception: (TypeError) : Cannot read property 'u' of undefined
GwtApplication: exception: you have to call SpriteBatch.end() first
Love the music, and the game is pretty hard.
That game destroy my self esteem, heehehe.
Great mini-games you have here. Minimalistic at all.
Just like old times. Good.
F#CK KIWI!!!
Amazing game you have here, man! I also like the music theme, same as a old game of mine.
Ohhh god, this is minimalistic. And not in the visual only, in everything. Great game.
Need a score bar!
A good game you have here, but i think the blink effect not work much.
Love the animations!!
Addictive game, great voices and awesome lhama.
It's fun, it's very good, work nice! It's not minimalistic at all, but is a good game.
Did you try use auto shot?
Hard as hell!! But it's very polished, and have great animations!
Hate the gray alien. Good shooter, HTML5?
Game is really good, animations are quite nice,
but I feel like there is not much of a strategy, I mean basically if you spend all your money in attack you will win the game.
Would be nice to have more like a balance between need to have more life and defense to kill the enemies.
I liked the mechanic of the game and the behavior of the enemies (depending on where I put the spider they can do something different). one thing I missed was some sort of counter or some indicator in the enemies to know how many turns they have or something like that.
cool game, I guess it should be easier using the ipad, but in the keyboard it is quite hard
really nice game, art and sound are great. for it was just a little confusing about the goal. I manage to get all 3 bones, but I was wondering around for a long time until I find them. I'm not sure if the wisps light up as soon as I got close to them or if need to be in order. anyway, some tips along the way would be nice (the in the Brave Movie)
nice game, level is very well done, at the begin it looks simple and easy, but as I progressed I started to die a lot, it becomes really challenging. well done
amazing game, really liked it. for me the only problem is the rent at the beginning, as it took a little time for me to figure out how everything works, by the time I learned I was already in some serious debt, but after a little while I manage to start making real money =) well done!
the concept of the game is quite cleaver I really liked the idea, but for me it was too hard, and I don't know, some times looked a little complicated to try to pass the obstacles
Nice concept, you thing I missed was some sort of power bar to know the maximum I can hold for the jumping.
thank you for the feedbacks guys, regarding the cards, my idea was to give them at random, but with some calculations for the the chances of each card, in the initial cities you have just a few resources that doesn't worth that much, but as you progress there are some resources that are more rare but worth a lot more. And about the price of the cards, it's to encourage to travel to more villages, it's like a balance between buying one more card and deciding to move to the next one.
@u-tsang-clan actually that was a problem I was having, until almost the end of the development I didn't have any idea about how to "game over", so, my idea was to allow the player to do anything but lose in case you get negative balance. @legolaz thanks for playing, and yeah, I already got some nice feedback here, so, after the LD finishes I'll continue updating the game on itch.io
thank you for playing guys.
@local-minimum that is one of the limitations I had to add because of the time. at the moment there is no way for you to see your current resources, the only option is to trade them, but at the same time, if there is no possible trade, you kind of get stuck with no option. I'll definitely improve that in a future version
@pedro-rosa yeah, in parts I agree that sound is not that good, but for me it's much better than without sound (perhaps because it's my game), but since I had to create everything during the jam (at least in my head), I used the site generator to add those sounds
@dk5000p that is kind of one core idea of the game, the more you buy the more difficult it gets for you to buy more. But still, I have to think about it, because also, do the other way around sounds an interesting idea (start with a high price and the more you buy the cheaper it gets).
thank you for playing guys =)
all these feedbacks are going to help me improve this game
@yaen yeah, makes total sense for me, thanks. I think I tried to focus more in the travelling and trading part than in getting rich by itself. My goal was to kind of discourage you to stay on the same place for too much time, that is why cards get more expensive with time, so, at the moment you need to get a little lucky with the trades that are going to be available, but the best way to try to progress is to move to a new village or city as soon as possible, and get only the 'best deals' of the city.
@yazara at the moment it's only in about city 5 that you start to see more money, in the initial cities you still don't see expensive resources. I didn't have the time to add all the features I wanted, but one thing you can see at the beginning is that trades that require more resources give you some extra bonus for the combination of items.
thank you for playing guys
@reheated at the moment it's quite 'complex' to beat the game. Lot of parts in the game, like trades and cards, are quite random, so, for you to beat at the moment besides strategy you need to get a good portion of luck. (I'm working on some improvements and a better level balance, but that is going to be just for after the LD finishes).
and about the Humor, usually when you lose you get a nice phrase saying to greedy you were with the reason you lost.
@balance686 good idea about the tutorial, thanks. And about the balance, it will be for after the jam. I'm working on that already but from what I know about the rules I can't update, since it's not really a fix, it's an improvement.
