Double Kick Heroes by blackmagic 2015-12-21T21:01:00
So rad guys, well done :D
Foon → Ludum Dare Explorer → Users → SteveSalmond
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Altered Bunny | jam | 78 | 3.91 | 3.60 | 3.40 | 3.53 | 4.54 | 3.74 | 2.79 | 3.63 | 48 | ||
| 2015 | 34 | Two Button Controls / Growing | Growth Industries | jam | 52 | 4.00 | 3.65 | 3.88 | 3.96 | 4.54 | 4.12 | 3.41 | 3.91 | 42 | ||
| 2015 | 32 | An Unconventional Weapon | Vac n Smash | compo | 23 | 4.12 | 4.02 | 3.79 | 3.89 | 4.22 | 3.65 | 3.35 | 3.63 | 74 | ||
| 2014 | 30 | Connected Worlds | John and the Arbitrary Gem Hunt | compo | 14 | 4.19 | 3.56 | 4.12 | 4.28 | 4.30 | 3.92 | 3.20 | 4.13 | 100 | ||
| 2014 | 29 | Beneath the Surface | Berserker | compo | 73 | 3.88 | 4.04 | 3.67 | 3.19 | 4.30 | 3.42 | 4.03 | 3.71 | 41 | ||
| 2013 | 27 | 10 Seconds | Badger Bolt! | compo | 147 | 3.56 | 3.12 | 2.92 | 2.43 | 4.61 | 3.31 | 2.94 | 3.58 | 51 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2013 | 44 | 7DRTS | Substruct |
SteveSalmond leaves an average of 37.2 feedback comments each event.
So rad guys, well done :D
Very nice! Really cool control scheme, so simple but it works great. Awesome job guys.
Haha I loooved the puke death animation :D Took me a little while to realize that each sumo had different dislikes, bit of a facepalm when I finally clicked.
Pretty tough! I really enjoyed it though, and developed a healthy dislike of ducks along the way :)
Perfection! Would have loved some sfx and screenshake on the big guys' footsteps to make them feel super huge, that's about all I can think to mention really. So cool! :D
Awesome! Love the way the music keeps matching on regardless of the main gameplay - nice touch.
Awesome game! Super addictive too, I played way longer than I should have.. :)
Lovely! What a little gem of a game.
Pretty awesome take on the theme guys! Very well executed too. Bonus points for Lord Cthulhu!
Awesome job - super polished with the visuals and animations. Really enjoyed the gameplay too!
Really cool! I thought the beard puzzling was interesting and original, and it worked very well mechanically (which surprised me). Needless to say the art is amazing, and I looooved the little intro sequence. Ok that might be enough praise. Oh, just one more thing - the music was great too, really set up the atmosphere. Ok, that's all :)
Awesome job all around guys. Wish I had a second person here to playtest with - seems like the co-op would be a lot of fun :)
Wow, you really nailed it this time George! Awesome work all round :D
Love everything about it, awesome job :)
Love those environments in the screenshots - I only wish you had incorporated them into the game a bit more. The pong game was actually pretty great, but I was expecting some kind of adventure game going in. The in-game effects are awesome :)
Cool idea! I found the illusion a bit annoying to use - it tended to block my intended path more often than not. Might be worth experimenting with an illusion that slowly walks in the direction you release it? Just a random thought..
Nice work, I really enjoyed the dialog. We seem to have similar tastes in space backdrops! :)
Awesome music, made the game for me. The controls feel great too. One thing - I found I could convince the gun to fire simultaneously in all four directions by holding down all the arrow keys one by one. This made the game a little bit easy, but still super fun. :)
Really impressive execution, well done. I think it might have been even cooler if you had the hero giving the bad guys actual Free Hugs - you would have totally nailed the theme component! :)
Really cool idea. Would be neat to see you explore this game concept further - I can easily imagine a full game based on this.
That ending.. XD Really cool concept, and love the fact that you put in the boss battle at the end. Props!
Super interesting game - I would never have thought of that idea in a million years :) Very impressed with the polish level in all departments. Great work guys.
