Foon → Ludum Dare Explorer → Users → wboqm
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | h3ss | jam | 1023 | 2.68 | 1.94 | 3.77 | 2.85 | 2.58 | 2.10 | 1.71 | 1.96 | 67 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2016 | 67 | Classic Mash Remix | h3ss |
wboqm leaves an average of 34.0 feedback comments each event.
LD35 — Shapeshift (34)
Rayshifting by ponk 2016-05-04T07:39:00
Great idea; thought it might be more effective if some of the transformations were more subtle. Having a timed mode or some other incentive may also be more interesting.
BLOB Passage by Per 2016-05-04T07:32:00
Interesting idea, though I found I kept bumping the wall unintentionally. The UI wasn't always the clearest, which made it difficult to immediately see how much time I had left.
ORIKAMI by Mnemusyne 2016-05-04T07:28:00
Nicely polished and the ending is definitely something to think about.
Shapeshifting Space by VictorDoval 2016-05-04T07:04:00
Interesting, would be nice to have more of an explanation about the aim / rules.
Shapeman by danieldsj 2016-05-04T06:49:00
Interesting game; requires quick reflexes!
Linear Motion by Pitʶik4 2016-05-04T06:42:00
Nice mechanics. Would be great to see more game play.
Shift the Shapes by Larzan 2016-05-03T13:57:00
Great game - enjoyable! The ending could have a nice screen, rather than a repeat of the "level 11" screen.
Chameleon Clicker by Dark Arts and Sciences 2016-05-03T13:17:00
Fun, but there have been occasions where it seems I found them all as nothing is moving no matter where I move my mouse, but it still isn't going to the next level. Also the transition between levels is a bit jarring (as is death). Perhaps would be good to get a "success" notification and then move to the next level.
Gallery by ToadieTechnika 2016-05-03T12:56:00
Gallery at the end of the memory game was a nice touch.
Theseus by TheMeorch 2016-04-30T11:52:00
Best game I've played in the Jam! Would love to see the finished game.
rain contact by remmy 2016-04-27T06:22:00
Not sure how to really control the rain or to what end. Sound is effective.
Biscuit Switch by retrogradeorbit 2016-04-27T06:05:00
Interesting take on shapeshifter. Getting the game to recognize when the character had come up to the machine was difficult, it needed to be just the right spot, which could be frustrating.
Algebro by ChummyWinds 2016-04-27T05:50:00
Motion using the mouse was frustrating when being pushed back, as it made it difficult to avoid shapes. Graphics looked great through.
dotower - MOBA by endel 2016-04-25T04:23:00
Enjoyed it, appreciated the simplicity. Didn't know how to level up at first.
ChickenShift by fenwick 2016-04-25T03:57:00
Nice graphics.
Shapeshift by suurin 2016-04-25T03:48:00
Love the graphics! I did fall out of the level at the end of level 4.
Shifting Shapes by g12345 2016-04-25T03:21:00
It took a bit to work out the instructions and game play - might be helpful to be a bit clearer on that. The controls are also frustrating as you waste time when it skips from moving too fast.
Triple Shift by Jimbly 2016-04-25T00:09:00
Interesting take on a common game. The pick-up noise could use some tweaking though...
A Soul of Clay by fullmontis 2016-04-23T06:31:00
Great game! Enjoyed it and finished it.
I also had trouble with the corner of the carpet; though that is primarily because I thought I had already gotten the dust from the bottles on the shelf and I was just trying to crush the powder; it would be helpful to be able to tell what you have already put in the bowl.
I also was bothered by some state not being tracked; e.g. I broke the draw multiple times. And some of the longer text would have been more appropriate if not repeated every time the transformation was made; e.g. transforming into the broken bowl.
WaLeFi by Strike 2016-04-22T17:14:00
Really liked the audio!
Was going to comment that it wasn't clear if you hit them with the wrong element whether you needed to hit them more times with the right element (it seemed inconsistent), but have now seen your comment explaining it. I would second the thought that it could be more obvious when you heal vs hurt them (vs doing nothing).
I also found that it wasn't clear what the lose condition was; whether it was just getting hit too often or whether it was letting too many people past.
PS. you suggested a step-by-step tutorial for my game; a youtube walkthrough has been made and listed in the description. Thanks for the feedback!
RoboRob by RoboRob 2016-04-22T09:10:00
Was slightly confused that I needed to go past the exit to find the diamond on the first level. Though I did appreciate how it introduced the mechanics.
ShapeFlip! by vinull 2016-04-22T05:51:00
Reminds me of the card game memory. I could get away with trial and error for most of the game - would be a better game if it forced you to learn what was happening.
Morphomancer by MrNyarlathotep 2016-04-21T10:10:00
Interesting game, but had trouble remembering what potion did what, which became frustrating.
Shiftah by GaryS 2016-04-21T04:18:00
Like the style; took a couple turns before I understood what to do and how; after which it became a lot more fun.
SHIFTROMINO by blubberquark 2016-04-21T04:13:00
Also wasn't able to finish the third level but did like the idea behind the game. One nitpick is that at times shifting shape was frustrating as you couldn't tell which way you needed to move in order to avoid intersecting with the geometry. Perhaps when putting mouse over a new shape, it could put a translucent version showing where you would appear, to remove that problem.
Morphing Maria by Frozen Fractal 2016-04-21T04:07:00
Enjoyed the game and found it fun, but felt like the snake could have been used more.
Shape Collector by Jogy34 2016-04-19T14:42:00
Visual effect of the colour changing was effective.
The Fox Prince by EighthNote 2016-04-19T06:09:00
Would've liked to be able to weave between the obstacles (rocks), rather than just getting trapped even though you might expect to be able to escape.
RPS (no graphics) by Javabot 2016-04-19T06:01:00
I finished the game. Quite interesting and enjoyable/rewarding to try figure out how it worked. I think sound is very necessary, which I didn't realize at first, as it gives that extra feedback to the player. The simple graphical style helps to avoid getting confused and suits the gameplay. Still not 100% sure I have it all figured out correctly though...
Shiftagon by VideoDog 2016-04-19T03:41:00
Not clear how to unlock the gates; when I finally figured it out, I found it overly tedious.
reshapybius by psychonull 2016-04-19T03:21:00
Provides good pacing; a little confusing at first as to what exactly is going on, as you can just click through without trying to understand.
5h1ft by AlmightyTuna 2016-04-19T02:57:00
Performed quite poorly at higher levels.
It could have been Two Colors by Phobos001 2016-04-19T02:38:00
The tension in the soundtrack was fitting with the control scheme, as the inability to finely adjust the size of the grabber and the weak effect it had on the ideas lead to tense moments of trying to ward off bad ideas.
Shape Running by maartene 2016-04-19T02:28:00
At first I had trouble with the controls, as there were times when it seemed the physics and animations were out of sync; there appeared to be a gap but I still crashed or I thought I was through but changed shape too soon. Once you get into the rhythm of it, though, the controls feel much better and become second-nature.