Stuck In Paris by CocaPasteque 2020-10-07T10:09:39Z
I wish driving around the arc IRL would be that fun. Great concept :thumbsup:
Foon → Ludum Dare Explorer → Users → rafatic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | MELTDOWN | jam | 1056 | 3.28 | 3.07 | 3.57 | 4.16 | 3.59 | 2.42 | 2.72 | 3.42 |
| 2021 | 48 | Deeper and deeper | 👥 | White lies | jam | 1784 | 2.78 | 2.57 | 2.86 | 3.50 | 3.23 | 3.25 | 2.84 | |
| 2020 | 47 | Stuck in a loop | 👥 | Maintain | jam | 1626 | 2.53 | 2.44 | 2.62 | 2.75 | 3.46 | 1.82 | 2.46 | 2.78 |
I wish driving around the arc IRL would be that fun. Great concept :thumbsup:
Nice concept, the mood is truly unsettling, I liked it.
As everyone said, I've been intringued by the story and loved the ambiance. I had a "Covid lockdown" feeling, did it inspire you ? Or I am just reading too far into this. Anyway, congrats !
Very fun concept ! The mechanics are diverse yet easily readable. The third level is quite hard, I did not mind that. But the camera is too close to the ball, si you cannot react to obstacles. But still, I enjoyed playing it ! Good job
The potholder kill scene actually made me laugh.
Is this an 808 clap sound ? :D Love how simple the assets are and the controls are just weird enough to be fun. I enjoyed it !
Nice proof of concept. The rewind mechanic is a bit too fast but surprisingly accessible. You have a good concept here, I could see a lot of puzzle ideas using this mechanic
The subtle synth sets the mood perfectly. Sadly I was unable to use the sonar, weapons or scan
If you ever work on this game again, please do not fix the shark animation. It's perfect the way it is
The space flight in six degrees felt nice at first but I quickly got "lost" in the game space. I know the arrow acts as a compass but it wasn't enough for me to understand where I was. I would have liked to have a point of reference in the game world to understand my position (a distant star / planet...) Also, the gas bubbles were not visible enough. Most of them would render too late for me to grab them.
Good job, the loop is quite addictive. It may lack some challenge though. And the audio side of thigns, the first synth layer is a bit depressing and stays that way until the real beat starts off.
Sadly, I couldn't figure out how to take ammo in my inventory so my progress has been softlocked. Otherwise, the graphics are simple but very efficient and readable.
While the core gameplay seemed pretty basic at first, I ended up spending quite some time playing ! The random rule change is pretty fun, especially the wild ones (level change, can't jump, inverted controls, jump forever). The game may be a bit easy tho. A reload animation could prevent the player from spamming fire.
Overall, the ambiance is nice, polished and the random rules changes were super fun
That's the kind of game I wanted to see with this theme ! it's fun, innovative and beautiful, nothing else to say, good job !