Short-Range Robot by AJISBOSS 2026-05-08T19:49:36Z ♥ 1
I'm afraid I lack the ambition to persevere :D Nice idea with the theme interpretation, and could need some work on player feedback, and not making it hurt my eyes so much. :P
Foon → Ludum Dare Explorer → Users → very dark lord
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2024 | 55 | Summoning | The Demon Ate My Homework | jam | Humor | 4.67 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | The Last AI | jam | |||||||||
| 2026 | 59 | Signal | 🤖 | 👥 | We're Going to Hell for This | jam | 317 | 3.73 | 3.65 | 3.38 | 2.93 | 3.43 | 4.00 | 3.55 | |
| 2025 | 57 | Depths | 👥 | Flat Mates | jam | 243 | 3.79 | 3.81 | 3.83 | 4.10 | 3.67 | 4.19 | 3.65 | ||
| 2024 | 55 | Summoning | 👥 | The Demon Ate My Homework | jam | 79 | 4.15 | 4.15 | 3.96 | 4.52 | 3.86 | 4.16 | 4.67 | 4.46 | |
| 2023 | 54 | Limited Space | Spaceout | jam | 447 | 3.69 | 3.58 | 3.19 | 3.06 | 3.41 | 3.65 | 3.27 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Telepeter | extra | ||||||||||
| 2022 | 50 | Delay the inevitable | 👥 | Don't Drink and Dive | jam | 608 | 3.58 | 3.34 | 3.32 | 3.50 | 3.45 | 3.92 | 3.53 | ||
| 2021 | 49 | Unstable | 👥 | Glown-Up | jam | 435 | 3.74 | 3.82 | 3.50 | 4.02 | 3.57 | 3.61 | 3.80 | 3.87 | |
| 2021 | 48 | Deeper and deeper | 👥 | Shovel is just Love Spelled Backwards | jam | 244 | 3.95 | 3.62 | 3.48 | 4.14 | 3.64 | 3.45 | 3.75 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Hyperloop | jam | 90 | 4.15 | 3.82 | 3.03 | 3.47 | 4.45 | 4.44 | 3.05 | 4.40 | |
| 2020 | 46 | Keep it alive | 👥 | Friendly Fire | jam | 130 | 4.10 | 3.93 | 3.30 | 3.81 | 4.12 | 3.89 | 4.19 | 3.93 | |
| 2019 | 44 | Your life is currency | 👥 | Sick Business | jam | 17 | 4.24 | 4.23 | 4.05 | 3.96 | 4.21 | 3.79 | 4.04 | 3.96 | |
| 2018 | 42 | Running out of space | 👥 | Grave Heart | jam | 40 | 4.11 | 4.04 | 3.74 | 4.09 | 3.81 | 3.97 | 4.01 | 4.09 |
very dark lord leaves an average of 11.9 feedback comments each event.
I'm afraid I lack the ambition to persevere :D Nice idea with the theme interpretation, and could need some work on player feedback, and not making it hurt my eyes so much. :P
This was delightful! Best game I've played. :) Very nice mechanics, well thought out, great learning curve. The visuals are adorable and the proclamations are very funny, albeit a little repetitive. Played up to level 28 so far and will finish the rest soon. Great work!
Very funny! But I'm afraid I wasn't able to figure out how to move the right antenna? Left one worked out with W/S keys, but the right one never moved, no matter what I did to my mouse. Still managed to get 3 of the endings somehow, haha!
Also, the PostLD version link is not working currently. :(
Ohh took me a while to figure out the deduction part based on the info on the right, but then it turned into a pretty engaging deduction experience. Nice job, and really adorable art style!
Very nice drawings and funny idea!
Definitely nice visuals and atmosphere! But the controls confused me. Is it really the case that I just have to keep pressing a button at a never-changing interval, and the symbols at the top have no impact on the gameplay at all? Or did I miss something? :D
The game says "perfect" every time, so seems about right, but still nothing really happens. It seems it turned into an accidental puzzle game. :D
I, for one, have entered the matrix.
Screenshot 2026-05-02 at 21-59-59 Mama Duck Hero ldjam.com Ludum Dare game jam.png
It's a surprisingly brutal game, did not see that coming. :D Nice idea! As others have said, controls and general feedback to the player could need some work. But now I'll go for another round to see if I can get any of them to actually survive.
Edit: 3 adults! Wohoo. But man, the little ones are a little stupid, I basically have to route them precisely such that they stumble into food and otherwise won't eat despite being hungry. :D
I can't believe I played through this. :P But parkouring away from the stalking children was surprisingly fun. :D
Haha, what is this! Played with mouse wheel and the controls seem pretty random, often I'm not entirely sure if anything I do really affects the game or not, but I did manage to get to level 5 I think? Then, suddenly, my car started floating and the front wheel drifted far away to the right, then my screen turned gray and nothing happened. At the bottom of the console, there was this error:
Not sure if related or perhaps that was there before already.
Either way, hilarious idea, I love the title, the graphics are a real fever dream and I'll now give this another go to see if I can get past this level without my car falling victim to demonic possession.
Edit: I played again, and this time the game crashed one level earlier (the one where the floor is ~4 large rotating wheels), and also in this level the FPS dropped to about 1, which was not the case on my first playthrough. At least this time my car didn't start floating and expanding ominously. :D
Very cute game! Gameplay is perhaps a little limited, but it was still fun to guess what to do with all these people, and the cat is indeed tremendous.
I'm proud of my accomplishment! Funny idea. :)
We brought so much pizza into the solar system! Lovely protagonists! And the wordling became somewhat easier once we realized it doesn't use a dictionary.
The web version doesn't really work for me :( The game starts, but it takes none of my key inputs, only mouseclicks work. Looks very cool though!
