Train Robbery by phaze0 2013-09-01T07:07:00
I might just be too sleepy but I can't figure out how to get this to run. Looks great though I really want to play!
Foon → Ludum Dare Explorer → Users → noom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Monster of the Deep | compo | 723 | 2.83 | 2.96 | 2.54 | 3.33 | 3.21 | 2.74 | 2.65 | 39 | ||
| 2014 | 29 | Beneath the Surface | Sink or Swim | compo | 745 | 2.98 | 3.28 | 2.65 | 3.35 | 2.78 | 2.98 | 2.79 | 3.13 | 93 | |
| 2013 | 27 | 10 Seconds | Hack It All! | compo | 937 | 2.64 | 2.24 | 3.03 | 3.25 | 2.38 | 2.19 | 2.35 | 60 |
I might just be too sleepy but I can't figure out how to get this to run. Looks great though I really want to play!
Neat little concept, the music wasn't THAT bad really hahahaha.
Soundtrack was moving, quite lovely. I enjoyed the graphics, my kind of simple. Awesome concept with the light and the way you unlocked the characters abilities.
That was tough! I didn't like how quickly I died, no room for error there. But otherwise a neat little game.
Well done, executed perfectly. I had a lot of fun playing.
Was a bit tough, the lack of the timer complicated things, I kept getting stuck in walls and had a lot of trouble jumping to clear obstacles. The whole "you instantly die" when touching the drips from the ceiling confused me at first, I though I must have missed a pill or something as I never even saw the drips that were killing me! Not a bad game overall, would be cool to see the concept expanded on.
Super tough, the music was a bit rough on the old earholes!
haha love the music, great job for a first soundtrack. I agree with the other comments, it was a bit of fun but some more depth would have been great. All in all though I thought this was a fantastic submission.
I can't get the bloody unity web player to install grrrr I really want to play and rate this one. Sorry! :(
This was good fun, as others have said, very smooth. The timer in the background of the whole level was a good idea. I've been playing too many other games with different controls though so this one was tough for me to adjust to. Instantly taking all my health at once was a bit harsh, I think there should be a small "invincibility" window after you take damage.
Pleasing visually though gameplay I struggled with, I couldn't make / use air pockets the ceiling seemed too far away, couldn't really figure out a goal.
Great concept, wonderfully executed. The graphics were adorable and the audio was perfect - extremely nostalgic. Took me right back. Loved it!
Loved the graphics, I found this very challenging though, which for me is both frustrating and motivating at the same time. Very nifty little game.
Great concept, maybe a little tooooo dark, but it was very creepy and atmospheric. I ran around lost for a while before giving up.
Neat little game, I don't get what the rockets were for though. Understanding upgrades was a bit tough.
That was fun, I like the concept and I'd love to see it expanded on with some more depth and graphics etc. As much as I understand the time limit on choosing your heir, it really goes against my style of play so I found myself getting flustered with the choices. There were many moments when I simply ran out of time and ended up with a terrible mutation!
Bouncing off the walls seemed to exponentially increase my speed, which made this almost impossible to play. Neat concept but I found it too hard to control my ship at all. (played in the web version under waterfox, which may explain the bug I experienced)
Very hard, but good fun, I couldn't get very far though so I didn't get to explore the other weapons.
Hah! This had me in stitches, loved it! Nice and simple and to the point, I got to level 5. Those chipmunks are tough!
Hahaha loved it, these types of games are my favourite. Nice touch on having the "clones" appear dumber with each iteration. I ran into some game breaking bugs though which seemed to the clones recorded actions bug out.
I didn't quite understand the point in the heart beating and the audio for it was a bit rough on my ears, Visually stunning I loved your graphics, however the audio didnt match at all. Movement was a bit strange.
Yeah the "Hack the world" level was really tough, I didn't realize until after submission was over. You *CAN* beat it though, I promise!
