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CliffracerX

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202047Stuck in a loopAstronaut Plus Skateboard 2: Galactic Boogaloojam16162.582.332.751.813.13
201944Your life is currencyPowerbot 9044unfinished
201842Running out of spaceSenbircompo5383.092.453.623.432.912.532.79
201841Combine 2 Incompatible GenresThe Muskrat Projectunfinished
201740The more you have, the worse it isDreadnotunfinished
201739Running out of PowerThe Fallencompo4613.092.732.973.393.151.971.902.78
201738A Small WorldHugely Unpopular President Simulatorjam7612.362.622.102.241.871.753.142.11
201636Ancient TechnologyCRTs are Ancient, right?jam
201635ShapeshiftShiftjam6523.122.963.082.643.363.322.472.9648
201532An Unconventional WeaponAdventures of Cactusmanjam6973.002.922.633.042.702.912.772.7644
201431Entire Game on One ScreenHazard Hillsjam7772.872.772.002.802.232.711.822.8559

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by CliffracerX

CliffracerX leaves an average of 20.5 feedback comments each event.

LD47 — Stuck in a loop (14)

Outside The Loop by Peace Of Cake Games 2020-10-11T04:36:00Z ♥ 1

This is a neat little platformer! Though it took me a couple minutes to figure it out, the loop-jump mechanic is super neat, and the way the map changes as you go through the loop portals is a cool idea - I can see a lot of potential here as a puzzle-platformer or the likes, challenging you to solve your way through an ever-mutating loop of a level. Graphics get the job done well enough, and the extended walk audio loop was an unexpected but pleasant surprise.

Solid work overall!

Break the Loop by XeduR 2020-10-08T22:09:11Z ♥ 1

Solid little programming game! Graphics were nice and retro, code easily readable, and the little wiggly snaps as you move blocks around were lovely. Music was low-intrusiveness and makes for a surprisingly zen atmosphere to debug to, and the little bleeps of success were nice.

Learning curve is definitely liable to be tricky if you've not spent years programming, but I had no trouble with it, and appreciated the meta-loop when you beat the last level. Great work!

Stuck In Paris by CocaPasteque 2020-10-08T17:16:22Z ♥ 3

This is surprisingly fun, and *deeply* stressful. I already had a healthy dislike for roundabouts, and being on one this massive with drivers even more prone to sheer lunacy and irresponsibility than those in the Truck Sim series is a nightmare come true.

Almost all of my deaths came from other vehicles shifting lanes whilst literally perfectly parallel to my car, and even if it didn't kill me when they did so, the resultant mayhem of upturned vehicles usually would.

Graphics are great, the screenshake when things are exploding adds a nice degree of punch, and the audio isn't bad (if a bit mood-whiplash-y with the music - it is WAY too chill and upbeat for a roundabout straight out of the ninth layer of hell), with the puttering retro car noises being quite lovely.

Best score was level 14, and I may yet try again later to see if I can't get that level 20 mark - I'd hate to turn down an opportunity to spread the Trabant love...

Great work overall, and I hope for everyone involved in its development's sakes that this is *not* based off a true story :P

deertective (deer detective) by Samelgamedev 2020-10-08T05:01:56Z ♥ 1

Hilarious and solid little entry! Graphics were solid, dialogue was delightful, and the music was solid and atmospheric. I got the good ending (I think?) the first time around; !> As I suspected almost immediately after the report of jacket & hat from Someone in the hall, it was Officer 2. It is unfortunate he escaped, but at least the station didn't get shredded or anyone reduced to orbital debris.

I have no complaints here - everything is well implemented and it's a joy to play through. Great work!

Retro Stuck by roboshamit 2020-10-08T04:08:11Z ♥ 1

Solid little game! Best-sounding (and looking) virtual keyboard I've seen thus far in *any* game, and the computer itself is delightfully chunky and retro. Even with all my years of coding, I wound up being too slow around ~30-35 points in and got swarmed, but had fun regardless. My only complaint is the font can obscure what you're supposed to type a bit, but it's only a minor issue & doesn't detract from the satisfying clickety-clack of mashing out words.

Nice work!

