FoonLudum Dare ExplorerUsers → matthewrobo

matthewrobo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
202251Every 10 secondsBall Survivalcompo3.002.503.503.001.50
202250Delay the inevitableDelay the Destruction!! Danmaku Downfallcompo2673.503.472.843.713.332.97
202149UnstableDisconnection Bridgecompo3383.323.433.543.673.262.90
202148Deeper and deeperFALL GUYcompo2313.733.773.463.143.292.70
202047Stuck in a loopIf you think about it, ain't a sling a murder loop?compo903.844.153.753.413.813.46
201944Your life is currency👥Elemental Warfarejam3.252.663.002.413.102.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by matthewrobo

LD47 — Stuck in a loop

TCHOU by Sirkovitch 2020-10-10T04:00:18Z

It took me a while to figure it out, my roommates thought I had to get the bus to run into the car but eventually we figured it out

Hula Hype by conrad123 2020-10-10T05:49:00Z

The fact that the only rhythm is a metronome really makes me feel like I'm ***stuck in a loop TM***.

(You should get a higher grade the closer you are to the edge of the line, instead of a bit early.)

Chrono Killer by DragonZBW 2020-10-10T05:29:46Z

This was straight up the coolest game I've played tonight. The mechanics are amazing and everything feels so deliberate. The slow melee combines with the loop in order to make good loops important for safe melee.

I also got a dude to deathloop, and that was fuckin' sick.

This can be its own game.

360 by stuffed wombat 2020-10-10T03:36:53Z

i'm so lost

i think i got to the credits, is that even the end

like

what just happened

cool

RingCastle by tomcooper 2020-10-10T04:28:23Z

This game looks stunning.

Precious Pergatory by LordKawaii 2020-10-10T06:01:25Z

I've thought about having a game where the faster you move the more shallow your jump is. It's pretty interesting to see someone actually have that same idea.

I won.

Space Loop Kit by Marin0104 2020-10-10T07:06:26Z

Such an interesting idea, but I wish there were more tight patterns so that making a loop would be more interesting.

Shooty Loops by AntaresValdemar 2020-10-10T05:20:57Z

I like the theme but it'd be nice if the ship spun faster the more you shot and the further in you got.

Not Enough by Toccio94 2020-10-11T05:47:49Z

Haven't seen a maze game in a long time. Pretty cool and juicy.

Glide by egawag 2020-10-10T06:58:49Z

This game is incredible. I figured out how to "slap" my tail in order to get loops and, yeah. Good everything. I don't know how those top scores exist, and I wish videos existed.

I had a score of around 2.4k. It would be sick if the higher the combo the more time you got, and it would be nice if there was a local leaderboard.

Chicxulub by Literal Games 2020-10-11T05:58:47Z

I managed to wipe out 89% of the dinosaurs. I thought that the patterns started a bit easy, but they were reasonably hard during the final boss. The homing bullets are a little frustrating to deal with, and more variety in bullet patterns would be nice.

I also think it would be cool to crash into dinosaurs to clear the screen.

Hyper Racer by X_Pilot 2020-10-09T06:05:43Z

Dude the music is tight, that second song on medium difficulty is hype.

I played the deadline version and I loved glitching out and trying to get some freeform loops.

Creed by dimlight 2020-10-10T02:08:25Z

nice i got ending [A]

cool game

Curse of King Uroboros by Echo GameWorks 2020-10-09T05:46:58Z

The idea is neat. My tipsy roommate tried it and out DPS'd everything meanwhile I was too sober and tried too hard with bullet manipulation and ate shit, lol.

How do you get the Megamanning powers?

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-05T18:49:58Z

@Thooom _shhhh it's a sekrit 😉_

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-05T22:56:33Z

@bereg

hey that's great to hear, i did this after not making games for years and basically spent my all on gamefeel

it makes me super happy to hear that you liked the sounds in particular, 'cuz that was all amateur foley work, just a combination of me snapping, blowing gently into my mic (asmr anyone?), hitting my desk, punching a pillow, and whacking a can of compressed air with a chopstick, and a bit of pitch shifting for different variations

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-07T05:05:45Z

@dreamscale I spent a significant amount of time on gamefeel so hearing this means those hours were totally worth. Thanks.

