Ordinary Weekdays of Tech Support of Parallel Worlds by SaintHeiser 2014-08-26T08:25:00
I'm surprised this one done in 48 hours. It's the best game I've seen for LD30 so far. It's very polished and quite fun.
Foon → Ludum Dare Explorer → Users → soerxpso
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Resource Islands | jam | 597 | 2.89 | 2.50 | 2.63 | 3.29 | 2.29 | 32 |
I'm surprised this one done in 48 hours. It's the best game I've seen for LD30 so far. It's very polished and quite fun.
It crashes right after the start screen for me. I'm on Linux Mint 16 64-bit
This game is very original. I like the concept and the puzzles are well-designed.
I absolutely love the graphics, and the green circle guy is adorable. The math aspect was interesting, but I would have liked to see it alongside something a bit more complex. I think it would have added a ton if you would have just done something as simple as making the map bigger and adding a bit of a challenging little simplistic mario-style platforming level.
This is great. It's good enough to pay for. The graphics are pretty, the plot is funny, and I want to download the music on iTunes.
I like the way the ship handles. It's a little hard to get used to, but very fun once you do.
First of all, I really like the difficulty. It has that feeling of "I can do better if I try one more time", kind of like Flappy Bird, that makes it hard to stop playing. It kept me occupied for a good 15 minutes, which is surprising, since actually beating if you're already good at it technically only takes about 30 seconds. I don't like that the wall jumping mechanics feel a bit buggy, mostly since you can double-jump in the air right after you touch a wall, and it would have been cool to add a bit more to make it feel less generic.
The ship is a bit awkward to control.