RESET HOOLIGANS by BlaiseRascal 2020-10-08T03:48:14Z ♥ 0

Solid little puzzle game! Felt a little too prone to trial and error (I had to use the walkthrough for the first level, and then by sheer dumb luck won the second), and definitely benefits from the readily-available walkthrough, but definitely shows potential. Music was decent, graphics were passably retro, and the humour seems pretty on-par for the theme (though some of this may simply be I am biased in favour of anything using the term "hooligan" because it's *hilarious*) - my only complaint with it is that it's not entirely clear what's interactable at first & you have to hover over it to find out. A minor highlight or perhaps an increase in saturation compared to the greyscale two-tone world outside would probably do the trick, and help players get straight to the puzzle-solving.

Good work overall!

The final loop by IndieQuest 2020-10-07T05:38:54Z ♥ 1

This is a unique twist on the genre that works perfect with the theme! It's simple, fun, and gets a lot done with super minimal visuals - I especially like the running-light-esque flashes looping around the circle to let you know what way the enemies are coming from next. Being able to smoothly move your turrets/base around is definitely unusual, but it works really well, and I can see a lot of potential here.

Great work!

Defuse in under 5 by Darylsteak 2020-10-07T05:23:44Z ♥ 0

This is swish as all get-out. Movement is tight, mechanics are easy to grasp and fun to master, graphics are pleasing, and the audio is excellent, in spite of how minimalistic everything is, plus it matches the theme perfectly to boot. I'd have liked to see more rooms to try and solve, but even here there's plenty to try and master.

Best score I've gotten so far is 2860 or so on the default ~4sec time, and I can definitely see room for improvement with that score/time. Excellent work!

COLORSPACE by Thought Reactor 2020-10-07T05:08:16Z ♥ 1

This is a really solid entry! Reminds me a lot of Antechamber with the aesthetics and reality-warping puzzle design, as well as the super simplistic ambience. The graphical style levels are off the charts, the puzzles are solid, and I was honestly sad to see it end after only five levels - though that is super understandable given how hard puzzle design is, especially under Ludum Dare time constraints. My only two gripes are that platforming feels a wonky with the utter lack of air control or means of jumping farther, and the theme ties are not at all apparent to me, but they're by no means game-breaking and don't detract much from the overall experience.

Great work!

Loopedy Island by Douwe_Ravers 2020-10-07T00:03:10Z ♥ 2

Good use of the theme, and cute vehicles, but not great in the gameplay department - it's just driving in circles and trying to avoid flipping over/smashing into other vehicles/running off the very thin track/etc, while dealing with physics and control jank ,which admittedly could've been a side-effect of the web player. Got some potential with polish and the likes, but not great in its current state.

(Disclaimer: being an avid fan of Jalopy, the Truck Sims, and having made my own sim a while back using OSM data to allow for freely going on road trips wherever, I am heavily biased towards slow, realistic vehicle controls that'd work well in a game about driving on the open road, as opposed to hectic racing games, so some of this is very likely on me.)

Endless Orbits by Wevel 2020-10-06T16:59:32Z ♥ 2

This is a nifty little toy! I'm glad to see I wasn't alone in playing with orbital physics for this LD, and you went way farther than I did with every planet being part of an active N-body simulation. Prediction felt a little janky sometimes (especially when trying to shoot things), and the gameplay wasn't super clear to me, but had fun nevertheless.

Nice work getting all this set up in just 48 hours, particularly the prediction system!

Hamster Simulator by snowinn 2020-10-06T06:30:55Z ♥ 2

This is shockingly addictive, for as simple as it is. Never in all my years of jamming have I been so focused on simulating a hamster, let alone for fifteen minutes straight, and that is *delightfully* different. The looping bitcrushed-into-oblivion "gif" of the hamster in the foreground speeding up ever-more as you go faster and faster is fantastic, the music sets the tone somehow perfectly, and the constant juggling of stats to try and maximise your runtime and XP gain before getting tired is surprisingly compelling. I have no complaints here - excellent work!