It was definitely inspired by Deux Ex HR. And Level design isn't my strong point, something I need to work on, I did want it to be more of a puzzle than a twitch game but ran out of time in the end to tweak the engine and make better levels. The difference between the quantum computer and the printer is slowing the ingame clock (printer) and slowing the entire game (quantum). The latter allowing you to squeeze more clicks into a second, the former just allotting you more time. Thanks for the comments guys!
Wish I had a rift D:
Was fun enough without one though.
I liked this a lot, very clever. Didn't really like needing to install the simulator to run it but it wasn't that bad in the end. The abilities were a great touch. Lots of fun!
Arg! so tough! Neat little game, I like the concept, I just suck at it hahaha.
Good bit of fun. LET ME SAVE THEM!
It's ok, I wanted those feels anyway.
*wipes a tear away quickly*
I found this terribly depressing, it's a very well made game and I'm honestly moved after playing it, well done.
I really love the mechanics and your concept, moving between top down and side on was a great idea, I'd love to see some polish on this game I think it has a lot of potential.
Neat little game, I liked the graphics albeit their simplicity and I thought the audio was great. Would have liked to see more in the way of upgrades or something to that effect to break up the monotony of click-spamming and give more reason to continue playing.
I played way too much of this, amazing concept, loads of fun, very innovative. Some minor bugs in the physics but aside from that I thought this was perfect. Wonderful entry!
Took me a while before I could spot my avatar, neat concept, I really didn't enjoy the sound effects, a lot of the poke audio sounded like you recorded them in a hurricane (breathing directly into the mic) and the megaphone sound basically deafened me.
Looks like your webserver is down.
So depressing, lovely poetry though, nice work.
Giving you 5 stars for audio because your SFX were amazing. I found this game tough and frustrating and I apparantly suck at resource management. But it was a great entry nonetheless!
I really liked the concept and the mechanics, but it was missing a challenge, there was nothing stopping me digging every tile, I wasn't racing a clock, or trying to avoid anything, I could just dig dig dig and finish the level. Aside from that though, I thought this had a lot of potential.
hahaahah pretty funny, the audio was a bit grating and it took me far too long to figure out that the game had actually started and that I was the hay O.O
I thought this was going to be pleasant and almost like a children's story book. I feel very uncomfortable right now.
Cool, got a bit too bright with too many ants in the one place. Nice graphics and innovative concept on controls.
Tough!
I liked this, while your graphics were very simple I appreciate how difficult 3d modelling is and was impressed.
Very neat concept
I was a kitty, I was cute as hell. Great concept, loved the wall leaping and the idea behind unlocking new parts of the level.
The graphics were nice and clean and the gameplay/mechanics were very solid. movement is smooth and enjoyable. I liked being a worm.
Gubble is adorable!
This was a great entry you guys did really well with this one. I immediately experienced nostalgia and it reminded me intensely of my childhood playing games the ilk of Duke Nukem1/2 etc. Captured the mood perfectly, the music was fantastic, the art was brilliant and the gameplay was the icing on the cake. The feeling I had when I upgraded my drill and went and stuck it to those ghosty bastards was awesome. Great job guys!
Loved the filter / gprahics style, was great. Also the gameplay was a lot of fun, I loved the combination of flying / racing / shooting and having WASD to fly while aiming with the mouse was great. My type of game! (made me think of starfox on the n64)
Very neat game, loved the concept of switching above and below ground, loved the music, loved your art style. Nice work!
Really nice work, the graphics were fantastic, and the music was amazing. The sound effects though, were creepy as heck. Beautiful entry!
Couldn't play past the water (overwhelming fear of water levels). But I really liked what I saw up until then.
Loved the graphics and most of all the audio, the way the music faded as you went deeper was really cool!
I was a little confused as to what the goal was at first but I got the hang of it, I felt though a little bored as the match progressed it didn't really get more difficult and I felt it wasn't going anywhere. It was a nice concept though, I could see something like this being used in a children's game to help educate them about conditions such as depression.
