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Denzil Gomes

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 seconds👥Dust and Deathjam8443.253.312.902.962.473.07
202149Unstable👥Temple Of Tozijam3443.823.643.453.294.27
202148Deeper and deeper👥Mine Flowerjam11543.383.303.143.183.362.312.97
202047Stuck in a loopTime Forestjam7603.533.463.413.852.94
201944Your life is currency👥Register Revengejam5353.463.442.703.773.313.403.40
201843Sacrifices must be made👥ShamanProtectorjam8293.032.892.943.502.332.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Denzil Gomes

Denzil Gomes leaves an average of 26.2 feedback comments each event.

LD51 — Every 10 seconds (9)

Coronga Strike by elzeu 2022-10-05T21:41:45Z ♥ 4

Good concept, I liked hunting down the green guys as soon as I could! Perhaps some obstacles could add to the difficulty, or perhaps a counter of how many enemies left to try to get them all. A good idea

1000 Meters to Shade by PBG 2022-10-05T21:36:03Z ♥ 1

Nice little game, and the art worked surprisingly well! An addition if you continue it further could be to encourage a gamble..i.e. if you travel x amount of meters between flares you get some xp you can use to upgrade something, to tempt the player out of playing it too safe. Cool concept

This Date Blows! by crow_seeds 2022-10-05T21:25:58Z ♥ 2

One of the more original ideas of the Jam, well done! A little confusing to begin with but a very fun and interesting game!

Time Warp by zoglu 2022-10-05T21:13:22Z ♥ 1

One of the best I've come across so far. Great job, it feels so polished. I like the risk reward nature of the whole thing and just how clean the whole experience is. Top marks!

Fish Knight by DiscoMusic 2022-10-05T08:08:13Z ♥ 1

I like that you got the sounds in there, would've been nice to have clearer impact sounds, also struggled a bit with the camera, that aside it feels pretty polished and I like the art style and the setting.

Proxima by Ever 2022-10-05T07:58:02Z ♥ 1

The writing feels good, and I like the UI. Would have been good to see what the consequences of my actions were.

Da Bomb! by Cal 2022-10-04T22:14:42Z ♥ 2

Very nicely polished, interesting idea. I like the meat piles left over from the zombies 😄

10s Bar Brawl by Cedric86 2022-10-04T22:07:28Z ♥ 3

I like the art style setting and the humor, great job. 34 enemies killed is not even good?! Cool mix of 2D and 3D. Maybe it would have been good to make the weapon choice more random? I think it started in the same sequence for me in each replay...but maybe that's good for strategy? I'm not sure, either way its a nice entry.

Out To Pasture! by RaspbarryGames 2022-10-04T21:53:17Z ♥ 1

I'm not sure I understood where the theme came in but I can say I loved the art and the world and mood of the game. I got all 8 sheep, do they move? Because I swear the last one took a long time to find!

LD49 — Unstable (40)

The Train Station Mage by Togis 2021-10-18T19:44:23Z ♥ 1

That's a unique idea! Took me a while to figure things out and I found myself only using spell 3 and I managed to win 😃 The voice sound effects were awesome, from the chug of the train to the voiceover to the impact sounds great job! Would like to see a slow down time effect if you continue this

Instability by R3L0ad1 2021-10-17T15:39:41Z ♥ 1

Very clean entry well done. The jumps felt great and so did the feedback on the landing. I think it would help having a jump off of the rope and an instant restart, other than that awesome job!

Moonpond by balduin 2021-10-17T15:20:53Z ♥ 1

I really enjoyed this! The increase in difficulty felt perfect, well done on that level design. What a good use of atmospheric sounds, it really made the world come alive. The art was really well done too. Overall a very fun and weirdly charming game. Great job

Feed Me Pizza! by yikescloud 2021-10-17T14:43:55Z ♥ 1

Very nice game, the graphics are outstanding, awesome job! I really like that tutorial area with the jukebox, very clever to include this as I was ready for the pigs when the time was right, I love the physics of the pizza boxes you done really well on that. The sound effects were good and another smart choice to use 3d sound introduced with the jukebox but more importantly used to know when the opposite pig isn't fed enough. I would play a full adventure in this world if you decide to go ahead with it and expand it ( a metroidvania in this style would be awesome)

UKI by Shea Kelly 2021-10-17T14:16:12Z ♥ 2

Nail man proved a little too tough for my skills even after multiple tries. Perhaps starting with an easier boss would be a good way to give me a chance to get used to the controls. In saying that though the character did move well and I liked the art and music choice as well as the little cutscene at the start. Nail man also seems like a well designed boss, just a little tough at the start. Keep it up

MELTDOWN by rafatic 2021-10-17T13:56:38Z ♥ 0

I liked the idea, though I think it was a little unclear. More feedback on clicking the players would be good too as I found myself doing that often. The lighting worked well for the art style and the mood

Hazmat Magic by Ismael Rodriguez 2021-10-14T13:03:36Z ♥ 1

Excellent entry, everything from the clearly explained controls, to the feel to the exploration of the mechanic. One of my favourites in this Jam. Really clever level design , I have no idea how you done this in 72 hours..let alone how you done it solo! Really impressed, Great Job!

Antstable by kakapoy 2021-10-14T12:36:05Z ♥ 1

I like the art style of this and the music, while initially I thought the music wasn't right it did grown on me and worked. Also very good job on that intro it was pretty dramatic and a nice way to start the game. It would have been good if you could explore the balancing aspect a little more as I thought this was in interesting addition as well as having other challenges to the colony before the end, It was relatively easy enough for me to get through to the end, I know how difficult balancing can be in jam time and you have quite a few variables to consider there. I think its a cool idea that with a little more time could be great

Vulcanization by arturogcdev 2021-10-13T13:03:50Z ♥ 0

Nice little game I see you had to pivot because of time but I see what you were going for. The music and visuals go very well with each other and I'd be interested to play a full version of this if you do make one

Dungeonball 2 by Gurbx 2021-10-13T12:48:33Z ♥ 2

Very nicely polished game, I like the additions to the gameplay, like the spiked object and the disappearing floor sections. I had a hard time getting past the levels but that's probably because I've always been bad at these types of games. The graphics are really nice and the lighting seems just right, the music also goes well with the tone. Good job!