Shooty Loops by AntaresValdemar 2020-10-06T05:30:18Z ♥ 1

Lasted until level 8 (failed with just 2 pieces of debris left to destroy, oof), solid entry! Graphics are pretty good, the stylised planet/stars in the background are lovely, and the UI feels stylish in a grungy retrofuture sorta way that fits the mood perfectly. Music was solid, too, and the muffled *thump* of shooting the turret is ***really good.***

Unsurprisingly, I'm commenting about the debris/turret clipping: it's a wee bit annoying, especially when you're desperately gunning for those last few pieces of debris when the end of the final loop is seconds away, but super understandable given the complexity increase colliders or the likes would've brought. The limited turret rotation is a bit annoying as well, but also totally understandable & works with the aesthetics and mood, so I'd say you can get away with calling that a feature :P

GitGood Dungeon by Quoclon 2020-10-06T04:23:47Z ♥ 1

The character art & animation, as well as the art overall, is absolutely fantastic. Sounds were passable, though nothing great (which is super-forgivable given Ludum Dare time constraints - goodness knows I've skipped sound design a good few jams now), and the overall gameplay felt a bit rough around the edges - even with the roll ability, and the ability to hit things whilst mid-move, combat ultimately usually came down to who died first & if attrition would kill me before the enemies were all gone.

The ability to swing towards wherever your mouse pointer is, with a little bit more speed, would probably resolve that - knowing when and how to dodge, then counterattacking the right moment, would make for a nice bit of extra engagement and let the dodge & dodge-attack abilities shine more.

Still, this is a solid entry, and congrats to you & your cousin for both making a whole game, *and* tackling Git while you were at it!

LD44 — Your life is currency (2)

Cats Without Cars by B33Thr33 2019-05-01T20:27:50Z ♥ 3

Really funny, really fun, and really thematic. Absolutely fantastic entry.

Played four times, got two wins, and two losses, one of which was due to the last cat disappearing (assumedly they sped off the map as I did a number of times :P), but had fun nevertheless. The balance is fantastic, the visuals are great, and the utter insanity of zooming around with practically no drag or friction to stop you is just *ridiculously* fun.

My only nitpicks would be that the mouse camera controls are inverted (under my Linux install, anyway), and that rotating the camera with Q/E is pretty slow, but those're mostly just tiny polish tid-bits.

Great work, overall!

Business Cat and the Literal Loan sharks by EggPlant891 2019-05-01T17:00:02Z ♥ 2

Excellent graphics, and pretty spot-on humor, with a pretty decent interpretation of the theme to boot!

Couldn't really figure out how the attack/parry system was supposed to work, so I wound up just trying to parkour my way out of fights, to decent success. Still pretty smooth & polished overall, though - nicely done!

LD42 — Running out of space (21)

Dark Forest by Tero Pulkkinen 2018-09-01T02:47:26Z ♥ 0

Very pretty, even without VR, but I'm not sure what the actual gameplay is.

Seems like a good basis for some sort of survival game, though - it reminds me of old-school Rust, back before there was a procedural map. Has the same sort of vaguely spooky nature feel, what with the trees and all.

Brick It! by Vladadamm 2018-09-01T02:23:47Z ♥ 0

Got a high-score of 214 in the WebGL version. Just...all-around "ok", by my standards, at least. Bullet hells aren't my thing (like, at all), so I did admittedly enjoy it less than others might've, but I can't see any glaring problems with it, aside from the lag towards late-game. Didn't stop me from enjoying the graphics & music, though - those are quite solid!

Headspace by Jaydek 2018-09-01T00:21:23Z ♥ 1

Made it to a high score of 52 (?) before eventually just opting to let the game end. Simplistic, but mildly polished, and definitely pretty good for a game made in 12 (?) hours!

My most major complaint is the hitboxes feel a bit...floaty, maybe? It was really easy to take a hit while clearly just grazing the Stress at worst. It made maneuvering more stressful (no pun intended) than it should've been, which I think detracted from the experience a bit.

I also concur with the general complaints about difficulty - it is a bit easy, outside of wonkiness with the hitboxes. It doesn't seem to get any harder as the game goes on, either, meaning it just gets kinda boring after a while.

Overflow by Mors 2018-08-31T01:05:59Z ♥ 0

Neat concept, solid graphics, fairly solid execution, but one of the **VERY** few games that inspires genuine frustration in me while playing, especially in Level 10. I'm a veteran of the N series (N/N+/N++) and went in expecting to be able to use most of that knowledge, and sorta got to. The wall cling is a bit too delayed and sticky (especially for the ridiculously fast pace you're supposed to go at), and the little lizard/dragon/whatever looking like they're dying/drowning so often definitely got to me on a psychological level. (I'm a huge sucker for "cute furry things", and little dragons are close enough.)

Frankly would've liked a more slow, puzzle-based ending that'd let you fight (and overcome) whoever runs the labs, but was glad when the end came nevertheless. Not going back in for the collectibles.

