aquachain 2021-10-04 06:44
Great idea. Keep up the work. :thumbsup:
Foon → Ludum Dare Explorer → LD49 → Crumble
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 421 | 3.14 | 26 | |
| Fun | 316 | 3.27 | 26 | |
| Innovation | 300 | 3.25 | 26 | |
| Theme | 265 | 3.58 | 26 | |
| Graphics | 489 | 2.60 | 25 | |
| Audio | 283 | 3.08 | 25 | |
| Humor | 376 | 2.25 | 22 | |
| Mood | 435 | 2.70 | 24 |
Great idea. Keep up the work. :thumbsup:
Fun little platformer with some thinking required, a bit short but I enjoyed it. The controls could use some improvement since it felt rigid at times. The level design was clever, well done!
I won! 2:41.
Nice little game. Short and sweet, which is probably the way to go for LD. I felt like it spawned health packs more often when I was low on health, which was a nice friendly little touch, unless I was imagining it.
I like simple retro stuff like this, when it's well-implemented, which this is. Good theme use and audio too.
Super solid.
Nice job! This had a lot more to it than I thought from the first two levels. Those chain reactions have lots of potential. If this was a demo, I'd wishlist the full game. :)
A fun platformer with unique ideas! Would've loved to see more levels, it has a lot of potential. Great entry!
Not bad! Out of everything I would say that the movement could use some tuning, acceleration and momentum in particular felt really weird. This game definitely puts forward some ideas I haven't really seen before, and it has some good potential.
wow I have to say its so simple but i loved it! great idea and great execution.!
Its difficult to control, and im not sure if its on purpose or not.
Reminds me of super meatboy!
Nice platformer, very much in line with the theme. I like the fact that you were able to create a variety of different levels from the core mechanics which escalated nicely in difficulty. I agree with some previous commenters that the physics could do with a little fine tuning, particularly the jump and slide slowdown. However, I enjoyed the game and played it through to the end :)
Not bad, quite a lot of gameplay elements in there, and well used together! Especially enjoyed the last level. Level 2 (I think - the one with ice) turned out to be hardest for me. Took me like 10+ attempts to get past it. Otherwise well done, very uplifting little game, and good amount of content for a compo entry. :)
Side note, there appears to be a debug output at the top e.g. while pressing right arrow key.
Nice little entry. The menu's were clean and sensible. The platforming was a little rough around the edges. Took a long time to get the ball rolling, literally, and there was very little room for error. Fun game, thanks for making it!
The music slider option didn't work in browser, cool soundtrack, but it was a little short and sadly got repetitive pretty quick.
The gameplay was pretty solid, but the movement felt a bit unprecise, so doing precise maneuvers was a little hard. Fits the theme with the crumbling platforms though, also liked the boom-boxes, nice touch.
This platformer was really fun! I was hoping for more levels as I was really starting to get in a groove with the explosive barrel and moving block flying around on the beat of the music.
This was really easy to handle, at no point in time where I died I thought it was unfair and my fault.
It took me a few try to realize that there was exploding barrel outside of the dotted border, maybe you could have added an extra dotted border / or a wall around the whole level to make it more clear?
It's hard to explain with words, so here is a picture:
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Overall this is a very solid entry
Wow, this has some really cool level design ideas!
The sounds/fx are satisfying and I had fun overall. Momentum made it hard to turn/do finite movement, which was frustrating, but it felt intentional. I love the fast pace of the game.
I also got stuck for a while on the level with the exploding `!`s outside the main area, as I always died before any of them exploded ^_^. I eventually beat all the levels though, nice game!
A nice short platformer with a surprising number of mechanics! I'm a bit disappointed to see it end so soon since there was a lot of cool stuff going on in each level. The controls also felt a bit too floaty at times, but still a fun time. Nice job!