Nine Lives Deep by Simon Rahnasto 2025-04-19T13:57:03Z ♥ 4
I loved this game! A full game with multiple levels with bosses, a story, voice acting and beautiful animations? Really cool entry. I liked the anchor mechanic, that was something that I hadn't seen before in a game. The closest I had seen comparatively were some grappling hook mechanics in some metroid games. Thanks for this game. I don't think I have constructive comments on what to improve. :D
LD58 — Collector (16)
Curious Curation by Philocode 2025-10-12T18:05:35Z ♥ 1
Cool game! My collection was a complete failure though, I guess I don't have what it takes to make people happy. I skipped buying the vending machines at first, thinking that I might build up some reputation beforehand, but the visitors weren't impressed, they might have been hangry. ^^ I might come back some time and try again, I'd have loved to grow my collection some more. Speaking of which: I really like that you actually made a game where you interact with your collection. Many games are about collecting something, but seeing the collection improves the experience dramatically. :)
Don Trickle the Taxmaster by Wakobu 2025-10-12T17:45:49Z ♥ 3
I approve of the message of the game. 😄 I feel like you captured the fight against billionaires very well - every fight is hard and leads to only little results. But you persist and fight on. The fight is fun, and it's cool that you basically have endless upgrades. For me, the game dragged on a bit too long, though, so I didn't play until the end. Might just be my bad skills, it might be faster if you achieve more hits per round. I didn't really understand when a round was over - It was pretty clear when I died, but I didn't understand the other condition(s?) that ended a round. Was there a timer? Or did the billionaire have a limited health? I'm not quite sure. Overall, cool entry. Thanks for building this. I might restart it again for a quick round of fighting. :)
Office routine by urvethen 2025-10-12T17:16:47Z ♥ 1
I really liked the lifely atmosphere you built into the game. The office felt like a busy room full of work and the music supported the energy with which we tried to handle the tasks we got thrown at, even though it was near impossible to do even half of them. I feel like this game needed a bit of a slower ease-in - at the start, I was totally confused of what was expected of me. "Take the papers" just left me aimlessly wandering around the office and trying to pick up any papers. It took me a while to see that the quest items were marked with an arrow. And then the main content of the game was wandering through the office and searching for any arrows. Actually, I can see that this experience mirrors quite well how it is to actually start working in a new company. You're given some easy tasks, but are missing the whole context that you first have to learn slowly. "Pet the plant" --- which plant? There's dozens of them! :D I feel that one game run might have needed to have some fewer tasks and to run for a while longer. And perhaps have some global direction arrows pointing at where to go in the large office - at least in the beginning, to learn the layout. But after my run, at least I knew where the coffee machine was. ^^
FORTUNE FOR TRINKET by DominosXpizza 2025-10-12T16:54:57Z ♥ 1
Really cool small game! I love the polished details you added, like the different speech bubbles and the swinging of the decorations. I had fun deciphering the meaning of the cards, I just wished it went on longer - it still felt like the intro to the game. :D No idea what to improve, except for more clients. Felt great!
LootRail - Scavenge, Survive, Profit by HexyVexy 2025-10-12T15:45:20Z ♥ 1
Nice game, I really enjoyed the mood. The animations are also very well done. I felt that the wall jumping was a bit hard, because it only works while I'm moving against the wall- that was a bit unintuitive for me at first. But after a while, I got the hang of it. The first few enemies exploded when touching me because I didn't understand that I had to reload my gun. But I liked how they simply stoicly walked towards you, regardless of what you did. Thanks for the entry. :)
Treasure Cove by ogaudin 2025-10-12T15:24:54Z ♥ 1
Fun game, thanks for the entry! Took me a bit to learn that the different colors represented trash quality, but after I worked that out, my turnout got a lot better. :D I felt like the game got a bit boring very soon, however, since you basically have to fish up the same trash in every round. I upgraded the boat speed first to leave my starting zone and get to more 'interesting' trash, but that trash is in deeper waters and you need a longer rope and a larger timer duration to bring up anything there - so investing in the speed early on only brought me more empty rounds; I was basically forced to fish the same starting trash again to reach a more diverse gameplay. I feel like a small bit of randomness would have brought in a lot of additional playing fun. But I know, time's always short in a jam. ;) Other than this, the game was nice. I really enjoyed the happy home-swimming music, the clearly readable timer and the trash selecting mechanic - the drag and drop felt very smooth, quite some games struggle with that. ^^ Overall, cool game.
Bards Battles by wdebowicz 2025-10-12T15:01:39Z ♥ 1
The premise sounds interesting, but the download size is a bit much for me - 1.2 GB isn't something that's downloaded quickly.