Laura Magan by TheBlindEye 2021-10-12T12:55:17Z ♥ 1

This was pretty short but even in that time you managed to make this pretty creepy. Top marks for mood for sure. I liked the almost negative photo look of the game and thought it went well with the vibe. Really wanted to see what the story was about so well done on creating some intrigue. Well done!

Blood Friday by Gevernus 2021-10-12T12:38:27Z ♥ 0

Do you have a windows link, I didn't see a download option on your itch link? I can't seem to get it to run properly in Chrome or Edge. From the choppy bit I did see though it looks pretty good. Perhaps the Windows build will play nicer with my setup?

Fellowship Manager by Honest Dan 2021-10-11T20:13:33Z ♥ 2

Well done on getting all this done in Jam time. The UI is done really well, I like all the little animations and everything is clear and easy to understand. I like the text at the bottom that narrates the battle that was a nice touch. Overall a very ambitious and polished entry nice job

Wonky Brew by civmaniac 2021-10-11T12:43:51Z ♥ 2

This feels very polished for a jam game. It has similar gameplay to Overcooked, and I like that game so I had a good time. The artwork was also nice and the animations worked well. good job

Unfairly Unstable Unfun Game by Alexthehuman2 2021-10-10T16:26:11Z ♥ 1

I like how the gravity changes how you approach the level, and I like the look of the game. For improvements I'd make the player collider have a frictionless Capsule collider with a tiny circle collider below with friction to help the player not stick to walls but still have friction on ground (a little fiddly to size them right though)

The Unstable Challenge Of Space Time by Ma-iN 2021-10-10T16:10:21Z ♥ 1

Hey I really wanted to try your game as you've tried mine but I couldn't get it going even after installing Core. is there an easier way of playing this?

OverCauldron - Lonely industrial stories across the hearth by bloodycoin 2021-10-10T15:58:09Z ♥ 2

Cool concept. I really like the look of the brewing potion animation. I did get into a sort of flow state just trying to spot the potion running out quickest while dragging so goo job on that. Cool looking cat, would've been nice if you had more time to get the cat react to the gameplay

Portal Problems! by LadyMistLeaf 2021-10-10T14:56:38Z ♥ 1

Cool idea, would've loved to see more, but I completely understand with jam times, especially compo. You sounded a lot like Cortana when delivering the line "We still have one last human.." I got the good ending and the bad. No idea how to get the 3rd one. It was fun, I'd play more if you ever make more levels with higher difficulties too

Mint by Préda 2021-10-10T14:38:19Z ♥ 3

This game has a great atmosphere, awesome art and unique movement mechanic well done. Initially I really suffered trying to move in zero gravity. It took me a while but when I tried clicking further away from the character then it worked well. Something about clicking nearer the character gave unintended results. After I figured that out I really got to enjoy it. This game reminded me a bit of "The Way" with the music and aesthetics, and I really enjoyed that game. Would have been nice to see more, especially after that ending but I know how it is with time and jams. Great job

A Gift in Good Faith by python-b5 2021-10-10T14:14:20Z ♥ 2

Nice idea, reminded me of Hunter Hunted, a game I used to play a long time back in which you're trying to escape a minotaur. I think it would work better if you could dumb down the minotaur A.I. a little so he doesn't always take the shortest route to you. Perhaps also having the dialogue auto skip on restart. I like having the recharging push ability but found I couldn't use it more than once, as when I pick up the gem I am unable to use it...perhaps being able to put the gem down?

The music worked well and I like how it adapted! Going back and forth in the same area helped to familiarise the map too. I find the flare an interesting ability I think if you could throw it over walls it would have a lot more potential.

Overall though good job on getting all of this in, you managed to wrap it up neatly.

P.S sound didn't work the first time around, I had to go back and try again after reading the comments. No idea why

Snowbody's Mountain by WeAreDev 2021-10-10T13:25:48Z ♥ 2

So I tried this yesterday and kept dying and couldn't make it past the second level. But I really wanted to finish this as I like the mechanic. I hopped on today a little more fresh and to my surprise I went through the first 2 levels without a single death. I think once you get the timing of this it sticks. I went on to finish it! Congrats Fenno, Benjamin, Minor Seven and Chillertyp on a good take on this theme.

In terms of what I would improve if you continue development on this, besides checkpoints as others have mentioned is that I'd make the jumps more consistent mainly. I found I could get a better jump if I made sure I was holding forward before I pressed jump. if I tried to jump and then move I would sometimes have a lower jump, and that was particularly punishing on the falling platforms. Also Jumps on the branches seem to vary not sure if there was a specific way I was meant to jump on them?

There were a lot of nice little touches on this, The main menu and death scene were quite nice and the music change was pretty good. Starting of the level with a nice pan of where to go was also pretty helpful. Stretch and squash animation was great, liked the blinking head and the pipe smoke snowflakes. Some cool ideas with the level design, hitting the head up the tree and dashing forward to catch it was cool.

Overall I had a good time playing, nice job!

Rickety Ranch by GreenXenith 2021-10-09T17:08:12Z ♥ 0

This game has so much character, I was always looking forward to the end level cutscenes as they were hilarious. I thought perhaps the sound bugged out on the web build so I tried the windows version too. I understand having time constraints and working on your own probably stopped you from adding sound but that would've added quite a bit to this. Regardless I had fun with this. Good job

GLITCH by Yotamco 2021-10-09T16:12:48Z ♥ 1

This is very nicely made. I like the bugs and error theme throughout. The voice acting was a nice addition too. The player moves well when I don't mess up lol. I think I missed something though, I got up to a wall and couldn't get past...right past the fast moving red error icon that killed me 20 times lol had to do some gymnastics with my fingers lol nice idea

Emotionally Unstable Bethy by Dev Dennis 2021-10-09T15:46:43Z ♥ 1

I love the shifty eye animation, nice twist on that pac-man style gameplay, and very good intro in the beginning as well. Would've liked to see more but what was there was fun and funny. Good job!

