Solar Smash by blacksheepza 2017-05-02T12:01:59Z
Not bad! Did have a fatal error after 2 plays though. Good luck!
Foon → Ludum Dare Explorer → Users → Death_Is_Cold
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Slide | jam | 1680 | 2.94 | 3.07 | 2.94 | 3.50 | 2.73 | 2.65 | 2.91 | |
| 2020 | 46 | Keep it alive | 👥 | Gun For Hire | unfinished | |||||||||
| 2019 | 45 | Start with nothing | 👥 | Blue Juice Dealer | jam | 845 | 3.14 | 2.79 | 3.18 | 3.35 | 4.05 | 3.46 | 3.46 | 3.16 |
| 2018 | 43 | Sacrifices must be made | 👥 | Blood Altar | jam | 632 | 3.30 | 3.10 | 2.97 | 3.67 | 3.37 | 3.07 | 2.43 | 3.10 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Beat Down (unfinished) | unfinished | |||||||||
| 2017 | 39 | Running out of Power | Lightning Rod | jam | 810 | 2.60 | 2.54 | 2.54 | 3.00 | 3.15 | 1.00 | 1.00 | 2.52 | |
| 2017 | 38 | A Small World | Lonely Planets | compo | 2.50 | 2.16 | 2.50 | 3.16 | 3.14 | 2.00 | 1.83 | 2.66 |
Not bad! Did have a fatal error after 2 plays though. Good luck!
That was a brilliantly designed game! very well done. The art style worked seamlessly with the level design, I could instantly tell as a player what needed to be done once I figured out how everything worked. Only negative was the collision loop between cave position changers. Thanks for making this.
Atmosphere is good. Audio is great. I find myself never needed to use the flashlight and always needing the map, maybe it's a personal issue of the game not being dark enough. Overall decent job.
I like it! The inevitability of acceptance is a nice punchline. Good job.
Such an amazing entry! The quirky controls are fun. The level is well designed and pairs well with the destroying block mechanic. Making my own path through the asteroid was great, allowing the player to take a less efficient route was a good choice. I love the graphics. The music reinforces the mood perfectly. Nothing but praise for this! Keep it up!
Very cool! Gameplay is deep and enjoyable, well done.
Graphics are amazing! game plays well once the controls are understood. Would've loved to see the shop.
Game is fun, but beating it is really difficult. only being able to move in a direction when on a certain face feels clunky, but I see where your coming from with it. Mood is great.
I very much enjoyed this game! Great idea and well executed. I love the music and the desaturated color scheme.
Decent, I like the visual style. Seems unreasonably difficult though, I'd recommend buffing the energy returns from a pellet upon killing an enemy. Overall pretty good.
The idea is cool and graphics are nice. however, the controls come off as very awkward. I think i would like it more if I could control the character, but nevertheless good job.
Would've loved to polish this more, but i'm happy with how it turned out.
I'm sorry to hear that the vertical orientation was so off-putting. In the post-mortem I'll have an option to play horizontally.
Having trouble running the game, after extracting and running the game window doesn't open.
I have so many good things to say about this game, so I'll break it down into sections.
For audio design, I loved the synth the plays as a text sound effect. The background track worked well with the mood and supported the sfx of the game.
Graphically, I can tell a lot of thought went into the sprites and animations. The look appealing and serve to enhance the mood.
Spoilers for the game's story in this paragraph: The story really hit hard. It managed to get across a ton of emotion in such a short time, and that's quite commendable. The poetic justice of the first robot sacrificing himself just so you could go on to sacrifice yourself in turn is phenomenal. The mysterious voice also has great characterization, and how it makes you feel important and loved only to lead you to the cold ending. I do feel somewhat betrayed by the voice, but I also feel as though it still appreciates me for what I did. (Oh, and also I totally dig how roboy bows when giving his power to the master at the end.)
Gameplay was the most lacking of the elements, that's not to say it was bad though. controls were very clunky and hard to get used to. The levels were decent, but most of their difficulty came from the awkward controls. i would have loved to see more levels and more elements to puzzle around.
Overall I thoroughly enjoyed this game and I hope it gets much more attention. cheers.
Great game! Audio and graphics were phenomenal and super polished. Situations where you have to take damage are a little bit frustrating, but I can see where you're coming from with it as a design choice. Overall really well done.
Well done all around. only complaint i have is that the orb collection sound effect takes me out of the mood a bit.
Super well done. only thing I have to report is that the player will sometimes get stuck when trying to walk into and activate a moving platform at the same time. keep it up!
I have nothing but praise for this entry. Art and audio are on point. Difficulty is kept up in a good way. Definitely deserves more attention. current highscore: 140
Nice little entry here! Surprisingly difficult and mechanically deep. Personally I think the game's greatest strength is it's background track, thats amazing. Overall pretty decent game, keep it up!
The game looks fun from the page, but just an android build means most can't play it, myself included. I'd love to try it if you could get another build out there.
I really really like this game, but It seems like a poor design choice to spend so much time on all these abilities only to have them not be used for most of the game. Art is great, music is good. Overall well done.
