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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Camping Carnage | compo | 3.50 | 3.50 | 3.75 | 4.00 | 4.25 | 3.50 | 3.75 | ||||
| 2022 | 51 | Every 10 seconds | Incursion | compo | 303 | 3.28 | 3.00 | 3.02 | 2.47 | 3.97 | 3.18 | 2.52 | 3.26 | ||
| 2021 | 48 | Deeper and deeper | Shipwrecked | compo | 4.00 | 4.33 | 4.16 | 4.66 | 4.50 | 4.50 | 4.00 | 4.50 | |||
| 2018 | 43 | Sacrifices must be made | Space Raider | compo | 3.00 | 3.16 | 2.33 | 2.50 | 3.16 | 2.66 | 2.16 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | ASCII Racer | compo | 268 | 3.50 | 3.22 | 3.95 | 4.09 | 3.65 | 3.85 | 3.52 | |||
| 2017 | 39 | Running out of Power | Micro Mayhem | compo | 109 | 3.73 | 3.84 | 2.94 | 3.15 | 3.36 | 3.47 | 3.23 | 3.22 | ||
| 2017 | 38 | A Small World | Tiny Planet Defense | compo | 111 | 3.73 | 3.89 | 3.68 | 3.89 | 4.05 | 2.78 | 2.62 | 3.50 | ||
| 2016 | 37 | One room | Volcano Quest | compo | 244 | 3.43 | 3.10 | 3.19 | 2.76 | 3.18 | 3.06 | 3.28 | 48 | ||
| 2016 | 35 | Shapeshift | ShapeMania | compo | 340 | 3.35 | 3.39 | 3.30 | 3.87 | 2.78 | 2.76 | 45 | |||
| 2015 | 34 | Two Button Controls / Growing | Mower Madness | compo | 263 | 3.52 | 3.55 | 3.29 | 3.77 | 3.50 | 3.57 | 3.82 | 3.71 | 45 | |
| 2015 | 33 | You are the Monster | Caught in the Web | compo | 189 | 3.53 | 3.45 | 3.83 | 3.48 | 3.21 | 3.21 | 2.70 | 3.14 | 55 | |
| 2014 | 31 | Entire Game on One Screen | Extreme Stick Fighter Ultimate 3i | compo | 657 | 3.10 | 3.24 | 2.69 | 3.34 | 2.59 | 2.86 | 3.17 | 2.81 | 49 | |
| 2014 | 29 | Beneath the Surface | AntiMine 3000 | compo | 484 | 3.25 | 2.94 | 3.56 | 3.52 | 3.45 | 3.17 | 3.19 | 3.03 | 69 | |
| 2013 | 28 | You Only Get One | Anomaly One | compo | 192 | 3.42 | 3.56 | 3.76 | 2.32 | 3.38 | 2.21 | 3.10 | 3.19 | 53 | |
| 2013 | 26 | Minimalism | Time of Wheels | compo | 905 | 2.84 | 2.77 | 2.45 | 2.90 | 2.33 | 2.93 | 2.40 | 2.36 | 53 |
I really like the idea, its rather easy though.
Good idea, but I couldn't see any "strategy" to stop the spread.
Baaaaaaaaaaaaad kitty! :D
Thanks for your feedback, great you enjoyed it! I was quite sad I couldn't add more content, but there simply wasn't the time (where are you, modding scene? :D).
And for your own sake, stay away from the settings menu, it may cause severe brain damage (like the source code)!
Great visuals, and made me rage quite a bit. Nice one!
Forgot to clean the poop and the game froze at 28fps. Not sure if bug or feature :)
Very hard and confusing, but nice concept. Some tutorial would be good.
Doesn't start: java.io.FileNotFoundException: data\sound\death.wav
Amazing visuals
The faces :)))) priceless
Ex-ter-mi-nate!
Great game!
This is fun, and nice music! But there are so many jellyfish it's almost impossible to get from bottom to top.
I am getting a crash when clicking start:
An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.Xna.Framework.dll
Additional information: Song playback failed
> Microsoft.Xna.Framework.dll!Microsoft.Xna.Framework.Media.MediaQueue.Play(Microsoft.Xna.Framework.Media.Song song) + 0x9b bytes
MagicAge.exe!MagicAge.Engine.MusicManager.Play(string name, bool repeat = true) + 0x3f bytes
MagicAge.exe!MagicAge.GameData.Screens.BeginScreen.Initialize(System.IServiceProvider serviceProvider) + 0x1a bytes
Quite easy once you find the right rhythm. You might want to add some objects to block off the middle, or a fuel limit.
Figglewatts: I got the same first, installing VC Redist fixed it.
Sorry about the random death due to fall damage. The mechanic doesn't work too well but I had no more time to fix it.
Also there appears to be a scoring bug (you only get points from level 2 up).
I added instructions to the game description.
I like the idea, but the actions could really use tooltips. Also there is a bug: If you remove an action, you get 2 of the first instead of the one you removed.
