Waiter, please! by Yamzho 2021-10-21T09:00:04Z
A nice little game! I really liked the art style, and I think the theme works really well! I would have loved a reason to increase the difficulty, but still a fun experience to try out.
Foon → Ludum Dare Explorer → Users → rjmarzec
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Stalwart Planet Guard | compo | 374 | 3.11 | 2.98 | 3.23 | 3.28 | 3.30 | 3.22 | 2.79 | 2.96 | |
| 2021 | 49 | Unstable | Wobbly City At Sea | compo | 202 | 3.62 | 3.84 | 3.35 | 4.34 | 3.44 | 3.58 | 3.46 | 3.20 | |
| 2021 | 48 | Deeper and deeper | 👥 | Quiet In The Deep | jam | 3.70 | 3.45 | 3.11 | 3.30 | 3.50 | 3.25 | 3.33 |
A nice little game! I really liked the art style, and I think the theme works really well! I would have loved a reason to increase the difficulty, but still a fun experience to try out.
A super unique art style and voice acting! Figuring out how to stumble my way through the world was a lot of fun, although the street level really did run on for long. Great job here!
A really interesting concept! I loved a lot of the small humor points in the game - a panicking player, the ending "oh no", and having to bonk into blocks all the time. A fresh twist on the old endless jumper concept. Great job!
I wasn't expecting a math puzzle game, but here we are! A really cute entry that's well done. Understandable mechanics with a very cute art style - nice job!
A bit confusing to start, but once I got the hang of things the concept was super cool! Having to manage your resource to make sure you can exactly land your jumps while making sure you don't explode or run out of power either. Like other said, the levels after the first were glitch and felt incomplete, but I would love to see more of the game fleshed out!
This game was crazy for how little time it was made in! It looks beautiful, sounds amazing, and has a lot of depth as you go! Learning the mechanics and camera starting out took a second, but I was really engaged once I started going. Nice job!
Like other comments noted, cool concept, but having more info in the UI would have helped a lot! Knowing how much time I have left and what else I need to look for would have helped the experience a ton!
An awesome little game! I love the little captions before each stage - it adds a lot to make each stage a bit more interesting. The gameplay was a bit slippery at times, but still a fun time. Nice job!
Super awesome title! I love how quickly things could get chaotic when trying adjust for your own mistakes! Everything was super cleanly done too - the sound effects, visuals, and even the game over looping back right away. Really impressive title here!
Great pun a name, and a very cute game! Compared to the original getting Over Over It, this one feel a lot easier to start of and get going instead of having to really learn a lot, but it feels really bad to have to get sent all the way back to start after going some distance. Still, the nice narration and aesthetics helped me pull through. :)
A really interesting game that makes you think about your path and is super creepy to boot. My first run-in with that creepy monster thing made a jump a bit! Nice job on this one.
A really cool entry! I had a lot of trouble with reading the font, but even then I could tell the care behind the game. The radio-style audio was really well done, and all the artwork was beautiful as well. I unfortunately had to just poke around until things happened to get the game working, but I can still tell a lot of awesome work went in. Great job!
A fun bit of wordplay! The voice acting was also wonderful - it really helped pull everything together. The artwork was nice too, through I would have loved to see some more overall! Still, great job!
Super cool idea! It's a bit hard to figure out starting off, but once you get the hang of it you can really feel how *unstable* your gun!
I ran into some issues with some boulders spawning on the edges of the screen and being hard to see until it was too late, and it felt like the best way to play was never to reach any medium-to-high level of heat since it would destroy your accuracy. I would have loved to see the game lean into making you work around the harder recoil patterns, but still a fun experience!
I absolutely loved the art style of the game! It reminds me of all the point-and-click games I would play growing up as a kid. Amazing job!
A really interesting way to lean into the theme of unstable between your cannon and movement going all over the place. I was having some trouble with framerate, but I still really enjoyed the music and pixel art - great job to your team for that.
Awesome prototype! This reminded me a lot of the concept I went with for my own game about balancing placements as well.
I would have loved to see more! You kind of just place everything and that's it, and then it's hard to tell when the "people" will eat. Overall, still a very nice idea!
A very suspenseful game, though I wish I didn't have to wait and spam the refresh for the next steps. It was fun getting fed up with emails from all over the place, and in the end I managed to just barely keep the bomb from exploding in the end. Nice job!
Awesome title! You had a really solid mix of juice between all the great visuals, sound effects, and music! Y'all had a really fun gameplay here too. Nice job!
A really well done game! I always love a good mix of 2D sprites in a 3D world.
