infinityforger9 2018-12-04 02:46
I loved this game!
Foon → Ludum Dare Explorer → LD43 → Pillar of Peril
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 88 | 4.00 | 23 | |
| Fun | 152 | 3.76 | 23 | |
| Innovation | 601 | 3.04 | 23 | |
| Theme | 75 | 4.19 | 23 | |
| Graphics | 274 | 3.97 | 23 | |
| Audio | 428 | 3.19 | 23 | |
| Mood | 97 | 3.97 | 23 |
I loved this game!
Interesting game, i like the idea of having to choose which mechanics to sacrifice. Hand seemed really good, i kept it till it was my last one. could use diagonal shooting.
pretty cool game, hand felt a little overpowered compared to the others, the mage laser attack has a little loud too, overall it was pretty fun to play
i'll never be able see the other end tho.. i just can't sacrifice the dog :(
Loved it, especially the art. Good thing I'm a cat person too.
Had a lot of fun with this game! The art was very good and the mechanics were fun as well. The character was super fast in reference to the enemies, but I liked it that way. He heh.
Great game! love doggos
This game was so good! the feels! i saw it coming and i refuse it!
Great game. One of the best i've played so far. I loved the detail of including the dog. That feels like such a pain to implement but it really sets the game apart from most other top down shooters. Really well done. I'm not a fan of the double tapping for dashing but it's an established setup most players will double tap to dash. But in here it didn't feel comfortable to use with the other controls. The game is so good that's how far I had to go to find something to criticize. Great work!
A complete game, very nice. I'm sure you already know that polishing is the only real big thing to do from here, you've got something pretty complete already :D
I really really like this game, but It seems like a poor design choice to spend so much time on all these abilities only to have them not be used for most of the game. Art is great, music is good. Overall well done.
@death-is-cold - If I were to make this a full fledged game I would probably have more of the game pre-sacrifice. I was originally going to have 4 levels between each shrine, and require you to find a key on those levels instead of the sacrifice shrine, as well as making the skills more impact- Timed spike traps were also originally planned which would have made more use of the slow-time and dash abilities for instance.
Great take on the theme! My only gripe as I was playing was once I got to the last room, I thought the enemy was a bit too easy... then as the fight went on, I realized how wrong that assumption was. I was so close, too...
So not the Dark Tower? ;)
The game was fun and the theme well implemented, though I was more than happy to sacrifice my youth since it was more trouble than it was worth :D
I thought the graphics were really good, and the escalation of difficulty was fine until the last level and the final boss. I appreciate the time given to experience all the abilities early on, as it does make the decision of what to sacrifice difficult. I would have appreciated it if the game paused while I was debating what to sacrifice, though. Go Hand-ability!
I thought it was difficult to aim given only 4 directions were supported. I also thought the audio, both music and sound effects, were very repetitive. The latter in particular could use variety via playing a random selection of a category of sound effects, and/or randomizing the pitch/play-speed each time the sound effect is played. I thought the final boss was too difficult for my taste; combined with being reset from the start made me want to quit early. Since there's nothing else left to sacrifice at this point, I think it would have been a better idea to just reset the player from the beginning of the battle with full health.