@philomory that is a really good idea =). I think I'll give a try and see how that plays with the rest of the game. thanks.
Really nice game, I liked the puzzles, the only thing is that, up to the level I got looks like that all terrains are the same, I got some obstacles but they are not really related to the terrains.
Really nice game, it reminds me a lot Underhand but with a different mood. very well done, and the music matches very well with the game, for me one nice touch would be about the name of the cards, I know the colors but the name is in the center, so, when you have a lot of cards it becomes difficult to see what is each card that I have
Game is nice, but I think it miss some information about what is going on.
I manage to progress and pass some levels, but it was more about keep clicking and trying, but the progress doesn't look like constant, looks like that every number of levels you get a new mechanic that is not really related to the previous one.
anyway, would like to see a tutorial about the mechanics and what need to be done, at least in the description of the page.
Nice game, I liked the attention you had for some details, very well done, and I think I'm very bad but it was really hard for me to make some money. I got a bug at some point, 2 people came at the same time and one just got stuck there, without me being able to buy the item. Also, I got much more people selling items than buying my items.
game looks good, but for me it was quite difficult to understand. after just a few minutes collecting resources I just died some times (don't really understand the reason), I didn't manage to see any monsters =( And one thing I find a little difficult was to collect rocks, they are really small.
I liked the concept of the game, but it's a little hard to understand. The board perhaps could have some area to plant or something like that. and I missed the text for the UI. It took me a little time to figure out and remember what each button means.
I really liked this game. The idea of having to talk is quite interesting, just at the beginning that may be a little confusing. I started by trying to mimic the phrases I see, but after some time I stopped to progress, so, I started to guess and speak random words.
In the game it's a little hard to start understand, so, I guess that was the intention, because it's complicated to start learn new language. But I think would be nice at the beginning to learn some basic words, and after that, during the game learn the more complicated, or the ones that have more meaning).
Also, I think this game has a lot of possibilities of improvement and add new features... would love to play a version of this one in future.
Nice game, and I liked the idea of having to search for the food with no indicator. For me what would be nice maybe is to speed up a little bit the gameplay, game feels a little slow, or maybe have a 'run' button with some stamina, so, you can try to dodge or get the eggs faster.
nice game, I liked the first part better, it's more frenetic, and sound is really good too. and in the second part the one thing I missed was something to mark where is the border, a lot of times I was trying to dodge the enemies but I got stuck at the wall.
Cool game, very addicting. It took me a little time to understand the mechanics, but the idea is really good. the only thing is that some times it's a little difficult to guess the effect of the item. It was a lot of trial an error to figure out the distances
Art of the game is great, but for me the gameplay is still a little bit confusing, maybe something to indicate which colors to merge or what to do next would help.
Nice game, I liked the style and the theme. For me it wasn't so difficult to find the body, but would be nice to have something pointing out or an arrow showing where there is a body. One suggestion I would say would be to perhaps keep the enemies in a fixed area and change the types of enemies, I was walking around the maps, and after a little time looks like that all the monsters in the game are following and cornering me, I got killed because there were a lot of monsters surrounding me.
Nice game but I missed a timer or something to show how much time I have left. Also, the door in the second floor me is a little confusing since it can go up and down, maybe 2 doors, one for up and another to move down would be a good idea.
not sure if it's me or something with itch.io but when I click play, game keep loading and nothing happens, so, couldn't play the game
nice game, the art is really good, for me it's just a little short, and for me if you increase the diffficult a little more game will be much better
Nice game, I liked the idea, like other people said, it's a little difficult to follow the communication, for me looks like that is missing some connection between the the symbols, or if I had a goal or a combination of symbols to create, that would also be nice
Very nice game, it reminds me Out There, game is quite complex, one thing that maybe could make things a little more clear is about the status of the player. Oxygen goes down, and the other 2 stats go up, so, it's just a small thing, but for me it's quite confusing and I have to keep in mind that some I need to keep lower and other keep high. besides that It's a very nice entry. congrats
nice idea. for me the wall in the bottom is a little annoying because at some point I got the ball bouncing from left to right and I couldn't really see what was going on down there. And at the beginning is quite easy to die. overall I like the game, the mechanic is quite challenging, maybe a little more light overall, not sure if my monitor is too dark.
great game, story is very funny and creative
really nice game. It's a little complicated to understand at first, but the rules helped a lot. The only thing for me it that it's a little tricky what to choose between the cop to make more money or the hospital to have more people alive, usually by the time I get the hospital half of my population is already dead =P. And for the map, I didn't really see why not be just a flat map, that would make life a little easier, or maybe a grid like.
nice game, very well made. and the teleport idea is something really nice. In my opinion would be interesting to have some sort of bullet count, game can become a little easier if you get one good weapon and just keep it.
if you don't read the rules (like I did the first time) game is a little confusing, but after reading the rules, and some tries game becomes fun to play. The concept is very nice. One thing that would be nice to have is like a level indicator in the hero, or something like that, so, I know if the hero evolved or some tip about what terrain should I put next. By default I tried the rule to keep easier terrain close to cities and increase the difficult as it gets far from the cities. Very nice game, well done.