@echo-gameworks same

If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-08T23:46:32Z

@alessia-ip Hi from Playtest Thursday! Thanks so much for checking out my game, it means a lot to me. Palette selection was definitely a deliberate choice, inspired by the shmup _Sonic Aether_ but with red shadows instead of, y'know, shadow-colored shadows. The UI was directly inspired by vertical shmups like the Touhou Project and `H e l l s i n k e r .`. Murderloop actually has a lot of weird shmup inspiration in terms of styling so if you want to see similar design language check out Solid Aether and those other games I mentioned for sure.

th11_oFThP0lG0y.png

hs_dx9build_sZJ5hUefVM.png

solid_aether_SbtdFEI2NA.png

JANTOR by tammukka 2020-10-10T05:38:26Z

I couldn't beat him, but damn this game was sick. I only got 2.7k points. Gotta give it an honest try later.

Total Shipwreck by Frogravity 2020-10-11T05:06:50Z

Cool concept. I couldn't beat the first level 'cuz my bucket pirate got stuck pretty frequently but the gameplay loop is fascinating. I think this could work really well in a grid based game.

Splines 'n Shapes by SharkWithLasers 2020-10-22T23:04:14Z

I thought this game was rather pleasant. The difficulty is definitely more tuned towards those who use Illustrator often. Good thing I have at least more than one hour in Illustrator. My two bits are:

- A reverse direction button, for those times when you accidentally placed your nodes in the wrong order.

- Have lines to show which point is "closest" to the same colored node, also because I lose my nodes super often.

ld47_stuckinaloop_V5zCu79xZM.png

Hulagain by squimmy 2020-10-11T05:35:12Z

I liked it.

Za Loopo! by NarRenArr 2020-10-10T03:49:15Z

is it a loop because people are being hung

Crappy Dragon Quest by Gorka_Man 2020-10-10T03:43:58Z

gora_man what's going on wtf

Tomb of the Mummy RL by Eldar 2020-10-10T04:18:24Z

I had no idea what the gush of wind did for forever but it is pretty cool

Beat Bash by Overlook Studios 2020-10-10T06:37:03Z

Neat core gameplay loop. I think it would be better with hotkeys and bigger collison boxes for dragging cards.

Chamber One by alessia-ip 2020-10-09T05:36:29Z

That palette selection is pretty cool.

I like the little lip on top of the ground platforms.

Visually pretty neat.

IT Guy by Thooom 2020-10-09T05:08:06Z

This idea was really neat. It's like those Newgrounds *reveal* games but actually a really interesting way to use that mechanic that isn't just hiding an anime girl behind some puzzles.

I also love the three frame animation. That art style never gets old.

Hyper Hamster by Nazorus 2020-10-06T01:14:10Z

nice, i freed the hamster

i like it when i go fast

We need to talk by bereg 2020-10-09T05:23:26Z

The dialogue system is actually a pretty interesting deckbuilder-kinda thing but I wish it was easier to break my marriage.

Sisyphus Beetle Takes His Daughter to Work by pee-thief 2020-10-10T05:44:45Z

does my daughter hate me now

Nice screaming, dude!

Re-Slash by Croxel Studios 2020-10-10T07:17:58Z

I got up to level 11, but no further. Good game.

Level2 by zacharieg 2020-10-11T05:30:20Z

Interesting idea. I got stuck at the part after "get to the top" power up. Nice.

Koinax Loop by dreamscale 2020-10-09T05:32:06Z

The idea is interesting, but man, I feel super uncomfortable with the handling of the car.

Looks cool though.

Hamster Death Loop by Lauri Karjalainen 2020-10-10T04:39:20Z

my hamster "fried chicken" died :(

i got a score of 26

ギ Improvisation “恒久 ”회전 by PCA 2020-10-10T04:48:30Z

https://www.youtube.com/watch?v=2aegP8j5al0

LD48 — Deeper and deeper

Unearther by udo 2021-05-16T18:28:13Z

Not usually a fan of block puzzles but this game was pretty tight. I was surprised to find myself actually retrying levels to get the minimum movement count.