Lovely art, and nice touch with the little tutorial level before the boss fight starts. :)
Pretty cool! And a surprising amount of upgrades! Played this for way longer than I expected. I think this could turn into a very worthwhile web game with some adjustments:
- finding ways to make the basic combat a bit more satisfying (which of course is easier said than done :D but I guess more visual + acoustic cues, particles, decals, maybe "recoil") - maybe adding some versatility to the movement (e.g. vaulting over cars, or dash/roll) - I think every(?) level came with a hoard of the weakest enemies (at least for the first 15 levels or so), would be nice to also have some mixed in between without them to change the pacing a bit - speaking of the weak enemies, some randomness in their behavior would be nice to not have them flock together so predictably all the time - a man can dream, but at some point being able to build turrets or traps would be very cool, or having some supportive drone following you around
That being said, I could give somewhat similar advice to my own game. :D
I found the game a bit confusing, as I never made it past the quicktime events but still somehow managed to beat the game after replaying the other level types several types. What I liked is that this game gave me quite some The Witness vibes - this "oh there's a puzzle and I must figure out what the rules are" kind of thing. So seeing each screen for the first time and wondering what this is all about and what the button colors mean etc. was pretty cool!
Man what a frantic and funny game. Surprising depth with the many level elements too, and the currents and everything. Not super close to the theme, but still probably my favorite entry I've played so far. It's the kind of game where I'd love to see someone skilled at it play through it. :D So @the3rdhunter in case you're good at your own game, please post a playthrough video. 😁
In one of the levels there was maybe a bug for me - not sure, but the anchor moved downwards *much* more slowly than in the other levels. Also in many of the levels the only way for me to win appeared to be to move past what looked like the level bounds and then stick to one of the corners from the outside. Not sure if that was the expected solution, but in the middle parts, there was often nothing obvious to hold on to.
Still a very cool and unique entry, agree about the intro animation being great and generally some lovely pixel art. Plus it's just inherently funny to have a sentient anchor exploring the deep sea. Never knew that's how these things worked.
Very cool! I liked the sin() based (I presume?) platform movements, always annoys me when moving platforms move linearly. :D There was just one such platform, I think in the last level that contained enemies, that was so fast that I could only land on it when I speculated when to jump. Because if I waited for it to be visible, then it would be too late for me to make the jump.
Great work though, I'm always impressed playing such well-rounded game jam games. :)
This has so many similarities to a game I made for Ludum Dare 50, Don't Drink and Dive: https://ldjam.com/events/ludum-dare/50/dont-drink-and-dive - e.g. the upgrades (only that in DDaD you have to find them rather than craft), the exploratory "get deeper and deeper over time", the plant and fish types, and I guess our landscape generation is also pretty similar. :) One difference though is that your game's vibe is much more relaxed. :D Very cool, great job!
Amazing game! Stunning visuals and great atmosphere. And these pepe drawings are just lovely. The degree of polish really reminded me of a full fledged indie game. Gameplay is a bit limited, but that's easy to forgive with all the other great things going on. :) I also fell down on the very end, but luckily you uploaded the walkthrough video where I could verify I didn't miss all that much. 😁
Very cool game! Took a while to get through it all, particularly the maze, even once I had the necessary spirits, and I feel like you maybe overdid it with the darkness a bit. :D But still very nice puzzles and it felt like a real achievement to solve them all. Plus it's always a cool feeling when you unlock some new ability and immediately can see what you can use it for. I loved the way the spirits mystically fly from where you find them to their place in the center. Very nice concept, and obviously fits the theme well. The ending animation was unexpected and great! And the megaphone made me chuckle. :D
Personally if I were to suggest any improvements, I'd probably say that it might still make sense to brighten the game up a bit, at least increase the view distance when carrying the torch (I get that you need complete darkness in the maze otherwise), and maybe open up the puzzle rooms one by one so that it's a bit clearer where to focus one's effort at first? Was quite confusing and disorienting with everything available directly. But of course that also made the solutions a bit more satisfying. But these are detail and maybe just personal taste. Great job overall. 👌
Nice entry! The music and art are really charming. Did not expect these real time "shadows". :D Worked pretty well for me for the first four or so levels, but tbh I just gave up on the giant star because it's so hard to stay oriented. Plus, not sure if that's an issue for everyone, but the spellbook for me (in fullscreen mode) renders quite uneven pixels. As you can see here, many of the pixels are not square, which several times caused me to accidentally go a tile too far.
Also, it was sometimes hard to tell which tile you're standing on, so a few times I made errors because I was apparently just standing a few px off to one side without realizing. Overall great job though. I hope I didn't miss out on too much due to stopping early. 🙃
Veeeery cool! I really like the art style and overall mood and the floaty animations. Also quite funny albeit the darkness. Only thing I was unsure about is if there's any way to save your crewmates - they are often hungry or thirsty and then just die without there being any possibility to give them food or water I think? Plus, I don't think any of the items I brought impacted the game. And of course it would have been nice for the people to look a bit differently. :D But all that aside, really well done!
Loved the intro. :D And I was so engrossed in the game I didn't even notice my girlfriend brought me a hot chocolate! Overall one of the funniest games I've playes this time around, both the writing and the forklift gameplay, great job. 👌
The most beautiful moon I've ever seen. ❤️ :P Interesting take on the theme though, well done. I just wish there was more I could have spent my money on. :D Pretty soon I felt like horses + archers were the best approach for the situation, and then could just wait and watch. Don't quite get why I lost though, suddenly my base dropped from 400 to 0 in a matter of seconds while I thought I was doing pretty well for myself.
Hahaha, oh man, this felt too real, and these trade-offs when deleting files were harsh as hell. :D Really funny idea, well done!
I ran into the same bug some others here mentioned - for a time it seemingly allowed me to have multiple files on top of each other, but ultimately it made me lose a file which vanished as soon as the round started, which happened to made me just weak enough to lose the round. :(
Very nice game though, really like the audio & visuals & general mood, also the banter by the virus was really fun. With some adjustments and more (transparent) variety in the files it could become really quite addictive I think!
Got 1440 and am happy with that. :D Cool concept, I remember playing a rather similar board game many years ago. But this virtual version has much less of the chaos of dozens of small bricks eventually crashing down onto a table haha.
Phew this is pretty difficult! For like 5 rounds I thought it was impossible because the towers always kept spawning outside-in for me, so I was effectively unable to ever use the contact destruction, and they crept in to the middle before I could ever build a second factory. Gave it one more go however and was much more lucky with the spawn points. But still, money came in too slowly and eventually the towers kept destroying my buildings until I eventually perished.