Very interesting game. A little cryptic at first, but that's part of the charm I think. The Lich card that summons 2/1 leeches seems a bit OP perhaps, especially in combination with some of the other buff cards :) http://i.imgur.com/2qqjg2A.jpg Not sure what my score will be, as the game is still running in the background..
What an interesting game - did the story/mechanics occur to you after capturing the models, or the other way around? Very impressed with the look that you have managed to get with this technique. Congratulations!
Those drums are badass man, you're quite the stickman. Really sweet game, nicely polished. Very impressive!
So hard! And yet super fun. Lots of cool touches - I especially liked the glasses-as-health-bar thing. Awesome job :)
Awesome fun. The creature designs are totally badass :D Don't really have any crits, enjoyed the game thoroughly. Oh, only that I thought I had to click on the pickups at first, took me a little while to realize that it was just mouse over. Congratulations on a kickass game!
Started off kinda frustrating, but became fun once I mastered a few of the insults! Some of the lines seem a bit random and not very 'insulting' to me, but I guess you had to come up with a ton of them very quickly. Wasn't too sure if there was a progression from one Viking to the next, so I just randomly picked them. Great work for your first Ludum Dare, congratulations :)
PS: Was that some stock music, or your own stuff? If the latter, very impressed!
Cool idea! I found jumping a little bit tricky with the XBox controller - having jump on right shoulder and fire as right trigger with aim as right stick is quite a lot for the right hand to deal with! Not sure how else you would map it, but perhaps if one of the functions went to left shoulder or trigger that would help.. Found the game very enjoyable, regardless :) Nice work.
Definitely an interesting setting for a game. The story left me wanting to play more, which is a good sign.. :) Nice work!
So polished! The mirror mechanic is genius. I think the control scheme could use a little refinement, just so the player is able to control the reflection angle more precisely. Perhaps if you smoothed the input a little bit that would do the trick. Congratulations on an awesome game :)
What a sweet idea - that music is badass! I found the pickup sounds really messed with my weapon timing, but I guess that would just come down to practice. Awesome job :)
Loved the feeling of the bow, very controllable. Had an issue with the 'make animals hate each other' screen - the right animal was invisible for some reason. Managed to get past it though :)
Loved it! Amazed you guys managed to pull off a complete adventure game. The mood was really great, I found myself completely engrossed. Congratulations!
Fun! Controlled very nicely with the xbox controller, and the graphic style is great. Really dug the art style - the zombie run cycle and other animations look great! Nice work :)
At first I couldn't tell where I was in the game window. Eventually figured out I was the little camera thing in the bottom left. Once that 'clicked' (badoom-pish) it all started to make sense :) I didn't read the instructions properly though, so I didn't get what the 1/2/3 options were doing and just kinda spammed them! I think a little bit of in-game teaching might have helped a ton for lazy players such as myself. It's always tough though, with so few hours in the jam! I really liked the concept here, would like to see it developed further.
Feels great with an XBox controller. Wish I could get that kind of control feel in my stuff! :) Awesome work.
Super fun! Feels really good with a controller. I had some issues with the windows version crashing on me, not sure why.
I came, I saw, I farted. At first I thought you had to point the guy's anus in the correct direction, but soon learned the error of my ways. Top notch old bean!
Took me a little while to catch on to the idea of the game, but gave me a nice 'aha' moment when I understood what to do. It's pretty tough! Graphics are great - the heavy depth of field works awesome, and I really dig the sheep models :) Great work guys.
Nice! Our games are a little bit similar in concept, although mine is only 2d. ;) Refreshing to see a UE4 game in the mix. I'm curious, how did you find it as a game jam engine?
Super cool, I really enjoyed this - the music, sfx and graphics are all excellent, as is the control feel. The phone call was a very nice touch. :D
Nice work guys, the music was indeed awesome, and that planet shader looks badass! The control felt pretty good too - very intuitive as Ian said. Perhaps a tiny bit of smoothing would have been good there, so you could make fine adjustments a little easier? Not sure. Anyways, was good fun, thanks :)
Super cute! You really nailed the retro vibe :) Found the control set up a little confusing at first, but acclimatised soon enough.