Dinging da dung ! by Roroto Sic 2025-10-12T10:09:03Z ♥ 1
I liked this game! The texts and graphics are really cute. And I like the mechanic of combining dung balls, that feels like a fresh take on the sokoban genre. :) I'm just too stupid to solve the first level. But I feel like that's on me :D
Cat Catcher by Arthur Iung 2025-10-12T09:59:10Z ♥ 1
Cool game! The mechanic of buying new boxes to catch the cats was interesting, I hadn't seen that before. This really increased the challenge, adding new boxes on time while still focusing on the cats. I was a bit overwhelmed after a bit due to playing with a crappy notebook touchpad - I'd have loved to have a shortcut key to buy a box, this would have made things easier. :D But overall, cute game, nice style, with music, sounds and custom graphics - solid entry for a day!
Head Count by Langotriel 2025-10-12T09:44:26Z ♥ 2
I really liked this game! Destroying doors was fun and using the different abilities was great. The first ability is already really powerful, but switching it up make the fights even more enjoyable. The art style and music direction really works well. I feel like the color palette does heavy lifting tying the detailed portraits and the relatively simple level art together - and you did a great job doing that! I wasn't expecting voice acting - that was a cool surprise. I felt that the game was still a bit too easy for my taste, but if you made it harder, you might have had to put even more work into making the fights fair - so I totally understand the level of difficulty. One of the most fun entries I played so far.
Ludum TCG by LittleGamer 2025-10-12T09:13:32Z ♥ 1
Thanks for the small game! Opening packs is always satisfying. Great thing that you added sound effects, that's kind of a core part of the experience. :) I'd have loved to read some of the texts on the cards, but the letters are far too small on my screen and I didn't manage to zoom in. But a fun idea nevertheless, kinda captures the core of the theme - collecting and curating. ^^
I Need Paperplanes by Kvn 2025-10-12T08:15:14Z ♥ 3
Nice little runner game. Took me a little while to figure out that I was supposed to dash and crash into the solid brick wall that blocked my path. :D Unfortunately, I seem to have the error with the cut-off screen, too. I've played in windowed mode, my screen resolution is 1920x1080 - the window was also too large for me to see the bottom row. So, I played in fullscreen mode to see where I was going. I like the way you can use your items to clear your path. Felt like I was solving small puzzles while running. The randomness of the drops were irritating, though - sometimes I got the item I needed, other times I got stuck, because a bin didn't contain a water bottle to destroy the next wall. I feel like the game would have been more enjoyable without the lucky draws. Also, I didn't see the difference between the wall crashable by dash and the dash-resisting walls at first - maybe a slightly different color might have helped. :) I really liked the way you integrated the tutorial in the game level. No waiting, just playing. Always a fan of that approach!
Do Needles Dream of Electric Haystacks? by Jaco van Hemert 2025-10-11T14:39:04Z ♥ 1
This feels and looks really cool! I've only been able to play the very beginning of it because my screen resolution is not large enough to display the whole game and a window has been moved outside of the bounds. Bummer. But now I'm invested. If I ever get my hands on a larger screen, I'll have to revisit it.
Hollow Choir by Forik 2025-10-11T14:17:45Z ♥ 2
Thanks for the entry! There were quite some things I really liked here. The cursing when a spell went wrong, the falling of the chestnuts from the tree and the doll that changed places. You put some details in there that made each ingredient feel a bit different. :) I'm a bit confused if I understood the game properly, though - I gathered the ingredients for the first two coffins, but then I got to the third one, which glowed from within - just in a blue hue, not with a crimson one. I tried out the glowing recipe anyway, but it failed. Then I thought to myself that this might be a riddle that needs me to figure out the omitted recipe D, but any combination that I thought that might logically be it also led to failure... so I gave up, sorry. The graphics and ambience felt nice! This felt like a small ritual place in the woods. I had fun. :)
The Sealed Power by GameDevTraum 2025-10-07T14:05:51Z ♥ 1
I could proceed very far into the game - it didn't let me place my second card (the one with the fireball moving from one hand to another), so I got stuck early on. Props for integrating the idea of collectible card into a different format than a card game. Did you draw the card art yourself? If so - nice, they really feel like classic collectible card fronts. The game mechanics felt a bit bare, though - it was basically a standard unity walker with cards as keys. Thanks for the entry, though!
Subterranean by PatUwU 2025-10-07T13:51:49Z ♥ 7
Nice entry! Thanks for the game. I enjoyed digging through the earth and feeding mother. I just thought to myself - is that everything there is? So I upgraded every item to diamond level, overfed her with the juiciest bugs I could find and ran for my life. I'm a bit disappointed that there was still no escape in the end. 😄 The graphics are well done and fit the mood. There's a bit of a mood-disconnect between the calming music in contrast with the monstrous screams of hunger rage from big mother, but I feel that might have been a choice. ^^ Took me a while to understand the upgrade system - I first thought that the upgrade menu icon was for leaving the game and didn't want to click it. And I'd have loved it if there was some way to feed her using the keyboard only - clicking menu items while the camera rotates left me a little dizzy. Other than that, solid entry!