albuquerque 2020-10-06 01:53
Really hard to grasp the controls and how it plays But I like the concept and overall aesthetic Good job!
Foon → Ludum Dare Explorer → LD47 → Quantum Loops
By necauqua
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 868 | 3.44 | 50 | |
| Fun | 1044 | 3.12 | 50 | |
| Innovation | 161 | 3.95 | 49 | |
| Theme | 126 | 4.22 | 50 | |
| Graphics | 887 | 3.45 | 49 | |
| Humor | 1036 | 2.34 | 37 | |
| Mood | 912 | 3.27 | 45 |
Really hard to grasp the controls and how it plays But I like the concept and overall aesthetic Good job!
Really smooth game. Very impressing that you wrote it nearly from scratch, not using any framework. I liked the story you tell in the tutorial very much. But unfortunately, I did not quite get the hang of the game concept. Kept loosing in the second level. Keep up the good work!
-- removed (moved to description) --
(congrats if you finished the last level)
"52.41% efficency..." Ok. Fun but hard game. I like what you made out of the Jam's theme :D
That was really tough I enjoyed playing it
It's awesome! So simple yet so great. I especially love the way you interpreted the theme. Good job!
A simple game mechanic, yet a hard game. I liked it! Well done :)
It took me a while to figure out, but I was able to understand it eventually. I also wrote a WebGl engine for this jam (although I used Javascript). The advantage of drawing on the 2D canvas like you did is text rendering. We used text sprites in our game, because text in WebGL is not easy!
Great effort to do this in WebGL. The first level took me quite a while, but once I got the knack is was pretty fun. Ended up with ~20% on the last level. Nice one.
The concept is a bit obscure and i had a bit of difficulty understanding what was going on, but the game was quite fun when i understood it finally. As you already have a textual tutorial, you could always indicate that you need to draw something with the mouse. You could also reduce the size of what the user has to read or have some orbiting things around to make it more attractive. The sounds and background music were very fitting. A great game overall ! Hats off to you for making it with your custom engine.
Oh my GOD that was hard. It took me a second to figure out the mechanic, but jeez is this just a mouse accuracy test (and god am I bad)
Cool idea, cool implementation. As a competitive CSGO player it feels almost too easy, just a couple of tries on the last one:
Screenshot from 2020-10-07 01-46-41.png
I really like that game. It takes a bit to understand what's going on but then it's really fun and engaging. I managed to beat all the levels except the last one with >90% efficiency. But the last one is really tough to get a high score :D
quantum.PNG
@pschichtel The real aim trainer level had a twice smaller ring radius and 5 seconds instead of 7 and a lot of people complained calling it unbeatable :) Then they learned about the last one, hahaha @stefan-laimer 80%?? OMG.
In other levels I have >96% atm, 99.23% in the first one :)
But yeah for the last one to get >90 you just need to super precicely spam click 5 rings in 1 second I think
Yeah I'm too slow for that xD But I did a quick 1-2-3 1-4-5 combination and that worked pretty well :D
And I almost beat your first level score, but I'm getting too slow now
1st.PNG
@stefan-laimer, I once almost got 1-2-3-4-1-5, but mist after the 4. this game is addictive... make it stop :D
This entry has the MOST relaxing mood so far, even though it challenges with some mouse work. Really like the graphics & sound approach, fits very nice with the concept of atom drawn on a paper, reminds me of school a bit.
Controls were a bit hard to grasp before I got first success (I didn't associate the length of the "cut" with energy cost), but then it was easy. ..Also got 2% efficiency on last level, but it works!
P.S. It's nice to see a familiar face once in a while. Maybe I was using other username on a certain modding site. Hello Minecraft modding fans! :)
@znw I do remember exactly this username, except not abbreviated, hi :)
Love the basic game mechanic!
Refreshing, tutorial got me into existential crisis again. I'm happy to see particle physics enthusiasts.
after a briefing of @pschichtel I have also competitive resultsScreenshot 2020-10-07 181935.png
@pschichtel 84% is the craziest I've seen so far, wow
Nice game! After some time I understood how to play. Good concept and mood! Nice style of art! Thank you for web version
I'm sorry, I couldn't play as it was impossibly small. Please see the screenshot.Screenshot 2020-10-08 at 03.01.52.png
I'm sorry, I couldn't play as it was impossibly small. Please see the screenshot.Screenshot 2020-10-08 at 03.01.52.png
nice game
but couldn't able to clear last level
@gaz-ireland wow, this looks like some kind of dpi issue
Did you try another browser/device? What is your screen/browser?
On a 4k display for me everything was a bit smaller/thinner but still playable.
Anyway my current implementation is indeed far from best so this will likely be fixed in the future, I am sorry for the inconvenience
Also this should only apply to text, so you can click through the tutorial - the lower right pixel blob is the next button, and then actually play, and read what to do here in the description
I finished the game and it was an enjoyable experience !
At first I was quite confused because I skipped the intro (not a fan of reading), but then I got the hang of it, and it a pretty good mouse aim trainer! Very cool. The music is soothing too, with the satisfying sound effects.
Wow this was a very nice deviation from the standard aim trainer. A real cool variation where you need both speed and precision on the drag!
Like others I tried to go in blind but couldn't figure it out. I was assuming I needed to drag a line from the center to a ball and release when the ball was nearby, but alas. I came back here and your description helped me along just fine.
The last puzzle was by far the most fun, a bit of execution mixed with memorization (my game does this as well). It took a few tries to remember which ones I needed to backtrack on but I eventually got it.
Some of the scores here are quite good! Really impressed with some of them.
A unique entry overall. I really like aim trainers, made one myself last jam, and this is a take on it I never thought of. Awesome!
It sure is interesting and good job on doing it only WebGL. Don't know what more to think about it, I like the mechanics but not my type of tea I guess.
Really like the idea and game runs super well in browser, one of my favs I have played this jam!