Nice game, the mood is very nice. I liked the idea of the maze, it was challenging to try to find the exit, but it could have some more obstacles, something to increase the difficult of the level.
Really nice game, very well done. I liked the idea of sort of exploring and trying to understand the creature. I'm not sure if I did something wrong or if it's a bug, but at some point when I clicked the Scavenge button the creature just died.
Quite complex game, a lot of things going on at the same time, but the mechanic is very good, I like this kind of games. The game has some potential in my opinion, just may need to make a little more clear all these information... at the beginning it can be a little overwhelming. Maybe if you started the game with just a few items and start to improve with time, just an idea...
Great game, I liked the concept and the art style, I just felt a little lost about what to do and I had to keep experimenting and try stuff to see what was going to happen, I read in the comments that you ran out of time for instructions, so, maybe that would help a little more for me to understand a little better the game.
@superpatch yeah, I tried to keep at least a minimum to have some options, to be honest I almost didn't have the time to create 2 of each item, but for a post-LD I'll definitely add several extra options of everything
@kiln yeah, I thought about that game during the development, and for the art, this is the first time I tried to draw all the art for a game, so, I tried to keep simple, but also, having some nice animations.
@d1str4kt0r I tried to balance some of the stuff, I have a google spreadsheet with a whole bunch of numbers, one tip maybe would be for you to try either hire more expensive staff, they improve the speed and amount of money you make
@scott-steffes thanks for the feedback, and actually I didn't really think about having the fullscreen button, it's a nice extra. My idea is to always go for a mobile layout because if the game goes well I can just keep working on the mobile version, and the resolution for the resolution I use, I still have some extra space. @greebs the idea of the background sound is to have something not that loud like a bar, more like something to cheer you up, I'm terrible in checking sound volumes =/. And for the texts, on one side I would like to have more time to improve the layout and content, I feel that everything is still a little confusing, there is a lot extra stuff going on and I'm not really passing all that information. I just kind of got with the first layout I created. Thank you for all the helpful feedback guys =)
@nachodlv thanks for the feedback, but what do you mean by the sell button? to sell the equipment you built (like, be able to upgrade to better stuff)? I never thought about having a sell button
@gimblll thank for the feedback, and now that you mentioned, it makes totally sense for me as well, but for the LD I just thought about having something like small, medium and large. @spiralhalo the attributes depending on the amount and the color. yellow = 1, green = 2, but also, the name (which of a later implementation), so, System is better than Equipment, but I didn't have time to tell that anywhere.
Nice game. my impression is that usually the behavior that has highest priority is Hunger, most of the time if you feed it should be fine. But on think I missed was either some sort of bar/feedback showing either some level of emotion or something like if the button is really getting pressed. A few times I just did a round of pressing one button and move to the other, and everything went fine, but I don't know if they had any reaction or not. For example: if I feed the pet 10x in a row I'm not sure if he is going to be full or even, if he is going to get sick because I gave too much food. Anyway, just some ideas, overall is was very fun to play the game.
interesting idea. for me the movement of the character was too fast to control, it was easier just to keep holding in one position and wait for the time to end. A more variety of traps or just better positioning for the traps would improve the level a lot as well.
at first impression look something simple, but puzzle is quite good, some ambient sound would make a big difference, but game is quite nice
interesting idea, on one side it's a little difficult because looks like you have the exactly amount of life needed to pass each step, you can miss or explore anything, but on the other hand, the balance is well done to work this way. one thing that I would like is maybe to have more options of people or different paths to choose. overall it's a nice game, congratulations
Really nice game, it's impressive the amount of content that you manage you add. For me the sounds of the steps are a little too loud, and I couldn't really get the goal of the game, I wandered around for quite some time, I got chased by a guy and saw some things falling, but nothing was that challenging. Overall it's a very good game, congratulations.
Nice idea. The thing I missed the most like mentioned before is some health indicator of the enemy, or maybe even something like the more damage the enemy takes the smaller it gets. And for me the control is still a little slow, I would like to have a faster movement for the player. One last thing is that, for a big part of the game, you can just stay on top of the light because since that is going to recharge you, you almost always win. One alternative that I think would be nice is that, every time you recharge in one of the place, it disappear and move to a different location, this way you force the player to always keep moving. overall it's a really nice game
nice concept, it's quite challenging but was fun to try to get in sync with both spheres. The only comment is about the score, because I got speed almost 400 but my score kept going down. would be nice to have a score by speed maybe
I love this kind of games, very nice! the only thing for me with the controls is that pressing up and down is a little confusing, if I had the options I would replace for side by side keys, like ASDF.
