stimpact 2014-08-25 03:40
WOW. An ambitious game to make in 48 hours. XBOX controller support blew me away also. I expect to see this in the finals. Congrats and well done :)
Foon → Ludum Dare Explorer → LD30 → Ordinary Weekdays of Tech Support of Parallel Worlds
By saintheiser
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Overall | 29 | 4.05 | ||
| Fun | 49 | 3.88 | ||
| Audio | 66 | 3.72 | ||
| Mood | 97 | 3.67 | ||
| Graphics | 110 | 3.97 | ||
| Theme | 115 | 3.86 | ||
| Innovation | 156 | 3.74 | ||
| Humor | 364 | 2.66 |
WOW. An ambitious game to make in 48 hours. XBOX controller support blew me away also. I expect to see this in the finals. Congrats and well done :)
This is pretty darn complicated and thought out! Excellent job, sir.
The best LD48 I have played this far.
Wow.
48 hours Oh my!
tweak and release to the world :)
Pretty fun. The instructions made it seem more complicated than it actually was.
First of all this game is very polished and has consistent art and sound.
Your usage of the theme is good, and the constant choice of where to be is a nice gameplay mechanic.
Reading the wall of text up here gave me no clue what to do, so I was relieved to see the in-game help and instructions are much clearer!
On the other hand, the game is a bit on the hard and complicated side even on the lower levels (although it might be due to the fact I suck)
Well done!
very nice game, but it need some kind of tutorial or more understandable instructions
Wow.
nice job, good use of theme.
Impressive work!
Awesome game! Really liked the whole style!
I'm surprised this one done in 48 hours. It's the best game I've seen for LD30 so far. It's very polished and quite fun.
Very cool game and it's a refreshing take on the theme I like that.
AMAZING.
Woah.
Wish you could fire in all directions but... man I love it.
Took me some time to understand all controls but man... Keep being awesome!
Really awesome game. After you grasp it the gameplay rocks. Job well done sir! :3
I felt a little overwhelmed at first by the complexity of the instructions, but after I started playing, it was very easy to pick up. Solid entry! Good luck!
Solid gameplay and overall consistency. I like it!
Sheesh, keeping track of the ports and the enemies is realy stressful, the gameplay is very cool, it requires so much concentration that everything else disappears while playing
Great job in such a short amount of time, it felt good to play. I do think that the game would have gained a lot from a different background colour other than black.
great animation to this little guy, well made all around
Your game is really polished and works pretty well for a jam game made in 48h.
The controls are really pleasant and coherent to the gameplay.
Your graphics are pretty and suit the atmosphere and sounds.
I don't have much advice to tell : maybe there should have been more power ups in the right side, as I didn't feel the urge to go there while fighting the purple monsters.
So well done, this is a great entry!
Very nice game! Good polishing!
Omigosh, I haven't even started yet, but I really like the title music!
*plays game*
This is great!
The fact that you have to do the same thing 8 times is a little tiresome. It'd be good if there was either less ports or more variety the further you got in the game.
Still, great job! Hope you do well!
Really good fun, just wish the spikes and bombs where more useful. A longer countdown on the porting points would be nice too, most of the time i got to the point slightly to late and the darn thing disappeared.
Neat game! Really fun gameplay, everything feels solid and well executed. Love the sound as you swap over to the other side. Great work :)
Pssst! You are in todays episode of Ludum Dare to Believe! Check it out at - https://www.youtube.com/watch?v=rXaZCdM5i9o
Really awesome game, I wasted ... I mean ... I invested nearly an hour into this 'little' game. If the regular difficulty is already that hard, I don't want to know what awaits at annihilation difficulty.
It was really great playing with a controller.
The enemies often spawned and walked that fast, that I was already busy killing all those enemies and enemy ports, and never had time to visit the other side, let alone close those ports. Would have loved if the bombs and spikes were a more effective defense. And it would have been great to walk faster when connecting ports, because they nearly always disappeared before I got there.
Great innovation, really creative! Awesome graphics, too! Great job!
Great graphics, audio, design and creativity!
I like what you did with the theme and it feels very
original and well put together. A great achievement for
48 hours, well done!
Great to play :)