Elemental by RyanJavanshir 2021-10-09T15:20:05Z ♥ 1

I really like the style of the game, everything from the colours to the character designs. I struggled to figure it out though and would've loved a tutorial of some sort. If you update this with instructions please let me know. Also some of the UI items weren't in full view, perhaps I missed something on the edges

Heat Death by zeta0134 2021-10-09T14:59:50Z ♥ 2

I like the mechanic, I feel the cooldown might be a little to long, but other than that the snappy dashes and quick transition on death keep the game speedy. Good job on this

Un-Stabled by hammerfrenzy 2021-10-09T14:30:10Z ♥ 0

Nice game, the sound effects really add a lot to it! Reminded me of the Earthworm Jim sfx if you've played that

Paper Route by OllieOA 2021-10-09T11:33:09Z ♥ 1

Very nice game, The bike controls and physics are really nice. Found the best way for me to play was a combination of arrows and WASD. I couldn't get past the construction level unfortunately so not sure how the story pans out but that's a nice addition to the game and reward for progress. Well done

Cthulhu goes to Work by battlecoder 2021-10-09T10:07:26Z ♥ 2

I like the premise! The art is also amazing. I think the gameplay could use a little more feedback perhaps? Well done though on getting something this polished

Unstable escape by Tory 2021-10-09T09:59:19Z ♥ 1

Nice animation on the character, and its satisfying to break through walls, I think I couldn't get up one of the ceilings though. Perhaps something else should be introduced to the "find something and progress loop" to keep it engaging throughout? Regardless good entry and well done for getting that all in

Wobbly Penguins by bqq 2021-10-09T09:43:57Z ♥ 6

Well you had me leaning forward, wondering what was going on and engaged the entire time. Nice job! Serious talent in this entry. Everything runs well and the art is great. Well done on such a polished entry!

High-Rise Havoc by Kyrell 2021-10-09T09:30:31Z ♥ 1

Nice level design and good music. The music loop actually ended right as I was at the Helicopter, not sure if you planned that but it worked well

Reac'this by DevUndead 2021-10-09T09:24:09Z ♥ 1

I couldn't figure out getting the power to the pump. I turned the valve in the other room and thought that would do it. Its good start to a game. I like the abandoned offices, reminding me of Portal a little and I like the little sticky notes you have across the level

Uns'Table by Bora Cun 2021-10-08T18:30:45Z ♥ 1

Cool idea, I had a similar thought initially about the theme and was thinking of Hans's Table lol I think some sound would be nice and an idea of what food is ready or how much longer it will be, also some of the UI was covering the items. It's pretty frantic, I think with some balancing and polish it could be great. Perhaps taking inspiration from Overcooked how they have feedback for cooking items and such might add to this. I has fun until I had one too many tomatoes thrown at me lol

Toil and Trouble by bassguitarbill 2021-10-08T13:07:35Z ♥ 2

Really nice art in this, I like the the movement to it all. The brewing mini game is pretty cool and well executed. Having the cat kind of guide you was also a cool idea, though it would've been nice to know the basement door was now open without having to consult the cat lol Overall a very nice an polished entry. Well done

B1OCK by GregoryBlomquist 2021-10-06T22:07:47Z ♥ 3

Very nice atmosphere to to this game. Reminds me of the Polybius mystery

Dimension Collapse by AtomFox0213 2021-10-06T21:39:39Z ♥ 1

I love the atmosphere and style to this game, great job

Stumblewood by Medley Studios 2021-10-06T21:26:26Z ♥ 1

I like the character designs, very creative

Bob's Monday Morning by ruofusun 2021-10-06T21:20:23Z ♥ 1

Trippy experience with some nice cutscenes. I wasn't entirely sure what I was meant to do or if there was an order of items to find. But it was nice to unlock some of the cutscenes. One suggestion would be to lower the volume for the alarm

Unstable Alchemist by SneakyLemon 2021-10-06T19:14:54Z ♥ 1

Great interpretation of the theme, that's quite an original idea! Nice punchy sounds and really satisfying pot smashing. I think it could use a little more of a gradual pacing to it, but other than that it was a nice experience with cool mechanics. Well done!

LD48 — Deeper and deeper (36)

Deep Asleep by Sestren 2021-05-18T13:37:18Z ♥ 1

I was looking forward to more and thought the boss battle win was a fake end game message. Your game has some nice charm, I think you should continue, the writing was nice and so was the art, just needed more of it. Good job

Enter the Cubegeon by xatulu 2021-05-18T12:58:57Z ♥ 0

I felt like the difficulty was just right on the first few floors but then I think I became over powered. I know the pain of trying to balance during jam time, I can only imagine what that's like on a Compo deadline.

That aside I like the presentation, I like the hit and appear animations of the cubes. Felt smooth the way they rotated into view. Would have been nice to see my progress toward the end floor and perhaps a camera that moves down toward the next floor as well as attack stats..but all that is extra, you've made a nice little experience here and I'm suprised how well the cubes work in this. Nice job

Axel the Axolotl Saves the Day by Empty Set 2021-05-17T23:14:04Z ♥ 1

When I got to the end I thought I was being tricked again and spent some time trying to find a way out! Good job on this, controlled well and the puzzles were satisfying. You got a decent amount in there too, especially for one person! Congrats

Lost Mind by Ali Azeem 2021-05-17T18:53:45Z ♥ 2

I think there's a good base to this. Adding even just a few more elements to the gameplay would improve it quite a bit, but I understand jam deadlines aren't that accommodating. The audio and atmosphere in this is really good and suits the mood realllyl well. Good job

Alice's fall by Brice Mahier 2021-05-17T13:18:32Z ♥ 1

Nice idea and well done for getting it done in time for Compo. I feel like it would play better if the player was smaller as I struggled to dodge the center platforms. Or maybe even some way to slow the player? That being said it's nice to see a game centered around light as a mechanic and the art was quite good. Well done

RAMnesia by 100th_Coin 2021-05-17T12:57:10Z ♥ 1

Very clever idea and smart level design! How you managed this for Compo I will never understand. Great job

HELL deep is your love? by Villanelle 2021-05-17T10:45:57Z ♥ 5

Nice visuals and really good music in this! They fit together quite nicely. The gameplay has some good moments and some that feel a little bit too hard but overall its a good quality entry

Deep Waste by shadow30 2021-05-17T10:00:38Z ♥ 0

Hey, for some reason this isn't opening on my system. Running windows 10. I tried both v1 and 1.1. just never opens when I click on the .exe

Ocean Explorer by Johannimations 2021-05-16T21:58:02Z ♥ 1

The graphics in this really pop. Great job on that. You probably ran out of time but some walls would have been nice to mark the level boundaries and perhaps a win area. But I really like the look of the game, nice touch with the different player face animations too. I wanted to continue exploring when I hit the bounds but I can understand being on your own that's a lot manage to get done. Great job! Ps I really like the enemy character design with the head-like face

Sploosh: A Guinea Pig Saga by FlashViper 2021-05-16T21:37:51Z ♥ 1

Found the little hollow knight guy. Really nice art. Some music and a few sounds would take it to the next level. Nice little experience you made here

Town of Monsters by lesinvisible 2021-05-16T21:23:47Z ♥ 1

So I was quite confused with the buttons in this and kinda guessed my way through the combat,..but..This game has my top marks for atmosphere/mood you just really done a great job on that. I don't gravitate to this art style but I can certainly appreciate that its done very well. The music and writing and voice acting add so much to this. I have no idea how you managed to do all this alone. Awesome work

Clockwork Abyss by Alexascher 2021-05-16T21:04:29Z ♥ 1

Very nice idea, polished quite nicely. Really great audio and nice art as well. I like the constantly changing upgrade options and the simplicity of the idea that was executed very well. Great Job!

shaftception by testudor 2021-05-16T20:48:50Z ♥ 1

Glad I didn't give up on this game. I struggled with holding Shift and S. Perhaps just S alone would enough? Also didn't realise I was dying because of the key combinations until I came to the comments here. With the beginning out of the way, this is a very good game. I really like the feedback you have on boost and the crash through the barriers as well as the music slowdown and speed up, very nicely done

Corporate Mole by JoeDev 2021-05-16T20:36:36Z ♥ 1

Very unique idea. I really like the humour in this, and the game is quite fun too. Only wish there were more levels. Good job

Between the Lines by GibTreaty 2021-05-14T13:50:22Z ♥ 0

Very good writing and nice little touches like the notebook bob when you get a note. Sounds would take this to the next level but other than that this is the best written game I've played in the jam. Great job!

The Whole Game by NBumgardner 2021-05-14T12:24:03Z ♥ 1

Congrats on your first jam. I liked the well laid out instructions you added, it's usually very hard to get that in a jam, especially your first. I was wishing to have like a little boost ability to speed up the drill, perhaps a feature to add? The rock enemy looks too friendly to be an enemy and he spawned directly on me a couple of times, sop perhaps tweaking how the enemies are laid out? Overall well done on getting a complete game experience on your first go, I like the enemy ideas too. As the others have mentioned I think it would play a lot better with more speed. Keep it up

Sleepie Cookie Eatie by fiaKaiera 2021-05-04T15:56:39Z ♥ 1

Excellent music in this. It matches well with nice art you have in there. Overall I think I like the feedback in the main mechanic the most, the little flash with screenshake and particles is done really nicely and just as well as you're going to be doing that a lot. Nice small scope and polish very well done

Sporelunk by Brainloaf Studio 2021-05-04T15:40:10Z ♥ 1

Simple clean design. I think you could've streamlined it even more by removing the need to press z and just have the digging in the direction you're going automatic. The art is great and the animations are really well done! I got 95 levels deep! overall very clean and polished entry well done

Deep plat-o-ball by Anshul K 2021-05-04T15:21:36Z ♥ 0

Nice idea that suits the theme well, could use some adjustments to the camera to improve the experience, but nice clear game loop

An Ore'ible Game by ygrichman 2021-04-29T21:14:08Z ♥ 2

Haha nice game name. The truck was cool to play around with and I like its sound effects. well done on pivoting and reworking your idea

Pretty Flower by ZeppelinGames 2021-04-29T20:54:02Z ♥ 1

I feel like the character was a little floaty and the footstep sound seemed a little loud for such a tiny dude. I liked the art, especially at the end it has some nice charm

Don't Pull It Out by Shin0nome 2021-04-29T20:30:56Z ♥ 1

Very original idea. I like the voice work too, especially good on the intro, nice way to pull someone in quick

The Deep Well by BlueDingo 2021-04-29T20:02:21Z ♥ 1

I think you could've really used some sound. Especially with your intro, which I really like - the zoom into the well then orienting yourself before having the axe come into view felt good. I had some trouble with the hitboxes at first but got the hang of it in the end and got through all 3 levels. Good use of colours btw One thing I thought might happen was that the gravity would change and I would be mining on the adjacent walls as I could see gems on them, I think that could make a cool twist on the "Levels" just being different walls you fall onto. Well done for getting this all in on your own.

