Sisyphean Flash by mikolak 2022-10-05T08:19:48Z
My ship disappeared from sight and never came back :) The camera following the player can improve the gameplay. The player also moves very slowly, making it difficult to dodge enemy attacks.
Foon → Ludum Dare Explorer → Users → elzeu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Coronga Strike | jam | 1100 | 2.91 | 2.89 | 2.62 | 3.27 | 2.35 | 1.97 | 2.47 |
My ship disappeared from sight and never came back :) The camera following the player can improve the gameplay. The player also moves very slowly, making it difficult to dodge enemy attacks.
Very addictive! I would love to play with various vehicle models like trucks, tractors... The audio adds to the experience! Excellent entry!
AutoParkerScreenShot.png
A nice job! The only thing missing is some feedback on player HP and bosses. The idea of fighting in parallel with several bosses with different mechanics for each one is very interesting, maybe in some cases you have to defeat a specific boss to get something necessary to defeat another one. The initial idea is great, I would like to see the future of the project!
It would be interesting to have some mechanics between clicks, something to fill in the gap. It has great potential to explore humor.
The game design elements are well developed and solid, the branching in the email scene gave a special charm to the playing experience. In the introduction I had the impression I would play a point-and-click but to my surprise I found a platformer with the theme being very well developed in the timing mechanics, if the enemies cause damage and with minor adjustments, I particularly would consider a full demo :) Thanks for the experience.
The game is very good, well polished and the use of the theme made it challenging and fluid! Great job! I would like to see future updates!
I became the new king of Teck Tronix :), fun and innovative, just missed the "Triple Bye Bye Birdie" step haha. Would love to see the future of the project. Good job
Helicopters and airplanes over the sky would be amazing! The mortar idea was interesting. Maybe managing a team operating the tank would be really cool! Overall the game is well done!
Very cool mechanics, awesome audio, solid controls. Great entry! I'm still trying to protect the egg until it hatches :).
Thank you all, I forgot to change the page visibility to public. Hope the link works and thanks for everyone's feedback. @jonrei @emprime @baidan6 @llexical @faust-mi @alviniano @velvetlobster
Thanks guys for the feedback! @boxedmeatrevolution Wow 67 rounds is an amazing record :) The lack of HP limit is a bug haha, I could only work around 12 hours in the game, I couldn't balance the gameplay nor put progression, rewards or even save the record. Thanks a lot for playing and submitting your highscore!
Thanks to everyone for the ratings and ideas!
The error screens are infuriating :) More games like the balancing girl and the guy who catches the cabbages would be a great addition! Great idea for the theme
After a while playing starts to get more interesting, I hoped to find at some point a 10 second bonus to rearrange the instruments
The visual feedback and player progression system is amazing. I was curious about the algorithm for generating enemy waves, in my game I did everything very random, in fact there is no progression in waves, the difficulty is casual and is in the enemies that survive between waves. Thanks, great game!
The atmosphere is dark and it is satisfying to eliminate the bad guys, for my experience, the smoothing of the camera hurt a bit, it would be an awesome addition to put a bit of back story, great use of the theme, the gameplay is promising! I would love to play a post-jam version of your game.
Hey guys, we did very similar theme ideas, even the name, haha
The work in general is cool! The idea of having two modes is nice. I did not suffer any damage when passing through the ink strokes, the cursor (pen) is blinking on all screens making it difficult to click the buttons, I also found that there are too many confirmation screens to exit the game! I played the linux version.
Wow, great use of the theme, the ghosts of the player coming back to help him surprised me, you can use them to create protection strategies to safely reach the next checkpoint. Congratulations. I would like to see the evolution of this idea.