FoonLudum Dare ExplorerLD27 → Ten Second Samurai

Ten Second Samurai

By mclogenog

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CategoryRankScoreCount
Coolness371
Fun473.63
Mood943.50
Audio1233.36
Overall1373.46
Graphics1793.68
Innovation1963.20
Theme2083.30
Humor2852.42

Comments

grimgary 2013-08-26 04:40

Nice! But very difficult. The learning curve is very high on the controls. Enemies often just get stuck on rocks, but eventually...I got to them.

noom 2013-08-26 05:12

That was tough! I didn't like how quickly I died, no room for error there. But otherwise a neat little game.

feysoura 2013-08-26 05:13

Nice. Learning curve, as the other guy said. Got WAY too difficult WAY too fast.

infernal 2013-08-26 05:25

Fun as heck! Almost as crazy as dragging baddies in Diablo 3 :)

farfromsleep 2013-08-26 06:30

Really fun game, but those other guys weren't kidding about the difficulty curve :p

moonmagic 2013-08-26 08:02

Controls feel nice to me. The blood slowly pooling was very nice. Love the colors. Wish that there was a death animation; losing felt very perfunctory. Did pretty well just by slashing madly.

dissidentdan 2013-08-26 08:02

I think that this concept could work quite well, but there's just not enough to it right now. You can basically spam the mouse button and take everyone out.

carlsommer 2013-08-26 18:03

Great audio and the controls are very smooth!

tavibo 2013-08-26 18:37

rly fun game!

davince 2013-08-26 18:57

Okay, this is freakin' SWEET! I absolutely love the theme you went width (besides "10 seconds" obviously :P) and the gameplay is a ton of fun. The mood on this is great; everything fits!

Now if only you'd introduce a more steady wave of enemies... They all come at you at once now so you get a big challenge for a moment and then some time to spare.

chrisgaudino 2013-08-26 20:00

Took me a second to get a hang of the controls, but once I did this was really fun. I got really excited when I killed 3 dudes with one swing.

skywing 2013-08-26 21:07

It has a sort of hotline miami feel with how death works, but the graphics would be perfect if the blood was chunky pixels too instead of circles.

markengley 2013-08-26 21:13

Stylish, nice execution. Especially liked the way the sword swiped side to side. Special credit on the sound and way you hit your Japanese theme.

itidus21 2013-08-26 21:49

My best score was 44 points.

I think the graphics and sound on this game are fantastic. The colour palette is very pleasant to look at and consistant.

So what I noticed is that a few strategy elements gradually start to show themselves. Firstly you can turn quickly by following the character around with the mouse, or if you plan to face in one direction you can put the mouse near the border of the window.

kacperski1 2013-08-27 00:43

Good game, but get's boring quickly.
I love the smoothness of animation here c:

urth 2013-08-27 01:54

I loved the Samurai feel.

xaychru04 2013-08-27 07:39

That's an interesting game, and very difficult. Good job! :)

cafeine 2013-08-27 17:33

Zen gardening with a katana. Very well executed, great atmosphere, one of the best entries I've seen so far!

jimanzium 2013-08-27 19:47

Really nice graphics, and the game made me feel like a bit of a badass. A little bit of polish wouldn't of hurt though, like after you die the game just instantly switches. Other than that very good and enjoyable.

blackbulletiv 2013-08-28 04:41

A nice simple game, with good art and fun gameplay. However, as others have said, the difficulty ramped up way too fast.

meta87 2013-08-28 19:40

great job love the style and controls are great. definitely tough but well done.

paulmcgg 2013-08-28 22:07

Wooow. This looks, sounds, plays amazing. It's criminal there's not better death animations (opponent blood should be pixel-y!)/anything. Like to see the hit detection being more satisfying too.

Great execution on the game though, well done.

futuristteletex 2013-08-29 05:49

tough cookies! enjoyed it.. like the simple art and direction it headed in.

theholychicken 2013-09-03 03:36

Haha this is good fun.
The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!