Where's the water? by Labete 2021-04-29T19:37:46Z ♥ 1

I found the player would stick a little to walls, perhaps reducing the friction or changing the collider would help? Some little glitches here and there that I'm sure with more time you would've ironed out. That being said I did finish it, that is give all the fish and go back up and the screen goes black. Maybe a "you win" text? Thats what I done as I ran out of time in mine. Your game is packed with charm, from the artwork to the story to the funky music, would like to see this with more polished movement, and just to see if that octopus actually sticks to its word. I'll be happy to give it another go if you take it further

She Waits Below by AbigailCorfman 2021-04-28T19:12:51Z ♥ 2

Really great writing here and mood. I really like the mechanic of perceiving things differently adds a whole lot more depth to the game and is very unique. I'm glad some music kicked in as at first I thought that there wasn't any. Perhaps some sound effects for some of the items would be a good inclusion if you take it further? Overall very cool idea well executed!

Defiled Reflection by BidentWorks 2021-04-28T18:30:17Z ♥ 2

Nice graphics, cool colour choices too. Feels very polished and easy to understand. Great job

Way Down We Go by Slowfrog Again 2021-04-28T17:47:26Z ♥ 1

Well done on getting achievements in there, that's not something I've seen often in Jams. Looks like you ran out of time as when I went deeper there weren't any fish. I like the dimming of the water to show you're going into the depths. cool start to a game, hopefully you get to add all the things you wanted to

Falling Bot by Phobos 2021-04-28T17:38:25Z ♥ 4

Great looking game, from the models to the animation and colour choices great job. I like that you didn't try to cram too many things into the game and instead could focus on polishing the main mechanic of the game!

To the Core by Eric Smith 2021-04-28T17:08:46Z ♥ 1

Nice idea with this. I like the way you handled drilling in, with the sound effect and pause of motion, really nice feedback

Just quarry on by the_martijn 2021-04-28T15:58:26Z ♥ 1

Nice game, it was nice to set up a roll by mining the rocks further ahead before mining the rock directly beneath me to roll in the intended direction. Adding more ways to affect direction without full control might be a good area to look at to expand

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-28T15:42:08Z ♥ 2

I'm not great at typing and I felt the feedback on how good you were or not could've been clearer..but...but...What a unique game!!!

I really like the camera work, trippy art style and all the sounds that tie it all together. If this doesn't score top marks in mood then something went wrong. It gives me black mirror vibes, not sure entirely why but its a compliment for sure. Also you captured the anxiety of public speaking very well, surprisingly well. I loved the experience of your game. Well done, One of my favourites of this jam!

Micro Doc by Raffez 2021-04-27T16:57:41Z ♥ 3

Very nice pixel art in this. I like the weapons but in particular the ball weapon is well done

Sheltered Deep by ThorPalsson 2021-04-27T16:38:44Z ♥ 3

Very nice atmosphere in this, and the graphics look great!

Recursive Dreams by LoHii 2021-04-27T16:17:43Z ♥ 1

Very nice graphics in this and an interesting idea. I got stuck though on a platform I slept on that I took a bridge to get to. Maybe Im doing something wrong?

Space Breaker by LFJ Gamestudio 2021-04-27T15:55:30Z ♥ 0

interesting idea with having it risky to shoot as opposed to just dodge

Dumb Ways To Dive by Jonas Michael 2021-04-27T15:41:48Z ♥ 2

Very nice death animation. Also like the way the game starts. Oddly found it relaxing to begin with. Not sure that was the intention. Good use of lighting and particles too

LD47 — Stuck in a loop (41)

Ebontale by JUSTCAMH 2020-10-10T09:41:42Z ♥ 1

Very good concept here, not what I was expecting at all. Music goes well with this. Overall a well executed polished experience. Well done

Codebusters by BroReNata 2020-10-10T09:14:40Z ♥ 1

Really solid puzzle design here. Great job! The writing and humour is on point and I think you executed well. Perhaps making the dialogue skippable when repeating (very minor nit pick)/ Great entry

Into the Portal by nicardo 2020-10-10T08:59:19Z ♥ 1

Nice looking top down shooter, could use better hit detection. I like the way the sound slows on death, nice touch

Time Wizards by Sininenblue 2020-10-10T08:52:23Z ♥ 0

Very nice snappy movement, feels really good to play. Looks like it was meant to be a hard game but it would have been nice to increase the difficulty a little more gradually. I had a hard time passing the 2 archers until I found out about the pit exploit lol Really good entry well done

Void Climbers by mumaitron 2020-10-10T08:39:09Z ♥ 0

Cool little guy reminds me of ice climber. I think it could benefit from a ledge grab as I found it quite hard to climb the platforms. I like the look and the idea

The Facility by Invixel 2020-10-10T08:18:10Z ♥ 2

Just as you were pulling me in it ended. Super short but what is there is nice. Music goes very well with it, good atmosphere, kind of reminds me of "The Way". Would've liked to see how you would've handled the puzzles. Good job for getting this up there even though you lost so much time

Kung Pao Piggy by har0x 2020-10-10T08:08:38Z ♥ 1

That intro music is awesome! Great job, I liked how you worked the pig rage with the music too. If I was to add add anything it would be perhaps a little more instructions about the objective as I was confused at first but got the idea in the end.

A Martian MetroidVania by Hamsterdogg55 2020-10-08T16:14:52Z ♥ 0

I really like the starry background and the glow effect, worked well together. I was going to say the jump is a bit floaty but he is in space lol so it fits. As a suggestion I would perhaps not make a game over with this as its quite tricky in some places and you need to recollect all the abilities again. But overall well done on getting all the abilities in there. not an easy task in a jam period.

once upon a time in my weird endless dream by Withee Poositasai 2020-10-08T16:04:43Z ♥ 0

Very nice puzzle game. Looks very polished. Nice idea and interpretation of the theme! like @zagganoth it also took me a while to realise the reload looking symbol was the arrow being mentioned. also it wasn't as straightforward, maybe just for me which was a left and right turn. But once I got the hang of it its pretty good and well put together for the time frame. Good job. nice music too

AUTOLOOP by Kpedatte 2020-10-08T15:44:25Z ♥ 1

Took me a while at the end to realise everything was on auto lol. Googd music and look to the game and nice meshing of the input and sound. On this point it would be nice to have a few sections with perhaps just jumps to other platforms and nothing to stop your momentum just so you can enjoy that a little more without interruptions. Overall though nicely executed