Really enjoyed this - found that I had spent quite a long time playing, which is always a good sign :) Well done team!
Awesome work dude, top notch in all respects. One very minor observation - I found I could pretty much just spam click my way to victory on the tough bits. I wonder if you might consider putting in an energy bar or something like that for the post compo version? :D
The characters and animations were amazing! The way the dudes dive at you with their love letters is hilarious :D Great work.
Man, the mood you created here was pretty stunning - great job. I really like the slow downward scroll with parallax, haven't seen that presentation style much in games. Very neat.
Awesome!! That jam gun was super fun, and the music was the best I have heard so far this jam. How did you do the jam particles if you don't mind me asking?
Loved the control feel, that little ship is super zippy! Visual style was great too, the way you did limited visibility is very cool. Nice work!
Neat idea man! Level 3 seemed to be a pretty big jump up in difficulty, could have maybe had a level with just one of the beholder guns to get the player used to the idea. I also remember getting annoyed when my badass gun didn't blow those cannons up, haha. Awesome work :D
Pretty cool man! I picked the siege mech first cos it was the biggest one there, but got defeated by the first set of steps, haha. Assault mech was lotsa fun and combat felt cool - the screen shake and stuff was a nice touch. A few combat sfx would have added a ton to the mood, I think. Loved the music!
Super cool dude! You and I have a pretty similar interpretation of the theme - great minds and all that, eh :) Loved the zoom-in effect when you start hoovering.
Awesome! I had a little bit of trouble with the weapon cursor - it seemed a bit laggy when I was airborne for some reason. Perseverance prevailed in the end, however :) Loved the 'tutorial text'.
Awesome work dude! The arcade screen presentation is neato, would love to see how you achieved that. :) Also the perfect amount of gameplay for LD I think - not too short, but also not so long that people with short attention spans tune out. Very impressed.
Man, you are great at level design. I love how economical everything is - feels like nothing in the game is without a purpose. Controls feel sweet with a controller, really intuitive. Top notch.
I always look forward to playing your entry :) Awesome as per usual, you really nailed the blade runner visual vibe. Props!
Great idea for a puzzle - felt a bit like trying to change gears with 3 sticks at once or something... One of those games you wish you'd thought of yourself. ;) Awesome work Lars!
What a neat gameplay mechanic! Left me wanting to see the next exciting installment.. Top-notch graphics, great sound, funny - awesome game all around. xD
Really enjoying the puzzles so far - haven't clocked the game yet, though :) Amazing how complete the game feels for just 48 hours work.
Well, I don't know what to say really. That was just stunning... :) Everything about it was great. Amazing job guys.
I really enjoyed the flight mechanics - challenging but very fun! Nice work Damian.
Really cool. I loved the writing, and only wished that the choices I was making had a bit more of an impact. Was fun trying to predict the responses of the charcters once you got to know them a bit. Awesome work guys! Oh and the graphics were superb btw :)
Wow, brilliant. Made me realize how much I have to learn about making games.. o.O Awesome work :)
Neat! Refreshing to play a game where you're actually trying to HIT the asteroids! :) Really fun game, well done.
I think the core gameplay hook here is my favourite of all the LD entries I've played (100+ now). Really well done Nick!
Wow, seriously amazing. Inspires me to try and learn how to do pixel art. The story and gameplay mechanics are spot on too. Super impressed!
Nice work dude! I really like the main character's sprite work - the duck animation is especially nice. I had a few technical issues, but I can see that with a bit of polish this could be a really fun game. See you at the next LD! :D
You must finish this game! The trash heap has spoken.
Neat! What a cool genre combo.. :D Very well done.
Haha, crazy! I was struggling to figure out any tactics here, but the experience was oddly satisfying nonetheless.
