FoonLudum Dare ExplorerLD27 → The Count of Ten

The Count of Ten

By andrewves

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CategoryRankScoreCount
Coolness278
Graphics1933.57
Humor2332.91
Audio2863.00
Theme2893.45
Mood3233.05
Overall3323.29
Fun4723.02
Innovation5562.96

Comments

dantezack93 2013-08-25 21:44

I collected 91 of them :D
it's pretty cool the game ^^

tork 2013-08-25 22:04

lol can't think of why I didn't make something like this, love it!

superpokeunicorn 2013-08-25 22:19

Loved the game!, it is a really original interpretation of the
theme. Although, I have to ask, why is the background of a child's room a graveyard?

vvolis 2013-08-25 22:24

Very cool interpretation of theme, and lovely art. Way to go! :)

bubbletea 2013-08-25 23:17

I love the graphics for such a simple nice game :) Creeped me out when i started seeing tombstones though..

conflei 2013-08-26 05:50

Cool graphs

otresnjak 2013-08-26 05:52

Great idea and lovely pixel art! A little hard to control though, wish the movement was less floaty.

radjor 2013-08-26 05:55

Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.

markavian 2013-08-26 07:11

Heeelp I'm trapped in a room and a monster is throwing toys at me from above. Savvee me someone!

donan 2013-08-26 07:12

hahahaha, love the idea :D

sebastian 2013-08-26 07:14

That's quite tough! Great work on the art, especially the mom I thought was brilliant.

zerebruin 2013-08-26 07:15

Great graphics! I found the controls a bit buggy, but still good fun to play!

itamarcu 2013-08-26 07:15

Nice game! The movement is indeed quite "floaty", especially since you can jump as much as you like. It is also a bit awkward that you need to press left click / shift to collect the toys, since you can simply have them pressed all of the time.

avh4 2013-08-26 07:28

Nice work! It was fun to play once I understood how the controls works (the help text in the beginning disappears before I could understand it, and it wasn't clear at first that I had to _hold_ the button to pick things up (so why not just hold it all the time?)

The physics in this kid's room are pretty weird. I was wondering if there's some interesting story in the game world about why that is.

colapsydo 2013-08-26 08:41

Quite fun to survive with all those toys falling.
I like the way the character is floating around all this toys, it transcribe quite well the child vision. An the mother on the door, excellent.
Great mood, fun game.

loolpolo 2013-08-26 08:48

Great game. The music is exciting and the art is really beautiful

archaeometrician 2013-08-26 09:25

Cool game, the graphics are really nice and the story is original :)

impmaster 2013-08-26 09:57

Funny short little game. My only complaint was that the movement was far too slow.

yaru 2013-08-26 11:22

This game is alarmingly catchy. Good job :D

tacospice 2013-08-26 11:23

Cool!

flamecow 2013-08-26 12:39

Wow, what a very neat game. I love the graphics, music, and idea behind it.

tylorlilley 2013-08-26 16:28

Cute little game. I like it!

keppinakki 2013-08-29 16:56

Looks really neat

twilightflandre 2013-08-29 16:57

The graphics look amazing in this game and the entire thing is very cute overall. The gimmick behind the game is really fun to play. There are some weird control issues like the "floaty" movement but it doesn't really detract from the game. Nice job!

pinktreeleaf 2013-08-29 17:04

quirky graphics and music. exceptionally well for the 48 hour comp

martin_monosys 2013-08-29 18:12

Cute game, not quite easy to pick up those toys, though...

kirbytails7 2013-09-04 01:22

Not bad, but there's some bug that makes second pass as though they were half-seconds (and I'm not sure how to recreate it), and the kid can jump forever.

ratalaika 2013-09-05 17:09

Nicely done ;). Gret work.