That being said, holy moly the Death Ray sound effect is so loud that it jumpscared the the first time I got shot.

... _aaaand_ the third time.

... _aaaaand_ the forth.

The second time I was ready though. That one was on purpose.

Inks by mahalis 2021-04-27T05:12:14Z

1619500240-Inks-Win64-Shipping_PxFrQMfq12.png

Absolutely a visually stunning game. Did have a weird graphics driver error but it didn't impact anything.

BulletWell by SecretPocketCat 2021-04-27T06:28:49Z

The character feels a bit too floaty because they have inertia, which is a bit too floaty for a game that requires bullet hell-like precision. Also, the rate of descent is a bit too fast to react to some spikes. That being said, I really like the graphics, I like how enemies can die by being spiked, and the fact that you're just a bucket with a propeller. That's funny.

BulletWell by SecretPocketCat 2021-05-01T07:00:53Z

@secretpocketcat Unfortunately, having inertia makes movement feel _more_ stiff, not less.

https://youtu.be/VNVzN6DagTA

Having inertia in a tightly designed bullet hell means that some dodges may become almost uncontrollable because the ship basically doesn't reflect the inputs.

Sorry for being overly critical. As a big fan of shmups there's some pretty weird misconceptions of the genre and euroshmups deciding to stick in inertia because "it's realistic" is not fun.

Live Free by ProdigalSon 2021-05-15T08:06:14Z

Why can't I put faith in myself?

Deep Sea Phishing by Literal Games 2021-05-16T19:17:54Z

It's a pretty fun game, though I think the typing part was a little overdone. I was hoping after the second one that typing sections afterwards would require fewer keystrokes as a "show" of how our hacking proficiency increased, especially since it's basically impossible to fail anyways.

FALL GUY by matthewrobo 2021-04-26T02:14:51Z

@mduo13 Champion mode is a one button mode. The rules are simple, and I think that it is more fun for people to figure out the facing logic for themselves.

If I figure out how to spoiler tag things or have great demand otherwise, I will keep the facing logic for Champion unexplained for the time being, as an exercise for the player.

That being said, the facing of the player is always visible on the sprite itself, based on its arm/nub thing.

Thanks for playing though, that's a pretty good score for Frog Mode.

FALL GUY by matthewrobo 2021-05-16T23:45:19Z

@the-neon-shark Hahah, yeah, I tried recording new sound effects but I couldn't really find anything good. The sounds are of me hitting pillows and stuff, which is a very natural sound for the very digital look of the game. And yes, the horizontal bounce blocks not bouncing is a bug, and I haven't really figured out how to resolve it yet. I'd probably have to refactor a bunch of spaghetti code to figure it out.

@adam-gould @ciaranw @natpat @the-neon-shark @bipmo-bopmo @prodigalson @duck-reaction In fact, the game's post-compo update 1a versions and beyond have had a charge indicator implemented. It's relatively subtle, but it's there and I think it fits the visuals of the game. Try it, and maybe give me your thoughts? I'd like to think my implementation was pretty unique and interesting.

@klaus-peter @zubspace @natpat @udo @mduo13 @mahalis Thank you very much for posting your scores. You're all beautiful.

Underground Chaos by Lombax 2021-05-17T22:54:00Z

Wait, this is definitely an interesting basis for a game. I already had fun screwing around with the warping mechanics and the digging pathways.

Don't be hard on yourself because it's unfinished, be happy that you have an incredibly strong basis for a game.

What do cats dream of ? by Duck Reaction 2021-05-15T07:59:59Z

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Holy moly this game is brutal.

To the cats.

And to me.

It's also incredible to look at.

GUNHOOK by 730 2021-04-27T04:31:15Z

Using the hook for traversal felt pretty odd.

Good graphics!

Halt by Teto 2021-05-16T19:46:57Z

Neat and cute game. I wish the grappling hook had further range though, I think at Shrine 1 I would have liked to be able to take longer shortcuts by latching onto the overhang or ceiling or something.

Captain Zapdash by Nazorus 2021-05-15T07:54:44Z

1621065163-chrome_jBl9pAVBqQ.png

Didn't score too great, but man, this game is _chunky_. It's crazy you managed to get the gamefeel so solid in only 48 hours.

