kroltan 2013-04-28 16:14
Does it count? It uses paid middleware...
Foon → Ludum Dare Explorer → LD26 → Game of Tao
By flyingrobot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 590 | 3.50 | ||
| Innovation | 650 | 3.00 | ||
| Graphics | 683 | 2.88 | ||
| Mood | 732 | 2.71 | ||
| Overall | 996 | 2.74 | ||
| Humor | 1002 | 1.58 | ||
| Audio | 1047 | 1.47 | ||
| Fun | 1094 | 2.34 | ||
| Coolness | 1316 | 47 |
Does it count? It uses paid middleware...
As long as all content is created in the 48 hours, the tools you use don't matter
Rule 4. : All publicly available libraries and middleware are allowed.
There's something deep happening here; perhaps I attained enlightment & didn't realize it.
looks great and absolutely fits the theme.
but unfortunately I got a bit bored before the end.
It seems very original and unique but I couldn't develop a good strategy, I found myself pressing tab almost randomly :(
I'm probably getting old...
Very cool concept and challenging. I really enjoyed it.
nice ying yang.
Done rating. :)
Please do show some love on my game too :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
@ finefin and ashdnazg ]
Yes, this game needs more balancing at the end. More bosses may be.
Will release an update!
"Nice Font!" was my first thought.
Game is interesting too :P
Good idead. I was surprised to hear no sounds on this game. You could have add so much with just 2 beep and a relaxing and slow background tune.
Cool style! Thats neat that you used playmaker, I need to check that out more.
Too simple.
I finally got it... It's really freaking hard, and those little explody things really screw you over. Very simple, but interesting concept.
Nice Challenge!
"Nirvana Attained" Hell yeah!
Pretty interessing game, love the way on how you control a really minor thing during the game.
Very nice game, well tied to the theme and well polished. The right level of difficulty too. All it could have done with is music!
Nice concept.
Would be good if you could change the direction of flow.
Also the black dots are very hard to see.
Really neat idea, fun to play. Took me a while to get used to it, but I enjoyed it, and it was a challenge to figure out how to use the rays correctly. It seemed kind of random when you'd get more white or black incoming blobs, but you could usually make a karma profit overall. Neat idea, good match to the theme.
Thanks for playing the game.
Another build is in the oven with extended gameplay, additional mechanics and above all buddhist chants as the musical basis.
Will release soon.