@tomssuli
Thank you for your honnest feedback. We really appreciate this comment, as it shows that you actually played the game.
The idea for the mouse gameplay was that you feel more constricted while keeping the gameplay minimal, but your alternative gameplay looks actually promising, we will implement that.
The desync is due to how we did the multiplayer. The first player will actually be the server, and the second the client. So there is a delay between each communications, and when we realised that, it was to late to correct. We need to correct that by having an independent server.
We had no experience doing that and learned a lot, it is not the best for the jam, as you loose so much time with the playtesting.
Also : Screenshot 2023-10-11 14.14.20.png