Pretty unique concept though, well done, maybe this would even work nicely as a round based game.
Pew pew pew indeed! Man that was difficult to get used to. :D Game overed by flinging myself far out of screen it seems, before finally making it. My strategy in the end was to just stay on the right half of the screen and wait for the asteroids to destroy the items on the left, as it was just far too dangerous to fly out there. :D
Nice game! Took me a bit to find the last mineral, but got there eventually. I liked the faster rockets, was nice tagging along. :)
Scandalous! I had a capacity of 3, had 3 pupils inside, and the message said I left kids waiting despite having empty seats! :( But very funny game, love the hectic energy of the swarm of children. Would of course be nice to have a goal or something and have the game end after n busses and get a score or so. But it's a great and very entertaining start. :)
Also, as has been mentioned, it seemed very pointless at first when I used space as this didn't yield any feedback - but after reading here that this is different when clicking the button with the mouse, I switched to that strategy and that worked. :D
Hahaha, amazing game! "How about that!" Don't know what to say other than that it's a really great effort, super well done, very funny, lovely pixel art. :) Can definitely see this ending up high up in the rankings! If I were to look for something to improve, the only thing that comes to mind is that it lacks a bit of progression, it's like 5 (or so? Didn't count) levels that are mildly different but don't really differ very much in difficulty as far as I can tell. I was quite unsure until the end whether there's even any ending, or I just get endless randomly generated levels. :D But didn't take too long anyway and the ending screen was a nice touch. 👌 Great job. :)
I'm impressed by the scores posted here, didn't get anywhere close to that. 😁 Nice idea though, coming up with your own puzzle game like this is always cool!
Nice game and concept! Controls were a little finicky at times - it is really hard to get away once you landed on a planet, and I wish it was possible to just launch away from the planet instead of having to do it in a weird sideways manner. :) Also, after a while I encountered a bug, and while I was on Earth and getting around it, I bounced off Earth and then very slowly drifted away from it without gravity having any effect anymore. While we're at it, I liked the idea of repelling planets, was a nice touch and fun to play around with!
Nice one! Loved the enemy design. Gameplay reminded me a bit of the very old game Gubble, which I played like 25 years ago (but which was great). Would have liked everything to be a bit more fast-paced, but otherwise really cool, great atmosphere, nice levels, a surprising depth to that relatively small amount of gameplay, I was strategizing quite a bit about how to overcome these enemies. :)
Very cool game, and suits the theme super nicely, well done! Only little issue I had is that I wanted to talk everyone before deciding anything, but then couldn't quite remember the details about people. :D But I think I ended up with some good people.
Very nice! And kinda addictive. I liked the varying shapes of islands you can add, and generally the gameplay just has a nice feel to it. If I were to suggest any improvements, it would probably be to add a bit of challenge to the game, because it seemed rather easy to me. Plus till the end I had no idea what that second resource is about - neither what it represents, nor how I get more of it. I think I got more through houses somehow, but didn't really understand the pattern behind it. And finally, explain in the game the win/loss conditions. Still, great game, would love to see a post jam version of this!
+1 to what many others have said -- great atmosphere, lovely visuals, smooth controls, nice tutorial, very well done!
Love it! Took me ~20 minutes to finish the game. Skipped only one level in the middle, the one with a skewed road crossing and a lot of traffic, that one was brutal, but the rest I kind of managed after enough tries. :D Probably one of the funniest games I've ever played that has no dialogue/text. The way the game made you disregard the needs of all the other traffic participants is just hilarious - particularly that one bus level with the ticket, and of course that one fully occupied parking lot that really made me appreciate the physics engine. Also really liked the visuals, these roads just all look really nice. Also the plants, very nice slick design! Great job. :)
Nice music and general atmosphere! Also I very much appreciate how quickly one can just play the game without much reading or explaining being necessary. I would have loved to see where this goes, but honestly found it too hard - tried like 10 times and never got more than 2 coins because I kept running into walls. If at least you could run into them sideways without losing immediately, that would improve things quite a bit, but the way it is it just demands perfection from the player. :D
As others have said, currently not working:
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
I checked in Firefox, Chrome and Edge, same for all. Will happily try again later in case it gets fixed.
Took a bit of playing around until I roughly knew how to do everything, but ultimately worked out pretty well. In my first playthrough I got stuck because I harvested apples but had no crates (I had destroyed them because I didn't think there was any use for empty crates), so I didn't find a way to drop the apples anywhere and had to restart because I couldn't perform any actions that way. Later I had a much better run but died, despite abundance of resources, because I didn't notice one stat had dropped to 0 - so I guess some indicator, maybe some flashing of the UI once hunger or thirst gets severe, would be helpful to avoid that. Otherwise pretty nice, interesting mix of being a bit frantic but also relaxing, nice art style, and good match for the theme, well done.
This was hard! I played it together with my girlfriend, and after two crushing defeats caused by both unlucky deck shuffling and very unlucky dice rolling, we decided to relax the rules a bit and change "less than" to "less than or equal" for some of the cases. Which helped. :D We were still close to extinction early on, but then managed to explode our population and become almost invincible.
I think it would be nice if there was a way to push the Assyrians back again after they take over your land. E.g. we had the case that the sea people attacked already weakened Assyrians once in our last game, and then just decided that this would push them back from Kissawatna to Nuhasse.
Also, while the current balancing really fits the "unstable" theme, from a pure game design standpoint I would personally prefer if it was somewhat easier to recover from weak states, and also easier to get weakened when the population is really strong. Currently, e.g. civil uprising is worse the fewer people you have. On the other hand my experience with game jams has been that there's just *never* enough time to get the balancing perfectly right anyway. :D
Really good job overall. First time I've seen a board game here, and I think it turned out really well. Very interesting concept and a great start for something that could become really engaging with a bit more fine-tuning.
Great! Small scope, but executed really well. Atmosphere and visuals are great, controls work well, and it has a good (albeit short) difficulty curve.
115k points. Not sure how good that is, probably not so much, it it *felt* as if I was doing good, and that's what matters I guess! Very fun, well done. :)
This is pretty cool! Dig the concept. Also great variety, some of these weapons feel really great and powerful, and you quickly get that feeling of becoming stronger and better, which I always like in these games.