While I normally don't like having that much inertia in shooty games, the dash gives such a good amount of speed control that it stops mattering and starts being an actual gameplay mechanic.

Deeper Into The Forest by SnappyPath 2021-04-27T04:38:24Z

It's interesting to see a rail shooter in this day and age.

Here's my score. I got a few penalties for blank firing before I knew what was going on.

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Asteroid Mining Operations by glcoder 2021-05-16T20:37:21Z

Although I noticed the "secret mechanic", I didn't actually think too much about how it could be used.

Interesting concept but drilling manually takes a really long amount of time. If drilling could be faster or if there was a indicator to show ores from further away that would be cool, like revealing all adjacent ores.

Into the Dark by twoshoedlou 2021-05-16T21:06:43Z

Extremely clean look. Nice job.

Probably the most atmospheric game I've played this time.

Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner.

Sleep Walls by drom1x 2021-04-27T06:54:48Z

1619506277-chrome_kmjO8iDYtq.png

Somehow I got to the point where the RNG just kept giving me the same walls over and over.

Pretty game.

Deep in the Space by Swoolfeek 2021-04-27T04:21:29Z

There's a safespot in the main pattern that I think you should know about.

https://youtu.be/8NlamsLgYfY

Using WASD is a pretty interesting control scheme for a PC shmup.

Bucket Hat by Edur 2021-05-16T19:24:55Z

Really neat idea, but I really wish that when you fired while standing still you would shoot your bucket hat in the direction you last travelled.

MoleMole by Kacaraba 2021-05-15T07:50:35Z

It's super brave to make a local two-player game during this time, so it's neat to see them out.

I thought you'd have to like, break blocks or something, hahah.

First projects are always rough. Good luck next time!

Earth Cannon地球大炮 by Elmando2333 2021-05-16T20:51:54Z

Neat game. I think having the background have such high contrast though was a little bit distracting as the acceleration piled up. A lower-contrast background might have looked less jarring.

Also, I think the direction should be a little bit faster and the camera should be a bit more zoomed out because some droplets seemed impossible to pick up.

Recursive Repairman by Bipmo Bopmo 2021-04-27T05:31:48Z

1619501354-RecursiveRepairman_CiOco6ZfPk.png

This game is absolutely the best and most thematic game in the short amount of time I've been reviewing games already. Great job, but I am so thankful that it ended where it did because I think any more would have exploded my brain.

This can absolutely be a full game of its own for people smarter than me.

LD49 — Unstable

Black Ice Fracture by masterkrepta 2021-10-20T03:50:43Z

That was pretty fun! It was kind of weird that you had a non-gridlocked player for a grid-based game, but it made movement a challenge in terms of making sure I didn't hit corners and it really made your train look unstable when you fell off, so that was neat.

Doc. Noggin by Mr_Field 2021-10-20T02:00:48Z

Graphically really cool, too cool for its own good.

Sorry, once I got the MacGuffin I actually felt woozy and nauseous. I think it's very Zelda (or what I think Zelda is like anyways) with a palette of sokoban (or is it the other way around?)

But, again, yeah, I can't stand how sick I felt after more than a minute of post-MacGuffin. Maybe that's some instability right there though, so, good job.

You won't believe your result from this personality test! by allthebees 2021-10-20T00:45:52Z

I'm an UNFRGH, and I basically got jumpscared by the giant doggo suddenly appearing on my screen. Nevertheless, it's interesting to see someone try to make a game out of an online quiz. This could definitely go somewhere.

鬼心伝 - A Story of Heartful Oni by kiririn51 2021-10-20T01:10:49Z

I like shmups a lot, but I think this one just had an incredibly slow movement speed for such a narrow shot type and fast enemy bullets, like putting bullet hell player movement in an old school shmup. It was a bit frustrating, and I couldn't get to the parts where the instability showed up.

Incredible music and art though, as usual for a Sukeban Games game.

Umine by gustavo.christino 2021-10-20T04:32:27Z

I jumped into my own bomb out of curiosity and I don't think the camera stopped shaking and it hurt my eyes a bit.

