Foon → Ludum Dare Explorer → Users → GenericParadox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Ophanim's Eyes | jam | 718 | 3.39 | 3.02 | 3.29 | 3.60 | 2.81 | 3.46 |
GenericParadox leaves an average of 17.0 feedback comments each event.
LD51 — Every 10 seconds (17)
No Man's Land by dodgergram 2022-10-19T14:39:51Z ♥ 1
I love the lines, and the idea is quite cool to just get random weapons and shoot them! Wish the map was a bit bigger, or perhaps instead of your health it could be a defence objective to have them come from the top in larger numbers so you can really mow them down. Awesome game!
SecOnDay by Bassilij 2022-10-19T03:37:16Z ♥ 2
Game was quite fun, The mystery was good enough and the mechanic of looping every 10 seconds was enough to check out one detail at a time. Well Done!
Coronga Strike by elzeu 2022-10-08T16:41:41Z ♥ 1
Loved the mechanic of weaving to dodge! Well done on the movement system! Quite the fun game!
Solustella by BigYellow 2022-10-08T15:58:21Z ♥ 2
You have no right to strut in here with a game this polished! Well Done! I absolutely love the premise and I really enjoy the take on cookie clicker type games, since your population is roughly halving every 10 seconds it does give a sense of actually controlling your resources. And I like how at a first glance each building seems to be equally important but not really. You have to do some strong ratios to get the proper building placement! I can see some features might not be fully finished, like being able to click on the Material Mounds to get resources, but not on the Mineral ones. And I was able to jump without investing in a next gen engine. But those are all of course minor, and I am still struck by the level of polish in this game, from the music which hits the perfect tone in being able to have it endlessly repeat but it still does not get obtrusive, since it is a rather longer game, to the graphics which I absolutely love. I especially love the UI design and how well it is integrated in the geometry of the planet. If you also wish to expand on the difficulty of each jump, you can quicken the wave but make it weaker (since your speed increases with each jump, as well as you are getting further away from the pulsar). Was Wandering Earth an influence in the theme of the game by chance? Or just the premise of Moving Earth? Please do let me know if you end up developing more of this game!
Perhaps the only thing I would mention is to add the slideshow within the game as well as the on you made on this website is really good! And make it a bit more specific that just a random number of the population will die with each pulse, I initially thought placement was key, and all globumin on the surface of the planet died with each pulse
image_2022-10-08_170351768.png
Flying Or Dying by magicstunts123 2022-10-07T17:59:26Z ♥ 1
Awesome job! Not much more to say, excpet I really enjoyed it. Got like 1650 points. Very fun, the rotation where you hit the objects is a bit exaggerated due to the colliders, but even so, it's quick enough to not disrupt the player. I do feel like there should have been more to suck on in the kitchen, but that none the less it was quite enjoyable!
Into the Color Dementia by Phantom49 2022-10-07T17:33:53Z ♥ 0
I think I get the idea you are trying to go for, and there certainly is potential with it. Unless I am understanding it wrong, you're supposed to do something with the color blocks and avoid the ones devoid of color. If you generate a few blocks at the same time as you generate new ground segments and have the player's color also be susceptible to the draining of color every 10 seconds, the player could touch a colored block to prevent their color being sapped, and you can develop it into a platformer from there.
Keep at it, as the mechanics of the game seem to be working, and there is a lot of potential!
Fortune Knight by Olocomeu 2022-10-06T14:51:54Z ♥ 3
Awesome game! Really not much more feedback to provide, as I think it's quite polished. Love the mechanics of your weapon changing and the boss pattern changing are tied together.
Disarm it by GordienkoGames 2022-10-06T13:51:54Z ♥ 2
I like the idea! And the Set design is really quite good. I do think it would have worked a bit better with WASD movement and interacting with E when near the object. You can definitely expand on the game, and have more bombs appear every 10 seconds with their own timers, which use different objects to disarm. This could work very well with the idea that you can only carry an item at once and you have to go back to each item to change for the current bomb.
Pixel Defense by tosk3 2022-10-06T12:54:19Z ♥ 0
I really enjoy this game. One thing that I did notice is that the placement on towers is not very clear. Perhaps having a semitransparent grid in the back to show there you can place them and have them stick tot he grid would make it more seamless? I loved building up towers with a variety of attack and housing and walls just underneath. Also I have to say having a tower defence be on this axis of vision instead of top-down is refreshing. Well done!
Wall-Run by Rekko 2022-10-05T00:39:55Z ♥ 2
I love the concept, however I would make the limiting laser a different color than the map laser. I would also suggest choosing either walls are dangerous or pillars are dangerous. Besides that one quick tweak would be the render distance on the effects as I could see floors as safe, but when I got close they were actually dangerous. Love the tension and the vibe throughout the level and it makes wanna go back and play more!
Sonar by erikiene 2022-10-05T00:32:18Z ♥ 4
The game is really polished. I loved the lore, and the mood you set with all, including the Handbook. But I could not get over the controls. Perhaps a WASD movement would work and having you target turrets on the side to fire the torpedos (so that the level of the submarine stays consistent throughout? Well done regardless!
Tile To Tile by ADerpyChickenStudios 2022-10-04T02:53:13Z ♥ 1
Okay so I love the way you made the movement. It feels fluid, responsive and you feel the weight of the character when making contact. The idea itself is cool, but I would suggest considering tweaking the mechanic just a bit. Perhaps having the tiles shift to the other ones every 10 seconds. Maybe have the tiles present at all times, and every 10 seconds a glimmer takes place to change the active tiles. You could have a timer to allow the player to keep track of the time left in the period. As right now it does feel weird to have to stop from a movement system (camera bobbing, sounds when dropping onto platform, knowing you can jump approximately 2.5 tiles) just to wait and see which ones were real. I guess it does work with the premise that you are trying to have a shortest time overall so you must focus on just remembering which ones are active. Well done regardless! It's quite fun!
HACK THE PLANET by jess from online 2022-10-04T00:22:11Z ♥ 1
You should fix the links dude, I got to the game from the commenter above me. But I really like your interface, the feeling of being in a hacker environment. It's an assault on the senses on all fronts and I love that. It is a bit too complex and it seems pins were repeating, not sure if that was intentional. But if you want to work on it and develop it more it could be a very cool system. Really liked navigating with keypads for once :3
It moved?.. by MadHumster 2022-10-03T22:27:40Z ♥ 4
Really cool idea. It's rather hard to see tho. I know that is the point but I kept having the feeling the flashlight is obstructed even in the corner of the room. Otherwise it's a pretty good execution!
Phantom of Time by Lemare 2022-10-03T22:21:00Z ♥ 3
I absolutely love the procedural generation of the tiles. The idea is very fun with a lot of potential. I think the only suggestion i'd make is that your jump should be a bit more variable with how long you press and the top corners be made diagonal colliders to allow you to bounce sideways if you hit one. Other than that great job!
Also had to add that I love seeing the clock tick in the background, really nice touch!
Spellthief by Aetheir 2022-10-03T22:16:13Z ♥ 0
Ì like the idea a lot, but the controls are in weird places. I could definitely see this exact system used in a space with a slightly larger map, or things to hide behind! Love the graphics and sound.
Office Madness by Cookie_CHR 2022-10-03T22:10:24Z ♥ 2
I quite like the idea! There is clear room to expand if you'd like with more minigames and maybe a new colleague popping up every 10 tasks or so!