Foon → Ludum Dare Explorer → Users → Aetheir
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | KnifeSummoningGame | jam | ||||||||||
| 2023 | 54 | Limited Space | 👥 | Vade Ratro | jam | 240 | 3.90 | 3.75 | 3.93 | 4.20 | 4.05 | 2.83 | 3.06 | 3.35 | |
| 2022 | 51 | Every 10 seconds | Spellthief | jam | 348 | 3.72 | 3.64 | 3.17 | 3.72 | 4.14 | 3.19 | ||||
| 2021 | 49 | Unstable | 👥 | Topsy Tavern | jam | 2.25 | 2.25 | 2.50 | 3.00 | 2.25 | 2.00 | 2.25 | 1.50 |
Aetheir leaves an average of 1.0 feedback comments each event.
LD51 — Every 10 seconds (1)
FocuSlash by ThatANoNoWord 2022-10-03T21:30:44Z ♥ 1
Very fun, great game loop and a really cool method of encouraging a more aggressive use of defensive tools through blocking charging attacks. A lot of folks have pointed out checkpoints as a good quality of life change and I would also suggest making your sword charge faster out of combat or when entering a new room. As is, its pretty much the best play to always enter a room with a sword charge and waiting in the hallway is free, but it does burn a lot of time doing nothing.