FoonLudum Dare ExplorerLD38 → Lonely Planets

Lonely Planets

By death-is-cold

View on ldjam.com

CategoryRankScoreCount
Overall2.508
Fun2.168
Innovation2.508
Theme3.168
Graphics3.149
Audio2.007
Humor1.838
Mood2.668

Comments

klekky 2017-04-29 22:25

Not really sure what to say about this. I wouldn't really call it a game, but more like an experience. That being said, the art style is really nice and I enjoyed playing through it. It's a bit hard to tell what the characters are saying because the text is not all the way in the textbox, but it was a fun little experience nonetheless.

occultone 2017-05-12 02:44

I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo

I think I broke the game loop, I never quite understood what was going on around me, and I think the controls could be simplified a bit. Maybe also having something to tell me when I'm near an intractable.

doccrazy 2017-05-18 21:08

I really liked your art style, and the strange characters you meet around your world. However, without any explanation the planet concept feels a bit "forced", and I have no idea what is going on in the beginning. Two lines of text can make all the difference here. Texts were cut off for me too. Also, this game really misses some moody background music.

coomzy 2017-05-18 21:20

Nice art but not much more than walking around (or at least that I found), the text with the characters was broken too :/ all the text started outside (to the left) of their box. I have 1440p monitor if that helps you test.

jlewis 2017-05-18 21:26

There's a little bit of Undertale in this game, and I think that's an advantage. There's a nice few characters there, with their own separatate attitudes, all trapped on little worlds chained together. I think that's a nice little idea to think about. Wandering around and talking to the the characters was nice. I appreciated that the camera didn't rotate with the character as I went around a world, I think that was a nice touch as most LD entries based on a planet (this year) doesn't do that.

Some points for improvement: I think some of the worlds need a little bit more set dressing to add to the story of these characters. Also the text is a tad off-center to the dialogue boxes. I know this is a Gamemaker game, so I can help in some regard here. It could help if you positioned the text-drawing event using relative. Making it relative to the center of the dialogue box. A more stylish fix may be to not have a dialog box at all! Maybe using a white font-colour and letting the words sit on the dark background in space would both fix that problem AND make the dialog feel more dramatic, stand-outish.

If you need any help GameMaker-wise or want feedback of any improvements you make on this game post-LD, definitely give me a tweet. Link my profile.

kunonooni 2017-05-18 21:59

The art was nice but I didn't understand what I was suppose to do. Just to confirm what everyone else is saying, yes the text is off center. Also since you have no Audio in the game you should really opt out of that category. I can understand about under estimating the challenge the Ludum Dare brings. It happens to alot of people, just take what you learned from this Dare is apply it to the next one! :grinning: