FoonLudum Dare ExplorerUsers → wboqm

wboqm

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635Shapeshifth3ssjam10232.681.943.772.852.582.101.711.9667

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wboqm

LD35 — Shapeshift

Shift the Shapes by Larzan 2016-05-03T13:57:00

Great game - enjoyable! The ending could have a nice screen, rather than a repeat of the "level 11" screen.

Shape Collector by Jogy34 2016-04-19T14:42:00

Visual effect of the colour changing was effective.

Rayshifting by ponk 2016-05-04T07:39:00

Great idea; thought it might be more effective if some of the transformations were more subtle. Having a timed mode or some other incentive may also be more interesting.

It could have been Two Colors by Phobos001 2016-04-19T02:38:00

The tension in the soundtrack was fitting with the control scheme, as the inability to finely adjust the size of the grabber and the weak effect it had on the ideas lead to tense moments of trying to ward off bad ideas.

Chameleon Clicker by Dark Arts and Sciences 2016-05-03T13:17:00

Fun, but there have been occasions where it seems I found them all as nothing is moving no matter where I move my mouse, but it still isn't going to the next level. Also the transition between levels is a bit jarring (as is death). Perhaps would be good to get a "success" notification and then move to the next level.

ORIKAMI by Mnemusyne 2016-05-04T07:28:00

Nicely polished and the ending is definitely something to think about.

ShapeFlip! by vinull 2016-04-22T05:51:00

Reminds me of the card game memory. I could get away with trial and error for most of the game - would be a better game if it forced you to learn what was happening.

Gallery by ToadieTechnika 2016-05-03T12:56:00

Gallery at the end of the memory game was a nice touch.

A Soul of Clay by fullmontis 2016-04-23T06:31:00

Great game! Enjoyed it and finished it.

I also had trouble with the corner of the carpet; though that is primarily because I thought I had already gotten the dust from the bottles on the shelf and I was just trying to crush the powder; it would be helpful to be able to tell what you have already put in the bowl.

I also was bothered by some state not being tracked; e.g. I broke the draw multiple times. And some of the longer text would have been more appropriate if not repeated every time the transformation was made; e.g. transforming into the broken bowl.

reshapybius by psychonull 2016-04-19T03:21:00

Provides good pacing; a little confusing at first as to what exactly is going on, as you can just click through without trying to understand.

Shapeshift by suurin 2016-04-25T03:48:00

Love the graphics! I did fall out of the level at the end of level 4.

rain contact by remmy 2016-04-27T06:22:00

Not sure how to really control the rain or to what end. Sound is effective.

Shapeshifting Space by VictorDoval 2016-05-04T07:04:00

Interesting, would be nice to have more of an explanation about the aim / rules.

Biscuit Switch by retrogradeorbit 2016-04-27T06:05:00

Interesting take on shapeshifter. Getting the game to recognize when the character had come up to the machine was difficult, it needed to be just the right spot, which could be frustrating.

RPS (no graphics) by Javabot 2016-04-19T06:01:00

I finished the game. Quite interesting and enjoyable/rewarding to try figure out how it worked. I think sound is very necessary, which I didn't realize at first, as it gives that extra feedback to the player. The simple graphical style helps to avoid getting confused and suits the gameplay. Still not 100% sure I have it all figured out correctly though...

Theseus by TheMeorch 2016-04-30T11:52:00

Best game I've played in the Jam! Would love to see the finished game.

Theseus by TheMeorch 2016-04-30T13:27:00

Didn't expect to spend so much time trying to get the last level. Thought I had the first step right, but it was wrong :)

dotower - MOBA by endel 2016-04-25T04:23:00

Enjoyed it, appreciated the simplicity. Didn't know how to level up at first.

Triple Shift by Jimbly 2016-04-25T00:09:00

Interesting take on a common game. The pick-up noise could use some tweaking though...

Morphomancer by MrNyarlathotep 2016-04-21T10:10:00

Interesting game, but had trouble remembering what potion did what, which became frustrating.

WaLeFi by Strike 2016-04-22T17:14:00

Really liked the audio!

Was going to comment that it wasn't clear if you hit them with the wrong element whether you needed to hit them more times with the right element (it seemed inconsistent), but have now seen your comment explaining it. I would second the thought that it could be more obvious when you heal vs hurt them (vs doing nothing).

I also found that it wasn't clear what the lose condition was; whether it was just getting hit too often or whether it was letting too many people past.

PS. you suggested a step-by-step tutorial for my game; a youtube walkthrough has been made and listed in the description. Thanks for the feedback!

Shiftagon by VideoDog 2016-04-19T03:41:00

Not clear how to unlock the gates; when I finally figured it out, I found it overly tedious.

Shapeman by danieldsj 2016-05-04T06:49:00

Interesting game; requires quick reflexes!

5h1ft by AlmightyTuna 2016-04-19T02:57:00

Performed quite poorly at higher levels.

Shifting Shapes by g12345 2016-04-25T03:21:00

It took a bit to work out the instructions and game play - might be helpful to be a bit clearer on that. The controls are also frustrating as you waste time when it skips from moving too fast.

Shape Running by maartene 2016-04-19T02:28:00

At first I had trouble with the controls, as there were times when it seemed the physics and animations were out of sync; there appeared to be a gap but I still crashed or I thought I was through but changed shape too soon. Once you get into the rhythm of it, though, the controls feel much better and become second-nature.

BLOB Passage by Per 2016-05-04T07:32:00

Interesting idea, though I found I kept bumping the wall unintentionally. The UI wasn't always the clearest, which made it difficult to immediately see how much time I had left.

Morphing Maria by Frozen Fractal 2016-04-21T04:07:00

Enjoyed the game and found it fun, but felt like the snake could have been used more.

SHIFTROMINO by blubberquark 2016-04-21T04:13:00

Also wasn't able to finish the third level but did like the idea behind the game. One nitpick is that at times shifting shape was frustrating as you couldn't tell which way you needed to move in order to avoid intersecting with the geometry. Perhaps when putting mouse over a new shape, it could put a translucent version showing where you would appear, to remove that problem.

ChickenShift by fenwick 2016-04-25T03:57:00

Nice graphics.

h3ss by wboqm 2016-04-19T05:42:00

Thanks for pointing out the bug when clicking quickly. I've now got that one fixed!

The problem with exploring to far from the origin has been fixed in theory, I just haven't had time to put the new code in and test it. Was hoping to have had that working but turned out the puzzles I could come up with were quite contained anyways.

As for the opacity of the mechanics, I hope to put together a GIF or video sometime in the next couple days to illustrate the mechanics better. Be on the lookout for it!

h3ss by wboqm 2016-04-21T06:34:00

Ryusui: I definitely agree that hyperbolic geometry is easier to visualize in 2D. Being inside hyperbolic space makes it harder to visualize, but I think is also something worth exploring.

As for the window position, I thought it is the window manager's responsibility to place the window rather than the game's (though I have noticed that SDL_CreateWindow does allow a flag to specify to center the window); I haven't had this problem on linux but the positioning of the window has been a little funny on windows (it is completely on the screen somewhere near the top-left corner; though I don't get any window decorations at all). I've since put in a fullscreen mode (which hasn't been uploaded).

h3ss by wboqm 2016-04-26T10:08:00

aeveis: I've also seen the black triangles on a laptop with Intel graphics but haven't had a chance to debug it yet. You are correct that life-like refers to Conway's game of life; an empty cell with exactly three neighbours becomes 'alive' and an 'alive' cell with three or more neighbours will become empty.

h3ss by wboqm 2016-04-26T10:09:00

aeveis: Also, glad you found it interesting, and thanks for taking the time to have a look!

Shiftah by GaryS 2016-04-21T04:18:00

Like the style; took a couple turns before I understood what to do and how; after which it became a lot more fun.

The Fox Prince by EighthNote 2016-04-19T06:09:00

Would've liked to be able to weave between the obstacles (rocks), rather than just getting trapped even though you might expect to be able to escape.

Linear Motion by Pitʶik4 2016-05-04T06:42:00

Nice mechanics. Would be great to see more game play.

Algebro by ChummyWinds 2016-04-27T05:50:00

Motion using the mouse was frustrating when being pushed back, as it made it difficult to avoid shapes. Graphics looked great through.

RoboRob by RoboRob 2016-04-22T09:10:00

Was slightly confused that I needed to go past the exit to find the diamond on the first level. Though I did appreciate how it introduced the mechanics.