Going Postal by Delightfullymad 2021-10-20T00:42:47Z

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An interesting game. I felt like I wasn't doing much because I don't think I ever saw a mail die, but that's probably because I'm just very tired. Despite that, I made it this far.

Asterogunner by MrRiptide 2021-10-20T02:09:34Z

1634695664-Unstable.Space.v1.2_POG1BZrAJh.png

Lord almighty, once your gun overheats you're basically dead because you have to wait for the gun to reset back to zero before you can shoot again and that's rough.

The lack of feedback when getting hit is also rough, but damn it's pretty fun after you get hit because dealing with the recoil pattern is pretty fun. Maybe you should start with at least one "hit"'s worth of shakiness by default?

Disconnection Bridge by matthewrobo 2021-10-21T18:12:42Z

@escapade The point was to be a bit confusing.

Also, over an extremely long period of time that I need to change, the game speeds up to the point where you need to use multiple fingers/keys to keep pace.

@zimny11 That was something I thought about but I had an extremely busy weekend. If I gave myself the full 48 hours that would have probably been in, actually. Top row to move up, bottom row to move down, and home row for horizontal movement.

@masterkrepta Can you send a screenshot?

gone. by wafflecomposite 2021-10-20T00:55:04Z

I got to the end, and wow, that was actually a much neater experience than I thought I'd be getting.

I actually kind of want more stupid finger-breaking action, I'm not gonna lie, but I also think that where it ended was pretty interesting.

For a second even _I_ thought I was losing it when it just started getting harder.

The only thing I really have to say is that the clicking might be an accessibility issue (RSI and everything). It'd be neat if I could also hit any button on the keyboard or use the scroll wheel instead of clicking to grow in the base game, but the one-buttonness does help that final section stand out.

Here's the obligatory scoreposting:

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GMOD ROPE TOOL: IN SPACE by Gorka_Man 2021-10-08T08:16:15Z

I started with a Z shape and got destroyed.

Got a pod racer the second time. That made more sense.

Your compose is like, super legit btw. Good track.

STAR STRUGGLE by 730 2021-10-20T01:20:14Z

1634692622-StarStruggle_juKdbeCEAk.png

Okay. That was interesting. I actually kind of liked it, in the way that you hate something because it's kicking your ass but it's still kinda sick despite.

It takes the #1 lesson in shmups (no inertia) and turns it into its main thing. You've basically strapped a gun and a jetpack onto a pendulum and turned it into Hellsinker-lite.

Enemies appearing from more angles could make this _really_ unique, where you have to use the aim to your advantage.

Tables & Tremors by SlimmerBurger 2021-10-20T05:00:07Z

1634705849-Tables_&_Tremors_8mucs6Drml.png

That was super cool. I just wish it was easier to home onto tables and maybe a table indicator (much like a hit indicator) after a groundslam so that it would be easier to find and chain dash -> groundslam combos.

Full Tilt by Kiet 2021-10-20T04:38:38Z

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It's actually shocking me how responsive the controls were. There was basically no noticeable latency and I had some fun, even if I didn't play long. I think it'd be neat if there was a "snake" mode though, where you'd have to avoid your tail, and if the tightest turn radius was tighter.

Unstable Spore by Shuimen 2021-10-21T18:10:48Z

After I figured out that the strat is to just rush down the boss it was pretty easy, but I still had fun.

Movement is king.

Good first LD entry, and doing a compo first is pretty wild. Nice job.

Running Keys by cip 2021-10-20T04:46:14Z

1634705029-chrome_5GUJRQHjgc.png

I wish the keys were more responsive (e.g. being able to buffer or queue keys up). I think I could have literally gone on forever if I wanted. It feels like the speed the keys fall at is determined by whether or not I'm pressing keys, but as long as I'm pressing (even slowly) I don't think I could have died.

LD50 — Delay the inevitable

Eternal Crisis by cerno-b 2022-04-21T13:46:23Z

1650548622-chrome_mwAhIMFrFo.png

I'm surprised you actually managed to get the WARNING FOREVER system down in 48 hours, it really felt like the boss was adapting to cover up my weaknesses.