Quite hard, but fun
Great game, didn't think it was too hard, and nice visuals. Little short though.
Nice strategic game, but the start is really slow, until you have some upgrades
I like the graphics, but a little gameplay variation would have been nice
This is a lot of fun! I would prefer asdf... controls though.
I like where this is going (and I'm a huge fan of splatter effects :D ). Too bad you didn't have time to finish it; a goal / highscore at least would have been great.
Great game, love the concept! But the mean gelatinous cubes always get me :D
Just what is the difference is between the 3 attacks? They seem to do the same damage and not cause any other effects.
Noooooo, not the tomatoes! xD
I like the concept, but the game is waaaay to slow. I mean, what's the point of making a training take 5 minutes if there's no overall time limit?
Thanks for the thumbs-up!
I intentionally left out a health indicator to keep the interface minimal. You can see your health on the mower itself: The lower your health, the more it shakes. Also, it will start smoking at about half.
Thanks for the feedback! I know the game lacks a few easier levels and a lot of polish/sounds, but suddenly time was up ;)
The trick to walljumping is to press and hold the arrow key BEFORE you hit the wall, then space as you do. It takes a little practice ^^.
Nice game, love the visuals and the hat mechanics! I didn't see a single skeleton though :(
I loved this game!
One issue though, at the finish you instictively jump away from the exploding boss and then have no way to get back up to the key. Great job otherwise!
Nice game, gotta love the Drill Drill :grin:
Vive support needs a litte work, though.
I really liked your art style, and the strange characters you meet around your world. However, without any explanation the planet concept feels a bit "forced", and I have no idea what is going on in the beginning. Two lines of text can make all the difference here. Texts were cut off for me too. Also, this game really misses some moody background music.
The bugs in this game are really unfortunate, because I LOVE IT otherwise. From the music over the art style to the mad max humor, this is just a great game overall. Also the different terrains are really well implemented.
Apart from the drifting bug, I sometimes didn't get money after delivery and the arrow would point off screen. Also I couldn't shoot (or did I have no weapon?), and once I got stuck after drifting.
Great idea, took me a while to realize that upgrades are permanent. I would love to see this polished with a few different co-worker challenges and better balancing, and maybe some audio. I kinda like your art style and that you combined main menu and game, you should not have disabled rating for graphics ;)
Your great choice of music and amazing pixel art really makes this feel like an old DOS game! However, I didn't get what the oil can does, and "Alt" to fire doesn't agree with a web game (opens browser menu). Worked great with mouse though.
I love your artstyle, and it is amazing (judging from the video) how much content you managed to put in there. However, the fight system is quite unplayable with mouse as soon as more than one enemy starts to show, so I couldn't get past the second fight. Maybe (for noobs like me) you could add an option to make it really turn-based, or a difficulty setting? Great work otherwise!
Nice take on the theme, and great models and animations! However, I could not see any strategy or any use for the block/dash function, as button-mashing seemed to solve the enemy problem quite well ;) Also balancing seems to be off, as melee attacks are way more effective than ranged. Also I miss some feedback of power level vs. available abilities.
Minor issue: When you spam space and attack, you can fly :D.
I think you missed a chance here to make this rhythm-based, as the music is great and perfectly fits the theme. As it is, it gets repetitive pretty quickly as there doesn't seem to be any difficulty progression. Overall, great first entry, keep it up!
Thanks for your feedback! The wonky controls are actually kinda intentional, as they add a level of difficulty that attempts to cover up the obvious lack of enemies and other content of any kind. But I agree it could use some tweaking.
When getting to later levels, you will see that ship speed is not everything, as the amount of lasers two-shotting you increases dramatically :wink: .
@c1fr1 thanks for your positive feedback, much appreciated! In theory there are infinite levels as everything is procedurally generated, but at level 5 (I think) difficulty stops increasing.
I think you could zoom out the camera more, enemies appear way too sudden. Also it feels like enemies eat way too many bullets without any effect. Continue seems broken, I could not move or shoot and had to restart. I like the announcer, and the idea of sacrificing ship components. Also the randomness increases replay value.
I had absolutely no idea what was going on and UI was all over the screen on windows. But somehow a hen built a rocket and went to space, then the game crashed. So overall: Perfect ending, great game!
This game feels really incomplete. All the minigames lack feedback and an indication of progress. The influence of your actions and of being late on the story is not really visible. Also why did it have to be ZQSD? I'm getting a knot in my fingers. Can't you just use arrow keys? Graphics are well done though, and I like the game idea! Audio fits the gameplay nicely.
Visuals and audio are really well done. Unfortunately I didn't understand the main aspect of cloning new spacemen. I manned both cloning stations but no new men appeared. Also they kept getting stuck outside of the corridors. The idea of the guiding arrows is nice, but I think it would be way easier to control the men directly. Restart seems broken, nothing happens when clicking the button.
