You have no right to strut in here with a game this polished! Well Done! I absolutely love the premise and I really enjoy the take on cookie clicker type games, since your population is roughly halving every 10 seconds it does give a sense of actually controlling your resources. And I like how at a first glance each building seems to be equally important but not really. You have to do some strong ratios to get the proper building placement! I can see some features might not be fully finished, like being able to click on the Material Mounds to get resources, but not on the Mineral ones. And I was able to jump without investing in a next gen engine. But those are all of course minor, and I am still struck by the level of polish in this game, from the music which hits the perfect tone in being able to have it endlessly repeat but it still does not get obtrusive, since it is a rather longer game, to the graphics which I absolutely love. I especially love the UI design and how well it is integrated in the geometry of the planet. If you also wish to expand on the difficulty of each jump, you can quicken the wave but make it weaker (since your speed increases with each jump, as well as you are getting further away from the pulsar). Was Wandering Earth an influence in the theme of the game by chance? Or just the premise of Moving Earth? Please do let me know if you end up developing more of this game!
Perhaps the only thing I would mention is to add the slideshow within the game as well as the on you made on this website is really good! And make it a bit more specific that just a random number of the population will die with each pulse, I initially thought placement was key, and all globumin on the surface of the planet died with each pulse
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