WOW! just wow. So impressed with this game, so much content for a jam, and I was totally not expecting that ending sequence ;). You should be proud.
nice art, nice idea with the sacrifice mechanic. But the game itself is just too hard to play, the draugr are just as fast as you so you can't escape them, and you get one shot when they all hit you at once. With a little tweaking it could be great. Good job!
I can't believe you made this in a jam. Fucking fantastic.
Adorable game, lovely art, well executed. It's good to see you guys doing well.
I'm amazed you were able to make this in such a short time.
Adorable!
fun game, the gunshots did get a little earsplitting though
Great Entry. Was unable to beat it though cause I kept getting trapped, and occasionally demons wouldn't spawn. Not sure why the blood hurt you? But very impressed with what you have given this was a jam game.
Nice work.
This seems like it could be a life changing game but I've spent multiple hours on the language cycle bit and I can't seem to get anywhere, even with all the letter deciphered. I get that it's supposed to be repeating things back that you just typed. I tried "sike" but that just starts me back from square one. Is this all there is? The atom's text about how this is it and you can go now makes me think there should be more but for the life of me I can't figure it out. Potential is super there, and I really like what i've seem so far, but I'd give the player something else to work with. Good job guys.
Very nice art. The flashlight not being able to look behind you is frustrating, overall good job.
That was adorable, great work!
Lots of heart in this. Loved it. Did find it pretty hard though.
Very impressive, loved the character design and artwork. great work!
Very nice!
Really stellar entry, great take on tetris, very good concepting. sprites look good, animations are crunchy. Big thumbs up!
charming little game, not really sure what was added to gameplay after smell, but the gradual layering of effects like that was cool. have to say the breathing at the end scared me a little.
Great entry! lovely artstyle, great level design.
Very cool entry, very smooth. I did find myself getting a little frustrated at the controls, they felt unresponsive at times. Loved the art. Great job guys!
@erebus Thanks for playing it! Would you mind dropping us a link to the stream?
@erebus I appreciate it, thanks again so much.
Very nice entry, wish there was a more satisfying end though.
nice! I would've liked to see what you could do with this given more time.
Nice game! The puzzles were pretty hard, but satisfying to solve. I'm still not really sure of what happened in the story? Things were so vague it was hard to really understand, but I got the gist. Cute art. Keep up the good work.
Good entry, looks smooth and sounds good. Really really hard though, couldn't get past the part where you have to juggle three organs.
@tolmera Well i'll be honest I didn't expect anyone to actually play it :laughing: Our other programmers disappeared mid jam so we weren't able to get a core game loop in, but our sound people and artist were very pleasant to work with. I'm happy someone saw it at least, thanks.
Looked good, little buggy, sound levels were really load and really quiet at times, overall really good entry.
looks relly cool, but as you've heard already not much gameplay. good job!
This was adorable and challenging, loved the animations on the characters, lots of crunch throughout, very well done!
fun, but way too easy to lose control of the ship and dying when you smack into the walls is frustrating. Good art, good music, good job.
Nice art nice music. Found myself getting lost a lot. ch designs were cool. good job.
This is a really great entry! Very stylish with lots of polish, I found myself scolding the tourists out loud. Super good on all fronts.
This is really good for a jam game! Enjoyed watching your steam earlier, sorry you didn't get to include all the features you wanted but such is the life of a programmer.
Cute idea, good execution.
This was quite the ride! It must have been a ton of work to produce all those found-footage style videos/images. Very stylish interface and sound design. I'll be honest, it was a real slog at first. But I tried to stick with it and eventually found myself feeling like a hacker parsing through useful and not useful data. Even so the text wall was hard to stomach at times. Very good entry.
F-ing excellent entry. So polished, plays well, has a great vibe and great gameplay loop. You could publish this to the app store as it is. The fact that this is a jam game only makes it more impressive. Edit: I've been playing for about a half hour now and i'm still amazed, there are so many powerups to unlock and I haven't reached the bottom yet. I seemed to have run into a glitch where my coins don't increase but i'm still having fun.
@edmar-filho That actually makes a lot of sense, I just didn't realize it, thanks for letting me know
Not bad, a bit lore heavy but looked cool.
really fun idea, great job!
This game is a masterpiece. Art style and direction is super cute and super well done, that's a lot of modelling for not a lot of time and it came out great. The Gameplay is fun once you figure out how it works, and the A.I of each ingredient is well written, they can really get around those rooms. My only complaint is that it could be a little more challenging, the time limit is high enough that I never need to rush to make a recipe, and hitting the wrong ingredient doesn't give enough of a penalty to be a challenge. Overall this is quite possibly the best game game I've ever seen and it deserves a top spot, well done!
What engine are you using?
Might I ask how you did your rhythm elements, I'm also doing a rhythm game and it'd be cool to see how another developer does it.
Also game maker. Thanks for sharing, good luck!
This game is amazing! there are so many good things to say about it. the idea is brilliant and was executed perfectly, the real time chess attacks are so cool. The art is charming and there's a boatload of it. There are a whole bunch of great game design instances, notably the training dummies with other pawns, that taught me instantly how to play. The game was challenging and fun, so well done guys!
Super cool concept and well made, but it is very easy. I would recommend the addition of a battery meter so that you couldn't leave the flash light on all the time, and maybe have the monsters try and eat the potatoes when you aren't looking. I love the art, good job.