FoonLudum Dare ExplorerLD49 → Asterogunner

Asterogunner

By mrriptide, mugicha101 and Jingye Zhang

View on ldjam.com

CategoryRankScoreCount
Overall14812.6123
Fun14852.3823
Innovation14832.3123
Theme13342.7623
Graphics8953.4523

Comments

silurus 2021-10-04 23:37

The game is easy to learn. I like the graphic style and being in the first person.

Too bad there is no background music.

Good job!

baconharemthug 2021-10-06 22:09

Love the graphics. It took me a long time to figure out that you need to hold the left mouse button to fire. The difficulty curve seemed to be really easy for a very long time and then suddenly got way harder; I think it would have been nicer if the difficulty increased more smoothly.

morcado 2021-10-06 22:13

simple mechanic game, the background is nice... you could add some hint to the incoming asteroids as some ones where really at the edge and not very visible. nice job

chrishg12 2021-10-06 22:16

The art is really nice, but some really simple music, even just holding down a key with surge synth for a drone, could have helped a lot. Also, what the other guy said. Having difficulty ramp up much, much more quickly would be nice. Since there isn't a lot of gameplay, having what is there go by quickly can make it much more exciting.

matthewrobo 2021-10-20 02:09

1634695664-Unstable.Space.v1.2_POG1BZrAJh.png

Lord almighty, once your gun overheats you're basically dead because you have to wait for the gun to reset back to zero before you can shoot again and that's rough.

The lack of feedback when getting hit is also rough, but damn it's pretty fun after you get hit because dealing with the recoil pattern is pretty fun. Maybe you should start with at least one "hit"'s worth of shakiness by default?

nardandas 2021-10-20 02:28

The art was really nice! I found the way you shoot rather unintuitive, I didn't realize it was point-to-shoot an area, I kind of expected the gun to move. I thought the recoil pattern was a bit much, I couldn't hit many of the asteroids even when they were very large. Having it cross the center of where you're shooting sometimes would be nice. As well, I thought the way some asteroids would be larger than others, even when further away, was kind of confusing. I didn't mind the distance text, but communicating some other way how close the asteroids were could be nice!

lilkrit 2021-10-20 02:58

The game looks great. You should put more screenshots in the profile to get people to play it :) It is a bit slow when it starts, but later it's good. Good job.

rjmarzec 2021-10-20 04:26

Super cool idea! It's a bit hard to figure out starting off, but once you get the hang of it you can really feel how *unstable* your gun!

I ran into some issues with some boulders spawning on the edges of the screen and being hard to see until it was too late, and it felt like the best way to play was never to reach any medium-to-high level of heat since it would destroy your accuracy. I would have loved to see the game lean into making you work around the harder recoil patterns, but still a fun experience!

mainvar 2021-10-20 13:01

The idea is simple, but still, the pixel art style pleases. I would only increase the difficulty and make more methiorites). In my game, I just focused on a large number of enemies, and it seems to me that it is always good.

almightyzentaco 2021-10-21 14:00

Interesting little game. Thanks for making it!

zimny11 2021-10-21 16:14

The pixel style is really good. I wish the game was a bit complex, or that difficulty would rise up faster. You could add fragments of asteroids. So after shouting one it will create few debris, that player need to shoot too. Overall, nice short game.