2022-10-05 04:49
Great game idea! I like the background setting of interstellar flight, it would be nice to add a tutorial for newcomers, keep up the good work!
Foon → Ludum Dare Explorer → LD51 → Solustella
By IZAYA, bigyellow, aegisfate, fym996 and FearBeyondDeath
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 153 | 3.96 | 28 | |
| Fun | 385 | 3.59 | 28 | |
| Innovation | 401 | 3.54 | 27 | |
| Theme | 135 | 4.18 | 27 | |
| Graphics | 80 | 4.42 | 28 | |
| Audio | 168 | 3.88 | 27 | |
| Humor | 715 | 2.58 | 20 | |
| Mood | 188 | 3.91 | 25 |
Great game idea! I like the background setting of interstellar flight, it would be nice to add a tutorial for newcomers, keep up the good work!
I love this game, I love Big Yellow
Really polished game. Rotating the planet to navigate is a really cool idea. An in game tutorial would be nice. Also buildings properties panel's destroy button is at a very wrong position in my opinion, i've pressed that button so many times as a reflex thinking it is the close button for that panel. Other than that really really good job!
Nice game! The graphics were great, the music fit the theme of constant travelling and building. It took me a little while to understand that I could only build some buildings at specific places and I don't really think I understood the difference between building underground or overground (is there any?). But otherwise, the game was fun. Only got to around impact 90 at my first try, but I'll play it again and get even farther! :)
good graphics and UI stuff. Not able understand the game concept in the beginning. Overall gameplay was good :)
The polish is strong with this one.
This game is dark. Trying to build population felt fairly painful; part of me wishes the upgrade system helped more than it did but I ended up building tons of clone vats and consuming lots of biomass.
Lots of stuff going on mechanically and it all seems to work as expected. I appreciated the manual control sliders; they saved my run several times when I got overambitious with my buildout. Didn't quite make it out on my run but the lure of a clearly defined endgame will likely draw me back for more.
Graphics are great and have a nice consistency. The audio loop was comfy and didn't feel too repetitive.
Nice work!
Very impressive! From the clean graphics and animations over the polished look of the interface to the soothing background music. It is incredible that you did all this in just 3 days. Once you learned how to play the game it was fun, and I found myself playing it longer than any other gamejam game ever (not just this jam). I played it for around 80min and got to the end. In my opinion the progression could have been a bit faster, as it took me around an hour to play through the game, where nothing really new gets introduced. But maybe that was just because my strategy wasn't the best^^ I decided to put all resources into science to upgrade everything first. Then struggle my way through the rest, sometimes at the edge of extinction. I didn't find the necessity to disable single workplaces for a building, I would have preferred to shut down entire buildings with one click, as managing single workspace is kind of overkill, when you have > 100 buildings. It was great, that buildings lit up, when there were workers inside. It would have been nice to see every building that has it's priority enabled. I think strategy games have a hard time here on Ludum Dare because they are hard to get into. Yours was one of the - if not - the best. Key bindings for rotating the planet would be nice, as klicking at an empty space wasn't thaat easy. For the first 10 minutes I didn't even figure out that, you could rotate the planet, as I tried to drag the buildings. The planets and the wave that comes crashing down look really awesome!
Very nice visuals and feedback of the pulse coming in every 10s. A lot of features, upgrades, lots of buildings, number of resources, scrolling around the planet. Not sure I was playing right, but took a very long time to generate fuel. I just let it play in the background, but it took over an hour to generate fuel for the last step. Very well done overall, enjoyed it. :smile: win.png
Incredible polish for 72 hours. The only criticism I have is that it would be handy to have some form of the info in this page in game when you start the first time, just a quick 30 second slideshow of what the different buildings do etc...
This is quite well done. Was interesting to try and find out a way to keep your population up under constant stream of radiation.
What could be done, I guess, is to make the difficulty curve a bit smoother - easier in the beginning, and harder closer to the end.
Amazing design, you guys! Absolutely crazy! Great work!
Beautiful game, lovely music and I really liked how you used the theme. It took me a while to understand what needed to be done but after two attempts it worked! I just suggest scaling up the difficulty after having all the research done because it's kinda easy to replace the labs.
Looks awesome ! Would be great to have a simple explanation of what you should do during the game.
VERY well made game, great job! One of my initial ideas was a city builder so it's very cool to see the idea brought to life with a much better polish and implementation than I could've done!
Only complaint is that I couldn't quite figure out a proportion of housing to farms, the planet ended up littered with farms because I couldn't produce enough biomatter and at some points the biomatter meter remained at 0 even though the clones were doing nothing other than producing biomatter.
Progression is also a bit slow, right now I'm at the last planet and I've reached the building limit and it still looks like it's gonna take a while for it to produce enough fuel to finish the game, while I'm just sitting back and listening to the music.
But other than that, amazing artwork and UI and good music. This almost looks and plays like a commercial release.
You have no right to strut in here with a game this polished! Well Done! I absolutely love the premise and I really enjoy the take on cookie clicker type games, since your population is roughly halving every 10 seconds it does give a sense of actually controlling your resources. And I like how at a first glance each building seems to be equally important but not really. You have to do some strong ratios to get the proper building placement! I can see some features might not be fully finished, like being able to click on the Material Mounds to get resources, but not on the Mineral ones. And I was able to jump without investing in a next gen engine. But those are all of course minor, and I am still struck by the level of polish in this game, from the music which hits the perfect tone in being able to have it endlessly repeat but it still does not get obtrusive, since it is a rather longer game, to the graphics which I absolutely love. I especially love the UI design and how well it is integrated in the geometry of the planet. If you also wish to expand on the difficulty of each jump, you can quicken the wave but make it weaker (since your speed increases with each jump, as well as you are getting further away from the pulsar). Was Wandering Earth an influence in the theme of the game by chance? Or just the premise of Moving Earth? Please do let me know if you end up developing more of this game!
Perhaps the only thing I would mention is to add the slideshow within the game as well as the on you made on this website is really good! And make it a bit more specific that just a random number of the population will die with each pulse, I initially thought placement was key, and all globumin on the surface of the planet died with each pulse
image_2022-10-08_170351768.png
This is by far the most time I have spend playing a game jam game and I've played many, well done guys!
It's polished, it's fun and it's stable. You generally sacrifice at least one or two in game jam games.
There are a few remarks: 1. I didn't get why mineral is used for. 2. I would like the ability to upgrade my buildings because I fill up all the available space quickly and most of it is clone + farm. I just reached some sort of equilibrium where I was waiting for my gas to slowly fill up but all other resources were stable 3. Some random events could make the game more interesting (referring to the "equilibrium moment" from 2.)
Don't take my remarks as criticism because this is extraordinary for a jam game. One more time, well done guys!