Nice! I felt distinctly canine for a little while there.. Odd sensation. :)
Top-notch graphics, and the music/sound was awesome too! Would be very interested to hear how you're handling the controller input stuff - is that an Asset Store plugin or something? Also, would love to hear a bit about the process you used to create your art assets - the characters are brilliant! :D
Awesome! With a bit of ambient music and a sprinkling of audio effects it would have felt complete and polished. Amazing for just 14hrs - very well done.
One of the more inventive interpretations of the theme I've seen so far. I cracked up laughing in the mammoth and knight scenes, and cursed when that damned plane shot me down for the second time. Great job :)
Oh, this is a really great idea! I couldn't resist adding a few entries here and there. Will have to check back in a week or two to see how the paths have evolved! Not bad for a sick person... ;)
Yeah, I don't have much to add that hasn't already been said :D Super cool..
That was surreal, and surprisingly fun! The color palette and visual style are pretty epic, as is the audio :D Particularly loved the fire effect.
Would really like to play a post-compo version that extends the gameplay. Some kind of spatial puzzling aspect where the fire slowly spreads from the ignition point perhaps? Anyways, great work.
Great, I have a strange craving for ham now...
I had a bit of trouble with the keyboard controls on my browser (Chrome latest, Windows) - kept wanting to open the settings menu. Seemed like it might be a pretty fun game from what I was able to assess!
The best audio and most stylish graphics I've come across so far. The music is awesome! Loved how you tied the graphics and sound together during transitions (slow-mo, between levels etc.). Great work. :)
Nice! Really enjoyed this one. The mouse spell thing was neat, even though it made me switch from keyboard to mouse and back. Worth it :)
Very nice! Would have loved a bit of ambient music or sound to go along with the cool visuals. I found the transitions between worlds a little tricky - possibly you'd need to increase the radius of your trigger/collider sphere a bit. Loved the overall look and impression the environments.
Pretty awesome music, I loved getting the candy swirl thingies just for the tune :D
Tasty tasty sprites - nice work!
I feel more noodley today than at any point in my prior existence! Proof of FSM?
I wanted to see what was outside the door! :) As others have said, the intro was very cool. I would personally ditch the 'RMB to look around' thing in favour of mouselook being on by default, which is more common. You could still interact with objects by looking directly at them. Also, some mechanical hum or rumble in the background would have added a lot to the already impressive mood. Really great work for the 48 hours! Well done.
Seems like an extremely well thought out design. Played the single player and had really enjoyed it; have to try multiplayer with some buds later!
Well, I was having a bit of a crappy day until now. Your game cheered me up! Thanks :D
Neat idea! I only wish it had a some nice ambient music and sound to go with it. Going to play the post compo version now.
Sweet! I'm a sucker for anything involving planets and gravity, so you've got my vote :) I loved the whole 'build up velocity by running round the planet' thing. Nice work dude!
Having trouble getting your game page to load :( Shame - sounds pretty cool!
What a neat idea for a game! I didn't get the 'echoes from the past' thing until after I died and read the comments - suitably embarrassed. Nice work PapaCheech :)
Neat game! Really fun gameplay, everything feels solid and well executed. Love the sound as you swap over to the other side. Great work :)
Pretty cool! I didn't realize at first that it was a typing-based game, and was clicking the words. What a dumbass :) After that though it was all gravy. Nice work!
Very pretty, especially the portal effect. Difficult to play! I found it hard to tell when I was sucking up the guys, and it wasn't super clear how to influence the outcome of the game. I think this could be an awesome fun game given a little more polish time. Post-compo version?
Really neat! Will have to grab an office buddy to try it out properly :D
I have no idea what I just played, but I LIKE IT A LOT! (loud shouting)
Very nice indeed. I love how the puzzle board feels like a real tangible object. Great execution!
I loove the visual style and the idea is really cool too -well done guys!
Suuper styley :D Will have to recruit one of my work buddies to try out 2-player mode!
Extremely addictive. Well done! :)
Hah that was really cool - nice one :D
Awesome, I really enjoyed that. Thanks for making it guys!