The gamefeel is excellent. I think the only thing I think is sorely missing is displaying the time as a bar somewhere in the HUD as well, to make it easier to visually gauge how much time I have left, and a way to regain just a _little bit_ of time besides having to kill the boss, so that you can feel like you're "delaying" your destruction for just a few more seconds even if you would have otherwise lost the DPS race.

Lucifloor by Snowdrama 2022-04-21T14:07:30Z

Yeah, making a single tower is really the dominant strategy, but outside of that having it so that comboing blocks nets you extra blocks is actually pretty cool and I could see the demon messing with you by forcibly changing the blocks so that you combo yourself to death by mistake.

A faster game pace would also be nice, and I think if I could just hold down the mouse to place blocks that would be pretty fun, as it ended up being me mashing to make megablocks so I could have enough to build a tower.

Devil of Destiny by Fatsheep 2022-04-20T05:46:10Z

Devil_of_Destiny_HC2JklkOtE.png

Moving around actually feels pretty sick, but I felt like I didn't really have a frame of reference for where I was going because the ground was completely untextured and sometimes the boss would teleport.

Still, there's some good gamefeel, and it kind of drove in the inevitability when I for a second actually thought "wait, where's his healthbar?" and remembered what the theme was.

LifeWaster™ by sirJupitron 2022-04-21T13:59:31Z

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I was pretty confused, not gonna lie.

But I really like the theming and that fever-dream sense of confusion!

Or maybe that's just because I've had about three hours of sleep.

Finite space by Trizalio 2022-04-21T19:09:48Z

It's really polished and the way you tackled the prompt was very novel!

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-03T22:38:37Z

@jonah-srg Hey, thanks! The way the bomb works is that each bullet that gets bombed increases both your rank and your time, so a good bomb might leave you with more time than you started with, even if it initially costs more than dying.

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-05T18:09:32Z

@dandala88 @cerno-b Hahah, yeah, I had a friend play it after the submission period ended and I got to see my game (and my heart) break before my very eyes.

@cerno-b I'm glad you at least enjoyed the base mechanics before you managed to find out the cheese though. Also, yeah, the keyboard language thing is my bad. I'm very used to arrow keys + shift Z X being the default (and often only) keybindings for basically every PC shmup ever made that I did neglect other regions. Whoops.

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-06T18:45:39Z

@bloodbane The bullets shoot down and _fall up_.

Your crazy idea is totally intentional.

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-21T16:00:55Z

@glimmer Sorry about that! I'll do that next time.

Since it's a button that doesn't really ever need to be released (you still have to press it because pressing buttons feels good), you could always go with the good ol' coin trick where you stack like 50 coins on your Z key so that it essentially autofires.

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-21T16:26:28Z

@mordsven Hahah, yeah, I only had enough time to get playtesters after the event was over and sadly did not catch that when I was playing it myself.

Still, I'd like to think the game is actually pretty exciting before finding out that strategy, I remember feeling like fighting for every second on the clock using bombs and graze when I was playtesting it.

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-21T19:05:40Z

@trizalio If you think you move too quickly, try holding shift, it'll slow you down.

Oh No My Trophy by zimny11 2022-04-21T16:18:54Z

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I think that's the most terrifying tutorial page ever, still pretty cool.

I see a lot of comments asking for a slower ramp to the weapon system, but I honestly found myself not really getting all the weapons. My first run I only got blue, and my second run I didn't see any green, could have been just me missing pickups but things got more fun when I got lava for the second run.

Oh No My Trophy by zimny11 2022-04-21T16:27:09Z

@zimny11 Maybe a pity system could work, where if you get too much of one crystal you have a higher chance of getting the others?

Ripple by Dandala88 2022-04-21T13:52:54Z

Fascinating.

For a while I was wondering where the inevitability would come in, until I realized it was something that was dependent on me.

Definitely out of the box, but a fun toy to play with.

Cringe in Space by Glimmer 2022-04-21T16:02:52Z

Okay, honestly kind of fun. The telegraphing on the attacks was very clear, until it wasn't and became pure madness as the inevitability set in.

