Sammich by ColeSlaughter 2024-10-14T04:50:28Z ♥ 4
Extremely well done game! It was very hectic to swing the camera around and summon a phalanx of ants to tilt the food in the opposite direction of weighty chocolate bar, held by the antenna of a singular ant. Intro cutscene is very funny and well done, compliments the game perfectly! You guys did a fantastic job and you should be very proud for what you all have made 🏅
LD58 — Collector (12)
Mailbox Mania by Wuppos 2025-10-16T07:17:00Z ♥ 2
Very fun arcade game! The turning is just right to give that good car feel without being tanky. Art style is perfect, I love the colors you guys picked. I think some additional indicator of your current facing direction would help a lot for controlling the car, since it's easy to lose track of it when its moving very fast or behind structures. All in all great entry :)
Garbage Collectors by squashi 2025-10-12T06:31:41Z ♥ 0
Hello! I made it flat :)
https://www.youtube.com/watch?v=od6otbiSgNs
But in all seriousness this was a good clicker game.
It obviously gets crazy if you're patient but I think if you decide to explore this project further, leaning into the crazy might be a lot of fun. Oh, you can just wipe out entire mountains of trash? Cool, help clean up the ocean now. Cities need to be cleaned too. Oh the planets clean? Other planets want in on your garbage disposal. Scale the experience with the players abilities up until the very idea of garbage across the cosmos is nought but a whisper on the solar winds.
Another idea is to add tools the player can get to structure their waste disposal, making vehicles and tools and such to let your workers go wild. Either way you guys did a great job :) Thank you for your game!
Pay Your DEBTS - Ludum Dare #58 by Kenneth Gibson 2025-10-12T05:24:23Z ♥ 0
Was fun to blast some billboarded businessmen lol. I had a few issues with the game freezing but I think it's because I was running it under WINE. Thank you for the quick little shooter ❤️
lone alien by Verbante 2025-10-12T05:22:07Z ♥ 1
Fun game, made it to around Stage 13 before I started panicking and lost. 😅 Wish there was some audio, maybe a few confirmation or feedback sounds, nothing fancy. Great work though 👍
Balck Hole Salvage by kkritselis 2025-10-10T03:04:45Z ♥ 1
This has potential to be a fun game! Right now it's too easy to optimize the balancing into a routine. There should be some curve-balls or extra mechanics that either require closer calibration of the ship, or make asteroid mining something more hands-on.
It's also difficult to know how far you need to move to avoid an asteroid. Maybe there can be a highlight showing if an asteroid is going to collide? Or maybe a radar that shows the asteroids radius compared to the radius of the player ship.
Finally, I think if you use upgrades that are mechanically different - instead of upgrades that just do things faster - you can introduce more depth to your gameplay, because the player has to strategize differently.
An example would be a choice of engines: One doesn't use as much fuel but requires the player to hold a button down to thrust at all, but there's a risk of accelerating too much or not enough. The other engine choice automatically balances your warp speed for your weight, but any hit from an asteroid has a 50/50 chance of instantly killing you. Do you trust your skills to avoid all asteroids and use the auto engine, or do you trade convenience for more time in space? Or do you decide to risk waiting until the next job to get a different selection of engines? It gives the player interesting systemic choices that will keep them engaged for much longer.
Great work all around! I hope you had a lot of fun making your game, and I'd be interested to see where you take it if you decide to keep working on it 😄
Blood and Bounty by Torami 2025-10-09T21:24:35Z ♥ 2
Great work guys! If you decide to polish this game up, I recommend adding some more juicy feedback to the actions. For example, adding a little more crunch to the footsteps and having the screen zoom in a little when characters attack. Reinforcing the interactions like that can make the click-to-click gameplay more engaging. Very fun game, and I hope to see you again next Ludum Dare :D
City Bike by gonutz 2025-10-09T18:57:09Z ♥ 1
I got over a mile before my soul was collected lol. Great application of the theme, it took me a minute to realize what was going on.
Screenshot_20251009_135411.png
1 of 8,031,810,176 by torte478 2025-10-08T18:13:40Z ♥ 1
Loved it. Very well written and paced game. I can only imagine what the building must look like from the outside.
Build-A-Bot by Tykki19 2025-10-07T13:39:05Z ♥ 2
I was kinda bummed that I had to start all the way back at the beginning after I lost one day, but it's not hard to catch back up to where you were at once you get a better idea of how to sort things out. Very good game!
Super Sucker by leorean 2025-10-07T13:22:16Z ♥ 2
Very relaxing game, great audio/visual feedback too. Good puzzles that help broaden the players understanding of the mechanics. I like how the level design encourages players to explore with the more difficult puzzles needing some more experience in other areas. Great work :)
Delta Drift by Archaeognathus 2025-10-07T05:56:21Z ♥ 1
Very nice diegetic UI. Very simple game that obviously had a lot of love put into it. Glad you were able to finish your game in time. Linux port will be welcome but happy to inform you it works well in WINE too :)
Magnet Boy by Cope 2025-10-07T05:45:51Z ♥ 1
Really cool to highlight whats being pulled in. There is a LOT going on though and it can get kinda hard to track the bombs. Maybe try having the items and bombs be a bit bigger and reducing the number of objects at once, or maybe give the bombs different colored highlights so its quicker to discern from the jewels. The music is very good as well :) Very good entry!