Most of these criticisms are probably on me - it *is* well-done and fairly polished, the pixel art is solid, the audio works, it has a nice enough set of levels, and so on.

Personal Space by ursagames 2018-08-30T19:48:48Z ♥ 1

Hooooo, this is accurate. Not often I see things like social anxiety articulated and games, and this does a great job of it. Normally, I'd say uncanny characters are bad news, but...they add to the mood here. The walk sound is a nice addition too - it adds a sense of urgency, especially if you're fleeing from an anxiety trigger.

Overall, the mood is fantastic, the sense of anxiety is real, and I'm going to hazard a guess it's relatable for a lot of Ludum Dare-goers - can't say as that I've been to a party, myself, and I plan to keep it that way.

In any case, very nice work! πŸ‘

WearOut by Abhis1Kadian 2018-08-30T19:18:12Z ♥ 0

Graphics were solid, and the humour was alright, but the gameplay is a bit lacking. I'm not sure if it's a webGL-specific thing or not, but the enemies basically just came in a solid stream, were incredibly easy to dispatch, and didn't seem to weigh down the platform any unless they reached the left side of the screen, which only appeared to be possible once I was dead. The winning technique was to sit in one place and mash W the entire time, which was...rather boring.

Still, neat idea and take on the theme!

Big Crunch by LensFlare 2018-08-30T18:57:02Z ♥ 0

Neat idea, and quite pretty, but seriously hampered by the balance of the procedural generation. I didn't win any of the times I tried, and it was often because the wormholes were obscured by planets, or so close to the edge that by the time I got there, they were already gone. Maybe the WebGL version just has bad luck or something, but...that was my experience. I know the Windows version is recommended, but I'm a Linux user, so WebGL was my only option.

The graphics are quite pretty, though! The ship actually having RCS thrusters for turning, and obeying some semblance of physics was definitely a nice touch. The music's pretty decent too.

Housebreaker by lilkrit 2018-08-23T19:08:27Z ♥ 0

Graphics are good (of course they are, Unreal always looks good), and the houses feel nice, but I wasn't able to test beyond the "Relaxing Heist" level (in the HTML5 build, at least) as none of the shop upgrades seemed to work. Couldn't duct-tape the camera, perform lockpicking, or use a keycard.

With some more time to improve it, I have a feeling this'd be quite solid!

Blow the Hen Down by NickZangus 2018-08-23T17:37:50Z ♥ 1

Decently fun little entry! Graphics are pretty solid, audio is good, the idea works, and it fits in well enough with the theme. No major nitpicks - my only complaint is that on the highest graphics quality (Yarrrr, I believe) in Linux, the shaders seem to have a general freak-out.

BtHD-ShaderFreakout.png

Demonic Digestion by DodoIta 2018-08-23T17:22:10Z ♥ 1

Graphics and audio-wise, this feels a lot like Okami, and that's *awesome*. Five stars in both categories. Gameplay-wise, this is pretty solid. I'm notoriously bad at bullet hells (or anything even remotely resembling them), so I wasn't able to get super far (highest score was...thirty, I think?), but what I saw felt decent enough.

Took me a bit to get used to the movement, and the screenwrap definitely threw me off at times, but I got the hang of it eventually. Definitely felt appropriately floaty, given the theme! Speaking of themes - I'm not entirely sure how this relates to the Ludum Dare theme? Running out of space without skulls flying through, maybe?

I have only one nitpick with the gameplay itself, and that is that I'm...not really clear on what katanas are for, aside from looking rad as hell.

Overall, though? Really awesome entry!

Roham! by geekguy100 2018-08-20T19:51:47Z ♥ 0

Really well-done all-around, both in the original Ludum Dare version, and in the post-jam one! The graphics are good, the music is excellent, the dashing movement feels great, and the in-world menu system is BRILLIANT.

It definitely feels more natural with mouselook to aim, but works well enough without. My only real complaint is that the yellow guys feel a bit...cheaty, maybe? Especially when the circle is big enough that you could dash attack 'em. Having to break combo with a dash out of the way just to survive is...not super great, too.

Outside of that one nitpick - excellent work!

Aperature XP by Johan Vischer 2018-08-20T19:03:39Z ♥ 1

Oh man, this reminds me of the days I used to spend making faux "operating systems" in GameMaker. Ahh, what fun~

This is a really solid entry, though. Funny (it's a parody of old-school Windows, of *course* it's funny), decently fun, and with some genuine stress to boot as you struggle to avoid deleting the antivirus files.

