adam-clayden 2019-04-29 21:03
Interesting game. Reminds me a lot of Space Invaders. I love the punchiness of the fire button and the sounds in general
Foon → Ludum Dare Explorer → LD44 → Treasury Of The Cannon
By phobos001
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 5 | ||
| Fun | 3.33 | 5 | ||
| Innovation | 2.16 | 5 | ||
| Theme | 3.00 | 5 | ||
| Graphics | 3.33 | 5 | ||
| Audio | 3.33 | 5 | ||
| Humor | 1.50 | 5 | ||
| Mood | 2.33 | 5 |
Interesting game. Reminds me a lot of Space Invaders. I love the punchiness of the fire button and the sounds in general
Nice arcade shooter, plays well. I like the screenshake effect and the short frame freezes, this gives the bullets a lot more impact, together with the particles. Sounds are very good too. One suggestion: when the game over screen appears, there should be a short timeout until the fire button is accepted to continue - it was sometimes shown so briefly that I didnt notice the game ended at all. :grin: Good job, well done! (Since it is a Godot project: Have you had a look at the "Tween" node? I found this helps a lot with executing tasks that otherwise need to be handled by scripting.)
Congrats on getting something out with Godot! Solid controls and graphics, the juice is there with the screen-shake and particle explosions. Some music would have added to the atmosphere, but the sound effects were good. The background was a bit too static, but wasn't horrible to look at.
There might be a scaling issue, I played at home and work. At work it loads onto my main display which is 1680*1050 and it cut off the bottom to where I couldn't see the shields or gold.
As above, the ending probably needs you to press a different button, or a timer, to actually see when you die.
I think an indicator on how many hits the shields and gold have left would have enhanced the experience (Shields were OK as they diminished, but gold I had no idea).
All in all, a solid entry that requires minimal polish!
Ok, I love Missile Command and this wasn't half bad!
The biggest problems I had were with the game pace being really really fast right from the beginning. The game also had a bit of a problem conveying how well I was doing.
The particle effects though.. Mmm-mmm... Yum :D