Really good game, it was a little confusing to understand at first what to do, despite all the instructions, but I think that is just me. One small bug I found was that, if you get catch when you are inside a building, when the game restarts, it restarts zoomed in, but I just refreshed the page and everything went back to normal. Overall very well produced game, congrats.
game seems promising, I like the idea. for me it's just not clear enough what each part of the tree or upgrade is going to do. And at some point I didn't have almost any Carbo but I had a lot of everything else, but still, I couldn't buy anything, I spend several months, tree was evolving I was getting more resources but I was kind of stuck without being able to grow leaves or do anything, maybe some balancing would solve this problem. Well done
I really like this type of games, very fun to play, congratulations. for me the only thing is that, I don't think it's clear enough when to change the weapons, and what happen when I change, the feedback that I have is a weird sound, that for me looks like that I'm doing something wrong, maybe if you add more visual feedback or some more variation, would make it more clear.
nice game, took me a little time to find about the heating system, and actually I was so busy trying to check for the needs of everyone that I didn't see when the bar of someone was too low to maybe give priority, so, I just died without really knowing why. but overall game is very fun to play
I really like these kind of mining games. Maybe I'm doing something wrong, but when I die, it's usually really fast, like, in one second the canary is warning me, and the other I'm already dead, would be nice to have some extra time, to think about my next direction. Overall game is nice to play, and with more options of actions to do, it can become much better
Game seems promising, but without collisions it is really hard to have a good gameplay. Would like to play this one again with collisions in the future.
really nice game, I liked he idea. I just feel that is a little fast for me, would be nice to have a little extra time to be able to predict the movement and place the mushrooms. Well done!
Nice game, for me it was a little complicated to think about the options, I manage to die in a lot of different ways xD... with more options to pick or some small variation the game would improve a lot. After a few attempts I started to play by faster and faster ignoring some of the options because I already knew I would die. overall it's a very good game, I really liked it, congrats.
In my case I also died a few times after getting the star, maybe a bug or something. Some of the level seems almost impossible to win in the amount of time you have. And in my case the first thing I always did was to change the camera to have some sort of top view of the level, this way everything becomes more clear and easier to understand. Overall, game is fun to play and well done.
nice game, very frenetic. I like the weapons, but they are hard to pick up, so, after a little time trying I decide to go with the fist only and looks like that most of the time you don't really need weapons, they are just for fun.
nice game, I liked a lot the visual style and ambient sound, very well done
Nice game. For me the character seems too strong at the beginning, game started to get more challenging for me at level 7. But with a little more work in the level balance it will get much better. Also, the map has a few key spots where you can just stand there and you will kill like 90% of the monsters, would be nice to have something else to force the player to always keeping moving. Anyway, good job, congrats!
nice idea, one comment is about the controllers, I think it can be improved in a way to avoid a little of the collisions and maybe even be a little more bouncy. For example, every time I finish to fix one item, looks like that the player is stuck and I can change from one place to the other easily. Also, the I got stuck with the collision of the doors and some of the walls in between.
fun game. Controllers are a little complicated to handle, like zoom and map movement, besides that it was very well done, and lot of content for a jam, congrats
Nice idea, and tutorial really helps a lot. For me the only impression is that the character with movement is not really necessary. sort of an abstract game would fit here, unless if you plan to add more content or something in the level for the character to interact with. Overall it's a good game, congrats.
Nice, the style is nice, but I didn't expect for the idea to be so good. I really liked it. The arrows to indicate which hero should defend is really good. Would love to play this game again with more content and some sound effects. Well done!
Nice game, I really like the mechanics you used. Some sound effects would make a big difference, and some balancing in the level would help a lot. At some point I had a lot of pizzas in the level, I didn't have time enough to get all of them and the time bar was full. Maybe the pizzas could disappear after a little while. well done!
I missed the tutorial at the beginning because I was trying to kill everyone... LOL, after that, took me a little while to understand the rules, but it's a very interesting twist for the gender. would be interesting to have either some enemy or some weapon to also be able to restore life (I didn't find anything like that, not sure if I missed as well). but anyway, very nice game, well done!
nice game. It remember me the old times those donkey kong mini games. One thing I would like is to have a stronger gravity for the character, platforms are really fast, but the character don't feel as responsive as them.
the skeleton movement seems a little weird but it's actually quite good, I create a lot of rocks and he managed to walk on most of them. One nice thing I did was to create some rocks around the goblins to kill them. Nice game, congrats