@zimennik if people call our ~15 minute Ludum Dare game short, that's certainly quite a compliment! :D Thank you. We're working on a post jam version @rodrigo-castro although so far we're focusing more on polishing than on new content. But who knows...
@feingehacktes quite some attention to detail! As we had no new dialogs for them, I had simply deactivated all their lines once the final sequence started, to make sure they didn't say unrelated confusing stuff. Would make sense to have them comment on stuff though, although we hoped to convey a feeling of urgency and panic, and didn't expect players to just walk around and talk to the other guys. :D (unless of course you didn't know what to do like a few other people who didn't see the clouds, in that case some guidance really would make sense - yeah, I guess we'll add that to post jam).
@lorwon Ohhh unfortunate, sorry about that, first time I'm hearing of a crash. Which browser were you using? And can you tell us anything more, did the game simply freeze? Or did it crash your whole browser?
@trigueiro yes! More hints for the player are on our little post jam roadmap. Happened to a few players that they went through the dialogs and didn't pay full attention as it was a little unclear what was just random banter (which there's a lot of obviously) and what's actually relevant for story progression.
@natasza Thanks a lot! Can you tell us more about where/when/how you managed to fall off the map?
@farbeyond-studio Sorry about the ending! There appear three clouds above the fire which you can dance on, so the rain will shrink it down again. If you'd like to see the ending, we provided a playthrough video above in the download section. Regarding the huge team, about 4 of us were ~full time involved along the three days, and the others had some other obligatoins throughout the weekend. Except the initial brainstorming phase, we had usually 4-7 people coworking at once, communicating over discord and sometimes pairing up sharing screens. Worked out surprisingly well. 3 of us were mosly focusing on art and level design, one on music, and the other ones on coding.
@joamd thanks for checking out our other games as well. :) I would have played your game, but am on a linux machine unfortunately.
@boboman Thanks a lot for the feedback! English is not our first language, so it's not all that surprising a few grammar errors survived. We'll ensure to have a native speaker check our dialogs for the post jam version just to be sure.