disdanes 2013-08-26 02:34
I got stuck in the bottom of the terrain on the first level :(
Foon → Ludum Dare Explorer → LD27 → The Stolen Seconds
By jogy34-2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Humor | 848 | 1.75 | ||
| Audio | 988 | 1.20 | ||
| Theme | 1047 | 2.47 | ||
| Mood | 1058 | 1.73 | ||
| Innovation | 1145 | 1.90 | ||
| Graphics | 1155 | 1.67 | ||
| Overall | 1166 | 2.00 | ||
| Fun | 1170 | 1.74 |
I got stuck in the bottom of the terrain on the first level :(
The player moves extremely fast on my computer and the player was stuck in the terrain as well.
Movement is a bit wonky. I like the Tardis-like character. Good job on using your own framework.
I don't know about the getting stuck in the terrain problems but that is probably be because I'm handling the level sides in a strange way that doesn't work all that well but it was low on my priority scale to fix.
The player moving extremely fast is due to my computer running deafeningly slow, so the player moved really slow and I never actually got a chance to test it out on a computer that runs at normal speeds.
I felt like making a doctor who reference and I'm terrible at creating character art/animation.
I had the same problem as everyone else - the player moves far too fast. Congrats on implementing random levels though!
Sounds like a great game concept. I like the idea of dividing the levels into planets/regions. But I have the same problem with the too fast player.
good concept - the controls are odd but you'll get there.
I have the same problem with the player moving too fast.
I actually had this same issue when I created my first game in Java. I recommend using the Timer class to run your main game loop to fix the issue.
The problem with the player moving too fast came from that I was using my backup laptop, because my good one broke, which is extremely slow so I couldn't actually adjust the speed of the player very well as the speed that goes extremely fast on your computer still went incredibly slowly on mine. My new laptop just came in so I was able to fix that and put it up as the post-compo version. I am planning on using a time system for entity movement in the future where it would be a ratio between their speed dictates how far they should move during a certain time interval which would be calculated every tick instead of my current system of making them move a certain number of pixels every tick.
Am I playing a tardis? :D
I like the concept very much! No time pressure is good :) Apart from the fast moving character, there seem to be problems with the collision detection. I would like to see more variety for the levels, they look too similar at the moment.
Interesting game, but the collision detection seems a bit buggy. You should change the color of the text. Yellow on a white background is hard to read.
Wooooow that control is freakin' fast!
I find the platforming to be quite difficult, though I like being able to select which planets and levels to play!