Hugely Unpopular President Simulator by CliffracerX 2017-05-01T03:57:35Z
I'll admit this is pretty funny watching myself power up and blow up buildings is more fun than I would have expected. Maybe I need to be a hugely unpopular president?
Foon → Ludum Dare Explorer → Users → Selgeron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Pillar of Peril | jam | 88 | 4.00 | 3.76 | 3.04 | 4.19 | 3.97 | 3.19 | 3.97 | |
| 2017 | 39 | Running out of Power | Turn Towards the Light | jam | 578 | 3.11 | 3.07 | 2.73 | 3.42 | 3.69 | 3.00 | 1.85 | 3.36 | |
| 2017 | 38 | A Small World | Meteor Mania | jam | 459 | 3.25 | 3.40 | 2.43 | 3.43 | 3.63 | 2.04 | 2.71 |
I'll admit this is pretty funny watching myself power up and blow up buildings is more fun than I would have expected. Maybe I need to be a hugely unpopular president?
This is cute and innovative. I wanted to create my own tribe of super-men but, alas I got too hasty on my attack on blue...
Hey! Another Construct 2 user! You should publish your .capx file so we can see your source code.
I'm not really sure what you are supposed to do in this game? I can press okay and it makes big mushrooms appear, or I can move the little ones (but sometimes I move them and they just walk off the edge of the screen never to be seen again.)
Ah, another little prince game, it seems many of us had similar ideas.
This game is pretty buggy, but it is fun- the speed it gets faster is good.
Hey this is pretty fun, you could expand on it and make it great in just a few weeks. But the dialogue that I have to go through every time it restarts is murder. Also, the game is listed as 'martian defense' which doesn't seem to be the actual name- after I played it I had a hard time going back to find the game again because its actually named 'Exploration Station'.
Hey! I used the Little Prince as my main character too. In a far more violent and explosive, but similar concept...
Anyhoo- I love your art style, looks like colored pencils, looks really pretty. Obviously you would need more time for animations like throwing etc, but I really liked watching all the plants and stuff grow on the planet. The music was relaxing. I think it would be fun to just take care of all the planets and water them etc... One of your volcano needs lava ;)
As for the rest of the game, it needs at least some sort of timer on how long you survived, and a reload time on the planes. As it is you can just play infinitely by just jamming reload and throw as fast as possible and nothing can ever hurt the flower.
Good luck in all your endeavors!
This game is great. Seen a lot of the 'spinning world' thing but I just love bashing that moon into those cities.
Hey, this is too good to not get rated.
The graphics are beautiful, music is great, sound is good. Could definitely be great! As a fellow maker of spinning around the planet games, I noticed that on occasion your interface things such as hearts and damage, as well as the direction of your attack would rotate around the outside of the map! But that can be solved with layers, and you still did so good for how little time you had!
What did you make this in? Did you use an engine?
This is great, controls were fun, art style is fantastic and unique.
How many of us blew up little prince's planet? I don't know! I know I'm not the only one and I'm trying to find the rest. We can make some sort of 'original idea- the little prince' network!
Anyhoo, this game is really creative, I never would have thought of choppin down trees to stop a planet from blowing up. I just wish i could hold down the button to chop continuously- my poor finger. Also, some sort of way to know whether you are hitting a tree or not, maybe a little chop chop sound? Or since you have no sound, sparks could come out of the axe but only if its hitting the wood?
I'm pretty confused as what I'm supposed to do, it's obviously some sort of tower defense game but it didn't explain how to build towers, so I ran around as an anime girl being destroyed by facebook. The game's art style is really pretty but inconsistant. Why are the trees on the outside so much different than the ones at the core of the map?
Crashed after 30 seconds every time I played it, but the concept is neat. Gives me motion sickness though :(
I liked the game, but clicking so much makes my hand explode!
That was fun, I liked the mechanics and the little song in the background was cute too, as well as the ending! It was a little tedious bringing the sacrifices back, though I had fun just using my sword to bring like 10 of the little demon guys over to the sacrifice pit at once!
Art and aesthetics were great, but some of the levels were down right impossible. Sound would make this game killer!
This is the game I'm telling my friends about.
It gets more concerning when you think- everything that Yoshi eats in most mario games turns INTO a coin...
This was super polished and very fun! I have the song stuck in my head with the lyrics just 'Jump-Shoot man, Jump-Shoot man' over and over again. I beat it in about 10 minutes or so and it was a blast.
@death-is-cold - If I were to make this a full fledged game I would probably have more of the game pre-sacrifice. I was originally going to have 4 levels between each shrine, and require you to find a key on those levels instead of the sacrifice shrine, as well as making the skills more impact- Timed spike traps were also originally planned which would have made more use of the slow-time and dash abilities for instance.
Sort of gave me a 'Lemmings' feel and that's not a bad thing at all.
This game was really great, I played it a bunch of time, furthest I've gotten was level 6, but it gets really tricky. A fun little coffee-break roguelike.
Interesting concept, pretty funny. Like other users I had a hard time distinguishing the people, but I just mooshed them regardless.
I went through it 4 times but never got the 'true' ending.