Like others have pointed out, I would have loved to see more! Once you get a grasp on the controls, the game feels a bit stale and slow when it's just move to the enemies and attack. I would have loved to see the terrain moving around having more of a role in the game as well, since for now it sort of just looks pretty sure without feelings like it impacts much.
Still, overall a very solid jam submission!
This was one of my favorite games aesthetically! The music and art made the experience a lot of fun, even if most of the time I was just matching things until numbers went up. I also liked the twist at the end that completely flipped the script! Awesome job.
The inspiration from QWOP is really strong here, and that makes this game super fun! I was a great time trying to figure out how to better force myself to flail along the floor more effectively. Nice job!
Wow, this game was crazy polished! I loved every second of it between the clean gameplay, great music, and really pretty artwork. Amazing job!
The whole pointer mechanic was a super cool twist on an old idea! Nice job there. I also appreciated the programmer jokes, and the simplistic visuals and music tied it all together. Nice job!
A cute tiny game! I was a bit confused about why I, a balloon, was trying to crush fish and mushrooms, but once I got into the gameplay that really didn't matter. Very nice pixel art as well, though I would have loved more variety in gameplay. Nice job!
Very laggy, but I managed to still push through to give it a try! I really liked the random rolls for a protective hit, and the whole theme of running through a farm was very fun too! I wish my computer could handle it better to let me go after a high score, but still a fun jam game!
A nice short and sweet game! I loved the goofy narration at the start, though it took me a while to wrap my head around the concept and to start progressing! I would love to see more levels - it feels like it ended just as I was getting a grasp on things!
A really fun concept - nice job for a first Ludum Dare! The puzzles were nice twists on what I've been before in similar games, and the art and music were good for what was done for a first time!
Nice job for a first time! The gameplay was definitely not what I was expecting when I saw the thumbnail, but that first fight was a fun surprise! I unfortunately fell through the world immediately after the fight, but I did enjoy what I got to play with to start!
This was a super well polished game for a first game jam title! Nice job! Everything felt very polished between the visuals, animations, audio, and puzzles that slowly taught you what you needed to do. I think the tutorial text could have been tuned down a bit and the pacing could have been a bit faster, but I still really enjoyed the game nonetheless!
I ran into the same problems that A.Bond - I couldn't progress at all and was stuck on what to do outside outside of losing the game when walking into bombs. A bit disappointing because on the art and audio side it seems like the game has a lot of charm!
A nice short platformer with a surprising number of mechanics! I'm a bit disappointed to see it end so soon since there was a lot of cool stuff going on in each level. The controls also felt a bit too floaty at times, but still a fun time. Nice job!
Awesome game! You had a really great mix of cool art, music, and thematics going on here that came together for a super cool game! The game feels a bit slow at times waiting for the elevators to let you through, but that isn't so bad.
A nice small game! A very pretty package with some nice sound effects behind it, and a dumb story that fits the unstable theme nicely to boot. Great job! There isn't really anything I had problems with - it was just fun.
A nice small game! I wasn't sure what to expect from a game named mudball, but this executed on a simple idea really well! Sometimes the game felt slow with the pace mud was falling from the sky, but the great music and really pretty background helped a lot with that! Nice job.
A nice short entry, but I would have loved more! The super jump was cool, but it's unfortunate that the game ended as soon as you got your hands on it. Still a fun time though!
A super unique art style here! I think only having pops when you jump adds to that feeling, though I think a bit of music could have gone a long way as well. Like others have noted, it's a bit frustrating to have to fall and go back up, but still a fun small game!
A fun idea on the theme (the double-vision looked great!), but very simple and lacking variety. Even having the objects speed up would have helped! I'll also note that the difference between getting 1-shot by the cars versus taking damage from the spikes on the floor to make you choose between harder to dodge but lower risk objects versus easier to dodge but higher risk cars!
A really cute game and simple concept executed well and expanded on nicely with different ways to play. It was a bit confusing to get started, but once you do you can see the strategy start to emerge with how we're planning your methods of attack. I would have liked to see some gradual build up in the form of a tutorial or something to get players started and used to mechanics, but otherwise I had fun poking around in the game. The computer-drawn art style was pretty too - it's my go to for making games as well so I can respect it a lot.
This ended way too soon! The music and visuals were both great, and outside of my jump inputs getting eaten a bunch, the levels were also fun!
Awesome game! It was fun to get the feeling that the door was angry at me as it was tossing me everything and trying to mess me up along the way. I loved the simplistic graphics and eerie music along the way as well. Nice job!
I wasn't expecting a game where I could decorate a giant foot with smaller feet, but here we are... Looks great, has fun background narration, and chill vibes. Nice work!
