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Glide
Glide
By egawag, ThePirateNun and Nobongo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 70 | 4.18 | 32 | |
| Fun | 132 | 4.00 | 32 | |
| Innovation | 45 | 4.23 | 32 | |
| Theme | 215 | 4.13 | 32 | |
| Graphics | 292 | 4.11 | 32 | |
| Audio | 161 | 3.95 | 32 | |
| Mood | 147 | 4.05 | 32 | |
Comments
Alright, here are my thoughts on the game.
Let's start with the idea: It's great. Don't change it. I think the core concept could easily be polished into a full release of some sort. It's also a really creative use of the theme, so props for that!
Now, some constructive criticism. The gameplay is fine, but it could be better. Firstly, it's much too hard. For a simple game like this, I would guess that the average player will, at most, play it three times. After playing it three times, the highest combo I could reach was around 5. Most of the time, I didn't have a combo at all. There were many times where I scored points within half a second of the combo expiring. Maybe the combo time should be longer, or maybe the ribbon should be longer. At the moment though, it's too frustrating having the combo be at less than double for 2/3 of the game. Second, the timer is probably not an ideal choice for deciding when to end the game. It works, but it feels arbitrary and unfun. It also would be fun to have control over keeping the timer going, but at the moment the game will still end no matter how skilled you are. The game would be much more interesting if, say, the ribbon gets shorter over time, or some of the symbols are bombs that kill you if you loop around them.
The gifs really intrigued me because they look good. However, there are some little details that I feel you could improve without a lot of effort. The UI feels blurry or something, and probably shouldn't be such a harsh shade of black because it clashes with the background; the ribbon needs some hefty anti-aliasing, looks jagged when it makes a sharp turn, tapers off too quickly right at the end, and probably shouldn't just be a solid color if it's combined with other textures; and the background is a bit blurry. But don't let my nitpicks fool you; I still think that it, overall, looks pretty good!
The audio sounds good, but I think it could mesh better with the art style. The sound effects feel too abstract when compared to the more realistic textures, and should probably reflect the appearance of the game a bit more. For example, the symbols explode with a paint splatter effect. Why not try using a sound effect that sounds more fluid or squishy? Maybe your team could nail down the overall aesthetic of the game with greater clarity (either at the start or somewhere down the road), and then have everyone review the art and sounds as they are made to make sure they fit that aesthetic.
Overall, I would say this is a pretty good game that, with more time than a weekend would allow, could become a very good game. And for that, I give it 4/5 stars.
PS: I'm Florida
Whoops, double published it!
mlkvr
2020-10-06 01:58
Great game and interestingly there is a python vibe to it, one of my favorites good job!
btw @notpresident35 AAA game reviews are not this much detailed these days
Wow that was amazing! Great art, innovative, and fun all at once.
@mikvr lol yep I like to offer specific when I can
kornel
2020-10-06 09:05
That's such a lovely concept! Small, self contained byt at the same time can provide lots for entertainment! :clap:
Add a few variations to the gameplay and go to Voodoo to publish it :wink: (not-serious but serious at the same time :smirk:)
pilcrow
2020-10-06 20:34
Very fun, chilly game. Gives me Fruit Ninja vibes :D Music is nice and fitting
anrewqa
2020-10-06 23:43
Wow, realy creative!
meatball
2020-10-06 23:44
Awesome. Totally engrossing mechanic, it's like the new 'Snake'!
somogy
2020-10-06 23:44
very good and innovative gameplay
heyycap
2020-10-07 21:07
Very interesting gameplay! I think it might take me a while to get that skill down, but cool nonetheless. Relaxing atmosphere. @thepiratenun what'd you use for the cello? Sounds good (it's Alex from the USC discord).
@heyycap Hey there!!! Thanks so much for the feedback! I use EastWest Composer Cloud for all of my sounds, and I cannot recommend it enough!
Nice music, I really like the canvas and paint aesthetic and how it goes well with the music. Its very nice idea, easy to pick up and understand. I found myself clicking wishing I could fling the string forward, so I think that may be a good addition. perhaps having some items you can loop around to temporarily increase the string size too. Overall though very nice polish and solid execution, Well done
egawag
2020-10-08 16:50
@denzil-gomes Thanks for playing, and those are some great ideas! We are thinking of continuing this game and those are wonderful ways of adding more!
egawag
2020-10-08 16:52
@kornel haha, it is quite like some voodoo games, we are planning to port to ios and test out how it would feel there, maybe we will look into it :P. Thanks for playing!
heyycap
2020-10-09 21:37
@thepiratenun Cool! What EW library is it from?
This game is incredible. I figured out how to "slap" my tail in order to get loops and, yeah. Good everything. I don't know how those top scores exist, and I wish videos existed.
I had a score of around 2.4k. It would be sick if the higher the combo the more time you got, and it would be nice if there was a local leaderboard.
Really cool gameplay! Moving the ribbon around felt fun, and I really liked the artstyle. Great work!
A pretty addictive game with fine music and art, it's really hard to stop playing this submission.
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/10. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
@heyycap I generally switch between Symphonic and Hollywood Orchestra stuff for those instruments because some of them are better in each!
Great job on the game. The idea was cool and it was addicting to play and feel out how the ribbon moved. It felt pretty satisfying once you get the hang of it. The combo system was a good touch for the game and the timer was the right length to keep some tension while still being able to get large combos. The painted art style was also nice and worked well with the game.
I really liked this game! 6k on my first run. The mood is great. Definitely consider continuing work on this game!
Great job! Very smooth and artistically organized.
artman
2020-10-19 07:07
Wow I love this, the music is great and I love the feel of the ribbon and how it flows. Game is super pretty for a game jam, and I love the brushstroke artstyle! Good job!
matootsy
2020-10-19 08:27
Nice entry. This game is very well adapted for mobile. The esthetic is nice, with symbols like chinese ideogram and texture of paper. And the scalable music fit well. The ribbon is not so easy to move but this is the difficulty I guess. The detection of caught symbols is working well, and I like the paint explosion. It's nice to see some abstract paint on the sheet. It's a good base. Now with more features (like the classical "bombs" to avoid to lock up) or some groups to enclose (by colors?) and with some little improvement it could be a nice small mobile scoring game.
Cool game, it has great aesthetics, a nice calming and fitting soundtrack and the physics of the rope were just on point :D especially liked the Leaderboard, very nice idea
jelch
2020-10-22 01:56
The gifs made it look easy haha!
fraanns
2020-10-22 21:09
great game mechanic, good looking graphics and a nice soundstrack
Just Wow ! The physic of the ribbon is insane ! Good job !
Really smooth and fun gameplay! Great work keeping the scope minimal and executing well.