Great game, loved the original idea and the well-executed drilling and destruction mechanics. And a catchy tune to accompany the game, nice!
Minor issue though: On my dual-screen setup, the mouse cursor went outside the window, messing up the controls. And the last tooth seems impossible to get right, there was nothing left ;)
I was so busy laughing my ass off about your story that I totally forgot about gameplay. Fortunately, the game practically plays itself, you have infinite lives and you glitch through anything you hit :grin:
While the game feels very polished and complete, the core gameplay does not really work as the meteors fall so slowly they never pose any real danger and there is no "goal" to the game (highscore, opponents, time trial etc.). Also the car drives really strangely.
There's so many nice big keys on the keyboard like spacebar, why does it have to be x/z, which is super annoying to reach on a german keyboard? Like your game though, especially the music.
Liked your game, music art and gameplay fit together nicely! However I could not quite beat it. I solved all the rooms except the keypad, some by trial and error. How do you get the combination? Is it something obvious I'm missing?
Nice little game, and a cute cat on top of that :) After you get the core gameplay, the game feels way too easy though. Could really use some obstacles that force you to get into tricky situations.
Love your take on the theme, and the combination of physics and game time mechanics. Really enjoyed playing your game, though it was getting very hard in the final levels.
Interesting combination of genres! While the music is great, it is hard to keep a beat to the orchestral track. Also hitting enemies is near impossible as the beat zones don't align with the enemy shots, and most of the time evading is the only option. Difficulty felt quite tough (or maybe I just suck at this).
It's amazing that you implemented progress saving, had not expected it! I did not get the reloading mechanic (why is the gun only half loaded each turn?), and some more pickups would have been nice. Great entry overall!
It felt like the music desynced from the input after playing a while, making the game impossible to play (web version). Otherwise I really liked this entry!
I would have loved to see some more card game mechanics, like deck building. The random nature of the levels and cards would often put me into unwinnable situations (or am I missing something?), and the imprecise placer didn't help. Nice game otherwise!
I don't get the combo bonus: Isn't increasing enemy speeds bad for me? I would have liked some fancy weapons like cluster shot / lasers etc. when getting combos much more. And while the four input patterns are a nice unique element, it makes the game really slow to play. Liked the music, art and overall execution though, great game!
OMG the attention to detail in this game is amazing, it's insane you implemented all this during the jam, this game deserves way more ratings!
Sometimes my lizards would walk through rooms I just filled, or stay in solid earth without dying, but that was just a minor issue. And I really miss a difficulty setting (easy/hard/sandbox). Beside that, the game feels really well polished and complete.
This combination of genres is a great idea! However I miss the distincitve element of a TD game, which is deciding what tower to place where against what enemy. Here, you just go around in circles without making any real decisions. And the extremely short music loop gets quite annoying over the course of the game.
I love the idea of this game, and I had fun playing it! However, some form of progression beside a time limit would have been nice. Also, I think the game would be much more fun if you had to type real words, like in a crossword puzzle.
Nice take on the theme, and well executed, love it! A SteamVR and firewall popup on start were minor annoyances, beside that everything worked well.
This felt more like a pure arcade shmap than a combination of genres with some "peace and quiet, out fishing on the lake" elements :wink:. However, well executed, nice gfx and sound, had fun playing it.
Always nice to see a tower defense game! I fail to see the second theme in this, where are any of the board game mechanics? Also, on my screen the positioning of the UI elements seemed somehow off (maybe because of 1920x1200 resolution?), and an ingame explanation of the dice would be nice.
A tutorial with a list of blocks would really improve this game. Also maybe some obstacles targeted at specific blocks, like walls you need to jump over, later in the level. Nice fun game though!
I don't see the real difference in making this a turn-based game. It just gives me infinite time to place towers; it's not like I (or the enemy) can give orders, calculate next moves etc. during pause.
Got an error at first when killing an enemy, temporarily changing my system locale fixed it:
``` java.lang.NumberFormatException: For input string: "2,13" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at java.lang.Float.valueOf(Unknown Source) at me.jack.ld41.Level.Level.pathfinderKilled(Level.java:320) ```
At times the game felt very random, when I would just fall into an enemy I couldn't see from above. Had great fun playing it beside that!
Good job on the graphics! However, I'm getting some serious frame drops, and the intense DoF makes it hard to see anything. And the genres don't feel that incompatible tbh. Beside that, handling feels right and the game seems well polished, nice work!
This game is crazy, the AI cars were bouncing all over the track and one even starting going reverse! There's not really that much time for decision making, but it sure is fun to watch. And I see you got the average attention span of a LD game tester figured out :grin:
If you like you can check out my game, I implemented almost the same idea :open_mouth: https://ldjam.com/events/ludum-dare/41/ascii-racer
I think something was wrong with placing the pieces, often nothing would happen when clicking. Also the game seems way to difficult. All the great art, music and polish seems wasted when the average player only sees 10 seconds of it.