indiepanda 2026-04-21 15:16
I love managing this chaos!
Foon → Ludum Dare Explorer → LD59 → Cross Roadent
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 633 | 3.26 | 23 | |
| Fun | 549 | 3.20 | 24 | |
| Innovation | 519 | 3.23 | 23 | |
| Theme | 365 | 3.85 | 23 | |
| Graphics | 696 | 3.00 | 23 | |
| Humor | 142 | 3.68 | 24 | |
| Mood | 684 | 3.10 | 22 |
I love managing this chaos!
Actually funny game, but I couldn't hear Louie Zong's music. I won't give any rating due to the use of AI, even for something as mundane as the thumbnail and the title screen. It's quite unfortunate.
The game is genuinely addictive — just when you think, “This time it’ll go smoothly,” you get hit by a truck again, and in the background cars can’t stop and crash into each other.
It would be nice if pedestrians didn’t run into stationary cars — that’s ruined a lot of my attempts.
Really fun, did take me a moment to realize that I could hold down the stop sign
It's a bit difficult but I like the interpretation of the theme and it led to an interesting gameplay idea. Nice voxels as well.
Hey, great effort on your part! This was chaotic! Although I would suggest love to be able to see trajectories of cars on the road, as it is really difficult to plan your actions right now.
Such a fun and quirky concept! Playing as a traffic-controlling rat is definitely original and fits the 'Signal' theme in a very creative way. I liked the 'Satisfaction' meter mechanic and the fact that it recovers over time — it's a good way to give the player some breathing room.
However, I found the game to be extremely difficult. Managing 200 cars with just one stopping zone feels a bit overwhelming, especially since the car AI is quite clumsy when trying to overtake. They often crash into each other in ways that are hard to prevent. Adding more control options or refining the cars' pathfinding would make the challenge feel more fair. Great effort on a unique idea!
It gets very chaotic later on and becomes almost impossible to manage the high traffic count. The AI is a bit goofy with how they drive around, so it makes it difficult to actually manage anything when there's instances where the vehicle will just decide to drive into a wall or take another path entirely. Maybe if there was a way to stop individual vehicles instead of an area, it might be slightly more manageable. Despite not reaching the goal of 200, it's still a lot of fun and kind of silly to see so many car crashes happen.
A great take on the traffic signal subtheme, and a truly deep and crunchy pun for a title :laughing:
For some reason, it didn't start counting journeys until I had already been playing for 5 minutes or so. I like having to manage traffic as a person instead of via an abstract interface. The graphics are great and the AI feels really nice in the way that it tries to swerve around you.
very fun to play and the AI pathfinding is done nicely and funny. The autowalla shake is funny :D
the ai is so dumb in the best way cars swerve around you then drive straight into a truck held that stop sign way too long before realizing you can tap it addictive little mess
Lol, those little mopeds have a death wish.
Fun one! I like the core concept and it's fun to think about strategies that might stop the chaos, but ultimately they all fail :D.
I think this scene and the artistic setting are extremely interesting. Who here was like me, drawn in by the cover? Haha, it's a really fun game!