I just wish there was some more time to relax and build your ship - the way it is, it's quite stressful, and in the end I kept dying despite having numerous parts, mostly because one of them (the flat gray one with 2 red lines I think) required such precision to place that I was unable to do so at all, and I also couldn't drop it. Maybe I misunderstood how to use it, but in one session it took me ~15 seconds and like 50 clicks to place it, and in two others it just ended my round as I wasn't able to add anything to my ship. Let me know if I've doing something wrong. :D Seemed to me that I had to hit the exact right pixel, which was seemingly impossible while the ship was shaking and moving around. Otherwise great entry, maybe I'll have another try on another day and see if I can get further.
Got to say these are some lovely drawings! And nice dialogues indeed. :)
Not bad, quite a lot of gameplay elements in there, and well used together! Especially enjoyed the last level. Level 2 (I think - the one with ice) turned out to be hardest for me. Took me like 10+ attempts to get past it. Otherwise well done, very uplifting little game, and good amount of content for a compo entry. :)
Side note, there appears to be a debug output at the top e.g. while pressing right arrow key.
Great mood, I really like the look and feel and what you did with the audio. I'm not quite sure if I made it to the end - at some point the game said "Thanks for playing", but it happened pretty randomly without me having finished a level, I think. Also, there generally were a lot of bugs involved for me, sorry to report that! :D
- fullscreen in Firefox was practically unplayable as the mouse controls were pure chaos. Small version works well though - after dying 3 times or so, everything turned way brighter than before - the restart menu with the two buttons was glitchy, I usually had to hit the Restart button twice, sometimes one button would remain after restarting and only fade away later while playing - the first 5-8 levels roughly worked OK, then weird things started to happen and I often won the level very unexpectedly - which ultimately made me win the game apparently :D
Good work though
Phew, well done! And honestly that's an amazing settings menu. :D I love the UI sounds. I was surprised I made it through the game without error despite the stress and (apparent?) time pressure.
Good job, lowly programmer! I did in fact stack the things all the way up to space. Initially I was worried I had to actually go all the way up, but luckily the game was very forgiving in that the floor moved up way further than my previous stack. :D
Great job for a 1-person project!
@bak nice one!
Very nice game! Lovely art, glowing things are great. And really nice how the temple collapses. One of the most well polished games I've seen so far, it really does look close something you could get on Steam.
So coool! Really amazing atmosphere and visuals (tiny nitpick would be that the asteroids look somewhat out of place due to having such a different style). That moment when gravity stopped and it turned from a "typical 2D game" into something truly unique was really magical. Also very nice level design and lighting. Probably the best game I've tested so far.
Ha, this is great! Got to 38 after a few tries. There is no way to rotate the houses, as in tetris, but they simply fall down right? Or did I miss a key or something? Either way, super fun, and the "socialist prefab block vibes" are great. :D
Very nice game, a cool twist on the tower defense genre. Also lovely tutorial, the instruction texts had me laughing a few times. I did experience some issues:
- performance when enemies die - after the first three or so waves, there were no calm moments anymore and everything was constantly flooded with enemies - would have been nice to have some time here and there to build stuff without frantically running around and rightclick spamming the bows (which appeared to be much more effective than the pressure plates), also this way there was no time to properly experiment with the unlocked new traps - the trap selection order seemingly changed arbitrarily and I'm 90% sure the pressure plates just vanished from the menu altogether for a while, or maybe I was just too stupid to find them
That all being said, it is a great basis for a very engaging and enjoyable TD game. With some more polishing this could surely turn into quite an itch.io hit. :) Great work!
Very nice and polished. Good choice of music and neat animations too. Initially I thought I was fighting against dinosaur trumps and didn't realize they were spiders. Also managed to run three rounds around the empty map until I found the boss (which died very, very quickly since I had all the upgrades). :D
Movement speed could have been a bit higher, but this is true about my game as well so who am I to judge! Had a good time with this, great work!
To repeat what others have said, super nice graphics, amazing music, and very, very difficult! Smaller hitboxes would be nice, and, but that's of course quite a lot to ask for a jam game, I think something like rewinding time after death would work really well here (unless of course the difficulty level is intentional and repeating levels over and over until you basically solve them by muscle memory is part of the deal).
Really great work!
Really cool! Very well polished and great presentation. Loved the visuals and music, really didn't feel like a jam game but rather something that at least weeks of work went into!
It's also quite fun and engaging. I just think I was unlucky with my map layout and there was no way for me to win, as after a good third of the map there was just no other way to expand as everything was blocked by stone. Not sure if there was a way for me to win the game in these circumstances. But maybe I'll have a nother go later on and see if things work out better. :)
Only tiny complaint I have is that the UI could be a little more streamlined. E.g. upgrading could surely be handled with fewer clicks and extra windows, especially considering there are only two upgrades to begin with. But that's really all I could come up with. Great work!
Really nice! Felt almost sorry for the little guys at first. Until level 8 or so when they just seemed like bullies. It's also kind of funny how this radioactivity apparently only has positive effects on you. :D The upgrades persisting between rounds is a nice touch. One small thing I would have liked would be to have a few seconds at the beginning of each level to orient without getting attacked immediately. Apart from that, some variety in the AI would of course be nice - right now they're seemingly always running to the next best spot with a free line of fire. Adding some randomness beyond that (e.g. picking a new spot nearby every few seconds) might make the whole thing feel more natural. Great work overall. 👌
Very nice art style! Chuckled a bit when I realized the shadow was jumping with the character though. :P I got to level 3 before I even realized what was happening and how the puzzles worked, and even from then it sometimes felt that just trying to use the switches more or less randomly was the easiest way to make progress. It really is kind of peculiar to play a puzzle game where understanding the puzzle mechanics make not that much of a difference. :D Sure, in the end I understood (mostly?) what all the elements did, but since the puzzles went over multiple screen lengths and you can never see everything at once, I kept running into situations where I was just too lazy to try to memorize everything and think through what I needed to do, and just went with trial and error instead. It's a very innovative game though, and I really like the visuals and perfectly smooth looping of the levels. Great work!
