Beyond Hope by manabreak 2013-08-26T05:16:00
I had no idea what was going on in this game for a while. But...I spent a lot of time in it not knowing what was going on =)
Foon → Ludum Dare Explorer → Users → GrimGary
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Star Tribe | jam | 290 | 3.52 | 3.43 | 3.35 | 3.65 | 3.70 | 2.00 | 3.62 | 46 | ||
| 2013 | 27 | 10 Seconds | S.T.D. | compo | 943 | 2.63 | 2.29 | 2.61 | 2.58 | 2.74 | 2.29 | 2.32 | 2.15 | 70 |
I had no idea what was going on in this game for a while. But...I spent a lot of time in it not knowing what was going on =)
^ Ignore that comment =/ Had two windows open.
Very Fezzy feeling! Liked that. Had a little trouble in the beginning because the door didn't like to appear and I was running out of land to...land on. But I enjoyed the experience I was given!
... Interesting. Not sure what does what really, but I suppose that is how life goes =)
Graphics reminded me of some old C64 games I used to play. Unfortunately I couldn't seem to do much in the game other than move. C or Space didn't do anything as far as I can tell. =/
Interesting =)
Since I was a big fan of Limbo, I love this style of game. The atmosphere, though bleak was very well done. The film edges were a perfect touch! My only problem was fitting it to the theme, save for the 10 count at the beginning.
Nice! But very difficult. The learning curve is very high on the controls. Enemies often just get stuck on rocks, but eventually...I got to them.
Sweet! A little gem of a game here! More of this! The only downside was the feeling of loss of control when Emily Fires. The feeling of helplessness especially in crowded rooms is crushing ;)
LOL. Mad dash to the end. I made Christmas come early =)
Not really sure what is going on in this game, or if I was doing anything at all. =/
Neat little game you have here. You should definately expand and improve this one!
I had no idea what was going on in this game for a while. But...I spent a lot of time in it not knowing what was going on =)
Had to play it through a few times, just to see different conclusions. Liked it overall! =)
Haha! Game over! I suck! Neat game! A little more feedback from shooting would go far! Thankfully I don't have seizures though ;)
Took a long while to load up..., but well worth it! Had a good time playing this, despite the fact that it took some time to learn what I was doing! Pretty good use of the theme!
Very difficult game to get the random dots and then find a mate in 10 seconds! Made me laugh though!
Overall, I liked this game - just very hard =)
It is addictive! Good little concept here!
Enjoyable, very cute, and sometimes frustrating. The problem lies in the twitchy overly fast movements and jumping, especially given all the small platforms you have to jump onto. But I did like the game!
Getting late here, so words are failing. Liked this game! Random is certain random! Cursed! =)
Loved it! Very beautiful! Came in first! Yar! [flex]
Hey! Liked the game! Very pleasant and fun experience!
Good looking game, had a good player feedback to it...but... dem controls! I am no contortionist! Not sure what it had to do with the theme though ;P
Frantic for sure! Game kept randomly closing on my during play though.
Worked fine. That being said. I was never sure if I was doing things correctly as I played. I'd attack, and things sometimes vanished or just seemed to crash into me and vanish? I don't think its a graphics issue, but rather a player feedback issue.
Good game! Fun little racey mind teaser! So far too, this is one of the better uses of the theme that I've seen so far! =)
I am a Sleepy Dungeon Master! Hehe...well..if level 3 is a master. I almost felt bad waiting for the monsters to fall asleep before I murdered them.
Haha! I was a rocket dodging fool...until the direction changed on me...then I was just a fool! ...Then a laser happened... Liked it! Good work!
Death ...seems to happen a lot. Reminds me of my old CGA days on my first IBM system I ever got. The intro needs a way to skip if one decides to play again, as it can be long after going through it the first time. Overall, enjoyable if not difficult =)
I wasn't much of a Tori-Bash fan, but I figured what the heck. Main problem I had was that you can't tell how much time you are allocating to a move, so it makes it hard to judge when to stop. That being said, I kicked my own butt and won!...and lost!
Interesting take on the space shooter theme. Thought I had done something wrong when I couldn't move my own ship, but then I learned to read! The main problem I had is that my ship felt ...impotent and that I am not a hard hitting space cowboy, just a scrawny lad with a pea shooter.