Sweet, will have to check this out at work next week with my office buds. Nice work! :D
I wish I had been able to make something this cool when I was 13. Great work Lucien! :)
Piggy 2014! What a brilliant creation. Congratulations guys!
Dang that's a hard game, awesome though! :D
Neat idea guys, hope you keep working on it.
Also came from the land of mashing buttons. Sweet game! :D
Man those graphics are the bomb! Followed your tumblr :D
I tried to break it by pasting in 2MB of text, but no dice. 10/10 would play again!
Brilliant, just brilliant. Top marks my good man.
That's a brilliant gameplay idea - seems so obvious in retrospect, but no-one managed to think of it until just now! Bravo, super impressed.
Very nice! I find these kind of puzzle games really impressive. How do you guys come up with such clever ideas?
Love it, well played Mr. Edwards :D
Awesome work. Particularly liked console C, and the zero-g sanitary evacuation system. Ooh and the thing with the gravity and the breathing!
Well, I very much enjoyed that. Thank you for making it!
What a great idea for a game! Really well done.
Awesome work dude :D
What a gem! Would love to see more... post-compo version perhaps? :D
Really neat idea! I'm a sucker for anything pertaining to planets, so you've got my vote. :) Was unable to host a game for some reason, and waited around for someone else to host - no luck. Definitely got a sense of the how the gameplay would work from the solo mode though, good idea oputting that in.
Well I suck at bowling planets, it turns out, but it's helluva fun :D Nice work dude!
Really well executed - great control feel and super addictive. The double dinos and auto-centering are very nice touches. Great work George!
Fun! I wanted a gas-meter to know how far I could push it (but I guess you figure that one out pretty quick by trial and error, haha). Clever name, too :)
I can safely say that I've never enjoyed launching dudes off a ladder more.. :)
That was super fun!
I got stuck on the bottom-left corner of the very first level, and had to seriously re-evaluate my dream of becoming a professional gamer. Also, those dogs at the end were complete assholes (spoiler alert!) The music layering thing was awesome :)
Badass.
What a great game idea! I just wanted a few more levels to play, really.. :)
Challenging, but really fun. Doesn't feel like a first game! Great job :)
I was also pulled in by the story and had to read the whole thing :) Some really great writing!
This is neat! I got stuck on level 7 though. Will have to read the postmortem to find out the secret.. :)
Fun game dude! Bit of a brain bender too. I'm a sucker for shmups :)
Sorry, I couldn't rate your game - for some reason it wasn't responding to the left click, and I couldn't get a game started.
Very addictive! Also loved the way the information was presented. Nice one :)
Beautifully presented, and surprisingly tricky! I love the clean aesthetic. Was initially having trouble determining what the brown icon corresponded to on the planets (didn't pay close attention to the instructions, haha). I get it now, though.. :)
Man, this is so addictive. I thought the jump key was in a weird spot, but who cares! Awesome job :)
You guys are total legends - that's the most impressive thing I've seen this jam for sure! Awesome work :)
Crikey, I still feel a bit like I'm choking. This game gets you right in the feels!
So impressed!
Love the mood you've created here. Jealous of your pixel-pushing wizardry! :)
Wow, what a gem! I'd like to echo the sentiments of SojaBird and the others - you should totally produce a full release from this concept.
Awesome job! Love the concept, and great presentation too. Stirling work.
Awesome execution of a great concept. Well done!
Love the atmosphere you've created! Definitely getting a subterranean vibe from this one. Nice work :)
Nice work! I found my self getting stuck on the terrain a bit, but otherwise the tank controls worked nicely. The tracks were a nice touch!
Nice concept! Presentation is also very appealing. I didn't immediately understand how breaking a shell worked - is it when you pass a certain percentage of broken segments? In any case, great work. :)
Very nice design for the title graphics - grabbed my eye on the game thumbnails page. Nice interpretation of the theme too. :)
A. Awesome game name, B. Awesome music, C. Awesome art. D: Awesome awesomeness. I especially liked the artful juxtaposition of cherry blossom petals floating over a sea of blood and gore!