The Itsy Bitsy Jumper by sakura_magika 2022-04-21T17:00:28Z

1650560262-chrome_YxLnThgFcb.png

I guess I got a C?

Neat, I like the BPM it ends on. I do wish I could have a preview of what I'd jump to without pressing the A/D keys.

Bald Dad tries not to die by Re-Lo 2022-04-21T14:13:01Z

1650550281-bald_dad_0.4_p1uTqdLqzF.png

A simple implementation means enough time to do polish, and man for such a tiny bullet that gun goes meaty.

I just wish the melee was a big bigger, for a while I was wondering where the hitbox was until I realized it was actually that small.

Last Life by Bloodbane 2022-04-21T13:37:02Z

The idea is interesting but it feels a bit like there's too much waiting around after clearing the score threshold.

M O R E by BoroBoro 2022-04-21T15:27:58Z

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I think the theme of the game really works well with the theme of the jam, and it was pretty fun.

Sadly I had a few bugs where sometimes space would only flatten points instead of picking them up, and also the boost never ran out even after the timer did (though that worked in my favor so I'm not complaining).

BOX IN OX by Jonah_SRG 2022-04-21T15:16:49Z

I've played a few mystery arcade puzzle games recently, and I've never seen anything quite like this game. It's a bit like Puyo Puyo, but with a really interesting timer for clears. Absolutely the best submission I've seen so far.

Stupidly Inevitable by 3ggplant 2022-04-21T16:22:19Z

I liked the concept but everything felt a bit floaty.

It's cool to have the idea be turned on its head and you want to accelerate the inevitable.

Dungeon Crawl by jzucc12 2022-04-21T16:37:52Z

I was playing the beginning of the game totally wrong, but once I understood what was the goal it was pretty interesting (which shows that I really should, y'know, try reading).

Unfortunately I died just 20-so seconds short of winning and I did not have enough mana for time warp.

I also wish the combat animations were faster, though I do appreciate the screen shake.

I like these entries that turn the prompt on its head.

Meteor Rain by Rinko 2022-04-21T16:54:42Z

I think having inertia in a shoot-em-up styled game is always a bit wonky, since you feel like you don't really have control over movement.

That being said, your first game was a compo entry? That's a herculean task.

Good job.

Unpreventable Eruption by The Wind Code 2022-04-21T15:51:11Z

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Really cool idea, I also tried to make a massive wall to divert the flow but eventually a bit got through. I do think some of the lava travels too fast though, so I didn't really feel like I was "delaying" the lava when some sparks just hurtled at full force towards the town.

Does it take multiple embers to destroy the town or just one?

Everything's Fine by slaninas 2022-04-21T16:09:21Z

Got a score of 1223.

I think the graphics were a bit unclear but it's always a massive undertaking to make your own engine, especially in 48 hours. Your first compo game was a lot more ambitious than my first.

Good job.

SAUCE by Woodpecker233 2022-04-21T15:58:11Z

I actually kind of liked this?? Somehow??

There's the absurdity, but also like, wow, having different colors is actually just a nice touch?

There's something about it that makes you go "man, I could stop at any time but I want to see the next color."

But then I eventually stopped at around 600M and that's when it started falling, _falling so fast it clipped through the ground_.

_I got to see every color, and it kept falling and eventually I witnessed god._

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So that was cool.

Bombthrow by LakeDev 2022-04-21T15:41:14Z

Really cool game, I think the biggest issue is that the collision boxes for the delay pickups and the bomb pickup was way too narrow so I felt like I had to be more precise than the physics felt.

Maybe not colliding with the bomb at all would have also been interesting unless you wanted some sick kaizo Mario-style item hops in the future.

Fill The Generator by LemonScripts 2022-04-21T16:49:36Z

Highlighting which door is the shortest route to the engine would have been really helpful, and the jump feels floaty. That being said, I really liked the search for cans and how you could push away enemies with the physics objects/held cans instead of a traditional "oh you HAVE to run" system or a more explicit way of disabling them.

I wish you could also grab boxes so you could stop enemy robots even without gas cans.

Sadly, I instantly died when two enemies were sitting right on top of the other side of a door. Maybe giving doors a safe radius would have also been cool?