I really enjoyed this game, the concept was sound. I loved the upgrade system the most, second best to the sound track. I was very impressed with your audio.
omg that was so fricking scary. Audio was awesome, SFX were also great, the way the monster sounded louder as he got closer added to the atmosphere (and adrenaline). Fantastic game, great work, bravo!
This game was TOUUUUUGH! It took me a while to figure out what I was doing, and even after that I found it very hard. This is a great little concept though and I think with some polish on it you could actually market it.
Very cool, was a good bit of fun. Some criticism - the SFX were a bit intense and I had to turn my headphones down. The controls seemed slightly bugged where each time I dug I had to reselect all my ants. And I had snails on the last level just run off into the terrain where I couldnt reach them.
I love love LOVE the music though, very nice. That and your graphics are really neat. This is a great entry!
Graphics were pretty cool though I wasn't impressed with the portal-esque style narrator. Couldn't quite get my head around the concept though and couldn't advance very far through the levels. I think with a bit more time put into explaining the mechanics and perhaps a bit of polish this could be a decent game.
Good work!
Loved the graphics and audio, great feel! The controls were extremely unwieldy, I couldnt aim and use my tongue at the same time, i'd suggest using the mouse or something like that in future. I'd love to see this one finished, its a great tribute to a great classic.
Very neat experiment! I liked it :)
dat sonar ping! ouch! I found the controls a bit unwieldy, felt like I went upwards quite slow, ended up dying from lack of oxygen pretty early on. The music was pretty decent though and I thought the graphics were neat (albeit simplistic)
Wow thanks for all the positive comments guys it's really nice hearing all of this. I really appreciate all of you taking the time to play/rate and then comment.
eastes : in my timelapse (which i've just added to the description) you can see the fish grow beyond the bounds of the game, it's pretty funny - https://www.youtube.com/watch?v=FuN3Vtqfm6E
uhmmmmmmm
Pretty neat, I liked how I could use the clouds to avoid sunburn.
Creepy. As. Heck.
Nice work on this you did well to make something like this within the time constraints, had fun playing it too.
Found this game really hard, little ghosty bastards have good eyes!
That mole is so freaking cute hahaha. Nice work, simple and solid.
Nice graphical style, the music was lovely too. The first puzzle was a little tough, and the avatar moved gratingly slow. And as has been said, starting over on death was a kick in the pants.
At first I was terribly confused about what was going on an how to play this game, but I stuck to it and eventually figured it out and found myself playing over and over, I wasted a good 30 minutes on this one. The gameplay is great, once you figure it out. I think my favorite part though was the sound track, really cool! Made me think of the 40's and that's awesome.
Solid and simple mechanics and concept, executed wonderfully. Its visual style and audio was fantastic. A very well produced game, without even considering it was completed within 48 hours. Bravo sir!
I told you already on IRC how jealous I am of this, you somehow telepathically stole a concept that I've been toying with over the last few months and executed it perfectly. The scaling of objects, the structure of the solar system, the orbital mechanics and the newtonian physics, this is my dream game. I absolutely love this entry and I think if you put a few months of effort into making it into a full blown game it'd take off (pun intended)
Try as I might I couldnt progress the story past the cigarette packet.
Neat concept, I felt like I was stealing souls though, not copying emotions. I really liked the soundtrack, good job there. I felt un-challenged though, I would have liked to be able to do more with the souls...I mean emotions, other than just unlocking doors. I think you could take this concept and mold it into quite a good game if you put some more time and thought into core game mechanics.
Laughed so hard when I cleaned my Willy for the first time. Cool little game, nice solid mechanics. I'd have liked to see another layer of challenge on top of just navigating the map, like a limited amount of bridges or something. But for the 48 hours this is great.
Have to agree with everyone else here, was left wanting more.
I love this concept! Brilliant just purely brilliant. I really REALLY wish this was longer. Giving the player the ability to edit the source code of your game as part of the gameplay, I love it.
