FoonLudum Dare ExplorerLD59 → Cross Roadent

Cross Roadent

By poshdan and CGreen

View on ldjam.com

CategoryRankScoreCount
Overall6333.2623
Fun5493.2024
Innovation5193.2323
Theme3653.8523
Graphics6963.0023
Humor1423.6824
Mood6843.1022

Comments

indiepanda 2026-04-21 15:16

I love managing this chaos!

oradimi 2026-04-21 16:05

Actually funny game, but I couldn't hear Louie Zong's music. I won't give any rating due to the use of AI, even for something as mundane as the thumbnail and the title screen. It's quite unfortunate.

2026-04-21 16:05

The game is genuinely addictive — just when you think, “This time it’ll go smoothly,” you get hit by a truck again, and in the background cars can’t stop and crash into each other.

It would be nice if pedestrians didn’t run into stationary cars — that’s ruined a lot of my attempts.

jesse-martin 2026-04-22 18:19

Really fun, did take me a moment to realize that I could hold down the stop sign

csnxs 2026-04-27 14:45

It's a bit difficult but I like the interpretation of the theme and it led to an interesting gameplay idea. Nice voxels as well.

alexhonor 2026-05-03 15:06

Hey, great effort on your part! This was chaotic! Although I would suggest love to be able to see trajectories of cars on the road, as it is really difficult to plan your actions right now.

imnotvegan 2026-05-03 16:00

Such a fun and quirky concept! Playing as a traffic-controlling rat is definitely original and fits the 'Signal' theme in a very creative way. I liked the 'Satisfaction' meter mechanic and the fact that it recovers over time — it's a good way to give the player some breathing room.

However, I found the game to be extremely difficult. Managing 200 cars with just one stopping zone feels a bit overwhelming, especially since the car AI is quite clumsy when trying to overtake. They often crash into each other in ways that are hard to prevent. Adding more control options or refining the cars' pathfinding would make the challenge feel more fair. Great effort on a unique idea!

bacon-beast 2026-05-03 17:35

It gets very chaotic later on and becomes almost impossible to manage the high traffic count. The AI is a bit goofy with how they drive around, so it makes it difficult to actually manage anything when there's instances where the vehicle will just decide to drive into a wall or take another path entirely. Maybe if there was a way to stop individual vehicles instead of an area, it might be slightly more manageable. Despite not reaching the goal of 200, it's still a lot of fun and kind of silly to see so many car crashes happen.

madbarron 2026-05-03 18:19

A great take on the traffic signal subtheme, and a truly deep and crunchy pun for a title :laughing:

For some reason, it didn't start counting journeys until I had already been playing for 5 minutes or so. I like having to manage traffic as a person instead of via an abstract interface. The graphics are great and the AI feels really nice in the way that it tries to swerve around you.

nicardo 2026-05-04 16:59

very fun to play and the AI pathfinding is done nicely and funny. The autowalla shake is funny :D

alexandr-gerya 2026-05-05 14:07

the ai is so dumb in the best way cars swerve around you then drive straight into a truck held that stop sign way too long before realizing you can tap it addictive little mess

captain-awesome 2026-05-05 14:17

Lol, those little mopeds have a death wish.

remusnomos 2026-05-05 16:37

Fun one! I like the core concept and it's fun to think about strategies that might stop the chaos, but ultimately they all fail :D.

2026-05-06 10:29

I think this scene and the artistic setting are extremely interesting. Who here was like me, drawn in by the cover? Haha, it's a really fun game!