Water SkiFree by OddballDave 2014-05-01T08:43:00
Like the overall feel, but I felt that it was a little unfair. Fish would sometimes appear right in front of me. I also found that it would be nicer if there was less time to wait to restart.
Foon → Ludum Dare Explorer → Users → impmaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Meteor Strike! | jam | 2.50 | 2.00 | 1.50 | 3.00 | ||||||||
| 2014 | 31 | Entire Game on One Screen | Ahoy! | jam | 1021 | 2.15 | 2.05 | 1.89 | 1.95 | 2.35 | 2.47 | 26 | ||||
| 2014 | 30 | Connected Worlds | Floating Connections | compo | ||||||||||||
| 2014 | 29 | Beneath the Surface | The Big Blue | compo | 928 | 2.79 | 2.96 | 2.73 | 3.29 | 1.93 | 2.47 | 2.65 | 36 | |||
| 2013 | 27 | 10 Seconds | 10 Squared | compo | 276 | 3.36 | 3.48 | 2.68 | 3.36 | 2.76 | 3.26 | 2.25 | 3.17 | 45 |
impmaster leaves an average of 11.7 feedback comments each event.
Like the overall feel, but I felt that it was a little unfair. Fish would sometimes appear right in front of me. I also found that it would be nicer if there was less time to wait to restart.
The style of the graphics looks really cool, gj guys.
These little things are the cutest things ever, until they started to terrify the fuck out of me. Great game, although the controls kind of sucked.
Graphics are nice, but I dug down too far and couldn't get back up and realized that the rest of the game was likely to be exactly the same, so I stopped. The music was alright, although the sound effects were a bit annoying.
Great atmosphere, really felt like I was a diver, what with the sounds, the limited FOV, and the massive helmet. Bit boring though, cause I didn't know which way to go once I hit those big walls and there seemed to be monsters blocking the way.
Thought the atmosphere worked really well. However, the controls were really annoying, because it took forever to drag the post-its.
Eh. Didn't really get how to do anything. I saw an enemy if I used see, then it disappeared and I started losing life? Also, the collision boxes were a bit weird and the movement felt bad.
Really good! It was fun to chase down the little orange things, and to dig them out of their barriers. I wish that you didn't have to hold down the left mouse button all the time though, and I also wish that the character moved a bit faster, as it often took ages to reach an orange dot.
Didn't really understand how the thing worked. I guess when I entered a circle, it was passable, so I could go through it, but then when I did the same things to squares, they turned into death zones? Also, it's a bit laggy on the web client for Mac OS X.
It has somewhat interesting puzzles, but I found it a lot easier to just avoid the holes and wait until I went in the right direction again. Bit boring. Hated the squeaky noises. Overall, interesting concept but not quite there in terms of creation.
A little too simple to be truly fun, but it looks nice.
I felt that I didn't like the mixture of real-time elements with turn-based elements because when I died, it didn't feel like it was my fault. It felt like the time restriction's fault.
I found that it was a leeetle bit too hard to learn the controls AND dodge at the same time.
I agree with tiffi, it's a little too hard for my taste. The enemies shoot too fast, and it doesn't have the same feedback as HM. The intro was cool, but it kind of felt like all the work was spent on the intro. The idea was cool though, would love to see it expanded.
Yeah, doesn't feel like something that had 48 hours spent on it.
The funniest game that I've played today. BTW, that FOV changing mechanic is sickening, yet hilarious.
Hilarious parody.
Funny short little game. My only complaint was that the movement was far too slow.
The QWE controls are very odd. Also, I don't know why, but a UFO started chasing me, blocking my screen. Also, I'm pretty sure that the music was just some loop from a VST. Also, I had no clue what the animals were.
This was a pretty good game jam game. The graphics were pretty cool, and the gameplay was pretty fun. My one major problem was that it kept on suspecting me of foul play, and I didn't know why. Also, it didn't really meet the theme, cause the rounds were always less than ten seconds.
I thought that the gameplay was very fun, although could do with a large amount of balancing. It was really hard to see what lava was at the first level, I never had enough money to upgrade, and in the shooting stage, I felt that it was impossible to shoot the enemies sometimes, as they were coming from different directions. Exciting music would have helped. Also, the graphics do suck, sorry, but the gameplay concept was great.
Great art direction, great gameplay, great music, great mood, great everything. This is probably in the top 50.
It was a little hard to tell if I had hit something, as there wasn't enough feedback. I felt like I went through stuff quite often. It was also annoying when switching levels, as suddenly tons of enemies would spawn next to me. Apart from these small things, the general shmup feeling was quite good, and I quite liked the mood, by which I mean the visuals and the music.
I found that the controls were a bit laggy on my computer, so that was a bit annoying. Apart from the controls, my other problems are all nitpicks, like the fact that the clock looks a little silly when you look straight at it :P. Apart from small things, this is a pretty good game!
A decent game. The monsters were a bit hard to see. I didn't like that my mouse cursor was going across the screen, instead of being locked in. I didn't know how to reload :O and that kind of screwed me over. I thought the graphics were quite good.
Doesn't work on my mac. :(
Here's the error message: https://dl.dropboxusercontent.com/u/168626814/Screen%20Shot%202013-08-26%20at%204.29.18%20PM.png
Yo, got an error trying to run your game :
Aug 26, 2013 10:50:53 AM com.rootsecks.tentodead.MapLoader loadFromFile
INFO: Loading level from file: levels\0.level
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.rootsecks.tentodead.World.addAssets(World.java:391)
at com.rootsecks.tentodead.World.initalize(World.java:84)
at com.rootsecks.tentodead.World.<init>(World.java:63)
at com.rootsecks.tentodead.PlayState.create(PlayState.java:16)
at org.flixel.FlxGame.switchState(Unknown Source)
at org.flixel.FlxGame.step(Unknown Source)
at org.flixel.FlxGame.render(Unknown Source)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:214)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:112)
I'm running on a mac, btw.
Some of the level design is a little bit broken. One part, I kept on going straight from a checkpoint into a wheel of death.
The movement on this thing was so broken. Concept was good though.
LD31 — Entire Game on One Screen (4)
Pony Island by Danman9914 2014-12-26T15:16:00
wtf i have no clue what went on but it looked cool
OMNI by Noah Ratcliff 2014-12-26T14:49:00
It was overall good, but I found it a little unfair to try and go through the level, cause it was hard to know how much the box would move.
Cat-ana by Valandre 2014-12-19T14:45:00
Came here from the RPS article. I love the graphics and the polish. I felt that the controls were awkward, and the fighting was kinda hard. But I felt like it could be expanded into something really nice!
BTW, I got a glitch when I fell on the spikes where the pain sound played a million times in one second.
Anyways, great jam game!
Standoff by nottoscalestudio 2014-12-10T01:58:00
It's alright. Pretty simple. One thing I found really annoying was that I had to go to my mouse each time i wanted to restart. Also I think it's really hard to aim. :/