Not conducive to my color blindness, but I still managed to make it to level 9. Couldn't make it past that after several tries ;) Like it, despite my disability to play it normally. =)
Nice looking game. Not sure what I was doing.
I liked this game. At first I hadn't figured out what was going on and was loosing. But soon I turned the tide and won! A little more feedback on damage for each unit and this game could be interesting. You should expand on it =)
Haha! Creepy missile-shooting disembodied eyeballs vs Space/Jet Fighter! Loved it! Had an issue where the ship, eyes and missiles would turn purple at random. Otherwise, just a very fun, fast furious game =)
This game has the potential to be more fun fo' sho. Using the pistol was work though. Carpels sure to set in ;) Not sure if there is a machine gun later or something. The Mine was difficult, especially when shooting enemies started to appear. Not sure if random weapons vs random opponents sits keenly with me. But this is definitely a workable game =)
Got to a score of 91, I got greedy on a power up. Had I not done that, I would have been fine. Liked the game, and the three ships work well. Though, with the straight firing one, I spent a lot of time hiding at the top waiting for the area effects of the other ships.
Brain no work after a few games of this! Must get further, must break space-time barrier! Very well made =)
Love it guys! Good work! <3
Loved text adventures back in the day. When I had a C64, it was text adventures that got me into programming. Can't say I got far, but I will keep trying =)
The only thing I really didn't like about the game was the music which was hitting my misophonia a little hard. However, it was an overall good take on the "Mastermind" board game.
Salt n Peppa in the house! I liked this cute and simple game about motherly companionship and spirituality =)
I couldn't really get past the MediaFire hosting unfortunately.
I actually still had a lot of fun with this for a non-game. Just trying to fidget around with the right shape was neat!
Pretty good experience. Could have been built up a bit. And I did find a weakness in the enemy design which allowed me to rack up cash pretty quickly. Good job overall! =)
Gorgeous game! Not too hard or punishing, and can be completely completed with a rewarding feeling. The whole aesthetic was outstanding, and the red hand of doom was a very tense sort of entity keeping me on my toes...bunny feet...finger...you know what I mean. My only slight problem is what this had to do with the theme. I mean the concept it great, and I can see the hands as part of it, but I'm not sure about it being very themey.
Of note on my last statement, I didn't actually subtract points from the theme rating because of it. Just that it took me a bit to really figure it out. I guess not everything has to directly transform. =)
I must have reptile dysfunction. I could never get more than 3 of those scaly guys. Great game!
Great job sir! But like others, the controls were a little off putting. It took a great amount of effort to get used to them.
Any possibility you can zip up the game? For some reason it's in 3 files and a folder full of files which I have to download one at a time. I'll check back later! =)
As my first official LD35 rating. Pretty good stuff Erik. My only low mark was innovation. I don't feel it was any more different than any other platformer other than that the theme was applied to it. Theme and humor are spot on 5 stars. The blood! The blood!
Lack much of anything to do with the theme. Controls seemed a little funky trying to coordinate. I actually ended up figuring out that it was better to spend time dodging stuff rather than trying to fight until you get to the dreadnaught...at which point I couldn't figure out what to do.
Had you a little more time to suss it out, could be a great game. I spent much of my time fighting the controls since I didn't have a game pad on hand. I wasn't really sure of what was going on at any moment other than see it and fire! It does have some good potential =)
I liked it. But I found it overwhelming after only a few moments of game play. I found no real advantage between switching from one genre to another, BUT!...that was a great idea. Just so much going on so quickly. Good job overall despite what may be my lack of reflexes ;)
Took me a while to figure out what I was doing. But...once that happened, the game was made easy with one or two characters per level. The only issue I had was with the music. Enjoyable experience though! Good job!
Lots of frustration with this one. Maybe my platformer skills aren't what they used to be. The game looks nice, the sounds are good. The bouncy pads were out of control, at one point I was able to use them to jump pretty far over the map...which ended in disaster of course. I felt the transformation sequence itself was a little jarring. The fade in was a little weird.
Well made minimalist game that sent me into rage mode (lite) a couple of times. And that was because I wanted deperately to get past the obstacles =)
The battle going on on top seemed a little out of place for the task you are performing on the bottom. Being only to shift one way made the shape matching a little unfun as well as the obfuscation of the upcoming blocks. However, I can see what you were trying to do overall and it was a good attempt.