Stylistically this was really great! Lovely visuals, great music and the voice acting adds a lot. Gameplay of course is somewhat limited and repetitive, although the beer spilling is a nice touch.
Splendid! Very well written, I'm not sure if I usually even like this kind of game, but this one was highly enjoyable, and surprisingly funny. Didn't beat it yet, but it's very intriguing. Also great fantasy music you've got there. Remarkably well done overall!
So well done! With all these nice backgrounds and scripted events. Super cool! Amazing style, very atmospheric and immersive.
Wow! This is utterly amazing. Probably the most fun game with the best mechanics I've played this time around. Visuals are exceptional as well, and the writing is hilarious and just as meta as I like it. Oh my, and it's even a Compo game?! How on earth did you do that. :D
Only few nitpicks I could come up with:
- cancelling an action would be nice, but it seems you've already worked on that for future versions? - I wish there was some growth in player capabilities with each level, e.g. more action points, ability to run further, drawing more cards, maybe special cards that allow you to e.g. confuse single enemies or disable them for a turn or two, and maybe ways to have defensive actions be more permanent than they currently are - it's a little intransparent when/how far enemies will move, and how much hp they have left; may be intentional, but I would have preferred to see these things somehow - I think there are a few typos in the story - blue orbs were mentioned, but I didn't encounter them, as far as I know, despite reaching the end of the game - restoring HP (after each level or when picking something up, or with certain cards you randomly draw) would have been nice
But none of these prevent the game from being outstanding as it is. Playing it was super fun. Can't wait for the post jam version!
Really cute, well done. And I've never played a game where putting trash into a bin felt so satisfying. :D I like the many little challenges you added to the game, none of which feels too hard or unfair. My only nitpick would be that there could be more player feedback. E.g. I kept losing because I overfed my birdies without really knowing when that would happen. The falling apples created some tension and made me pick them before they fell down, just couldn't resist... so that way I killed my family twice. D: Also, the car smoke stuff - it seemed like flying through it made it fade away, but I wasn't really sure if that was actually the case and what effect it would have otherwise. I assume I did the right thing there, but the game left me guessing a bit.
Otherwise great job, a very likeable little game!
Cool! Indeed a really nice art style, I really liked the characters. Just wish there was some way to beat the game (I don't think there is, right?), so all I could do was work my ass off until I ultimately didn't pay enough attention to one of the four resources and/or the PC broke in an unfortunate time and watch the poor fella die. Well, that's life I guess! Well done.
Really cool! Super creepy and well animated monster. I did my best to raise it vegetarian, but that didn't work out that well. :D Great idea turned into quite a high quality game.
I also played your Boil Them game from last year btw, which is also great. You seem to have quite a knack for these strange little horror games. Well done!
After many, many tries I finally managed to get the little man to the second platform. Couldn't get there myself though as I couldn't walk up the ladder and didn't find any way to get there while carrying the ladder either. So a little hard to judge the game based on the tiny amount of it I've seen (not sure how much there is after the second platform). I'd love to see a playthrough of this though, in case anybody records one. If that happens please let me know. :D
Also the animations are really cute. A little sound would be nice though.
Edit: Tried once more, now got to the third platform. Progress!
Took me 3 or 4 tries to finally survive the night. Quite tricky to get past all these bats for the higher up pieces of wood! And as others have mentioned, controls need a little getting used to, but 5 or so minutes of training seem to be enough to get along in the level.
Sound and atmosphere is quite good and I appreciate you kept the game as brief as made sense given the availble mechanics. :)
Basically what has been said before - really nice drawings, some more gameplay and sound would be nice though. :)
So kinda Don't Starve, but different, and you're an Octopus? I'm in. :D Also the tentacle cursor is a nice touch. And you seem to have put a lot of thought in the "two dimensions of fire", i.e. heat and size and how they affect gameplay, which is nice. Quite a bit deeper than I initially expected.
Visually stunning and very atmospheric. :) Really nice experience. Love the fire effect you pulled off, and with the music, darkness and almost tangible wind the whole thing is really quite immersive. Great job!
Can't run it right now, but let me tell you that it looks really nice! I really like the backgrounds and the characters. Looks very atmospheric. Hope I'll be able to try it out later.
Really cool game! If it only wasn't so darn difficult and always made me start from the very beginning. Why, oh why couldn't you just respawn players in the same screen when they die? :D
Super polished though, you can tell a lot of work has gone into this. The screen transitions with that fade out really stand out. Well done!
Really innovative mechanics, and you don't shy away from highly morbid ideas it seems. :D Well done, very interesting game!
Also had quite a bit of fun with your youtube channel btw, these "4 games same artkit" videos are super entertaining.
So cool! Had this tab open for a few days but hesitated to play it, as "time travel" sounds like something that, well, takes some time to play through. :D And I was not disappointed. Even in the end I was still a bit confused about the timeline stuff and what my other selves were or were not doing and what deleting them would have for effects, but I somehow managed to find my way through this maze of sad alternate realities and ended up in the one that, I guess, was sad as well but at least met the game's end condition, so yay!
Very well done. I quite dig the aesthetics, the narration is great, it's certainly a very innovative game, and the writing is very funny. I've got nothing to complain about!
I can pretty much only confirm what others have said before - a really cool game, with great ideas and fun mechanics, only the controls are tough to get used to (especially the wall jumping) and all these delays between death and restart diminish the experience, as this way I spend like 30% of my playing time just waiting to respawn (because, you know, I tend to die *a lot*).
That all being said, this is seriously quite impressive. The game has its very own feel. Even if the controls are tough, I'm almost certain after playing the game for a few hours you would just feel like a god gliding through the levels. Plus the whole goldfish story and mechanics around it are great. Love the idea, and I think with a bit more work (and playtesting by unexperienced players :D) this could turn into something amazing.
Tiny dinosaurs! Cute. :D Quite funny idea, and gets so frantic! Thanks for this.
Really impressive, especially for a compo entry. So polished! Such a clear to the point idea and execution. Perfect length and depth for a Ludum Dare game. The only tiny nitpick I could come up with is that it would have been nice if there was a pause function to think things through, and each level started in a paused state. This way I always had to drag a random tile just to be able to think about my next step, which felt a little unnatural. Still, impressive entry, I'd be very surprised if this doesn't end up in the top 10. Well done!
