Screw them by RAC-Games 2018-12-04T15:12:00Z ♥ 6
I really liked the menu track, I actually stayed and listened to it until it repeated itself. With the intro starting immediately afterwards I started being excited. And then the intro stopped...
As you said in the description, this could've been amazing with slightly altered priorities.
Your graphics are superb, the munching your allies animation is excellent but then the audio is entirely missing. Next time with a team of 10-11 people, you just take one of them half a day before submission open [sfxr](http://www.drpetter.se/project_sfxr.html) and forbid them from doing anything other than sound effects!
The fact that you had awesome music but it was in the menu and not ingame is nearly criminal! I hope I don't come across as too critical, it's just that it's obvious you guys are insanely talented and I know you can do waaaaaaay better than this.
LD48 — Deeper and deeper (1)
Spring Tale by Random-storykeeper 2021-04-27T16:56:19Z ♥ 3
went from trite and predictable to brain busting and engaging in the blink of an eye with some well designed puzzle rooms + fun, unique quirks like the double stepping and red leaf thing.
I thought the enemies at first were some "anti-fun", "non-engagement", "just wait and you win" level shit, but the final level made me finally be more fearful and considerate of them in my movements and ehh they weren't so bad :) Still I think their hitboxes would have been better off a tad smaller, so jumping over them felt easier and more consistent. Maybe also if they only moved at the same time as your own movements they would feel more like puzzles to play around rather than mostly just time killers? But that'd take some revisioning...
OMEGA GOOD JOB!!!