Really liked the concept, and it was very well executed. Nice and solid gameplay with no bugs (that I could see). Quite a fun little game, very good entry. Good job!
your web link makes me download a .rar
Very well done indeed, I almost didn't try it out because I'm avoiding downloading anything this LD, but then I saw it was a PDF and it blew my mind. Fantastic work.
The controls were a bit hard to get my head around, and at some point I got stuck in a spin and that became frustrating. Aside from that, I thought the map was fantastic and I had a lot of fun exploring the depths.
Dark and twisted, lack of animations were a bit of a downer but I still liked the overall graphical style. Starting over from the start basically killed it (pun intended) for me.
Played this one with my SO and we had a lot of fun, lots of laughs. The physics were crazy and we couldn't figure them out, kept spinning around all over the place. I loved how the ring kept shrinking, very nice touch. I think if you polished up the audio this could be a really good game.
Awesome concept, very cool indeed. I found it very tough to play (hard game!) but I still had a lot of fun. I gave you 5 stars for innovation.
Very cool concept, your artwork was really nice, Yggdrasil in particular. Would love to see this all finished up with a bit of spit n' shine on it ;)
Nice work, I thought the sub battle was pretty funny. I did get a little frustrated by the number of fish (not enough) and the number of missiles that hit the ice (too many). I thought the graphics were very neat though and this was a good entry.
I liked the hand drawn feel of the graphics. I got tired of waiting for the balls to despawn so I could shoot again though.
OK! I'll admit it, I cheated!
This is really cool, the storytelling is impressive. I very much wanted to advance the plot but for the life of me couldn't figure out how...
Music was a bit too loud and full on, would have liked to be able to turn it off or down. Good work though and good interpretation of the theme.
I loved this game! Thought it had heaps of content, the AI on the creatures worked really well, the big red crabby bastards kind of scared me with their grabby arms. Good job!
This had me in stitches, the first time I rolled on the floor I burst out laughing. Wonderful entry, the art style (while simplistic) is great, the sound track I enjoyed, made me think of the gameboy colour era.
LIGHTCYCLES!!! You get points because they're my absolute favourite thing ever and Tron is amazing. That aside, I had a few issues like the AI driving off the edge of the world over and over, and the weird overpowered engine that almost flipped my bike if I went full throttle. The map could have been a bit bigger and the physics need some tweaking, but I really enjoyed this game!
Very cool, I liked the overall mechanics of the game, and the audio was fantastic (you got 5 stars for that!) I found a small bug when I spawned inside some beach goers and couldn't move..
Wow, fantastic atmosphere, the audio really sold it. Loved it, great job!
I learned that if you use QW plus clicks you can turn your fists into meaty machine guns of death.
oops! Yeah don't push space bar during gameplay :P
and @TerraCottaFrog the spawns are on a diceroll so it can be a bit dull, a really bad method for spawning but it's all I ended up having time for.
I'm getting an error stating that my version of Chrome doesn't support the unity web player plugin required to play this game, however I have the latest version of Chrome. Will try the windows version...
Ok that worked, neat little game! Audio just about blew my ears off though
Really liked this one, your art style was lovely, and the music was fantastic!
I got sucked right into this one, not even sure how long I played, I got to day 42 before giving up though as it became a matter of just rejecting everything, doing all the resource requests, casting a global rain and ending my turn.
I clearly thoroughly enjoyed this game.
Cute, adorable audio, lovely graphics, nice and simple. Well done.
I really liked the audio, gameplay was a little strange on PC version but understandable as it seems it was developed for portable devices. The transformation was pretty funny.
I herded a bunch of guards into one spot and the scream blew my ears off.
10/WHAT!?! would go deaf again.
Spent all my money in the first round and found it very challenging from then on. Love the concept though and the different enemy mobs with their different AI was a great addition.
Also the mages were OP