Super Space Goat Thief Standoff!! by Jezzamon 2012-12-20T00:01:00
Very nice. Love the look & feel. Absolutely needs cool music!
Foon → Ludum Dare Explorer → Users → zerebruin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Title Unknown | ||||||||||||
| 2013 | 27 | 10 Seconds | 10 Seconds of Light | compo | 718 | 2.91 | 2.73 | 3.00 | 3.13 | 2.42 | 2.28 | 2.59 | 40 | ||
| 2013 | 26 | Minimalism | Cubecatcher | compo | 882 | 2.87 | 2.83 | 2.76 | 3.33 | 2.18 | 2.00 | 2.23 | 2.16 | 52 | |
| 2012 | 25 | You are the Villain | The villain's dream | jam | 300 | 2.32 | 2.00 | 2.32 | 2.68 | 2.63 | 2.13 | 2.68 | 2.40 | 35 |
Very nice. Love the look & feel. Absolutely needs cool music!
A wonderful dungeon keeper remake! No noticeable bugs, really nice atmosphere!
I didn't like the gameplay very much. Kudos for the idea thoug + extra points for letting kong walk left instead of right ;)
Great concept. Could definitely do with some music, but still a fun game to play!
Very confusing gameplay, but the feel (click reactions &c.) is quite good. Hope you finish this sometime!
Hillarious! Great graphics & sound. The trap placing is a little buggy, though.
Oops yeah, I guess that's one zero too many^_^
Hey everyone, thanks for playing the game!
I will do a game update after Christmas when I've got more time and try to incorporate your critique.
@CireNeikual: getting 65% more is good, right? :D I know that the shell should't be flying, but it's just easier recognizable that way...and remember, it's a dream.
Wow! Simple gameplay, great mood via audio & graphics and good feeling? Niiiice!
Perfect? Sure. Really fun to play!
Great mood & sound. Building the robot is fun, but assigning actions is a bit too tedious for me. With an automated mode for lazy people like me this would totally rock! :D
Not a bad idea, I think, but in the current state very hard to play. I don't quite get why the player character looks like a couple of guys fused together :D The police king is nice though.
Very cool idea. Love the simplicity of the setting but the baseball bat needs a little work. Reminds me more of a flashlight right now. On the other hand it does fit the abstract style. The Sound is excellent and makes playing feel very smooth. Best of all is the AI behaviour though. Just like real people they run away and then stand around in groups to watch... ! Overall: it's a bit too easy, probably depending on your mouse settings. I was able to run around for quite a long time (600+ points) without any problem by swinging the bat rapidly around me. I guess we have to hope you get a Unity Pro version soon :D
Feels very minimalistic, but runs well! Is that thing in the start screen a giant potato or a rock? Very challenging (read: difficult as hell) and fun (read: fun!).
Very well done. This would work great as a mobile game.
Nicely done!
Wonderfull atmosphere. The graphic style fits perfectly to this game. Long and slow, but in a good way.
I love how you minimalistically left out the goal of the game ;)
Web version is a bit laggy, but still fun to play (Java version works fine), although I agree that the player should get some kind of hint where to put the collected symbols. Blocking the zombies(?) works.
Nice graphics!
Neither Windows nor Linux version links are online. Source works, but I can't do much with it...
F-Secure tells me this is a virus (Gen:VariantKazy.86183)
So do a couple of other scanners on VirusTotal.com, but may be a false alarm. You should try to fix that.
Ran it sandboxed.
Gameplay is excellent. Pixelstyle & sound effects fit the game very well. Overall 4 stars for the game.
Super fun to play! I love how you used pong as a base and turned it into a completely different game. Also cool graphics & sound.
P.S: Highscore! (37) :D
I looooove random creation. :D
Although the patterns are a bit repetitive...
@Sophie: but potatoes *are* powerful, they're made of pure energy ;)
@Vincenzo: I considered it but I think it's more fun this way. And since the change intervals are regular it's possible to predict them (until they change in the higher levels). If the prevalent tester opinion says it needs a warning, I'll integrate a short colour flash or something in the likes.
