FoonLudum Dare ExplorerLD29 → Beneath Wireframe

Beneath Wireframe

By supermini_man

View on Wayback Machine

CategoryRankScoreCount
Coolness360
Innovation3423.38
Fun6802.88
Mood7362.79
Overall7722.96
Audio8162.23
Graphics9632.53
Humor10391.59
Theme12012.00

Comments

filecorrupted 2014-04-28 00:40

This really doesnt fit the theme... Other than that, it is really fun, very addictive. Seems allot like Super Hexagon tbh

colorvade 2014-04-28 02:29

Quite cool. The way a shape encloses itself the moment you get inside of it felt kind of jarring to me, but the concept was new and enjoyable. Nice work.

Also this totally fits the theme, you're going beneath (or behind) the surface of shapes, which serve as the main obstacle.

conormn 2014-04-28 03:17

That's one tiny pixel!

hampa 2014-04-28 04:23

Never seen the concept before. Very original.
The pixel lagged a bit for me (OSX).

jsmars 2014-04-28 10:17

Fun and challenging and Good presentation!

tifu 2014-04-28 15:12

My pixel seemed to just rotate around my mouse at some points, making it completely impossible. When that didn't happen, seemed fun after I got the hang of what I was doing. Is a little hard to tell which shapes have been made safe and which are still harmful.
Best score: 925

albertosm 2014-04-28 19:27

Very simple game. Doesn't seem to match the theme. Anyway, nice job!

secret_tunnel 2014-04-28 22:30

I like it! Does a lot using a little.

At first I didn't understand the shapes closing once you pass them, but once I figured that out the game totally clicked for me.

I'm curious as to how the game would play if the pixel followed your cursor perfectly.

sink 2014-04-28 23:01

Nice high score game! I really like the concept, it's easy to pick up and understand.

ceosol 2014-04-29 02:16

You can get trapped very quickly when a bunch of the shapes are on the screen. Nice job!

photon 2014-04-29 10:29

Yet another unique game mechanic from you. :)

Player is a little small and perhaps hard to keep track of when you are running it up against the inner bounds.

Anyway, its still a nice entry on your part. Goes right along with the style of your previous entry as well! Thumbs up.

vdz 2014-04-29 20:36

It took me a while to truly understand the game (things like not being able to pass through the box, your character having to move towards the cursor, etc). Like Tifu mentioned, it was too difficult to distinguish between the cleared shapes and the shapes that will kill you; eventually you end up with a screen with lines all over it, and you have no idea whether a specific line is safe or not. I also didn't really see an relation to the theme; maybe it was just too abstract.

noom 2014-04-30 03:04

This game was TOUUUUUGH! It took me a while to figure out what I was doing, and even after that I found it very hard. This is a great little concept though and I think with some polish on it you could actually market it.

gnutek 2014-04-30 06:37

Nice and simplistic :) Shapes closing is a little bit awkward.

vdz 2014-04-30 09:47

By the way, I forgot to mention it, but my highest score was 1050.

monaarc 2014-04-30 13:35

Very good game, very original !! Good job

victordoval 2014-04-30 16:13

Maximal and minimal game! thanks!

slader16 2014-04-30 16:47

A little hard, I wish that the dot would follow your cursor perfectly :)

mrleeperry 2014-04-30 18:14

Very fun, seems like the foundation of an iOS classic waiting to happen.

impmaster 2014-05-01 08:05

Didn't really understand how the thing worked. I guess when I entered a circle, it was passable, so I could go through it, but then when I did the same things to squares, they turned into death zones? Also, it's a bit laggy on the web client for Mac OS X.

magicrat 2014-05-02 04:02

Hmmm, it seems like there are a few shape combinations that can trap you completely. I think you can get stuck. Otherwise, great sound effects, fun game! Touch controls would be awesome, I bet!

tomvert 2014-05-02 20:11

I really like the concept but it is hard to tell which line kills you and which one don't.

make-a-game 2014-05-03 12:17

At first I didn't even see the tiny dot. I also got huge lag between mouse movement and dot movement. Shame that these technical problems hinder what could be a really fun game.

01101101 2014-05-03 13:51

I too had the dot orbiting around the mouse sometimes, making it impossible to continue. Other than that, could be a fun game with a bit of tuning. For now it's too hard/vague for me to really enjoy on the long run. The concept is good and the art works well with it.

zccc 2014-05-03 14:10

It was a good ideia, but the controls were hard! I only got to 750m before the dot started spinning like crazy!!

f7f5 2014-05-03 14:11

I got to 730. The dot lags a bit behind the mouse, but maybe that's on purpose (the dot has a certain maximum speed and you need to consider that while moving the pointer).

makatak 2014-05-03 15:48

Controls felt a bit unresponsive, but I really like the Super Hexagon-ish concept!

larzan 2014-05-04 07:18

Nice, interesting concept :)

kerdelos 2014-05-04 17:20

Nice concept, too bad the point is kind of slow.

lyje 2014-05-06 20:02

Really clever concept!

jupiter_hadley 2014-05-08 21:49

Super challenging, fun game. I included it in part 15 of my Ludum Dare Compilation video series :) http://youtu.be/f3WpQDAZRnI

crowbeak 2014-05-11 12:11

Very Super Hexagon-ish, but not in a clone-y sort of way. I like it.

csanyk 2014-05-13 04:12

The "dot", being a single pizel, is almost impossible to see, AND is covered up by the mouse cursor, unless I'm moving it. Plays like an awkward Super Hexagon.

franklins-ghost 2014-05-18 06:23

Interesting mechanic, took me a second to figure out what to do, but nice concept. Also liked the extra difficult of adding the lines.