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Jogy34

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftShape Collectorcompo1683.623.783.383.672.853.162.053.0649
201532An Unconventional WeaponUnicycle Survivalcompo8512.852.422.813.382.412.912.632.6850
201431Entire Game on One ScreenOctogonal Switchercompo9212.832.453.403.562.392.512.322.60100
201430Connected WorldsThe Octate Worldscompo9402.802.622.933.222.432.703.0452
201328You Only Get OneBinary Warcompo7542.692.562.643.082.922.382.262.5550
20132710 SecondsThe Stolen Secondscompo11662.001.741.902.471.671.201.751.7356
201225You are the VillainYou Are The Viruscompo6882.312.102.832.971.791.832.1457
201224EvolutionSlug evolutionjam17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jogy34

LD24 — Evolution

Slug evolution by Jogy34 2012-08-28T22:30:00

First off I made it so that you couldn't press any of the buttons while in pause because that would have made it to easy. Second if you get started out right it turns out to be fairly easy but if you don't it get's really hard. I really should have spent more time on the game play but I was rushing though most of it

LD27 — 10 Seconds

The Stolen Seconds by Jogy34 2013-08-26T21:25:00

I don't know about the getting stuck in the terrain problems but that is probably be because I'm handling the level sides in a strange way that doesn't work all that well but it was low on my priority scale to fix.

The player moving extremely fast is due to my computer running deafeningly slow, so the player moved really slow and I never actually got a chance to test it out on a computer that runs at normal speeds.

I felt like making a doctor who reference and I'm terrible at creating character art/animation.

The Stolen Seconds by Jogy34 2013-08-30T02:11:00

The problem with the player moving too fast came from that I was using my backup laptop, because my good one broke, which is extremely slow so I couldn't actually adjust the speed of the player very well as the speed that goes extremely fast on your computer still went incredibly slowly on mine. My new laptop just came in so I was able to fix that and put it up as the post-compo version. I am planning on using a time system for entity movement in the future where it would be a ratio between their speed dictates how far they should move during a certain time interval which would be calculated every tick instead of my current system of making them move a certain number of pixels every tick.