Glide by egawag 2020-10-08T15:34:17Z ♥ 3

Nice music, I really like the canvas and paint aesthetic and how it goes well with the music. Its very nice idea, easy to pick up and understand. I found myself clicking wishing I could fling the string forward, so I think that may be a good addition. perhaps having some items you can loop around to temporarily increase the string size too. Overall though very nice polish and solid execution, Well done

Stealthy Suspect by Skiwee 2020-10-08T15:17:14Z ♥ 0

Nice job on the wall hug, simple and intuitive I liked it. Nice effect with the dash too. Good tempo music. The level transition was pretty nice although a bit janky when you start the new room. couple of things I'd suggest, I got to a room where it was impossible to sneak past. not enough space behind the enemy and wall so perhaps making every room have the ability to be 100% done without being seen. Also when starting a new room once I was immediately seen which felt unfair. Perhaps a safe are right as you start. Other than that though its very fluid, fast and easy to understand. Good job

Arround by nonozuchu 2020-10-08T15:07:22Z ♥ 1

I like the minimal art for the background worked well. It does make me dizzy though, not sure how you'd improve that.

Glitch Lab by Sharked 2020-10-08T14:31:10Z ♥ 2

So, I don't seem good enough to get very far. But the jump and movement feel tight. Music is good too. I guess if I were to suggest anything it would be to remove the game over screen. Seems like a game you'd die a lot in, and its discouraging having to wait each time especially when you keep dying almost instantly at the first section. Just respawn the player and in the end you'll probably play a lot more than you had planned to. Bold idea, well done

Mind Loop : Monsters in my Brain! by Rafit345 2020-10-08T14:20:28Z ♥ 0

Im not sure if Im doing something wrong but shooting isnt working for me. I like the music track though and the character design

Fearcle by Jupperevie 2020-10-08T14:15:42Z ♥ 5

Very nice polished presentation. Audio is really good and helps with the atmosphere of the game. I did get lost though and wasn't sure which side I was on or what I wasnt doing right. Aside from that, its presented really well especially considering the time limit

Skelehunt by Catomag 2020-10-08T13:46:47Z ♥ 1

The folder is empty for me?

LA FAILLE by MatLab 2020-10-08T13:40:53Z ♥ 1

Very trippy experience. I think this would be so much better in VR. I was hoping for some end of some sort. I saw a timer and thought that was it but just put me back in the room with HE-man lol Interesting and very trippy

Void by Frozentape 2020-10-08T13:17:20Z ♥ 1

It was worth getting my headphones out. Great job on the audio and atmosphere. Bit sad it ended at the void I wanted to see more

The Fire Case by GetSky 2020-10-08T12:35:46Z ♥ 1

Seems like you may have a good detective game here but I'm struggling to get to the puzzling bit because of the controls. Particularly the jump not allowing forward momentum. Its a shame though as I was looking forward to seeing what the detective story was all about

Something's Changed (Minsk 2118) by Jakob Reborn 2020-10-08T12:25:00Z ♥ 2

I like the intro, a lot of style and atmosphere. The tension building with the guards was nice and leading up to the drawing of the shields to the music was timed well. from there though it lost me. I found the web build worked better for me as there was less audio bugging out. but not sure what was meant to happen as I was stuck at what looked like a boss. Strong start, I'd be interested to play a finished version I could actually move around as the atmosphere seemed strong in this.

Blasted Isle by StinkoSupreme 2020-10-08T12:09:06Z ♥ 0

Genuinely fun game. The loop isn't too big, which is nice. Animations are quite good, though would have been nice to have a vertical dash animation as well. Overall easy to jump in and charming graphics make for a nice experience. If I was to add anything, perhaps having her be able to slide underneath the cannon balls even if it means having a long recharge for the slide. perhaps the boss drops a random powerup that could be good or bad and you only find out if you take it...for example triple boomerang, lethal slide. slower movement, no slide...just to shake things up a bit each loop and give a reward for completing a loop. It played well good job

Jerry's Misfortune by Notredamstra 2020-10-08T11:53:44Z ♥ 2

Unique take, not what I was expecting at all, movement feels good (especially after the scaffolding) and some nice juice with the pick axe. Audio was pretty fun good job. I did encounter a game breaking bug though. When I took the elevator while he was burping I got stuck on my side as I came out and couldn't move the character anymore

Looper by jk5000 2020-10-08T11:36:54Z ♥ 1

Good job on the audio. Took me a little while to figure out what I was doing, but after that got the hang of it. Perhaps having the parameters have names would help

Caterpiloop by Marcus Otterstrom 2020-10-07T11:55:05Z ♥ 1

I cant seem to launch the game. The Windows build doesn't have the .exe file. Looks like its the files for the web build. Let me know if I'm missing something

GLITCH LOOP by ZakAmana 2020-10-07T11:49:42Z ♥ 1

This was really well done, super clean, nice style and all just fits together well. Not sure how I would improve this bravo

Stugan by mechanicallife 2020-10-07T11:28:55Z ♥ 1

Really good atmosphere in this, genuinely unsettling and I liked the voice acting. I got stuck however when you get the symbols the triangle moon and the other..didn't know what to do from there. Well done on creating that tense atmosphere

Get the Pizza! 🍕 by gnx 2020-10-07T10:24:36Z ♥ 1

Nice game, I got all the pizza. The music is catchy and the idea is easy to understand. I did find it hard to align myself properly and assumed it was a bug but read in your previous comments that it was intentional. perhaps making it so you don't have complete movement control but rather you shoot towards a direction and stop when you hit a wall and also right after you go through the screen...to avoid looping. maybe that would communicate that clearer?