This game is crazy for having been put together in a game jam. Awesome concept, great visuals, lovely humor, and wonderful sound/music. I really don't know what else to say. Great work!
This game felt super well put together for a game jam project! Everything looked good, felt nice and snappy, and the music was good too. Some of the weapons felt a bit unbalanced (I couldn't find a use for the water gun while the firecrackers and pistol felt really strong) and I would have loved more variety in my upgrade choices rather than always chance up/chance down/random, but it I still had a ton of fun! Nice work!
This game was awesome given that you built the engine for it yourself! I liked the contrast between how everything was laid out versus the flat 2D sprites - it really gave the game a unique look.
Not having the controls shown somewhere in-game made and having my inventory reshuffled every time I switched to a new item made it a bit confusing to work with, but I still had fun trying to survive against what was thrown at me. Nice work!
A great jam title! The theme of playing god trying to keep people alive is an interesting one to tie into something happening every 10 seconds. I loved what the little story moments and music added to the experience as well. I would have loved the ability to rotate tiles in both directions, but that was properly my only gripe with the core gameplay. Nice work!
Fun concept! The wild humor was fun to play alongside, and having that timer really forced you to think fast helped make the experience.
A really cute concept! It took me a couple tries and the extended timer, but eventually I was able to make it through a couple cases successfully. Blending court and speed is a unique idea, so great work!
I thought this game turned out super unique with a great application of the theme! I enjoyed the horror theme for some of the timelines and getting some sense of an underlying story, but was a bit disappointed to see the game end so soon. Still super enjoyable and with some nice audio to back it all too. Great work!
A cool twist on a platform shooting arena, with great art and music to back it all up! I ran into a bug where both player's kills would score for the same player on the windows version, but it was still a fun time with a friend. Nice work!
Awesome game! It was a bit sad to look back at the pile of dead robots I ended up with at the end of the 10 minutes, but the game felt really balanced so I had a lot of fun getting through it. Nice work!
It was sad to have to disintegrate all those poor sheep to appease god, but I still had fun making it through the game. Great work for making the game look so nice and play smoothly. Nice work!
An interesting application of the theme! Having everything run on a time made it fun to watch the effectiveness of my turrets endlessly scale up which kept me playing for a good while. Like the comment above said, it felt like it was missing some juice without any sound effects, but it was still fun to play. Nice work!
A very silly concept executed well. I appreciated all the fart-related puns I had to type out to make my way to the top. Nice work!
A short and sweet game that ended so soon! I would have loved to have seen more, but it still felt long enough to be able to see the creativity in all the different dimensions. Nice work!
A very simple platformer executed very well with some interested time-related mechanics. I thought all the mechanics were very well introduced for a game jam title, but I was left wanting a bit more once I had finished the game. Nice work!
Nice job on a first game jam title! I loved the graphics you had going for the game - everything looking minimalistic with the blocks having a color that made them pop gave the game a unique look. I also thought you had a fun concept to explore here. Figuring out how to properly stack up blocks to make sure nothing falls over was a nice application of the jam's theme.
That said, I did find that I could cheese levels by clicking onto the "reach here" boxes, as doing that would count as beating the level. I also felt like levels were very slow given how small the spawned blocks and how infrequently you were able to manually spammed blocks. I would have loved to see the game if both of those issues were addressed!
Super cute game! I wasn't exactly the bunnies to multiply so rapidly, but I think that just added a lot of fun chaos to the game. It gets really hard towards the end, so I would have loved to be able to place more rocks later or have a way to heal my plant, as well as audio to let me know when my plant was getting chewed on. Nice work!
A very wild idea for a game jam - I love it! Movement and knockback physics felt a bit weird at times, but that didn't get in the way of having fun by mowing down crowds. Nice work!
A surprisingly match of cutesy graphics with a horror theme! I somehow managed to make it by on first try, through finding the last few items in levels was a bit rough. Nice work!
A wild opening to an interesting game! I was a bit shocked the first time I got teleported so I would have appreciated a timer somewhere on screen, but otherwise it was a fun experience - weird music and sound effects playing as I hop around trying to kill some snakes. Nice work!
I love the this concept for the theme! Like others have noted, the game is pretty tough, and I would have loved to see some sort of timer in the game or safe zone to make it easier to follow along with. Still, great work!
I loved the idea of integrating the theme with the short lifespan of a bee! The artwork for the bee, bosses, and terrain was also great, so nice work on all those. I think the game could have been a bit harder since I wasn't ever scared of dying after the first few minutes, but overall still enjoyed the experience. Nice work!