Can't play it unfortunately as I don't have windows, but will gladly do so when a web version is available (would be cool if you mentioned me then so I get notified). Judging from the video though, I like where this is going. Platformer with physics object and wall jumping is certainly a promising direction! I agree with @duke though that some hit feedback would be extremely beneficial.
Good job, keep it up!
Cute game, and fantastic pixel animation. Gameplay could obviously benefit from some variety or challenge, but hey, it's nice to look at and engaging with the dialogs. That's certainly good enough for 3 minutes of entertainment. Well done!
Really funny little game! Love the sound effects, and the whole idea is just.. splendid. :D
Nice one! I like how you told a little story around the theme, as opposed to just having it be reflected by the gameplay as many games do. The atmosphere is very nice. Also a cute character you have there.
Only nitpick I have is that it's very easy to die even if you know what awaits you, simply due to the low visible range. Oh yeah, and I really don't know what all the badges do - I think the bird one made me jump higher? For the rest, I didn't notice whether anything changed. And I either misunderstood something or maybe there was a bug - at one point I'm reasonably sure I collected a stick, then went back to the fire, but pressing E didn't do anything and the fire wasn't restored. So not sure what happened there!
Still very good job, had fun playing this. :)
This game hurt my brain. And I'm reasonably sure it hurt my computer as well. xD
Seriously, I'm feeling quite funny after playing this for a while, trying to make it into the top 10. Without success unforunately. My python skills are lacking. :(
Great job though, one of the most unique ideas (and executions) I've seen so far.
Nice one! Congrats on your first LD game. Hope it won't be the last one! :)
I did what I can, probably not too impressive though. :D
Nice drawings! Love the title, loading & game over screen. :D The art is really nice, and you added quite a few elements gameplay-wise. Oddly reminds me of Edge of Tomorrow, in that I always die of something, then learn from that mistake, start over and avoid one more obstacle than I did before. Except sometimes when the slippery controls cause Pit to fall into the floorless void, hehe.
Well done!
Really nice visuals! Everything looks very good and polished. Sadly can't play it myself as I'm using Linux. Your making of video was very good though, wish more LD people would do that. :)
Spent way more time with this than I thought I would. :D Got to the end. Brought havoc and devastation to the world, but hey, animal liberation!
I found the machinegun to be way more effective than the flamethrower, so I went for two machine guns as early as possible. Most of the "bad guys" didn't even react to getting shot as I guess the distance was too high for them to see me. So they just stood there and and died in peas.
Your inventory actually being visible in the game and rotating around you is a pretty fierce detail btw. Had fun, great game, well done!
Love it! Just the kind of game I always hope to find when playtesting LD games. Minimalistic but spot on. Brilliant atmosphere. Just the right amount of complexity in the levels. The graphics suit the game really well. Really, I've got nothing to complain about here, small but good idea and flawless execution. (Also: beat it on my first attempt, which made me feel proud so I may now like your game a little more than I would otherwise :D)
This tree is responsible for quite a number of deaths... but who cares, I did it! Buuut my tree didn't grow in the ending sequence for some reason. I think it just flickered once and then went back to its former thin state (played the web version). Well balanced game I must say, took me two tries to internalize the concept and once I knew what to do everything worked out. Satisfying! Also, the introductory text with the symbols embedded into the text is quite well done. Overall I'd call this game the definition of "solid" - Good work! :D
Neat! Love the glow effects and the catchy music, and especially how the music shifts when you're dead.
Ohhhh! I get it now. First I had no idea why IT eats paper planes, and why these small people are running around, and why the water always changes back in random ways. Now I feel stupid and it all makes sense. :) Great that you didn't feel the need (and rightfully so) to explain everything in the game using text but just let the player learn on their own. Even if it took me a minute to see it through, it was a nice experience. Well done! Only reached a highscore of 1500 though, which I assume isn't all that much.
Lovely aesthetics! And the atmosphere is on point. Great work. :) Furthest I got was 34.1m.
Nice! Clean concept, good atmosphere, nice effects. The only thing I would have personally changed is being able to restart in the generation you ended at as opposed to having to start all over. May not be 100% in line with the idea behind the game, but would probably make it more fun to play. At generation 6 I think (with the two tornados) I thought to myself "oh well, let's just move right and see whether I'm lucky", which of course I wasn't. :D Respawning at generation 1 however wasn't what I expected to happen. Also, a minor point, but I probably would have preferred to just see the "enemies" and their behaviors as opposed to reading in detail what they do. Observing and figuring out their deal would have been satisfying I think. Great work though!
Very nice art style! And great atmosphere, tense and still kinda relaxing. Got to level 3 and then when phone was at 100% and I thought it was over, I "proceeded" into the abyss to the right, thinking it would lead somewhere, but it seems that's not what I was supposed to do considering my character and phone just vanished into the void. :D
Very cool game! I really like such handcrafted stories. A lot of surprises and references and details and jokes and little twists here. Well done. :)
Very neat entry, well done all along. Some well placed jokes too. Is there a way to activate the TV? Apparently I missed at least one way to die, and I assume the TV to be one of them. That may also explain why I had to "grind" a bit before I was able to get past the puppies.
There were just few things I felt could need some minor improvement, namely
- walking past the puppies got old quick, even if it just takes 3 or so seconds, you have to do it like 10 times to finish the game. Making the slowdown less severe would certainly improve the experience a bit - sound volume seemed quite high, and that music room cut pretty strongly from the left to the right speaker while passing it - may be just me, but I didn't quite get what the magazines (?) which I could pick up did
However, these are just minor inconveniences in a great entry. Great idea and unique art style too!
Really nice to see an entry like this, didn't expect it, but looking at it now it's actually one of the more "obvious" interpretations of the theme... I'm even a bit ashamed I didn't even think of this despite many hours of brainstorming.
There certainly isn't much gameplay, but for a game like this there really doesn't need to be. It's a short experience, conveying a message, and some kind of fun engaging gameplay really wouldn't add anything to the overall experience, so I personally am fine with just being able to "walk right" for a while and see the events unravel.