Only played on Easy difficulty, but found it a decent enough challenge (albiet, without knowing about the delete hotkey - that probably would've sped things up) - first time around, the virus lasted ~121 seconds, and I deleted 87 of its files to 3 AV ones. Second time was 119 seconds, with 84 virus files and no antivirus ones - spending a bit of extra time to order the antivirus files into rows at the top made life a good bit easier.

Very nice work!

Prog-Jet vs Guardians by Bismark 2018-08-20T18:47:23Z ♥ 1

Excellent lightcycle game! With some sound effects, and maybe some extra abilities for the power-ups, I think this'd be one of the best out there. It really captures the feeling from the original TRON, both in terms of the lightcycle maneuvering itself, and in how utterly *disturbing* Recognizers are. Having them destroy the play area is both a neat new gimmick, *and* a great use of the theme.

Great work! πŸ‘

Dying Planet by JK studio 2018-08-20T17:48:56Z ♥ 1

Decent little entry! The graphics were solid (especially the planetshake with every impact πŸ‘), but the gameplay loop was a little confusing. Took me a bit too long to realize mining was tapping E, not holding it, and the long delay between interactions got me killed the first time 'round when I couldn't build the ship fast enough.

Still, with a little polish, this could be a right fun little time-attack game!

Follow The Light by DraperDanMan 2018-08-18T03:07:51Z ♥ 1

Tricky, but fun! I love a good parkour challenge from time to time, and this definitely scratches that itch. The graphics are minimalist, though very functional, the audio is good (especially the music!), and the gameplay is solid and polished.

Also, *wow*. I'm not much of one for claustrophobia (in fact, I usually *like* small spaces), but the walls closing in here are genuinely claustrophobic. Ace use of the theme.

Excellent entry! πŸ‘

Return to Garbage World by mrjorts 2018-08-18T02:51:47Z ♥ 1

Vector graphics Kerbal Space Program! Shut up and take my money! πŸ’΅

I'm an avid KSP pilot, and as such had a decent idea of what was going on, but...had a bit of trouble with the lander. In a nutshell: it really probably shouldn't be the same mass as the main stage. I've done quite a few landings in KSP (in fact, that's basically what I'm best at by now), and typically, my landers are always packed with a lot of thrust, and not much fuel. I get up to (possibly dangerous) velocity dropping towards the planet on a radial-in trajectory, then point radial out and burn the landing thrusters a kilometer or two above the surface.

But...that's not how it works here. The lander seems to have the same mass as the booster, and its thrusters are equally powerful, there's just less fuel. I didn't have too much trouble de-orbiting, but the lander portion got me. Only managed a safe one once, all the others were either a crash with the lander, or a crash with the main stage trying to slow TO landing speeds. I think that's pilot's error, though - everything else is really solid.

Graphics = πŸ’š

Screen Space Defender by Balance686 2018-08-18T02:30:15Z ♥ 1

Solid little game! Had a bit of trouble early on with some stickiness, and running out of time, but it only took me a few minutes to get the hang of the puzzle system (and memorize them all πŸ˜›), and by my third try I was able to make it to a high score of 160 before opting to quit of my own accord.

Music is decently catchy and suits the mood, the graphics are solid enough, the actual sound-effects work well, and...Honestly, overall? I don't really have anything to complain about.

If you opt to expand it post-LD, some more variation would be cool (like more puzzle content, and types of puzzles *to* solve), but that's really about all it needs.

Closing In by Luiza Engler 2018-08-18T01:57:08Z ♥ 1

Solid little platformer! Movement felt a little clunky at times (especially around pickups & enemies - do they possibly have non-Trigger colliders on them?), but enjoyable nevertheless.

Theme use isn't quite what I was expecting, but it works. The functioning menu system is a nice touch, too - it's often all too easy to ship without one in LD's time constraints. All in all, it's just all-around *decent*, which is a good way to be for Ludum Dare.

(Also, hello fellow Linux user! πŸ˜„)

VoidStalkers by Iori Branford 2018-08-18T01:45:26Z ♥ 1

Wow, this is tough! I couldn't make it a full level before I ran out of space, and the game crashed when the room completely closed in.

``` Error: script/Game.lua:146: attempt to index field 'currentmusic' (a nil value) stack traceback: script/Game.lua:146: in function