Oh great, now I'm going to have this themesong stuck in my head for the rest of the day! :D My interpretation of the lyrics: 'Yar gunny demon baby John, David made a gun show me'
Wow, so this is how it's done... Amazing work. :D
Wow this game is tough! Super cool though, I found myself replaying it a lot to try and figure out strategies. Didn't notice the UI to select between walls, towers etc. at first, oops! Loved the tunes as well. Great job :)
Wow, I would never have thought of this concept. Somehow you managed to nicely capture that sense of competing thoughts and emotions fighting for focus. Great job! :)
I like your take on the theme, refreshing :D Who knew kittens were so important where matters of state are concerned?
Love all the different characters, and the shooting mechanic is fun :D
Gorgeous! Wish I could rate it 6 for graphics!
Very interesting concept. I found myself playing by putting down only one or two nodes at a time, then resetting the clock with space. Seems like there's not a big incentive (at least in the first level or two) to string together longer sequences, but I suppose you'd want to introduce that sort of thing to the player gently in any case. Sorry for the novel haha, really good work - got me thinking! :D
Definitely lol-worthy! Nice work greysphere :)
Love the interpretation of the theme. I found the best strategy was simply to focus on the robot with the highest number above their head. Were there any cases where you would have to sacrifice one robot to get another? If not, that might be a cool addition.. :)
Cool idea :) Took me a little while to adapt to the control scheme (was expecting the world to revolve around me rather than the other way around, haha), and I had some issues with 'overshoot' if that makes sense. Loved the concept though, great work!
Pretty cool - I think I would need to play with a friend or two to get the full experience though. Nice one! :)
Wow, this has to be my favorite interpretation of the theme so far. Really cool concept! Would love to see you guys develop this a bit further.
Those graphics are really top notch - I love the monster skins! The graveyard mood is great too.. Well done! :D
Loved the intro sequence! Was there a way to skip it on subsequent game attempts? Might be nice if not.. :)
Really nice idea, took a minute or two to get my head around it but there was a nice 'aha' moment when I got it. :)
Great work Jicken, funny stuff :)
Well done - the enemy movement feels nice, and I like the huge time display in the middle :) I had a few issues with clicking outside the window and losing focus (the WSAD seemed to stop working - not sure if that was just me being dumb though.) Great job Tork.
Nice! I lol'ed at the cat names (Buttcat, ^^), and the time management gameplay style works really well. Good work :D
Loved the graphics and controls - the gliding feel is very pleasant!
LD35 — Shapeshift (22)
A Slimy Fellow by Ourson 2016-04-30T22:50:00
Awesome! Some very nice 'a-ha' moments in there. I found the train run sequence a bit tricky but it was worth persevering to get through it. ;) Very interesting mechanic, well done!
Shape Shifters Inc by roxflame 2016-04-30T22:36:00
Really cute sounds, particularly the muzak track :) Debt is no joke haha!
Devil's Hand by Kuupu 2016-04-30T22:25:00
Took me right back to the days of wolf, doom and system shock - fond memories :) I couldn't finish - seemed like one of the doors failed to open (there were baddies shooting me from the other side of it). Would be interested to see how you did the level layout - just dropping down a bunch of prefabs, or some tool? Awesome job :D
Morphling by SecondDimension 2016-04-30T22:10:00
Loved the animations, brilliant stuff - particularly the transition from run to jump. I was too uncoordinated to beat it but I sure wanted to.. :) I actually really liked the way the tutorial was heavily front-loaded, I think that was necessary with all the shapeshifting mechanics you had in there.
SHOOTING GAME THING by BPO_Jeff 2016-04-30T04:43:00
Loved all the juicy touches, and gameplay was rock-solid. Played it with a controller and it feels great! Only feedback I can think of is that I wanted the transformation time to be a touch quicker, but that's more a function of me being bad I think. ^^ Awesome job man!
