Foon → Ludum Dare Explorer → Users → demian4ik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | THE LAST VIDEO STORE IN TOWN | jam | |||||||||
| 2026 | 59 | Signal | 🤖 | 👥 | Signal Girl | jam | 835 | 2.48 | 2.91 | 2.63 | 2.44 | 2.54 | 2.44 | 3.55 | 2.59 |
demian4ik leaves an average of 6.0 feedback comments each event.
The concept is great, but one level feels a bit too little — unless it’s just a bug on my end.
I really like the game’s style.
An unusual decision to place the game within each player’s imagination. I like that approach 🙂
The game is quite difficult, and in my opinion luck plays a significant role. In one round, 5–6 people all wanted a pill at the same time, while I only had hearts and money.
The music is pretty cheerful, which I like 🙂
The game is genuinely addictive — just when you think, “This time it’ll go smoothly,” you get hit by a truck again, and in the background cars can’t stop and crash into each other.
It would be nice if pedestrians didn’t run into stationary cars — that’s ruined a lot of my attempts.
I didn’t understand the game.
First, how do you kill monsters? I placed turrets, but they didn’t do anything.
Second, you can just keep pressing the spacebar all the way to wave 21 without actually playing.
Third, the base’s health goes into negative values, and it’s impossible to lose.
The idea with trains is good. But at the beginning, it’s unclear where the cargo needs to be transported from and to.
In my opinion, it would be better to add points on the map showing where resources should be picked up and delivered, so the player can plan railway construction around that.
It would also be cool to add different types of transport, like passenger and freight.
The roulette idea itself is really cool. The ranking/upgrade system (stars) for duplicate fighters is also interesting. I’d like to see more unit types.
If the game were expanded — for example, by adding a campaign or missions, sound, and more units — it would look much better overall.
I didn't understand the meaning of the game, whether we were running from a signal or something. but at the same time, when he gets to us, we lose. It is not clear whether the towers perform any function, because there was no visual notification. There were also no sounds. But I liked the visual style, the theme of robots and the robots themselves, I think it can be interesting to develop.
The game is visually very cool! But the idea of graphs is cool. But the gameplay is a bit stifling, and random. It's so cool. Interesting enemies
LD60 — Old Tech (1)
Zwaard Smid by Re-Markable 2026-10-21T17:01:14Z ♥ 1
Fun idea, but it needs more purpose
The game is good, and the blacksmith concept is really charming. Crafting and forging feel satisfying, and the setup has a lot of personality. The main thing missing is a sense of meaning. There’s no real story or goal pulling you forward, so after a while it’s hard to tell why you’re doing what you’re doing. A bit of narrative, or even a simple progression goal, would go a long way. Definitely worth playing, and I’d love to see where the developer takes it.