Well done, and thanks a lot for putting in the effort to do something like this.
Apart from the game being funny, with lovely audio, a generally great premise and a lot of creative freedom with how you interpreted the theme, I especially like how this game has a really narrow set of mechanics and still manages to be complex enough for the player to develop different "strategies", or at least learn something new after one or two playthroughs. Despite its simplicity I "discovered" several things while playing, namely that you can drop the cats or throw them in from a distance, that there are *two* sides to your trailer (this one was important), and that it's a good idea to throw cats away before the children hit you. Also it may be a good idea to spend some time away and just throw cats in the general right direction before returning to your trailer yourself. It's like the balance between the game's simplicity and its implications on how to play the game is just right. Also it required basically zero explanation of how to play which is always a plus.
The only "complaints" I'd state are that 1) I think it's too difficult to evade the children, felt almost impossible most of the time, and 2) a background would have been nice, this black void is a little sad to look at. :D Great job though, well done!
Neat! The mighty Flurplepede brought a lot of terror to the world, but in the end fell victim to climate change. :) Really like these sketchy visuals and the variety of enemies in the game.
Sorry for your bluescreen. Game turned out really well though, nice and shiny, and great music! Only managed to reach 9000 points after several tries, but I think I'm satisfied with my plebby performance.
Is there a way to access the jam version of the web build? Or is the web version only available as post jam? (If the latter, you should maybe clarify that in your download links, as this will probably be the version most people will play and rate)
Lovely and impressive! So much content, and so well put together. And even autosave of your progress! Really terrific work. It also reminded me of Rogue Legacy with the grim reaper thing and the balloon game (which I won in an impressive manner*, just to let you know). Thanks for this!
*by mashing all the keys frantically
Holy shit guys. That's really all I can say. Absolutely in love! Might be the most stylistically amazing LD game I've ever played. Brilliant!
Cool concept! I briefly considered doing a TD game too, but our team went with a hospital simulation in the end. Took me a bit to figure out what to do, as I thought I had to micro manage the towers or something - but the minimalistic approach to controlling your base works quite well actually. Not sure what the best strategy would be, my approach was to focus mostly on the poison towers, which brought me to wave 10. Seemed decent enough, but not like a sustainable strategy in any way.
This may also be the first TD game I've played where you can basically commit suicide by buying an upgrade. Not sure if this should be considered a bug or a feature though. :D
I like this a lot! Got to age 85 and tried pretty much every job and learning opportunity I could find. Became a UX designer in my late 70s. Only sad part about the game is the 2 years of misery I had to endure as an infant. :D
Well, the level generation, animations, visuals in general, and game description are pretty spectacular!
Quite polished, nice visuals and really cool how you started it with a cutscene. I found the controls very slightly confusing though - took me a short while to realize I was moving between 4 invisible lanes, after wondering why the character didn't move as I wanted him to. :D Also, there weren't enough hearts imho. Played like 7-ish rounds, with barely anyting new happening since the start, and I still only had the cheapest 2 upgrades and not enough hearts to buy a new one, let alone become a functional member of snail society. Still, great entry!
9100! I feel like this is a decent score. Very cool concept, and fun and engaging to play. Not to mention the whole setup is just the right kind of ridiculous. I love the confused shopkeeper just constantly getting in trouble, aimlessly wandering into the gold.
This is quite cool! Funny premise. Hitting robots is surprisingly satisfying due to the good feedback (push pack, sound and animation). Also good work with the programmer art. :D Well done.
Interesting concept, the kind of game where you can probably spend a lot of time refining your strategy until everything works perfectly. I found it a bit difficult to assess which symbols were what - it might have been better to use the symbols in the descriptions as well, instead of text. Also visual bars instead of numbers (or additionally to the numbers) would have been helpful for the resources. I didn't quite understand the corruption behaviour, so just surrounded it with walls on all sides - unfortunately walls seem to be quite expensive, so I couldn't keep up getting enough metal. Lost after covering 2/3 of the map. Also, building stuff via number keys or something would be nice. Building stuff on top of the map was quite a struggle due to the large distances to cover with the mouse. :D Fairly interesting mechanics though, good work!
Not bad! One of the rare games which actually feels like a proper game, with levels and learning curve and everything! I really like the level transitions which make it feel like a continous world. Very well done I have to day! Only made it to level 7 though, couldn't solve that one. :( I hope I haven't missed out on any spectacular features after that. Really well done though, great entry!
Got 670! Cute graphics and quite funny premise. Destroying tractors with arrows, I'm feeling like Rambo here. Diagonal movement would have been a nice addition, other than that it turned out quite well!
What on earth! Such a weird and unexpected game. I really struggled with the controls, but I guess that's to be expected when you control a guy who's bound to a chair. Definitely interesting stuff. Great atmosphere and graphics. Unfortunately I didn't make it out alive. :(
I really didn't expect this to be so stressful! Damn. So much to do, so much death, so many bombs, ooof! As others said, this is surprisingly polished. Visually this might be the best game I've seen so far. Gameplay and presentation are also top notch. I just wish it was a little easier, I couldn't manage to get past the 3rd or 4th level as it just took me too long to destroy the crystals. Great game though, really impressive!
Have to say I'm a bit torn. Atmosphere and most of the graphics is really nice - like the animations, the fire, the trees in the back - but the ground really doesn't fit the art style, and the environment interaction seems like you ran out of time before properly implementing it. Also the game got extremely laggy every time the camera moved with the player.
It took me a while to figure out how I was supposed to overcome the obstacles, but that worked out well after a while. Even though I still don't know how a piece of what appears to be rock not only destroys a wooden wall, but on top of that turns into a nice bridge. :D But well, a bit of game logic is certainly welcome in jam games.
All in all good work despite the mentioned issues. Maybe next time use keys that work for all players though - although I realize it must be really irritating for you to encounter all these WASD games, right? :D So maybe some due revenge actually.
GLUTEN IS POISON!!! Haha, love it. Was just sitting here giggling the whole time. I see you're making proper use of your PHD skills here. :)
The whole time I wasn't quite sure if this was a puzzle game or an adventure or something else. I think I'm calling it a fuzzle now. That sounds fitting. Well done I say, this game certainly was a local maximum in my testing.
