Depths of the Void by EZduzzit 2025-04-19T19:07:30Z ♥ 0
Sorry, but the UI broke for me and I couldn't do anything but rotate in one place.
Foon → Ludum Dare Explorer → Users → alexhonor
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2023 | 52 | Harvest | CharacteRiser | jam | Innovation | 4.72 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | Skyrail Postmaster | jam | ||||||||||
| 2026 | 60 | Old Tech | 🤖 | 👥 | DRIVE OUT | jam | ||||||||||
| 2026 | 59 | Signal | Signal Weave | jam | 23 | 4.28 | 4.12 | 3.76 | 4.01 | 3.82 | 3.88 | 1.50 | 3.93 | |||
| 2025 | 57 | Depths | 👥 | Spear Bird | jam | 125 | 3.98 | 3.96 | 3.83 | 3.96 | 4.43 | 3.89 | 3.71 | 3.92 | ||
| 2023 | 54 | Limited Space | 👥 | SUPA SEAL-MAN!! 小さな氷山島に魚の事故!! | jam | 237 | 3.90 | 3.97 | 3.21 | 4.07 | 4.14 | 4.46 | 4.36 | |||
| 2023 | 53 | Delivery | Bar 27 | jam | ||||||||||||
| 2023 | 52 | Harvest | 👥 | CharacteRiser | jam | 22 | 4.28 | 4.00 | 4.72 | 4.50 | 3.53 | 3.08 | 3.89 | |||
| 2022 | 51 | Every 10 seconds | 👥 | WindBots | jam | 483 | 3.62 | 3.58 | 3.59 | 3.62 | 4.03 | 2.62 | 3.20 | |||
| 2022 | 50 | Delay the inevitable | 👥 | DOWN the DUNGEON | jam | 74 | 4.12 | 4.18 | 3.60 | 3.94 | 4.09 | 3.92 | ||||
| 2021 | 49 | Unstable | 👥 | Last Breath | jam | |||||||||||
| 2020 | 46 | Keep it alive | 👥 | Blood Oath | jam | 1033 | 3.57 | 3.51 | 2.95 | 2.95 | 3.99 | 3.65 | 2.08 | 3.65 | ||
| 2019 | 44 | Your life is currency | You life is just currency! | compo | 304 | 3.25 | 3.40 | 2.30 | 3.29 | 3.08 | 2.53 | 3.98 | 3.03 | |||
| 2018 | 43 | Sacrifices must be made | Spiritual Sacrafice | compo | 2.50 | 2.50 | 1.63 | 2.00 | 2.90 | 2.38 | 1.75 | 3.20 | ||||
| 2016 | 36 | Ancient Technology | E.V.I.L. Corp. | jam | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Sonar Vision | jam | 455 | 3.38 | 3.12 | 3.92 | 3.80 | 3.16 | 3.96 | 2.63 | 3.87 | 52 |
alexhonor leaves an average of 3.0 feedback comments each event.
Sorry, but the UI broke for me and I couldn't do anything but rotate in one place.
Extremely fun game. I am waiting for the Gore version.
Overall, a very solid entry. In my opinion eveything is on a high level. Very polished entry and loved the consitency of the game design. Just to give a little bit of feedback to improve upon, I have had problems seeing missiles with my peripheral vision. Bright white particles, flames of rockets and other noise was cluttering my perception severly, making it harder to play. But, once again, a very solid entry, hope to see you high in the rankings!
Nice entry! I was hooked by the artstyle initially and visualy the game looks very cool! The gameplay, unfortunately, was a little frustrating to me, as attacking even stationary heads 80% of the time forced me to take contact damage even when I was deliberatly accurate with my moves. I would prefer to have invincibility frames or knokback on either the heads or player upon impact.
To be honest, I hate commenting on such games. It is deeply rooted in the author's personality, it is evident. This is why anything I will say is almost meaningless, as the experience was an authentic look of one person. This is where the brilliance of the game comes from. I enjoyed the whole experience and can say that it is GREAT work. Visuals, text and general mood, the whole package is amazing, touching. The only criticism of @shadowcast, which I think he probably should wholeheartedly ignore, is that the dialogue feels just a little rushed, hopping from point to point and the metaphors are just a little clumsy. I love what you did, I feel like you found your game design style and it is wonderful. I wish all the best in refining it to perfection, as I see amazing talent behind this game. P.S. If you feel like talking about game design, art or anything else, I would be delighted to have a conversation.
