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soerxpso

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
201430Connected WorldsResource Islandsjam5972.892.502.633.292.2932

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by soerxpso

soerxpso leaves an average of 8.0 feedback comments each event.

LD30 — Connected Worlds (8)

This Little Piggy... by InfectionTeam 2014-08-26T10:18:00

This is great. It's good enough to pay for. The graphics are pretty, the plot is funny, and I want to download the music on iTunes.

Space Haulers LLC by Kaelaholme 2014-08-26T09:46:00

The ship is a bit awkward to control.

Tough Love Machine by intmain 2014-08-26T08:44:00

This game is very original. I like the concept and the puzzles are well-designed.

Ordinary Weekdays of Tech Support of Parallel Worlds by SaintHeiser 2014-08-26T08:25:00

I'm surprised this one done in 48 hours. It's the best game I've seen for LD30 so far. It's very polished and quite fun.

Too Close to Die by hb3p8 2014-08-26T08:12:00

I like the way the ship handles. It's a little hard to get used to, but very fun once you do.

Robot Smuggler by DvigubaiPiktas 2014-08-26T07:54:00

It crashes right after the start screen for me. I'm on Linux Mint 16 64-bit

Nigel - Hero of the universe by ruerob 2014-08-26T07:40:00

I absolutely love the graphics, and the green circle guy is adorable. The math aspect was interesting, but I would have liked to see it alongside something a bit more complex. I think it would have added a ton if you would have just done something as simple as making the map bigger and adding a bit of a challenging little simplistic mario-style platforming level.

World Portals by Keevinw 2014-08-26T07:17:00

First of all, I really like the difficulty. It has that feeling of "I can do better if I try one more time", kind of like Flappy Bird, that makes it hard to stop playing. It kept me occupied for a good 15 minutes, which is surprising, since actually beating if you're already good at it technically only takes about 30 seconds. I don't like that the wall jumping mechanics feel a bit buggy, mostly since you can double-jump in the air right after you touch a wall, and it would have been cool to add a bit more to make it feel less generic.