LööpBöund by essarrgee 2020-10-07T10:07:25Z ♥ 1

It's a shame you weren't able to finish it but here's some feedback on what's there. I like that you added the shooting pushing you back as it adds more depth to gameplay and I can imagine with more loops in there it can be a tactical decision as to whether to shoot or run. I like the whole bobbing look of the game, sells the milk idea and just looks nice. The screen is a little small though I had to zoom in with my browser. Some sloshing sound effects would add to this (rich coming from me as I had zero sound in mine lol) Good job for putting it up. Hopefully you finish it

Over Unity - A puzzle game by nardandas 2020-10-07T09:57:59Z ♥ 1

I like the art style used and the charming music, the little hovering animation works well. I think I cheated the room with the red spheres somehow, I wasn't sure what I was doing but got through. some of the text cuts off in full screen on my browser. a little hard for me but I'm not great at puzzle games, nice entry

Get Those Votes! by frosty 2020-10-07T08:49:21Z ♥ 1

Clean interface, pretty funny and yeah a little hard as has been said but a nice entry. I like how the sound and animation of the votes work together

Loop Land by Préda 2020-10-07T08:36:46Z ♥ 0

The art really surprised me with this one, doesn't come across in the screenshots but really nice from the moment it zooms in from the menu. I liked the loop idea with the platforming but found the jumps were a little too difficult to reach and moving with the platform wasn't as fun. Perhaps moving with the platforms but having to jump to another moving platform might be a good alternative? I like the doughnut enemies, they have a nice animations, everything from the smooth walk to the punch and disintegration. Good job

*EDIT* "perhaps not having to follow along with the moving platform but sticking to it and having to jump to other moving platforms..." realised that bit wasn't really clear. I see you're using unity. If you know this already ignore me. But if not you can set the player transform as a child of the moving platform when he lands on it and set his transform.parent to null when you jump to have him move along the platform without slipping and continue as normal afterwards;

Into the Iron Mist by Griddolini 2020-10-07T08:21:53Z ♥ 1

Very impressive graphics and effects here. Really good idea too, replaying feels different with the different loadouts and keeps you coming back. The enemy ai seems pretty good too, challenging but fun. I kept thinking this could really use some sound and came to write this but looks like its just me the sound isn't working for, strange. also there was some slowdown on particle explosions and I got this error ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true. At: servers/visual/visual_server_scene.cpp:601. Technical issues aside its a really impressive game and you done well to get all that in there. P.S. Would have been nice to shoot the orb

**EDIT** The sound works. I retried it and its all fine and does add to the atmosphere and impact of the action

A Really Bad Day by Shyrro 2020-10-07T07:58:22Z ♥ 1

Funny story with a good choice of music, I like the way the text animates also. I would have liked more options but I understand the time constraint. The text cuts off on my screen a bit, might just be me though by the looks of it. Overall though it played well good job

Save The Town by JaeLiinah 2020-10-06T22:26:26Z ♥ 2

Day and night cycle is a nice touch, well done on getting that in there. The game has a lot of charm and some good writing. I got stuck and had to restart when I visited the bar and asked for a beer. The woman went off to the tables and I couldnt move

The infinity - Pool bar by eptwalabha 2020-10-06T22:11:48Z ♥ 1

Well nailed the theme lol but is there a way to actually get to the bar?

Beware, space! by Vladimir Smolin 2020-10-06T22:05:47Z ♥ 1

I liked the main screen animation. I wasn't entirely sure what I was supposed to do though. the handle bits that seem to break asteroids are difficult to move or am I doing it wrong? I kept going mad in space apparently lol The music is a good fit for this and I like the art style

Stuck in a.....Loop? by NuclearNate 2020-10-06T21:58:10Z ♥ 1

Congrats on your first jam. I like the ending sequence, reminded me of Mr Oshiro from Celeste, that was a nice touch. I'd suggest increasing the player gravity a bit and make the jump force stronger to have a snappier jump.

Loophole by louis-denizet 2020-10-06T21:49:06Z ♥ 0

Where do I start here. Really elegant design. Great choice of music, I actually let it play a while at the start screen, it also goes well with the graphics. The way the game starts and ends and seamlessly loops back to the start screen is very well done. The feedback is rich...again...just an elegant design. I really like the idea, easy to pick up and very enjoyable. You tied this together really well. I'd say perhaps making it slightly easier to begin with, before having moving obstacles a little more practice would be nice but other than that I'm impressed

Dungeon Break by radow 2020-10-06T21:20:51Z ♥ 1

I like the intro sequence, sets it up nicely. I also felt the audio worked well and the art made it easy to see how many steps I need to take. If I was to add anything it would be free movement of the camera maybe but other than that a solid puzzle game, good job

Justin Time by pandepic 2020-10-06T20:54:04Z ♥ 1

Am I doing something wrong? the game isn't running for me unfortunately. when I click on the exe I get this and it closes quick.

error.png

LD44 — Your life is currency (14)

Snots Quest by Lodugh 2019-05-07T21:55:38Z ♥ 2

I like the style of this game. Controls felt fluid, but like mentioned by a few others the wall jumps were pretty difficult to pull off. Very nice menu and general art direction. Well done

Sick Business by very dark lord 2019-05-07T21:40:35Z ♥ 2

I played this a lot longer than I thought I would. Well done, the combination of managing the patients and the mini games proved to be quite addictive! The throwing of the pills and placebo mini game seemed a little hard but other than that, Very nice polish, nice concept and its fun to play. Great job.