Nice work! Loved the vibe and mood. Font, audio and general tone of the game were on point! But, unfortunately, I didn't really like the movement in the game. For me personally it is way too unpredictable. Anyway, keep up the good work!
P.S. I see zero reason to make player press P to play, instaed of W. Just makes me look at the keyboard and reflect on my miserable life :)
Absolutely adored the style and mood of the game. Got a space exploration vibe immediately. But it wasn't really fun for me. Didn't feel any room for tactics or skill except for flying almost into enemy and shooting repeatedly. Dodging in this game is too difficult for me as well.
A super solid game! Really liked smash anymations and final bug riot, made me laugh. Great job.
Graphics is really cool, especially the ships and post processing. But unfortunately controls ruined the fun for me. Shooting and moving at the same time is a nightmare and asteroid are OP. Oh, man. The most effective tactic for me is just dodging untill the asteroids do the job.
Unfortunately was unable to figure out how to use the explosion. (Probably beacause I am stupid)
Really cool game and one of the most fun ones I have played this LD. Only criticism that I could come up with is that it is hard for me to see the enemy bullets especially when there is a lot of stuff going on screen while dodging. Maybe reserving contrasting(against anything else) color for enemy bullets or more animations on them would solve the problem. Anyway great job!
Really good job guys! It was fun and the art is amazing!) A suggestion from me would be modifying the bullets. Bigger size (at least visualy) and a brighter color would make them pop up, so u don't get occasional "unfair" hits, when you just oversee them. Also slower bullet speed would allow for more interesting dodge mechainc (See doom 2 or Enter the Gungeon). But in the end its up to you! :D Also check out my fps game, I would appreciate any feedback and criticism!
One of the most fun games in LD34. But I think I've found a bug. Witnesses were telling me that the favorite food and toy were candy and pencil, but they did not work and I ended up trying out everything. Mirco and candy worked out.
The game is quite unplayable. Maybe I had no idea of how to play because of my stupidity, but it looked like the game broke down. Had 1 monster runing after me and another one shooting and actually nothing else happening( No progress of the game at all ) Also using the holes in the level I could access the outer part of it, which seam to be developed as unreachable. Hope, you'd fix it. Good luck.
LD59 — Signal (7)
Mail Cats by kkkyia 2026-05-03T15:09:10Z ♥ 1
Tried to launch the game, but it's broken for me. I use Opera, in case it helps. image_2026-05-03_160855759.png
Cross Roadent by PoshDan 2026-05-03T15:06:17Z ♥ 1
Hey, great effort on your part! This was chaotic! Although I would suggest love to be able to see trajectories of cars on the road, as it is really difficult to plan your actions right now.
Wavelatro by ForsakenAginor 2026-04-21T11:36:21Z ♥ 3
Great job! Feels super smooth. Gameplay is easy to understand and flows naturally
Battle Signals: Echoes of the Very Big Horn by evgenii-petrov 2026-04-21T10:41:59Z ♥ 2
Art and style are cool but it took quite some time for me to understand the gameplay. Agree with the one of the comments above, might suggest adding some tutorial in the beginning of the game on how to play it. But overall - super fun
Cave Man Conversations by SirLich 2026-04-21T10:31:16Z ♥ 2
Really enjoyed this one, super on point, matches the theme, graphics are simply fantastic. Bowing to your designer here, folks.
Many Wearing Rapiers are Afraid of Goosequills by j3m 2026-04-21T10:23:11Z ♥ 0
Absolutely loved gossip cards, the humour is peak. Design and graphics on point. Tho more level would've been much appreciated.
Blind Signal by Ilya Kr 2026-04-21T09:11:19Z ♥ 2
enjoyed the idea, graphics are amazing, liked the zombies, keep making nice stuff