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demian4ik

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech🤖👥THE LAST VIDEO STORE IN TOWNjam
202659Signal🤖👥Signal Girljam8352.482.912.632.442.542.443.552.59

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by demian4ik

demian4ik leaves an average of 6.0 feedback comments each event.

LD60 — Old Tech (1)

Zwaard Smid by Re-Markable 2026-10-21T17:01:14Z ♥ 1

Fun idea, but it needs more purpose

The game is good, and the blacksmith concept is really charming. Crafting and forging feel satisfying, and the setup has a lot of personality. The main thing missing is a sense of meaning. There’s no real story or goal pulling you forward, so after a while it’s hard to tell why you’re doing what you’re doing. A bit of narrative, or even a simple progression goal, would go a long way. Definitely worth playing, and I’d love to see where the developer takes it.

LD59 — Signal (11)

Drum Boat by ahero 2026-04-21T16:42:33Z ♥ 0

At first glance, the game seems simple, but once you start playing, you realize it’s not just about pressing the right buttons — you also have to do it to the beat.

The idea is great.

Rescue Signal by emrod 2026-04-21T16:30:33Z ♥ 1

The concept is great, but one level feels a bit too little — unless it’s just a bug on my end.

I really like the game’s style.

Patch Panel: Link ’n Load by mCayn 2026-04-21T16:23:05Z ♥ 7

An unusual decision to place the game within each player’s imagination. I like that approach 🙂

We're Going to Hell for This by very dark lord 2026-04-21T16:19:39Z ♥ 2

The game is quite difficult, and in my opinion luck plays a significant role. In one round, 5–6 people all wanted a pill at the same time, while I only had hearts and money.

The music is pretty cheerful, which I like 🙂

Cross Roadent by PoshDan 2026-04-21T16:05:40Z ♥ 1

The game is genuinely addictive — just when you think, “This time it’ll go smoothly,” you get hit by a truck again, and in the background cars can’t stop and crash into each other.

It would be nice if pedestrians didn’t run into stationary cars — that’s ruined a lot of my attempts.

Signal Towers by swimdoctor 2026-04-21T14:28:58Z ♥ 0

I didn’t understand the game.

First, how do you kill monsters? I placed turrets, but they didn’t do anything.

Second, you can just keep pressing the spacebar all the way to wave 21 without actually playing.

Third, the base’s health goes into negative values, and it’s impossible to lose.

Trainline by someone 2026-04-21T14:20:46Z ♥ 1

The idea with trains is good. But at the beginning, it’s unclear where the cargo needs to be transported from and to.

In my opinion, it would be better to add points on the map showing where resources should be picked up and delivered, so the player can plan railway construction around that.

It would also be cool to add different types of transport, like passenger and freight.

RadioBattles by PanDuplan 2026-04-21T14:11:29Z ♥ 1

The roulette idea itself is really cool. The ranking/upgrade system (stars) for duplicate fighters is also interesting. I’d like to see more unit types.

If the game were expanded — for example, by adding a campaign or missions, sound, and more units — it would look much better overall.

Signal Boost by WonkaBird 2026-04-21T14:05:20Z ♥ 1

I didn't understand the meaning of the game, whether we were running from a signal or something. but at the same time, when he gets to us, we lose. It is not clear whether the towers perform any function, because there was no visual notification. There were also no sounds. But I liked the visual style, the theme of robots and the robots themselves, I think it can be interesting to develop.

Harmonic by Whiteowl4399 2026-04-21T13:59:10Z ♥ 1

The game is visually very cool! But the idea of graphs is cool. But the gameplay is a bit stifling, and random. It's so cool. Interesting enemies

LowSignal by Twaerd 2026-04-21T13:57:41Z ♥ 2

The graphics in the game are excellent. The objective matches the theme.

However, it’s completed very quickly — it would be nice to have some branching paths.

For example, a difficult but fast route, or an easy, scenic but longer one.