Curse You All! by Plepletier 2019-05-07T21:17:15Z ♥ 1

I was pretty confused at first as I didnt know what I was meant to be doing or what to press but I figured it out in the end. I like the look of the game, Good job! Simple but well put together

Meat Mountain by gamechoy 2019-05-07T20:51:43Z ♥ 1

Feel like this would work a lot better on a touch screen. I like how even though minimal, the slash trails are quite effective in conveying the action. I think a little more feedback on a successful parry would be nice, other than that good entry and interesting direction

Bubble Blitz by Charu 2019-05-03T13:01:38Z ♥ 1

felt quite calming to begin with then the total opposite as it went on. Well done

Busy Hell Tycoon by svats7 2019-05-03T12:55:29Z ♥ 0

A good amount of polish, I like the UI and look of it. Leaderboards weren't working when I tried (Or maybe I didnt score high enough to show up?) overall very well put together

Bloody Penny by tiffi 2019-05-01T22:36:59Z ♥ 1

Fun to play, I liked the zelda style rooms and I think its a cool take on the theme actually haha Well done

Precious Memories by Brigart 2019-05-01T22:28:12Z ♥ 1

I like your angle on the theme, life as memories. I feel a little sound would bring it to life. Well done on an original idea

Current_CE by zoneoutapps 2019-05-01T21:40:30Z ♥ 1

I like the style of this game. Pretty slick for such a short period of time. Well done

Seeds Of Life by PixScope 2019-05-01T21:29:45Z ♥ 1

The sound effects had me cracking up. Good job

Keep Dem' Sick ! by VuvuzuellaInc 2019-05-01T21:25:13Z ♥ 1

I really like your take on the theme. Nice idea. Like a lot of the people I struggled with the controls initially but once I could use the arrow keys things went smoother. Pretty cool art and design. Congrats

Lifeblood Arena by svntax 2019-05-01T21:13:19Z ♥ 2

Nicely put together. I like the variety in the enemies, and the satisfying splat that results from you hitting them. Overall a very enjoyable game. If I could add anything, perhaps a few defensive upgrades? Something to help against a mob of those skeleton projectiles. Good job though, I enjoyed it

Untitled by khaoz-fang 2019-05-01T07:17:46Z ♥ 0

Really nice art and i like the look of the tutorial messages. Could do with some sound

Paper, Cork and Bugs by IAmWave 2019-05-01T07:09:30Z ♥ 2

fun idea, pretty challenging when you lose eyes though

LD43 — Sacrifices must be made (17)

hiJack by SecretPocketCat 2018-12-20T00:05:25Z ♥ 1

Very nice, the game felt smooth and the hijacking worked well. I like the little animations, good polish

Neon Tank Warrior by wolar 2018-12-19T23:29:52Z ♥ 1

Very nicely made, fun to play and great presentation of the controls

Farewell Dear Cargo by ignaciogamedev 2018-12-19T23:08:41Z ♥ 1

Music and art are great, good job

The Pursuit of Profit by jcroisant 2018-12-19T23:02:57Z ♥ 0

Very nice art style, found the jump was used more to line up the baby shots lol Well done, was hoping it was longer

Unnecessary Evil by Eva Abollivier 2018-12-19T22:56:40Z ♥ 3

Great job, liked the music and feel of it and the way you displayed the controls

Neon Kata by Marco 2018-12-19T22:45:05Z ♥ 2

Really got into it when I had improved the movement speed. I think like mentioned above losing the shift to sprint (and maybe having the base speed a little faster) might be a good move. Overall a good level of polish and fun game. well done

Msitu by SaRNEh 2018-12-19T22:29:00Z ♥ 0

I like character design and the music. I feel it could be the start of a good game with added features like moving the block like @rkuhl mentioned. Having the one track continuously play instead of starting and stopping probably made it easier to keep replaying after dying

Rainbow Cats by Niarkou 2018-12-19T22:06:44Z ♥ 2

Well done on a unique game, genuinely stumped on a couple, so nice I could go to the menu and skip level. I like the retro vibe and how you scale the difficulty slowly. Well done for getting this done in time. I thought the number of spikes indicated how many cats needed to be sacrificed to fill the spikes but this wasn't the case, maybe something that's clear how many feline lives would need to be sacrificed would be good and maybe a confrm before exiting (no idea why I didnt just press the levels button instead of starting again from scratch) Overall felt pretty polished you done well

Cyberdisc-0 by Hi Im Greg 2018-12-11T23:09:47Z ♥ 1

Very polished, I like the lighting and colour palette. The fighting is a bit repetitive, but at least its punchy for lack of a better word. Well done

Sacrifice Pit by folex70 2018-12-11T22:50:27Z ♥ 1

Reminded me of some old school games I used to play, e.g. Dangerous dave. I think the mechanic you have could work with a bit of a tweak as right now it seems to punish you for getting ahead by making you start again. I think if there was a set amount of villages with different abilities this could work a lot better. For example having the first villager be able to jump but the second villager cannot but instead he can walk on walls. this would change the same play space. having one that can phase through objects vs one that can swing a sword etc to make each restart feel new. Well done for getting it done though

The Path of Sacrifices by Marin0104 2018-12-11T22:32:43Z ♥ 1

nicely put together. As there was quite a lot of humour I think the main story would benefit from it being very lighthearted too. Easily played until the end, very short but well done for keeping the quality consistent

2305 : New Generation by Azayiah 2018-12-11T22:12:46Z ♥ 1

I like the mood you have going on in this game. Good work, and pretty ambitious for the jam. I think perhaps something that clearly shows no interaction is required while waiting for the next dialog (e.g. black bars from the top and bottom sliding in) as there were times I thought the controls weren't working when I didn't realise there was just a pause in the text before the next line. Also very nice work with the sounds, adds so much to it

Sacrafices_LD43 by LukeL 2018-12-11T21:52:43Z ♥ 1

nice graphics, was a little hard trying to drag the body's though

Sacrifice Yourself by Weiiswurst 2018-12-05T13:41:10Z ♥ 0

I like the idea of sacrificing you attack power to heal yourself. I wasn't sure when my attack was working so perhaps a little more feedback there. Congrats

Train problem by Piter 2018-12-05T13:21:02Z ♥ 0

Multiple endings are nice. Agree with chaczyk, statistics would be nice. like the tell tale games showing you who you sacrificed vs others. congrats

Shamanigans by SnoutUp 2018-12-04T13:51:20Z ♥ 1

I like the art style, and the pick ups were a nice touch that kept me spinning round

Aztec Blood by ElFunck 2018-12-04T13:46:33Z ♥ 2

I'd like to try this on a touch screen,with fruit ninja style slashes. I like the theme