Flesh Mess by radmars 2016-04-30T03:37:00
Badassssss!!! So great how the music amps up as you reach each new form, I found my self concentrating really hard not to lose the badass guitar riff haha. I kinda liked that it didn't have checkpoints, although I lost on the final boss and couldn't be bothered going all the way back in order to defeat him. The blood splats were awesome :D
Limber by Wefiends 2016-04-30T03:28:00
That music was so awesomely peppy! I was just boppin' along to the beat :) Loved the whole thing, especially the way the guy does his little boogie in between shapes, and those tutorial characters were gold. Really well done!
The Skinmancer by derr 2016-04-30T03:12:00
Wow, that was great! The combat was cool, made you consider your actions quite carefully. I liked how you felt at a disadvantage, and that avoiding a fight was sometimes a more sensible option. Loved the bit where you could suddenly access the little tunnels as a ferret ;)
The Maitre D by SeaDads 2016-04-30T00:55:00
Simply brilliant - so impressed. The character sound effects slayed me :D
Splitter Critters by GertJohnny 2016-04-30T00:01:00
Utterly brilliant idea :) Also, extremely well implemented.
Fluffy Cookies by PavelPooh 2016-04-23T07:18:00
Neat idea - I loved the artwork, top marks there. I tried dragging ingredients onto the preparation plate and was surprised when that didn't work. Eventually figured it out though. I didn't quite understand the two characters commenting on what came out of the oven (have since re-read the game's description and now I get it). The accompanying sound really helped to create an 'alchemist shop' ambience. Great job!
Shifty Thing by Wahooney 2016-04-23T07:10:00
Impressed with the level of polish. Love the meaty sensation when you crater - takes the sting out of failure :D Really fun too, great job.
Pluto's Tears by kestrelgames 2016-04-23T06:51:00
Wow, didn't expect such an emotional rollercoaster haha! Great job :) The dialogue snippets were great btw.
Miss Turner's Magical Pet Swap Shop by Rose 2016-04-23T06:39:00
Really nicely executed, elegant and funny idea. I ran into some issues where my idea of a fox didn't match up with the pet owner - they obviously had no idea what a fox looks like! ;)
CYGLiDE by ocarson 2016-04-23T06:32:00
Love the animation on the 'wings' - super cool :) Started to get a strong sensation of flying as I got the knack of the controls. Awesome! I really wanted some atmospheric noises in there though (rushing wind etc) to complete the illusion - completely understand though, there just ain't enough hours for all that stuff :)
buki buki! by cowboycolor 2016-04-23T06:25:00
Brilliant - the most fun game I've played so far for sure! Love the sensation of 'shooting' yourself at the monsters, very kinetic, very cool. I did find I would often fire in a direction I didn't intend though (was using XBox controller) - probably my own lack of coordination showing though :) Great job team.
Cyan by rxi 2016-04-23T06:18:00
Awesome job man, I actually loved the control scheme. Thanks for putting up the timelapse, I really enjoyed watching that too after playing. Props!
Wood for the Trees by ratking 2016-04-23T06:04:00
I didn't read the starting instructions carefully and was initially confused. I wandered down an endless road for a few minutes, gave up, then realized my mistake when returning to this page. After that it was awesome! I love the way the wrapping rooms collapse the search space but still give you the sense you're in a large environment. Very cool experiment, great job.
Cat-amorphasis by UltraRat 2016-04-23T05:34:00
Clocked it, yay. I feel like some subtle indicator about which limb(s) need tweaking would have been very helpful, but perhaps not necessary - the target picture pretty much did the trick.
Wrestling the RPG by Kate Kligman 2016-04-23T05:25:00
Cool! I used to play Ian Livingstone and Steve Jackson's pick-a-path RPG books when I was a kid - your game made me quite nostalgic :)
Sub Dragon by deepnight 2016-04-22T23:13:00
Genius! So impressed with your ability to come up with a innovative mechanic every time - props.
SLAHP by FistBumpGames 2016-04-22T04:00:00
Really sweet graphics, love the parallax effect - definitely agree with the others' suggestion though of adding a simple checkpoint system in there.