Quite a fun game actually, really flowy in the beginning, until the lag begins. :P I like the complex behaviour of the turrets. The only downside for me is that pushing the boxes doesn't really feel necessary, as, at least for me, it was never a problem of too little space, but a problem of too many bullets. The lag actually added its own weird depth to the gameplay, and it becomes more strategic than intuitive to judge where the bullets will move in the next frame. :D
Also very nice audio, and the particle effects work really well.
Really good and funny take on the theme. Got to floor 6, then I made the mistake of holding a guy while the others entered and thus got trapped on a falling tile. Noooooooo!
I like it, well done!
Really cool! I like these games that are extremely easy to grasp, yet take a bit of experimentation to win. Took me 3 or 4 tries until I had a reasonably good strategy. Ate the hunters first and then had to lure the lumberjacks to a position where I could hunt them without them running off the grass too soon, which worked out well. Am a happy lonely lion now. Well done!
Funny little game. I like how the rows explode tetris-style when they're full. And just like @pamoy I ended up invincible on my second attempt and just watched the madness unfold. The game actually looks quite impressive once the speed goes up and boxes keep exploding all around you. :)
Can't say I didn't like this one! The idea is cool, and the solar systems and shadow casting planets are very well done. Strengths were definitely the atmosphere (it's oddly immersive actually) and innovation. I also appreciate you stayed with only 3 levels and thus made it easy to finish the game.
The only thing that could need some improvement imho is the physics / controls. Steering the spaceship is somewhat daunting and not very rewarding - even though probably physically sound. Having less inertia, and more control over where you're going, would probably make for a more enjoyable experience.
Also kudos for using LÖVE, and even making it playable in web. Good work. :)
I don't know how to feel! This is absolutely the funny kind of weird. Hilarious premise, and quite polished overall. I just wish there was a bit more to the gameplay.. :) Well done though!
Haha, well done guys. I was torn between rating highly on sound or on humour. Went for the latter as my ears are hurting.. :D I assume I lost when the counte reached 0? Good effort, keep it up, your games will only get more awesome over time!
Really innovative! Running out of keys was a nice idea. Also some interesting gameplay elements that work well together. I was really surprised how tough puzzle 2 turned out to be, but ultimately beat it. The third one however defeated me - it looked so easy at first, onyl to turn into a monster after a few moves. :D
I personally would have liked captions on the keys. The way it was, I always had to look back and forth between screen and keyboard to make sure I always hit the right key and don't accidentally die. Mouse controls would have worked as well, but I admit pressing virtual keyboard keys with your mouse in this game would have been somewhat weird.. :)
Dude, the music! I take from it not being part of the rating that you didn't create it yourself? It's really getting into my brain, man. :)
Funny little game. I just wish there was an AI to play against, instead of just being on your own in Singleplayer.
I definitely like the idea of having a snake game with a richer environment. Regarding the theme, it seems the snake is already running out of space all by itself due to growing (without eating apples, how strange). The shrinking room is a nice addition, but it started so late it didn't really seem to affect the game very much - but maybe I'm just not good enough a player. Reached 149 before dying in the acceleration area because I didn't take into account turns are accelerated as well. Good effort overall, and bonus points for making it playable in browser!
Well, what can I say.... not dark enough! Ha, no, just kidding, haven't played it yet but I will soon, and then we shall see who's the darkest lord in the land!
LD60 — Old Tech (7)
Among flat by nosoy 2026-10-28T20:10:47Z ♥ 0
Took me a while to understand what I was doing and which things to interact with. The painting function is very cool and entertaining, but not part of the actual gameplay, unless I missed something? Had some fun painting my colleagues though. Amazing visuals as everyone and their mother have already mentioned and generally very cool atmosphere. Love the "punishment" sequence. Great work, looking forward to maybe a postjam version?
Forgotten Pignology by sami822 2026-10-28T19:24:00Z ♥ 0
What a fever dream of a game! Funny idea, glad to see the pig fly into its well-deserved freedom.
You... Bastet by johnnysix 2026-10-28T19:04:57Z ♥ 0
After 3 gems, 115 deaths and my promising and hard-to-get-to checkpoint getting overwritten by a less useful one accidentally, I eventually gave up. It was so punishing it's kind of funny. But the visuals and general atmosphere are really nice. As for the difficulty, for me it came down to 4 things:
- the very slow acceleration of the cat - not being able to move sideways while crouching - not seeing far enough ahead to know where you have to go in some cases (like me jumping into a useless checkpoint without realizing) - the timing of some of the spikes and platforms being very unforgiving, and some jumps and wall jumps requiring perfect timing and placement
I would gladly play it again if these things were a bit closer to my level of competence as a player. :P
Chort Harvest by Baturinsky 2026-10-26T17:48:58Z ♥ 1
Haha, what a game. "Spear", huh? Yeah idk man. :D But I enjoyed the barrel, just went in endless circles as a giant fire tornado death machine. It felt surprisingly easy though - ammo always refilled quickly to 200, I don't think anyone ever died, and my car never seemed to take any damage. But definitely fun and funny gameplay. The wonky car controls are hilarious.
Stone by Stone by poigratzashel 2026-10-22T21:04:59Z ♥ 0
Nice idea, cool game! Sadly I didn't finish it, as after 10 minutes of trying to brute force the first puzzle including wind and having no idea what on Earth is going on with that contraption, I eventually gave up. But would be interested in seeing a playthrough of it. :D
An Old Joke by DazyLude 2026-10-22T20:34:21Z ♥ 1
Amazing game, very funny, lovely style, perfect jam game, nothing not to like about this one. :D
L.S.D. Flight Simulator by Miguel Monteiro 2026-10-22T20:19:25Z ♥ 0
Ran fluently on my mediocre laptop, so can't complain about performance! Felt super smooth and nicely polished. Nice touch how the spaceship falls apart more and more rather than having some uninspired health bar. :) But I found it pretty hard - the ship felt relatively large and the controls were so smooth that it was hard to make precise movements, so I often ran into bullets when it felt like I should have been able to avoid them. Surely a matter of practice anyway, but oh well. Also lovely LSD effect. :D