@Crefossus: yup, GUI shader vs. diffuse shader means different colour appearance for Color.yellow...didn't have time to fix that but with only 3 colours it's fairly obvious.
@JaJ: Hmm...I guess I should make sure that at least one start cube colour matches the starting target colour. Thanks for the feedback!
Nice graphics, although not very minimalistic.
Very hard to beat on my laptop. Mouse clicking as alternative speedup method would be nice.
Interesting, but more of a tech-demo than a game :)
Excellent game! Cool graphics & smooth gameplay. Needs some sounds.
Beautiful graphics and fitting sound. Not fun to play at all, because it's so frustrating.
Very nice rythm to it!
Wonderful atmosphere! Love the sound walking makes.
Although I'm not a fisherman and didn't catch any fish it was quite fun just to walk around and throw the line.
Fantastic artwork & storytelling!
Sadly, I didn't get it to run on a decent resolution and had to use magnification. Going to try it at home later.
Good gameplay. Works as expected.
I like the simplistig pixel style but a nicer font would have been a great upgrade. Also a bit of a pity the potato-thrower is a pink square.
Badly needs sound...
WOOOOOOONDERFULL! Best game I've seen so far!
Everything just fits together perfectly.
Love the art & music.
Gameplay: the jump distance is too short. Stops the gameflow too quickly. Alternative controls (WASD) would be nice, as would instructions on the controls at all.
Fantastic! Looks & feels great, take a bit long to get to the Mediterranean ;)
Fantastic! All the artists at our university would absolutely loathe this.
Oh, my! This on a mobile device is gold! Gotta try it on my tablet tonight. Fantastic overall look & feel!
P.S. works perfectly on my tablet!
Great visuals & fitting sound.
I think the 10-second jetpack time is a bit too short, but of course it fits the theme... maybe jetpack-extending pickups? This way I can't help but to feel a little frustrated that I loose so quickly (although 238m is probably not bad).
There will be a 'frustrating mode' for those who like it hard, but also an easy mode with a minimap even, so everybody should be happy in the end :)
@Blue steel: WASD + ctrl + alt + space don't work for you? Download the Desktop version and you should be able to remap the keys to your liking.
Great dark mood! Feels a lot like the Walking Dead as a minigame!
Although the bomb idea is certainly not the only one in this LD, the execution is singular. Where elsewhere you have to cut or unplug wires, you just need to hit the target. And yet the sense of urgency is enormous, because you cannot control the speed or direction. Addictive!
The hidden bombs are unfair, though, with no way of knowing if there are any and pressing space on empty spots deducting lives.
The basic gameplay works, but it's a bit boring without music. Why are the targets hidden behind black bars? Something like trees/bushes would have been a lot nicer.
Great graphics fitting a great game idea! Lots of fun playing!
Needs audio + a different font! Also: eliminate that one mouse click you need to start the game, that's just unnecessary.
Great graphics! I found the controls a bit buggy, but still good fun to play!
Half-Life meets Minecraft! Not bad for your first Unity game & fits the theme well.
Had an incredible lag at times. Nice graphics, though.
Nice idea.
Not very intuitive gameplay! Impossible to play without detailed manual reading...
Man, this is the PERFECT idea for a typing learning game!
In-game graphics are okay, but please get rid of that start screen! Sound is cool, but needs a little digital tick for the clock countdown...then the pressure will be total hell!
Difficult like shit!
Nice graphics, and the mechanics work, but is there anything happening after the monsters come or does one just have to survive as long as possible?
Looks like we had the same basic idea! Pretty well-rounded game, Although I think chiptune music would have fitted better. Fiendishly hard towards the end, too :)
Cool idea, and the game works well, but it's too slow going for my taste. probably gets faster later in the game but I never got there...
Cool idea, needs a highscore of some sort!